https://www.sacredwiki.org/api.php?action=feedcontributions&user=Slayer89&feedformat=atomSacredWiki - User contributions [en]2024-03-29T14:27:36ZUser contributionsMediaWiki 1.33.1https://www.sacredwiki.org/index.php?title=Sacred_2:Combat_and_Game_Basics&diff=57387Sacred 2:Combat and Game Basics2011-08-01T03:01:50Z<p>Slayer89: Linked armor to its respective page</p>
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<div>{{Languages}}<br />
<br />
== Combat Basics ==<br />
<br />
<br />
Injury to both you and your enemies is calculated in "hit points". Once your hit points (or your enemy's) are depleted, your (his) life is ended. Your current life reservoir is reflected in the red portion of the oval around your portrait in the upper left corner of the screen. Your enemies' are reflected in a horizontal bar that appears when you target them by placing the mouse cursor over their image.<br />
<br />
Your effectiveness when fighting as regards to melee and ranged is determined by several factors. In particular, the damage you inflict upon your enemies depends upon three main factors:<br />
<br />
* Your [[Sacred 2:Attack Speed|Attack Speed]] &ndash; How quickly do you strike your opponent?<br />
* Your "Chance To Hit" &ndash; How likely is it your blows will land?<br />
* The [[Sacred 2:Damage|damage]] dealt per hit &ndash; How hard do you hit?<br />
<br />
Similarly, the injury they do to you depends upon the same factors, but in mirror image.<br />
<br />
== [[Sacred 2:Attack Speed|Attack Speed]] ==<br />
<br />
The rate of attack for any character is affected by her Attack Speed rating ("AS"), and also by the type of weapon in use. Some weapons, such as daggers, are intrinsically faster, while others, such as two-handed swords, are innately slower. Additionally, certain characters have a natural ability to use some weapons faster than other characters. You should be aware of this synergy. Selecting an appropriate lore (e.g. Hafted Weapons for use with Thaine's Axe) can increase attack speed. Your attack speed is not affected in any way by the enemy you are fighting.<br />
<br />
== [[Sacred 2:Combo|Combo]] ==<br />
<br />
Most Combat Arts can be placed in combos to increase their potency. For instance, a [[Sacred 2:Shadow Warrior|Shadow Warrior]] could create a combo of [[Sacred 2:Demonic Blow|Demonic Blow]] and [[Sacred 2:Frenzied Rampage|Frenzied Rampage]] (for one hard hit to one monster and several smaller hits to it or other nearby monsters if the first one has perished). Up to three Combat Arts may be included in a combo if a player has taken the skill [[Sacred_2:Combat_Discipline|Combat Discipline]] or four Combat Arts if a player has achieved Combat Discipline mastery (75 hard skill points). Without Combat Discipline, a combo may only contain two Combat Arts.<br />
<br />
== [[Sacred 2:Chance To Hit|Chance To Hit]] ==<br />
<br />
Sacred 2 differs greatly from Sacred with the inclusion of new modifiers like evasion and others that make the process of choosing socketables and/or armor that offer benefits for hitting enemies successfully much more complicated. With Sacred, the only element a player had to consider was Attack, while Sacred 2 introduces evasion. The Chance to Hit Calculator will calculate all chance to hit modifiers and easily help players determine if what they are wearing, socketed or wielded as weapon is increasing or decreasing their chance to hit.<br />
<br />
== [[Sacred 2:Armor|Armor]] ==<br />
<br />
Increased levels of [[Sacred 2:Armor|Armor]] provide greater Resistance by enabling more effective use of equipment, and also permit increased movement speed by reducing the encumbrances imposed. Armor may also affect the regeneration times of your Combat arts and plays a great part in balancing Combat Arts.<br />
<br />
== [[Sacred 2:Damage |Damage]] ==<br />
The actual damage inflicted upon your opponent again depends upon both your character and your opponent. The higher your damage value, the greater the injury; while the higher their successful resistance v.s. the type of damage being inflicted, the lesser the injury.<br />
<br />
== [[Sacred 2:Damage Types|Damage Types]] ==<br />
Regarding the 5 elements used ingame, involving damage and their corresponding Chance for [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]]<br />
<br />
== [[Sacred 2:Damage Mitigation|Damage Mitigation]] ==<br />
<br />
Damage Mitigation is an extremely important aspect in Sacred 2 Fallen Angel and its expansion, Ice and Blood. In essence, it means that a certain part of the damage your character had just taken is completely omitted before any other damage calculations begin (armor rating, resistances, etc.).<br />
<br />
== [[Sacred 2:Survival Bonus|Survival Bonus]] ==<br />
The longer your character stays alive without dying, the more your character's stats will increase.<br />
<br />
== [[Sacred 2:Spell Intensity|Spell Intensity]] ==<br />
Allows a character (or monster) to deal maximum damage with his spells more often.<br />
<br />
== [[Sacred 2:Experience|Experience]] ==<br />
<br />
Each character gains experience for every kill made and when the character has gathered sufficient [[Sacred 2:experience|experience]] it will advance to a new level, allowing it to improve it's skills and attributes. The [[Sacred 2:experience|experience]] required to reach the next level increases with each level obtained, making each successive level more difficult to achieve.<br />
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<br />
<br />
== [[Sacred 2:Enemy Levels|Enemy Levels]] ==<br />
<br />
=== [[Sacred 2:Auto Leveling|Auto Leveling]] ===<br />
<br />
Comparisons have been made between Sacred 2's method of balancing player to monster difficulty via leveling to that of Oblivion's. Sacred 2's auto-leveling of enemies is a wholly different method than Oblivion's and is, in fact, needed for Sacred 2 to function properly.<br />
<br />
Many players interchangeably use the term auto-leveling with the understanding that leveling is handled the same way in both Oblivion and Sacred 2, while both in fact are different. An important consideration which distinguishes the two as being different, is that Oblivion would introduce a completely new monster type to offer a player challenge as his levels increased, while Sacred 2 would simply offer the same type of monster but at a different level.<br />
<br />
In Oblivion, it would be difficult for a player to do what a majority of gamers have done in the past, which is getting ahead of the power curve while remaining there indefinitely and receiving good experience regarding the same chosen monster. It is impossible to go and craft a ''perfect'' weapon, with the hope in returning to destroy the previous enemy with ease especially if it was guarding a treasure chest that the player was curious about. This would have been impossible to do because the monster that was previously guarding the treasure chest, as in Oblivion would have now changed into a more powerful monster to match the character's new level.<br />
<br />
This is a significant difference from simply having an upwards adjustment to an enemy's ''level'' based upon a player's new ''level'' as in Sacred 2. Sacred 2 auto-leveling of enemies will have a rat (enemy) leveling from one to forty, which is different from Oblivion's method of increasing player to monster difficulty, which would have introduced a completely different and new monster type, a Minotaur for example, to match the player's level at forty.<br />
<br />
The two types of leveling found within Sacred 2 and Oblivion are distinct and markedly different from each other.</div>Slayer89https://www.sacredwiki.org/index.php?title=Sacred_2:Character_Class&diff=57386Sacred 2:Character Class2011-08-01T02:58:54Z<p>Slayer89: Fixed broken links for uniques</p>
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<div>{{Languages}}<br />
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__NOTOC__<br />
<div class="plainlinks"><br />
{|<br />
|valign=top|<br />
<websiteFrame><br />
website=http://www.darkmatters.org/SacredWiki/extensions/Adsense/adsense4.php<br />
width=180<br />
height=600<br />
border=0<br />
scroll=no<br />
</websiteFrame><br />
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=[[Sacred 2:Dragon Mage|Dragon Mage]]=<br />
{|<br />
|valign="top"|<br />
[http://www.sacredwiki.org/images/Sacred_2/Characters/dmfull.jpg http://www.sacredwiki.org/images/Sacred_2/Characters/dm120.jpg]<br />
|valign="top"|<br />
<br />
''Can choose Light or Shadow path''<br />
<br />
The Dragon Mage is part of a cloak-and-dagger dragon cult from a remote part of the world. The members of this cult are not only respected but also accepted by dragons and live together with them in a community. Only a chosen few are granted the honour of being instructed by the dragons for training in the ancient dragon magic. A magic that comes from a dimension beyond this world. This energy can take on the powerful T-Energy, which is the source of all life and all magic on Ancaria.<br />
<br />
Only the most powerful who complete this training are capable of assuming the form of a dragon and of using the concentrated power of dragon magic. Only they have the privilege of being allowed to carry the title “Dragon Mage”.<br />
<br />
<br />
|valign="top"|<br />
{{Blackbox|fontcolour=C09709|content=<div style="float:left;>{{titlebar|C09709|[[Sacred 2:Dragon Mage|Dragon Mage]]}}</div><br />
<div style="float:right; height:140px; padding:0px 20px 0px 0px;">http://www.sacredwiki.org/images/Sacred_2/Characters/23setf4.png</div><br />
<div class="charbox"><br />
* [[Sacred 2:Dragon Mage Combat Arts|Combat Arts]]<br />
* [[Sacred 2:Dragon Mage Runes|Runes]]<br />
* [[Sacred 2:Dragon Mage Set Items|Sets]]<br />
* [[Sacred 2:Dragon Mage Uniques|Uniques]]<br />
* [[Sacred 2:Sacred 2 Player Contributed Guides#Dragon Mage Guides|Guides]]<br />
</div><br />
}}<br />
|}<br />
<br />
=[[Sacred 2:Dryad|Dryad]]=<br />
{|<br />
|valign="top"|<br />
[http://www.sacredwiki.org/images/dryadavatar.jpg http://www.sacredwiki.org/images/th_dryadavatar.jpg]<br />
|valign="top"|<br />
I'm from the deep woods. My heart beats in tune with nature and my soul draws its power from the mystical force of the trees. But the world's destiny forced me to leave my home and fight to prevent nature's destruction. I spare no pains for this aim.<br />
<br />
''Can choose Light or Shadow path''<br />
<br />
'''Bow and Arrow'''-<br />
The High Elves work mainly with elemental magic, but their enemies, the Dryads, focus on nature. Capricious Hunter, Cabalistic Voodoo, and Nature Weaver are the aspects used by the Dryad. She is also the ranged combat specialist among the character classes. She starts out with a blowgun and a better than average dexterity value. No one can beat this character when it comes to bows and blowguns. At the same time her magic is relatively weak at the start of the game, which means the Dryad is mainly a character for advanced and veteran players.<br />
<br />
<br />
|valign="top" width="10%"|<br />
{{Blackbox|fontcolour=C09709|content=<div style="float:left;>{{titlebar|C09709|[[Sacred 2:Dryad|Dryad]]|80|center}}</div><br />
<div style="float:right; height:140px; padding:0px 20px 0px 0px;">http://www.sacredwiki.org/images/Sacred_2/Characters/dr_logo.jpg</div><br />
<div class="charbox"><br />
* [[Sacred 2:Dryad Combat Arts|Combat Arts]]<br />
* [[Sacred 2:Dryad Runes|Runes]]<br />
* [[Sacred 2:Dryad Set Items|Sets]]<br />
* [[Sacred 2:Dryad Uniques|Uniques]]<br />
* [[Sacred 2:Sacred 2 Player Contributed Guides#Dryad Guides|Guides]]<br />
</div><br />
}}<br />
|}<br />
<br />
=[[Sacred 2:High Elf|High Elf]]=<br />
{|<br />
|valign="top"|<br />
[http://www.sacredwiki.org/images/Characters/highelfavatar.jpg http://www.sacredwiki.org/images/Characters/th_highelfavatar.jpg]<br />
|valign="top"|<br />
My studies of magic were long and arduous. Still, they were not in vain. due to my heritage I have been given access to the most secret archives of Thylysium and thus I was able to perfect my abilities and my knowledge of the arcane sciences.<br />
<br />
''Can choose Light or Shadow path''<br />
<br />
'''Magic for magic's sake'''-<br />
Of all the character classes in ''Sacred 2: Fallen Angel'' the High Elf comes closest to being a "classic mage". She has three magic based aspects at her command: Arrant Pyromancer which is especially useful for learning fire spells. Mystic Stormite, which grants her access to a number of ice-based spells, and Delphic Arcania which contains special protection spells such as a teleport spell and a banishing circle. The High Elf's constitution is relatively weak and therefore, she is easily wounded by melee attacks. In a fight she is dependent on the use of her combat arts, so playing her requires more strategic thinking than playing a melee class.<br />
<br />
|valign="top" width="10%"|<br />
{{Blackbox|fontcolour=C09709|content=<div style="float:left;>{{titlebar|C09709|[[Sacred 2:High Elf|High Elf]]|80|center}}</div><br />
<div style="float:right; height:140px; padding:0px 20px 0px 0px;">http://www.sacredwiki.org/images/Sacred_2/Characters/he_logo.jpg</div><br />
<div class="charbox"><br />
* [[Sacred 2:High Elf Combat Arts|Combat Arts]]<br />
* [[Sacred 2:High Elf Runes|Runes]]<br />
* [[Sacred 2:High Elf Set Items|Sets]]<br />
* [[Sacred 2:High Elf Uniques|Uniques]]<br />
* [[Sacred 2:Sacred 2 Player Contributed Guides#High Elf Guides|Guides]]<br />
</div><br />
}}<br />
|}<br />
<br />
=[[Sacred 2:Inquisitor|Inquisitor]]=<br />
{|<br />
|valign="top"|<br />
[http://www.sacredwiki.org/images/Sacred_2/Characters/inquisitor.jpg http://www.sacredwiki.org/images/Sacred_2/Characters/th_inquisitor.jpg]<br />
|valign="top"|<br />
I am an Inquisitor, one of the high priests of the High Elves. Vested with all of the privileges of my rank, I pursue my own goals independently and freely. the affairs of the lower beings of this world do not concern me. Let them call me evil. May they wail and curse me. They're lacking the mind to understand the true principles of my existence, the unrestricted exercise of the power I am entitled to for the higher good of the Inquisition.<br />
<br />
''Can choose Shadow path only''<br />
<br />
'''Death Follows Him'''-<br />
The Inquisitor is to the powers of Darkness what the Seraphim are to the powers of Light. The combat arts of his aspects Gruesome Inquisition, Astute Supremacy, and Nefarious Netherworld, for example Callous Execution, speak for the mindset of the Inquisitor. Just like his counterpart-the Seraphim-he is a versatile character, but specializing in the aspect Nefarious Netherworld requires an experianced player as the Inquisitor will not even stop short of utilizing the dead for his purposes.<br />
<br />
|valign="top" width="10%"|<br />
{{Blackbox|fontcolour=C09709|content=<div style="float:left;>{{titlebar|C09709|[[Sacred 2:Inquisitor|Inquisitor]]}}</div><br />
<div style="float:right; height:140px; padding:0px 20px 0px 0px;">http://www.sacredwiki.org/images/Sacred_2/Characters/inq_logo.jpg</div><br />
<div class="charbox"><br />
* [[Sacred 2:Inquisitor Combat Arts|Combat Arts]]<br />
* [[Sacred 2:Inquisitor Runes|Runes]]<br />
* [[Sacred 2:Inquisitor Set Items|Sets]]<br />
* [[Sacred 2:Inquisitor Uniques|Uniques]]<br />
* [[Sacred 2:Sacred 2 Player Contributed Guides#Inquisitor Guides|Guides]]<br />
</div><br />
}}<br />
|}<br />
<br />
= [[Sacred 2:Seraphim|Seraphim]] =<br />
{|<br />
|valign="top"|<br />
[http://www.sacredwiki.org/images/Enemies/seraphim2.jpg http://www.sacredwiki.org/images/Enemies/th_seraphim2.jpg]<br />
|valign="top"|<br />
I am one of the Seraphim, the ethereal beings who have been watching over the fate of the word since the beginning of time. United as sisters under the watchful eye of Sophia we were committed to our duty and proud do server. Yet the creator has left this world. Thus we are patiently waiting for the day when he will finally return, the day when our duty will be fulfilled.<br />
<br />
''Can choose Light path only''<br />
<br />
'''Too good to be true'''-<br />
The Seraphim is an ideal all-around character well suited for beginners and veterans alike. They can use most weapons and wear heavy armor. Their aspects Exalted Warrior, Celestial Magic and Revered Technology reflect a mix of offensive combat arts and solid protection spells. Efficient buffs like Warding Energy complete the profile of a versatile, strong character class. The Seraphim fights for the light and can therefore only choose the Campaign of Light. She may also not choose a dark God.<br />
<br />
|valign="top" width="10%"|<br />
{{Blackbox|fontcolour=C09709|content=<div style="float:left;>{{titlebar|C09709|[[Sacred 2:Seraphim|Seraphim]]}}</div><br />
<div style="float:right; height:140px; padding:0px 20px 0px 0px;">http://www.sacredwiki.org/images/Sacred_2/Characters/sera_logo.jpg</div><br />
<div class="charbox"><br />
* [[Sacred 2:Seraphim Combat Arts|Combat Arts]]<br />
* [[Sacred 2:Seraphim Runes|Runes]]<br />
* [[Sacred 2:Seraphim Set Items|Sets]]<br />
* [[Sacred 2:Seraphim Uniques|Uniques]]<br />
* [[Sacred 2:Sacred 2 Player Contributed Guides#Seraphim Guides|Guides]]<br />
</div><br />
}}<br />
|}<br />
<br />
=[[Sacred 2:Shadow Warrior|Shadow Warrior]]=<br />
{|<br />
|valign="top"|<br />
[http://www.sacredwiki.org/images/Characters/shadowwarrior.jpg http://www.sacredwiki.org/images/Characters/th_shadowwarrior.jpg]<br />
|valign="top"|<br />
Once I was a soldier. I proved myself in many battles. I never failed and I never avoided a fight. My enemies feared me and I was respected long after I was gone. But I was betrayed. An unnatural force robbed me of my final dues, the peace I had earned and brought my body back into this world. This is how I was damned to continue my existence as a creature of the shadows. And so I set out on my way in faith and honor hoping that one day my path might lead me to eternal peace...<br />
<br />
''Can choose Light or Shadow path''<br />
<br />
'''Death Becomes Him'''-<br />
New to Ancaria? Then the Shadow Warrior should be your first choice. He is robust, hard to kill, and a skilled fighter, which makes him the perfect character for beginners. He is able to use the largest swords, heaviest war axes and maces. His strikes and blows are deadly. He keeps calm when the battle rages around him and always tries to get close, so his opponents can get a taste of his close combat skills. The undead part of the Shadow Warrior adds something very special to his classic fighting skills as it enables him to call forth his dead comrades for support.<br />
<br />
<br />
|valign="top"|<br />
{{Blackbox|fontcolour=C09709|content=<div style="float:left;>{{titlebar|C09709|[[Sacred 2:Shadow Warrior|Shadow Warrior]]}}</div><br />
<div style="float:right; height:140px; padding:0px 20px 0px 0px;">http://www.sacredwiki.org/images/Sacred_2/Characters/sw_logo.jpg</div><br />
<div class="charbox"><br />
* [[Sacred 2:Shadow Warrior Combat Arts|Combat Arts]]<br />
* [[Sacred 2:Shadow Warrior Runes|Runes]]<br />
* [[Sacred 2:Shadow Warrior Set Items|Sets]]<br />
* [[Sacred 2:Shadow Warrior Uniques|Uniques]]<br />
* [[Sacred 2:Sacred 2 Player Contributed Guides#Shadow Warrior Guides|Guides]]<br />
</div><br />
}}<br />
|}<br />
<br />
=[[Sacred 2:Temple Guardian|Temple Guardian]]=<br />
{|<br />
|valign="top"|<br />
[http://i2.photobucket.com/albums/y18/vikingsofvalhalla/forum/wiki/tempuard.jpg http://s2.photobucket.com/albums/y18/vikingsofvalhalla/forum/wiki/th_tempuard.jpg]<br />
|valign="top"|<br />
Me and my brethren have existed in Ancaria since the beginning of time. Brought into being by the creator of this world, animated through his energy. Our bodies may consist of lifeless materials, but my spirit is alive. Few of us have survived the Great War.<br />
<br />
''Can choose Light or Shadow path''<br />
<br />
'''Man and Machine'''-<br />
The Temple Guardian is a special character who can access T-Energy directly. In contrast to the other characters one of his most important weapons-his weapons arm-is already built in, which means that his left arm changes with whatever combat art is used at the time. He is always able to fire a bolt of energy from his left arm. When engaging in close combat he uses the arm to strike his enemies down. Due to his unique abilities he's an excellent support character in multiplayer games. In a campaign this character is better suited for experienced players.<br />
<br />
<br />
|valign="top"|<br />
{{Blackbox|fontcolour=C09709|content=<div style="float:left;>{{titlebar|C09709|[[Sacred 2:Temple Guardian|Temple Guardian]]}}</div><br />
<div style="float:right; height:140px; padding:0px 20px 0px 0px;">http://www.sacredwiki.org/images/Sacred_2/Characters/tg_logo.jpg</div><br />
<div class="charbox"><br />
* [[Sacred 2:Temple Guardian Combat Arts|Combat Arts]]<br />
* [[Sacred 2:Temple Guardian Runes|Runes]]<br />
* [[Sacred 2:Temple Guardian Set Items|Sets]]<br />
* [[Sacred 2:Temple Guardian Uniques|Uniques]]<br />
* [[Sacred 2:Sacred 2 Player Contributed Guides#Temple Guardian Guides|Guides]]<br />
</div><br />
}}<br />
|}<br />
<br />
|}</div>Slayer89https://www.sacredwiki.org/index.php?title=Sacred_2:2-Player_local_co-op_(Xbox)&diff=57385Sacred 2:2-Player local co-op (Xbox)2011-08-01T02:48:15Z<p>Slayer89: added link to exp table</p>
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<div>=2-Player Local Co-op=<br />
<br />
==Getting Started==<br />
<br />
The game manual lacks a good explanation of local co-op. This mode allows 2 people to play the campaign together on the same console in fullscreen.<br />
<br />
===Game Setup===<br />
<br />
2 Xbox gamer profiles are needed to play local co-op, 1 for each of the players.<br />
<br />
* '''Creating an additional gamer profile''' - Make sure no one is signed in, then select sign-in from the dashboard. Press Y to begin the creation and follow the onscreen steps. The name you give to your profile has nothing to do with your Sacred 2 character.<br />
<br />
===Hosting The Game===<br />
<br />
With the 2 gamer profiles completed, your ready to start playing Sacred 2 on local co-op. 2 player local co-op is an offline multiplayer mode, therefore requiring a offline campaign as if you're going to play offline by yourself. This mode also has no level-gap limit, which is a great.<br />
<br />
The player that host the game is considered the main player, this is an important fact to remember. Once the main player has entered the game and the saving icon has disappeared from the upper right corner of the screen, player 2 can enter the game by pressing start. A list will appear of the characters saved to player 2's profile. If player 2 has yet to make a character select the top option, which will create a character. This option will go through the same character creation process that the main player did.<br />
<br />
==General Information==<br />
<br />
*Information regarding behavior and quirks of playing 2 player local co-op.<br />
<br />
===Shared Quests===<br />
'''Fact''': Both players get experience and rewards for any quests done in a co-op game session. '''Catch''': The quests only show completed on the host's game. Don't worry! As stated before, you have already received the rewards and experience from the quests when you were playing on the host's game. With the exception of the campaign quests and class quests, there's no real reason to have to redo most quests. Nothing is stopping you from running each and every quest again though, if that is your preference. <br />
<br />
'''Campaign Quests''' - Even if you do the campaign quests on the host's game, you still have to do them in your own campaign mode game if you're wanting to progress. This comes down to preference of the players. If you play co-op regularly with the same host playing, you may decide to just have a free-world game, maybe even under a different difficulty, for your own individual game. Do whatever you want, really. It is too easy to be misled into thinking that you're limited in how you want to play the game as your character. <br />
<br />
'''Class Quests''' - The host of the co-op game is the only one that will have access to his/her class-based quests. The guest can help with the quests but will not be able to access or start their own class's quests in that co-op game session. <br />
<br />
===Host's Map vs. Guest's Map===<br />
<br />
The host does just that--hosts. The host's map is the only map that counts. If a guest player joins in local co-op with a character that has more of the map explored than the guest, the guest will not get any of the map 'uncovered' other than what their character has actually seen and saved during that game session. <br />
<br />
'''Example''': Player A hosts a game and has lots of the map exposed. Player B joins Player A's game as a recently created character with very little of the map exposed. Player B shows up in far away Greenborogh with Player A, a place he's never been. They both travel around in the human realm for a little while and then decide to quit and go to Player B's game. Player B now has areas of his map exposed, but only in the areas he's actually been, like the newly traveled Greenborough. <br />
<br />
The same thing happens on the flip-side of this scenario. If a player joins another player's hosted game that has less map exposed than his or herself, the map will be the host's map, lack of exposure and all. You can only go to portals the Host has activated in his hosted game. <br />
<br />
While this has no negative effect on either player's game, it is good to understand what is happening when your map doesn't match up with the other player's. <br />
<br />
=== Shared Experience & Drops ===<br />
<br />
*The general rule for Sacred 2 experience and item drops sharing is that any players in a party will split experience and item drops.<br />
*2 Player Local Co-op places both players in the same party, therefore causing drops and experience to be shared between both players.<br />
In other words, you won't get the full experience for a mob kill when you're in a party with another player.<br />
*Drops have a short timer on them while they are reserved for one of the players, when this timer ends another, longer timer starts while the drop is open to either player. <br />
** After this the 2nd timer the item will disappear<br />
<br />
===Experience Table===<br />
<br />
[[Experience needed per level]]<br />
<br />
===Drop Calculation===<br />
<br />
To be added<br />
<br />
===Enemy Level===<br />
<br />
*The level of the enemies you'll face in the game scale to the level of the host.<br />
** If the host is already at a higher level then the maximum level of the enemies in that area, then enemies will scale to that maximum level.<br />
<br />
===Portals=== <br />
<br />
http://www.sacredwiki.org/images/Sacred_2/Icon/interportal.png<br />
* The first player to activate an inactive portal will generate the animation of the portal activating. <br />
* For the 2nd player to get access to that same portal in their own game it needs to be activated as well, which will bring up the map screen. Just back out of the map--you've activated the portal and that's what is important. <br />
<br />
===Resurrection Monoliths===<br />
<br />
http://www.sacredwiki.org/images/Sacred_2/Icon/activemonolith.png<br />
* The last active monolith is where your player starts the game. As stated before, this is to be viewed as an individual player action. If the guest player doesn't activate a monolith, when they start their own game they won't start at that monolith but instead at the last one they did activate. <br />
*During the co-op game, even though the guest player may not have activated the monolith that the host player did, if you both die you will spawn at the host's activated monolith during that game session. <br />
<br />
===Trading=== <br />
<br />
* Currently trading in 2 player local offline co-op is not possible.<br />
* Game devs have stated that there is no plans for this feature to be added.<br />
*However there is a way around the security message that appears if you attempt to trade.<br />
** Turn on Xbox<br />
** Activate controller 1, sign in the profile for Player 1, who is the party leader.<br />
** Plug in a Wired Controller, and set it on the floor, or somewhere out of the way. It should automatically activate as Controller 2<br />
** Activate Controller 3, which is our other wireless. Sign in the profile for Player 2.<br />
** Player 1 (Controller 1) now starts the game.<br />
** Once Player 1 appears in the game world, Player 2 (Controller 3) presses "Start", selecting their character, and enters the game.<br />
** Now, when the characters are close together, and "Trade" button appears, press "LB", and the trade screen for each character will popup, so trade away!<br />
<br />
===Saving Tip===<br />
<br />
* With save corruption occurences still happening the following save procedure has had a very high success rate.<br />
** Player 2 saves game, then leaves after the save icon goes away. Player 1 then saves, and leaves after the save icon goes away.</div>Slayer89https://www.sacredwiki.org/index.php?title=Sacred_2:Blessed_Water&diff=57384Sacred 2:Blessed Water2011-08-01T02:39:46Z<p>Slayer89: replaced difficulty text with star image</p>
<hr />
<div><div class="plainlinks"><br />
{|WIDTH="100%"<br />
|WIDTH="15%" VALIGN="TOP"|__TOC__<br />
|WIDTH="35%" VALIGN="TOP"|<br />
* '''Quest Objective:''' Collect water samples<br />
* '''Quest Difficulty:''' http://www.sacredwiki.org/images/Sacred_2/Icon/2star.jpg<br />
* '''Quest Giver:''' [[Sacred 2:Priest Halnen|Priest Halnen]]<br />
* '''Location(s):''' [[Sacred 2:Last Stand|Last Stand]] within [[Sacred 2:Cursed Forest|The Cursed Forest]] <br />
* '''Prerequisite Quest:''' None<br />
* '''Next Quest:''' None<br />
* '''Reward:''' [[Sacred 2:Gold|Gold]] [[Sacred 2:Experience|Experience]]<br />
|WIDTH="50%" VALIGN="TOP"|<br />
{{S2frame|[[Image:BlessedWater_HalnenMap.jpg|250px]][[Image:BlessedWater_HalnenTabMap.jpg|250px]]|right|'''[[Sacred 2:Map of Ancaria|View the Ancaria Interactive Map]]'''}}<br />
|}<br />
<br />
{|WIDTH="100%"<br />
|WIDTH="60%" VALIGN="TOP"|<br />
== Quick Walkthrough ==<br />
* Talk to Priest Halnen<br />
* Collect the three water samples<br />
* Return to Priest Halnen for your reward<br />
|WIDTH="40%" VALIGN="TOP"|{{S2frame|[[Image:BlessedWater_HalnenCamera.jpg|500px]]}}<br />
|}<br />
<br />
== Detailed Walkthrough ==<br />
Near the Merchant in Last Stand, you will meet Priest Halnen. He needs to test the water from the wells in the local temples. He, of course, wants you to collect the water samples for him.<br />
{{S2frame|[[Image:BlessedWater_Halnen1Dialog.jpg]]|left}}<br clear="both" /><br />
<br />
The first temple is to the north.<br />
{{S2frame|[[Image:BlessedWater_NorthTempleMap.jpg|250px]][[Image:BlessedWater_NorthTempleTabMap.jpg|250px]]|left]]}}<br clear="both" /><br />
<br />
The second temple is east of Last Stand, almost to the road.<br />
{{S2frame|[[Image:BlessedWater_SouthTempleMap.jpg|250px]][[Image:BlessedWater_SouthTempleTabMap.jpg|250px]]|left]]}}<br clear="both" /><br />
<br />
The last temple is southwest of Last Stand, almost to the [[Sacred 2:Red River|Red River]].<br />
{{S2frame|[[Image:BlessedWater_WestTempleMap.jpg|250px]][[Image:BlessedWater_WestTempleTabMap.jpg|250px]]|left]]}}<br clear="both" /><br />
<br />
Return the water samples to Priest Halnen. Two of the wells are contaminated, but the third is pure.<br />
{{S2frame|[[Image:BlessedWater_Halnen2Dialog.jpg]]|left}}<br clear="both" /><br />
This quest is complete.<br />
<br />
<br />
== Logbook Entry ==<br />
{|<br />
|{{S2frame|[[Image:BlessedWater_Logbook.jpg|300px]]|left}} <br />
|}<br />
<br />
<br />
== Notes ==<br />
* This quest is available in Single Player only.<br />
<br />
<br />
</div><br />
[[Category:Sacred 2 Quest|{{PAGENAME}}]]<br />
[[Category:Sacred 2 Ice & Blood Quest|{{PAGENAME}}]]</div>Slayer89https://www.sacredwiki.org/index.php?title=Sacred_2:Console_Information&diff=57324Sacred 2:Console Information2011-07-28T01:52:16Z<p>Slayer89: Fixed ToC locaton</p>
<hr />
<div>{{Languages}}<br />
<br />
__TOC__<br />
<br />
Content on this page taken from [[Sacred 2:Xbox360 |Xbox360 ]] and [[Sacred 2:PS3 |PS3 ]]<br />
<br />
== [[Sacred 2:Console GUI|Console GUI]] ==<br />
<br />
*Explanation of the [[Sacred 2:Console GUI|Console GUI]]<br />
<br />
==[[Sacred 2:Multiplayer Modes|Multiplayer Modes]]==<br />
<br />
Sacred 2 has 3 multiplayer modes: Campaign, Freeworld, and PvP. Campaign and Freeworld are offered in both offline and online.<br />
<br />
====Co-op Campaign (Offline/Online)====<br />
<br />
*PS3 - [[Sacred 2:2-Player local co-op (PS3)|(Offline)]] / [[Sacred 2:2-4 Player online co-op (PS3)|(Online)]]<br />
*Xbox 360 - [[Sacred 2:2-Player local co-op (Xbox)|(Offline)]] / [[Sacred 2:2-4 Player online co-op (Xbox)|(Online)]]<br />
<br />
====Freeworld (Offline/Online)====<br />
<br />
*PS3 - [[Sacred 2:Freeworld offline (PS3)|(Offline)]] / [[Sacred 2:Freeworld online (PS3)|(Online)]]<br />
*Xbox 360 - [[Sacred 2:Freeworld offline (Xbox)|(Offline)]] / [[Sacred 2:Freeworld online (Xbox)|(Online)]]<br />
<br />
====PvP (Online)====<br />
<br />
*PS3 - [[Sacred 2:PvP (PS3)|(Online)]]<br />
*Xbox 360 - [[Sacred 2:PvP (Xbox)|(Online)]]<br />
<br />
== [[Sacred 2:Achievements |Achievements]] / [[Sacred 2:Trophies(PS3)|Trophies]] ==<br />
<br />
Regarding differences between PC and Console versions for achievements:<br />
*To gain the Location Achievements (EG Ambler - Discoverer) on the console "Any Hero reaching the Location) and accepting a quest there"<br />
<br />
*To gain the Extremely Diligent Achievement "Any Hero completed 40% of all sidequests".<br />
<br />
*The Achievement "Combat Art Expert" is named "Expert" on the Xbox360 which is different from PC/PS3 version.<br />
<br />
*To get Survivalist on the consoles "Any Hero completed the main quest in Bronze or Silver Difficulty without dying". It is currently unknown whether this Achievement can be earned in Gold and Above.<br />
<br />
==Major differences between Console and PC versions - Interface & Content ==<br />
The Consoles use a version that is thought to be prior to the 2.40 patch for the PC. <br />
<br />
* [[Sacred 2:relics|Relics]]: Players can equip 6 relics on console versions (maximum 3 versus any single element). Only 3 can be equipped simultaneously on PC version but they are easier to switch between.<br />
<br />
* Hero chest: All items in hero chest can be accessed by all characters. There is no personal stash and shared stash that are seperate like on the PC version. <br />
<br />
* Teleportation: Players can immediately teleport to any active teleportation portal, or to your resurrection shrine from the map. In the PC version (prior to the Ice & Blood expansion), you can only teleport to your active resurrection shrine from the map. The Ice & Blood expansion allows teleporting to active portals from the map, like the console versions.<br />
<br />
* The [[Sacred 2:Seraphim|Seraphim]] and [[Sacred 2:Temple_Guardian|Temple Guardian's]] [[Sacred 2:Energy_Shields|Energy Shields]] have no visible health bar, so its very difficult to know in advance when your shield is about to go down or when it is at full energy.<br />
<br />
* Ice & Blood expansion is not currently available for the consoles, nor is there any plans for it being ported.<br />
<br />
* Christmas island is not in the console versions.<br />
<br />
* Bosses that were added in or after patch 2.40 are not present (Ice Lord, Poison Lord, Earth Lord, Christmas island bosses, Ice & Blood Expansion bosses).<br />
<br />
* Unlike the PC version, on the consoles there aren't quests for the bosses.<br />
<br />
* In multiplayer mode, there is no hardcore mode on consoles and the class quests are present. In the PC versions, the class quests cannot be done in multiplayer mode.<br />
<br />
==Major differences between Console and PC versions - Targeting & Combat Arts ==<br />
*The targeting system for normal weapon attacks is different and new players may find ranged weapons or spells easier to use than melee weapons. You simply hold a button to execute a weapon attack on this version. Usually, the enemy targeted will be the one nearest you. If you are using a melee weapon and there is no enemy in range, the attack will miss, so it is a good idea to get close enough to the enemy before executing melee attacks. If you are using a ranged weapon the attack will fire and may hit a nearby enemy. <br />
<br />
*If you click a button to use a melee range combat art that requires an enemy target and there is no enemy in range, the character will execute a normal attack.<br />
<br />
*The targeting system for [[Sacred_2:Combat_Arts|combat arts]] (CAs) that need to be 'aimed' is different. In the PC version, you just right-click where you want to aim the skill. In the console versions, you hold down the button used to execute your combat art and move the cursor to the location you want to execute it. Some examples of combat arts that use this targeting system include incendiary shower (high elf) or radiant pillar (seraphim). A quick way to execute the ca right in front of you is to just push the button to cast it and let it go quickly without aiming it.<br />
<br />
* Holding down the button to execute certain CAs of "melee" type (ex: [[Sacred 2:Pelting Strikes|Pelting Strikes]] or [[Sacred 2:Soul Hammer|Soul Hammer]]) will result in the character executing the ca when its regeneration time is finished (if there is a target in range). While the CA is recharging, holding down this button makes the character do normal attacks. As a result, it is not necessary to have a weapon as one of your main 4 button attacks in order to execute normal attacks (the weapon can instead be assigned to an LT+button or RT+button slot. This results in you being able to execute the CA as soon as it is recharged without having to repeatedly click the button and while continuing to pummel enemies in range at the same time! This technique works regardless of whether you have a ranged or melee weapon equipped. A player could use regen per hit equipment so that the connecting melee attacks that follow the CA will recharge the CA even faster, allowing the player to maintain a higher CA level. This technique will also work if you have multiple "melee" type CAs in a combo. Note that this technique does not seem to work with spells, to cast a spell again after the first casting, the button has to be pushed again.<br />
<br />
* The modifier [[Sacred_2:Opponent_level_for_death_blow|Opponent level for deathblow]] works on spells on consoles (does not work on spells on pc version as of ice & blood).<br />
<br />
* The spread of [[Sacred 2:High_Elf|High Elf]] CAs [[Sacred 2:Blazing_Tempest|Blazing Tempest]] and [[Sacred 2:Glacial_Thorns|Glacial Thorns]] is determined by your distance from the enemy targeted. On PC clicking farther away from the character results in more concentrated thorns and clicking closer to the character results in a wider spread thorns. There is no way to manually control this on consoles, so it is automatically managed by distance from enemy.<br />
<br />
*Combo execution speed is always determined by your [[Sacred 2:Combat_and_Game_Basics#Attack_Speed|Attack Speed]] (even if the only Combat Art in the combo is a "spell".) See the [[Sacred 2:Combo|combo]] page for details.<br />
<br />
* CAs with bugs: Inquisitor's [[Sacred 2:Paralyzing Dread|Paralyzing Dread]] (causes bonuses on your armor that negatively effect the enemy to effect you while this CA is active), Temple Guardian's [[Sacred 2:Jolting Touch|Jolting Touch]] silver (healing) mod - heals the enemy instead of player if this mod is chosen.<br />
<br />
* There is a known graphical bug concerning player buffs while mounted on a character class's unique mount. When mounting on an unique, buff effects, or the graphical presentations of active buffs, will vanish after the end of the first, immediate in/out combat cycle. Although the buff animations will vanish, the combat values, affects, field damage, and party extensions of these buffs will remain active and are visible in the character overview. Please note that there are no graphical bugs in the case of buffs that generate companions (i.e. [[Sacred 2:Zealous_Doppelganger|Zealous Doppelganger]], [[Sacred 2:Fire_Demon|Fire Demon]], [[Sacred 2:Nether_Allegiance|Nether Allegiance]], and [[Sacred 2:Moribund_Animus|Moribund Animus]]).<br />
<br />
==Major differences between Console and PC versions - Items ==<br />
* Item quality levels are denoted by stars rather than colors. 0 stars = normal item (white on PC), 1 star = Magic item (blue on pc), 2 star = Rare item (yellow on PC), 3 star = set or unique item (gold or green on PC), 4 star = Legendary item (orange on PC).<br />
<br />
* [[Sacred 2:Potions|Potions]] do not take up space in your inventory but you need to have at least one spot in your inventory to pick up anything (including potions).<br />
<br />
* [[Sacred 2:Trophies|Trophies]] that can be used with the [[Sacred 2:Alchemy|Alchemy]] skill cannot be assigned to a weapon, combat art or potion slot. To use an alchemy trophy, you must open your inventory, and push A on the trophy to use it.<br />
<br />
* Console versions have "fist weapons" (ex: knuckle duster) that show up at very low levels (ex: level 1). These items can be modified by the non-existant "fist weapon lore" skill. It is possible that these weapons were intended to be removed before the games release as they do not exist in the PC version. Fist weapons have not been found at higher levels.<br />
<br />
==Major differences between Console and PC versions - Blacksmith & Socketing ==<br />
* Jewelry of any level may be socketed into items of any level without changing the level of the item. For example, a level 200 ring may be socketed into a level 2 weapon or piece of armor with a silver slot and a level 2 character will be able to equip this weapon. This was considered a bug in the PC version that was fixed and will make the game much easier than intended. If you want a challenge, it is not recommended to use this method.<br />
<br />
* The [[Sacred 2:Blacksmith|Blacksmith]] skill does not work. It will not let the player smith in the field and will not let the player socket amulets in silver sockets. Thus, it is recommended not to take this skill on any character. The NPC smith will still let you smith items, but the player will not gain any extra benefit from choosing the blacksmith skill.</div>Slayer89https://www.sacredwiki.org/index.php?title=Sacred_2:Console_Information&diff=57302Sacred 2:Console Information2011-07-27T02:38:54Z<p>Slayer89: consolidation of pages</p>
<hr />
<div>{{Languages}}<br />
<br />
== [[Sacred 2:Console GUI|Console GUI]] ==<br />
<br />
*Explanation of the [[Sacred 2:Console GUI|Console GUI]]<br />
<br />
==[[Sacred 2:Multiplayer Modes|Multiplayer Modes]]==<br />
<br />
Sacred 2 has 3 multiplayer modes: Campaign, Freeworld, and PvP. Campaign and Freeworld are offered in both offline and online.<br />
<br />
====Co-op Campaign (Offline/Online)====<br />
<br />
*PS3 - [[Sacred 2:2-Player local co-op (PS3)|(Offline)]] / [[Sacred 2:2-4 Player online co-op (PS3)|(Online)]]<br />
*Xbox 360 - [[Sacred 2:2-Player local co-op (Xbox)|(Offline)]] / [[Sacred 2:2-4 Player online co-op (Xbox)|(Online)]]<br />
<br />
====Freeworld (Offline/Online)====<br />
<br />
*PS3 - [[Sacred 2:Freeworld offline (PS3)|(Offline)]] / [[Sacred 2:Freeworld online (PS3)|(Online)]]<br />
*Xbox 360 - [[Sacred 2:Freeworld offline (Xbox)|(Offline)]] / [[Sacred 2:Freeworld online (Xbox)|(Online)]]<br />
<br />
====PvP (Online)====<br />
<br />
*PS3 - [[Sacred 2:PvP (PS3)|(Online)]]<br />
*Xbox 360 - [[Sacred 2:PvP (Xbox)|(Online)]]<br />
<br />
== [[Sacred 2:Achievements |Achievements]] / [[Sacred 2:Trophies(PS3)|Trophies]] ==<br />
<br />
Regarding differences between PC and Console versions for achievements:<br />
*To gain the Location Achievements (EG Ambler - Discoverer) on the console "Any Hero reaching the Location) and accepting a quest there"<br />
<br />
*To gain the Extremely Diligent Achievement "Any Hero completed 40% of all sidequests".<br />
<br />
*The Achievement "Combat Art Expert" is named "Expert" on the Xbox360 which is different from PC/PS3 version.<br />
<br />
*To get Survivalist on the consoles "Any Hero completed the main quest in Bronze or Silver Difficulty without dying". It is currently unknown whether this Achievement can be earned in Gold and Above.<br />
<br />
==Major differences between Console and PC versions - Interface & Content ==<br />
The Consoles use a version that is thought to be prior to the 2.40 patch for the PC. <br />
<br />
* [[Sacred 2:relics|Relics]]: Players can equip 6 relics on console versions (maximum 3 versus any single element). Only 3 can be equipped simultaneously on PC version but they are easier to switch between.<br />
<br />
* Hero chest: All items in hero chest can be accessed by all characters. There is no personal stash and shared stash that are seperate like on the PC version. <br />
<br />
* Teleportation: Players can immediately teleport to any active teleportation portal, or to your resurrection shrine from the map. In the PC version (prior to the Ice & Blood expansion), you can only teleport to your active resurrection shrine from the map. The Ice & Blood expansion allows teleporting to active portals from the map, like the console versions.<br />
<br />
* The [[Sacred 2:Seraphim|Seraphim]] and [[Sacred 2:Temple_Guardian|Temple Guardian's]] [[Sacred 2:Energy_Shields|Energy Shields]] have no visible health bar, so its very difficult to know in advance when your shield is about to go down or when it is at full energy.<br />
<br />
* Ice & Blood expansion is not currently available for the consoles, nor is there any plans for it being ported.<br />
<br />
* Christmas island is not in the console versions.<br />
<br />
* Bosses that were added in or after patch 2.40 are not present (Ice Lord, Poison Lord, Earth Lord, Christmas island bosses, Ice & Blood Expansion bosses).<br />
<br />
* Unlike the PC version, on the consoles there aren't quests for the bosses.<br />
<br />
* In multiplayer mode, there is no hardcore mode on consoles and the class quests are present. In the PC versions, the class quests cannot be done in multiplayer mode.<br />
<br />
==Major differences between Console and PC versions - Targeting & Combat Arts ==<br />
*The targeting system for normal weapon attacks is different and new players may find ranged weapons or spells easier to use than melee weapons. You simply hold a button to execute a weapon attack on this version. Usually, the enemy targeted will be the one nearest you. If you are using a melee weapon and there is no enemy in range, the attack will miss, so it is a good idea to get close enough to the enemy before executing melee attacks. If you are using a ranged weapon the attack will fire and may hit a nearby enemy. <br />
<br />
*If you click a button to use a melee range combat art that requires an enemy target and there is no enemy in range, the character will execute a normal attack.<br />
<br />
*The targeting system for [[Sacred_2:Combat_Arts|combat arts]] (CAs) that need to be 'aimed' is different. In the PC version, you just right-click where you want to aim the skill. In the console versions, you hold down the button used to execute your combat art and move the cursor to the location you want to execute it. Some examples of combat arts that use this targeting system include incendiary shower (high elf) or radiant pillar (seraphim). A quick way to execute the ca right in front of you is to just push the button to cast it and let it go quickly without aiming it.<br />
<br />
* Holding down the button to execute certain CAs of "melee" type (ex: [[Sacred 2:Pelting Strikes|Pelting Strikes]] or [[Sacred 2:Soul Hammer|Soul Hammer]]) will result in the character executing the ca when its regeneration time is finished (if there is a target in range). While the CA is recharging, holding down this button makes the character do normal attacks. As a result, it is not necessary to have a weapon as one of your main 4 button attacks in order to execute normal attacks (the weapon can instead be assigned to an LT+button or RT+button slot. This results in you being able to execute the CA as soon as it is recharged without having to repeatedly click the button and while continuing to pummel enemies in range at the same time! This technique works regardless of whether you have a ranged or melee weapon equipped. A player could use regen per hit equipment so that the connecting melee attacks that follow the CA will recharge the CA even faster, allowing the player to maintain a higher CA level. This technique will also work if you have multiple "melee" type CAs in a combo. Note that this technique does not seem to work with spells, to cast a spell again after the first casting, the button has to be pushed again.<br />
<br />
* The modifier [[Sacred_2:Opponent_level_for_death_blow|Opponent level for deathblow]] works on spells on consoles (does not work on spells on pc version as of ice & blood).<br />
<br />
* The spread of [[Sacred 2:High_Elf|High Elf]] CAs [[Sacred 2:Blazing_Tempest|Blazing Tempest]] and [[Sacred 2:Glacial_Thorns|Glacial Thorns]] is determined by your distance from the enemy targeted. On PC clicking farther away from the character results in more concentrated thorns and clicking closer to the character results in a wider spread thorns. There is no way to manually control this on consoles, so it is automatically managed by distance from enemy.<br />
<br />
*Combo execution speed is always determined by your [[Sacred 2:Combat_and_Game_Basics#Attack_Speed|Attack Speed]] (even if the only Combat Art in the combo is a "spell".) See the [[Sacred 2:Combo|combo]] page for details.<br />
<br />
* CAs with bugs: Inquisitor's [[Sacred 2:Paralyzing Dread|Paralyzing Dread]] (causes bonuses on your armor that negatively effect the enemy to effect you while this CA is active), Temple Guardian's [[Sacred 2:Jolting Touch|Jolting Touch]] silver (healing) mod - heals the enemy instead of player if this mod is chosen.<br />
<br />
* There is a known graphical bug concerning player buffs while mounted on a character class's unique mount. When mounting on an unique, buff effects, or the graphical presentations of active buffs, will vanish after the end of the first, immediate in/out combat cycle. Although the buff animations will vanish, the combat values, affects, field damage, and party extensions of these buffs will remain active and are visible in the character overview. Please note that there are no graphical bugs in the case of buffs that generate companions (i.e. [[Sacred 2:Zealous_Doppelganger|Zealous Doppelganger]], [[Sacred 2:Fire_Demon|Fire Demon]], [[Sacred 2:Nether_Allegiance|Nether Allegiance]], and [[Sacred 2:Moribund_Animus|Moribund Animus]]).<br />
<br />
==Major differences between Console and PC versions - Items ==<br />
* Item quality levels are denoted by stars rather than colors. 0 stars = normal item (white on PC), 1 star = Magic item (blue on pc), 2 star = Rare item (yellow on PC), 3 star = set or unique item (gold or green on PC), 4 star = Legendary item (orange on PC).<br />
<br />
* [[Sacred 2:Potions|Potions]] do not take up space in your inventory but you need to have at least one spot in your inventory to pick up anything (including potions).<br />
<br />
* [[Sacred 2:Trophies|Trophies]] that can be used with the [[Sacred 2:Alchemy|Alchemy]] skill cannot be assigned to a weapon, combat art or potion slot. To use an alchemy trophy, you must open your inventory, and push A on the trophy to use it.<br />
<br />
* Console versions have "fist weapons" (ex: knuckle duster) that show up at very low levels (ex: level 1). These items can be modified by the non-existant "fist weapon lore" skill. It is possible that these weapons were intended to be removed before the games release as they do not exist in the PC version. Fist weapons have not been found at higher levels.<br />
<br />
==Major differences between Console and PC versions - Blacksmith & Socketing ==<br />
* Jewelry of any level may be socketed into items of any level without changing the level of the item. For example, a level 200 ring may be socketed into a level 2 weapon or piece of armor with a silver slot and a level 2 character will be able to equip this weapon. This was considered a bug in the PC version that was fixed and will make the game much easier than intended. If you want a challenge, it is not recommended to use this method.<br />
<br />
* The [[Sacred 2:Blacksmith|Blacksmith]] skill does not work. It will not let the player smith in the field and will not let the player socket amulets in silver sockets. Thus, it is recommended not to take this skill on any character. The NPC smith will still let you smith items, but the player will not gain any extra benefit from choosing the blacksmith skill.<br />
<br />
<br />
__TOC__<br />
<br />
[[Sacred 2:Xbox360 |Xbox360 ]]<br />
<br />
[[Sacred 2:PS3 |PS3 ]]</div>Slayer89https://www.sacredwiki.org/index.php?title=User:Slayer89&diff=57301User:Slayer892011-07-27T02:29:53Z<p>Slayer89: </p>
<hr />
<div>{{Languages}}<br />
<br />
== [[Sacred 2:Console GUI|Console GUI]] ==<br />
<br />
*Explanation of the [[Sacred 2:Console GUI|Console GUI]]<br />
<br />
==[[Sacred 2:Multiplayer Modes|Multiplayer Modes]]==<br />
<br />
Sacred 2 has 3 multiplayer modes: Campaign, Freeworld, and PvP. Campaign and Freeworld are offered in both offline and online.<br />
<br />
====Co-op Campaign (Offline/Online)====<br />
<br />
*PS3 - [[Sacred 2:2-Player local co-op (PS3)|(Offline)]] / [[Sacred 2:2-4 Player online co-op (PS3)|(Online)]]<br />
*Xbox 360 - [[Sacred 2:2-Player local co-op (Xbox)|(Offline)]] / [[Sacred 2:2-4 Player online co-op (Xbox)|(Online)]]<br />
<br />
====Freeworld (Offline/Online)====<br />
<br />
*PS3 - [[Sacred 2:Freeworld offline (PS3)|(Offline)]] / [[Sacred 2:Freeworld online (PS3)|(Online)]]<br />
*Xbox 360 - [[Sacred 2:Freeworld offline (Xbox)|(Offline)]] / [[Sacred 2:Freeworld online (Xbox)|(Online)]]<br />
<br />
====PvP (Online)====<br />
<br />
*PS3 - [[Sacred 2:PvP (PS3)|(Online)]]<br />
*Xbox 360 - [[Sacred 2:PvP (Xbox)|(Online)]]<br />
<br />
== [[Sacred 2:Achievements |Achievements]] / [[Sacred 2:Trophies(PS3)|Trophies]] ==<br />
<br />
Regarding differences between PC and Console versions for achievements:<br />
*To gain the Location Achievements (EG Ambler - Discoverer) on the console "Any Hero reaching the Location) and accepting a quest there"<br />
<br />
*To gain the Extremely Diligent Achievement "Any Hero completed 40% of all sidequests".<br />
<br />
*The Achievement "Combat Art Expert" is named "Expert" on the Xbox360 which is different from PC/PS3 version.<br />
<br />
*To get Survivalist on the consoles "Any Hero completed the main quest in Bronze or Silver Difficulty without dying". It is currently unknown whether this Achievement can be earned in Gold and Above.<br />
<br />
==Major differences between Console and PC versions - Interface & Content ==<br />
The Consoles use a version that is thought to be prior to the 2.40 patch for the PC. <br />
<br />
* [[Sacred 2:relics|Relics]]: Players can equip 6 relics on console versions (maximum 3 versus any single element). Only 3 can be equipped simultaneously on PC version but they are easier to switch between.<br />
<br />
* Hero chest: All items in hero chest can be accessed by all characters. There is no personal stash and shared stash that are seperate like on the PC version. <br />
<br />
* Teleportation: Players can immediately teleport to any active teleportation portal, or to your resurrection shrine from the map. In the PC version (prior to the Ice & Blood expansion), you can only teleport to your active resurrection shrine from the map. The Ice & Blood expansion allows teleporting to active portals from the map, like the console versions.<br />
<br />
* The [[Sacred 2:Seraphim|Seraphim]] and [[Sacred 2:Temple_Guardian|Temple Guardian's]] [[Sacred 2:Energy_Shields|Energy Shields]] have no visible health bar, so its very difficult to know in advance when your shield is about to go down or when it is at full energy.<br />
<br />
* Ice & Blood expansion is not currently available for the consoles, nor is there any plans for it being ported.<br />
<br />
* Christmas island is not in the console versions.<br />
<br />
* Bosses that were added in or after patch 2.40 are not present (Ice Lord, Poison Lord, Earth Lord, Christmas island bosses, Ice & Blood Expansion bosses).<br />
<br />
* Unlike the PC version, on the consoles there aren't quests for the bosses.<br />
<br />
* In multiplayer mode, there is no hardcore mode on consoles and the class quests are present. In the PC versions, the class quests cannot be done in multiplayer mode.<br />
<br />
==Major differences between Console and PC versions - Targeting & Combat Arts ==<br />
*The targeting system for normal weapon attacks is different and new players may find ranged weapons or spells easier to use than melee weapons. You simply hold a button to execute a weapon attack on this version. Usually, the enemy targeted will be the one nearest you. If you are using a melee weapon and there is no enemy in range, the attack will miss, so it is a good idea to get close enough to the enemy before executing melee attacks. If you are using a ranged weapon the attack will fire and may hit a nearby enemy. <br />
<br />
*If you click a button to use a melee range combat art that requires an enemy target and there is no enemy in range, the character will execute a normal attack.<br />
<br />
*The targeting system for [[Sacred_2:Combat_Arts|combat arts]] (CAs) that need to be 'aimed' is different. In the PC version, you just right-click where you want to aim the skill. In the console versions, you hold down the button used to execute your combat art and move the cursor to the location you want to execute it. Some examples of combat arts that use this targeting system include incendiary shower (high elf) or radiant pillar (seraphim). A quick way to execute the ca right in front of you is to just push the button to cast it and let it go quickly without aiming it.<br />
<br />
* Holding down the button to execute certain CAs of "melee" type (ex: [[Sacred 2:Pelting Strikes|Pelting Strikes]] or [[Sacred 2:Soul Hammer|Soul Hammer]]) will result in the character executing the ca when its regeneration time is finished (if there is a target in range). While the CA is recharging, holding down this button makes the character do normal attacks. As a result, it is not necessary to have a weapon as one of your main 4 button attacks in order to execute normal attacks (the weapon can instead be assigned to an LT+button or RT+button slot. This results in you being able to execute the CA as soon as it is recharged without having to repeatedly click the button and while continuing to pummel enemies in range at the same time! This technique works regardless of whether you have a ranged or melee weapon equipped. A player could use regen per hit equipment so that the connecting melee attacks that follow the CA will recharge the CA even faster, allowing the player to maintain a higher CA level. This technique will also work if you have multiple "melee" type CAs in a combo. Note that this technique does not seem to work with spells, to cast a spell again after the first casting, the button has to be pushed again.<br />
<br />
* The modifier [[Sacred_2:Opponent_level_for_death_blow|Opponent level for deathblow]] works on spells on consoles (does not work on spells on pc version as of ice & blood).<br />
<br />
* The spread of [[Sacred 2:High_Elf|High Elf]] CAs [[Sacred 2:Blazing_Tempest|Blazing Tempest]] and [[Sacred 2:Glacial_Thorns|Glacial Thorns]] is determined by your distance from the enemy targeted. On PC clicking farther away from the character results in more concentrated thorns and clicking closer to the character results in a wider spread thorns. There is no way to manually control this on consoles, so it is automatically managed by distance from enemy.<br />
<br />
*Combo execution speed is always determined by your [[Sacred 2:Combat_and_Game_Basics#Attack_Speed|Attack Speed]] (even if the only Combat Art in the combo is a "spell".) See the [[Sacred 2:Combo|combo]] page for details.<br />
<br />
* CAs with bugs: Inquisitor's [[Sacred 2:Paralyzing Dread|Paralyzing Dread]] (causes bonuses on your armor that negatively effect the enemy to effect you while this CA is active), Temple Guardian's [[Sacred 2:Jolting Touch|Jolting Touch]] silver (healing) mod - heals the enemy instead of player if this mod is chosen.<br />
<br />
* There is a known graphical bug concerning player buffs while mounted on a character class's unique mount. When mounting on an unique, buff effects, or the graphical presentations of active buffs, will vanish after the end of the first, immediate in/out combat cycle. Although the buff animations will vanish, the combat values, affects, field damage, and party extensions of these buffs will remain active and are visible in the character overview. Please note that there are no graphical bugs in the case of buffs that generate companions (i.e. [[Sacred 2:Zealous_Doppelganger|Zealous Doppelganger]], [[Sacred 2:Fire_Demon|Fire Demon]], [[Sacred 2:Nether_Allegiance|Nether Allegiance]], and [[Sacred 2:Moribund_Animus|Moribund Animus]]).<br />
<br />
==Major differences between Console and PC versions - Items ==<br />
* Item quality levels are denoted by stars rather than colors. 0 stars = normal item (white on PC), 1 star = Magic item (blue on pc), 2 star = Rare item (yellow on PC), 3 star = set or unique item (gold or green on PC), 4 star = Legendary item (orange on PC).<br />
<br />
* [[Sacred 2:Potions|Potions]] do not take up space in your inventory but you need to have at least one spot in your inventory to pick up anything (including potions).<br />
<br />
* [[Sacred 2:Trophies|Trophies]] that can be used with the [[Sacred 2:Alchemy|Alchemy]] skill cannot be assigned to a weapon, combat art or potion slot. To use an alchemy trophy, you must open your inventory, and push A on the trophy to use it.<br />
<br />
* Console versions have "fist weapons" (ex: knuckle duster) that show up at very low levels (ex: level 1). These items can be modified by the non-existant "fist weapon lore" skill. It is possible that these weapons were intended to be removed before the games release as they do not exist in the PC version. Fist weapons have not been found at higher levels.<br />
<br />
==Major differences between Console and PC versions - Blacksmith & Socketing ==<br />
* Jewelry of any level may be socketed into items of any level without changing the level of the item. For example, a level 200 ring may be socketed into a level 2 weapon or piece of armor with a silver slot and a level 2 character will be able to equip this weapon. This was considered a bug in the PC version that was fixed and will make the game much easier than intended. If you want a challenge, it is not recommended to use this method.<br />
<br />
* The [[Sacred 2:Blacksmith|Blacksmith]] skill does not work. It will not let the player smith in the field and will not let the player socket amulets in silver sockets. Thus, it is recommended not to take this skill on any character. The NPC smith will still let you smith items, but the player will not gain any extra benefit from choosing the blacksmith skill.</div>Slayer89https://www.sacredwiki.org/index.php?title=User:Slayer89&diff=57300User:Slayer892011-07-27T02:26:35Z<p>Slayer89: </p>
<hr />
<div>{{Languages}}<br />
<br />
== [[Sacred 2:Console GUI|Console GUI]] ==<br />
<br />
*Explanation of the [[Sacred 2:Console GUI|Console GUI]]<br />
<br />
==[[Sacred 2:Multiplayer Modes|Multiplayer Modes]]==<br />
<br />
Sacred 2 has 3 multiplayer modes: Campaign, Freeworld, and PvP. Campaign and Freeworld are offered in both offline and online.<br />
<br />
==Co-op Campaign (Offline/Online)==<br />
<br />
*PS3 - [[Sacred 2:2-Player local co-op (PS3)|(Offline)]] / [[Sacred 2:2-4 Player online co-op (PS3)|(Online)]]<br />
*Xbox 360 - [[Sacred 2:2-Player local co-op (Xbox)|(Offline)]] / [[Sacred 2:2-4 Player online co-op (Xbox)|(Online)]]<br />
<br />
==Freeworld (Offline/Online)==<br />
<br />
*PS3 - [[Sacred 2:Freeworld offline (PS3)|(Offline)]] / [[Sacred 2:Freeworld online (PS3)|(Online)]]<br />
*Xbox 360 - [[Sacred 2:Freeworld offline (Xbox)|(Offline)]] / [[Sacred 2:Freeworld online (Xbox)|(Online)]]<br />
<br />
==PvP (Online)==<br />
<br />
*PS3 - [[Sacred 2:PvP (PS3)|(Online)]]<br />
*Xbox 360 - [[Sacred 2:PvP (Xbox)|(Online)]]<br />
<br />
== [[Sacred 2:Achievements |Achievements]] / [[Sacred 2:Trophies(PS3)|Trophies]] ==<br />
<br />
Regarding differences between PC and Console versions for achievements:<br />
*To gain the Location Achievements (EG Ambler - Discoverer) on the console "Any Hero reaching the Location) and accepting a quest there"<br />
<br />
*To gain the Extremely Diligent Achievement "Any Hero completed 40% of all sidequests".<br />
<br />
*The Achievement "Combat Art Expert" is named "Expert" on the Xbox360 which is different from PC/PS3 version.<br />
<br />
*To get Survivalist on the consoles "Any Hero completed the main quest in Bronze or Silver Difficulty without dying". It is currently unknown whether this Achievement can be earned in Gold and Above.<br />
<br />
==Major differences between Console and PC versions - Interface & Content ==<br />
The Consoles use a version that is thought to be prior to the 2.40 patch for the PC. <br />
<br />
* [[Sacred 2:relics|Relics]]: Players can equip 6 relics on console versions (maximum 3 versus any single element). Only 3 can be equipped simultaneously on PC version but they are easier to switch between.<br />
<br />
* Hero chest: All items in hero chest can be accessed by all characters. There is no personal stash and shared stash that are seperate like on the PC version. <br />
<br />
* Teleportation: Players can immediately teleport to any active teleportation portal, or to your resurrection shrine from the map. In the PC version (prior to the Ice & Blood expansion), you can only teleport to your active resurrection shrine from the map. The Ice & Blood expansion allows teleporting to active portals from the map, like the console versions.<br />
<br />
* The [[Sacred 2:Seraphim|Seraphim]] and [[Sacred 2:Temple_Guardian|Temple Guardian's]] [[Sacred 2:Energy_Shields|Energy Shields]] have no visible health bar, so its very difficult to know in advance when your shield is about to go down or when it is at full energy.<br />
<br />
* Ice & Blood expansion is not currently available for the consoles, nor is there any plans for it being ported.<br />
<br />
* Christmas island is not in the console versions.<br />
<br />
* Bosses that were added in or after patch 2.40 are not present (Ice Lord, Poison Lord, Earth Lord, Christmas island bosses, Ice & Blood Expansion bosses).<br />
<br />
* Unlike the PC version, on the consoles there aren't quests for the bosses.<br />
<br />
* In multiplayer mode, there is no hardcore mode on consoles and the class quests are present. In the PC versions, the class quests cannot be done in multiplayer mode.<br />
<br />
==Major differences between Console and PC versions - Targeting & Combat Arts ==<br />
*The targeting system for normal weapon attacks is different and new players may find ranged weapons or spells easier to use than melee weapons. You simply hold a button to execute a weapon attack on this version. Usually, the enemy targeted will be the one nearest you. If you are using a melee weapon and there is no enemy in range, the attack will miss, so it is a good idea to get close enough to the enemy before executing melee attacks. If you are using a ranged weapon the attack will fire and may hit a nearby enemy. <br />
<br />
*If you click a button to use a melee range combat art that requires an enemy target and there is no enemy in range, the character will execute a normal attack.<br />
<br />
*The targeting system for [[Sacred_2:Combat_Arts|combat arts]] (CAs) that need to be 'aimed' is different. In the PC version, you just right-click where you want to aim the skill. In the console versions, you hold down the button used to execute your combat art and move the cursor to the location you want to execute it. Some examples of combat arts that use this targeting system include incendiary shower (high elf) or radiant pillar (seraphim). A quick way to execute the ca right in front of you is to just push the button to cast it and let it go quickly without aiming it.<br />
<br />
* Holding down the button to execute certain CAs of "melee" type (ex: [[Sacred 2:Pelting Strikes|Pelting Strikes]] or [[Sacred 2:Soul Hammer|Soul Hammer]]) will result in the character executing the ca when its regeneration time is finished (if there is a target in range). While the CA is recharging, holding down this button makes the character do normal attacks. As a result, it is not necessary to have a weapon as one of your main 4 button attacks in order to execute normal attacks (the weapon can instead be assigned to an LT+button or RT+button slot. This results in you being able to execute the CA as soon as it is recharged without having to repeatedly click the button and while continuing to pummel enemies in range at the same time! This technique works regardless of whether you have a ranged or melee weapon equipped. A player could use regen per hit equipment so that the connecting melee attacks that follow the CA will recharge the CA even faster, allowing the player to maintain a higher CA level. This technique will also work if you have multiple "melee" type CAs in a combo. Note that this technique does not seem to work with spells, to cast a spell again after the first casting, the button has to be pushed again.<br />
<br />
* The modifier [[Sacred_2:Opponent_level_for_death_blow|Opponent level for deathblow]] works on spells on consoles (does not work on spells on pc version as of ice & blood).<br />
<br />
* The spread of [[Sacred 2:High_Elf|High Elf]] CAs [[Sacred 2:Blazing_Tempest|Blazing Tempest]] and [[Sacred 2:Glacial_Thorns|Glacial Thorns]] is determined by your distance from the enemy targeted. On PC clicking farther away from the character results in more concentrated thorns and clicking closer to the character results in a wider spread thorns. There is no way to manually control this on consoles, so it is automatically managed by distance from enemy.<br />
<br />
*Combo execution speed is always determined by your [[Sacred 2:Combat_and_Game_Basics#Attack_Speed|Attack Speed]] (even if the only Combat Art in the combo is a "spell".) See the [[Sacred 2:Combo|combo]] page for details.<br />
<br />
* CAs with bugs: Inquisitor's [[Sacred 2:Paralyzing Dread|Paralyzing Dread]] (causes bonuses on your armor that negatively effect the enemy to effect you while this CA is active), Temple Guardian's [[Sacred 2:Jolting Touch|Jolting Touch]] silver (healing) mod - heals the enemy instead of player if this mod is chosen.<br />
<br />
* There is a known graphical bug concerning player buffs while mounted on a character class's unique mount. When mounting on an unique, buff effects, or the graphical presentations of active buffs, will vanish after the end of the first, immediate in/out combat cycle. Although the buff animations will vanish, the combat values, affects, field damage, and party extensions of these buffs will remain active and are visible in the character overview. Please note that there are no graphical bugs in the case of buffs that generate companions (i.e. [[Sacred 2:Zealous_Doppelganger|Zealous Doppelganger]], [[Sacred 2:Fire_Demon|Fire Demon]], [[Sacred 2:Nether_Allegiance|Nether Allegiance]], and [[Sacred 2:Moribund_Animus|Moribund Animus]]).<br />
<br />
==Major differences between Console and PC versions - Items ==<br />
* Item quality levels are denoted by stars rather than colors. 0 stars = normal item (white on PC), 1 star = Magic item (blue on pc), 2 star = Rare item (yellow on PC), 3 star = set or unique item (gold or green on PC), 4 star = Legendary item (orange on PC).<br />
<br />
* [[Sacred 2:Potions|Potions]] do not take up space in your inventory but you need to have at least one spot in your inventory to pick up anything (including potions).<br />
<br />
* [[Sacred 2:Trophies|Trophies]] that can be used with the [[Sacred 2:Alchemy|Alchemy]] skill cannot be assigned to a weapon, combat art or potion slot. To use an alchemy trophy, you must open your inventory, and push A on the trophy to use it.<br />
<br />
* Console versions have "fist weapons" (ex: knuckle duster) that show up at very low levels (ex: level 1). These items can be modified by the non-existant "fist weapon lore" skill. It is possible that these weapons were intended to be removed before the games release as they do not exist in the PC version. Fist weapons have not been found at higher levels.<br />
<br />
==Major differences between Console and PC versions - Blacksmith & Socketing ==<br />
* Jewelry of any level may be socketed into items of any level without changing the level of the item. For example, a level 200 ring may be socketed into a level 2 weapon or piece of armor with a silver slot and a level 2 character will be able to equip this weapon. This was considered a bug in the PC version that was fixed and will make the game much easier than intended. If you want a challenge, it is not recommended to use this method.<br />
<br />
* The [[Sacred 2:Blacksmith|Blacksmith]] skill does not work. It will not let the player smith in the field and will not let the player socket amulets in silver sockets. Thus, it is recommended not to take this skill on any character. The NPC smith will still let you smith items, but the player will not gain any extra benefit from choosing the blacksmith skill.</div>Slayer89https://www.sacredwiki.org/index.php?title=User:Slayer89&diff=57299User:Slayer892011-07-27T02:24:30Z<p>Slayer89: </p>
<hr />
<div>{{Languages}}<br />
<br />
== [[Sacred 2:Console GUI|Console GUI]] ==<br />
<br />
*Explanation of the [[Sacred 2:Console GUI|Console GUI]]<br />
<br />
==[[Sacred 2:Multiplayer Modes|Multiplayer Modes]]==<br />
<br />
== [[Sacred 2:Achievements |Achievements]] / [[Sacred 2:Trophies(PS3)|Trophies]] ==<br />
<br />
Regarding differences between PC and Console versions for achievements:<br />
*To gain the Location Achievements (EG Ambler - Discoverer) on the console "Any Hero reaching the Location) and accepting a quest there"<br />
<br />
*To gain the Extremely Diligent Achievement "Any Hero completed 40% of all sidequests".<br />
<br />
*The Achievement "Combat Art Expert" is named "Expert" on the Xbox360 which is different from PC/PS3 version.<br />
<br />
*To get Survivalist on the consoles "Any Hero completed the main quest in Bronze or Silver Difficulty without dying". It is currently unknown whether this Achievement can be earned in Gold and Above.<br />
<br />
==Major differences between Console and PC versions - Interface & Content ==<br />
The Consoles use a version that is thought to be prior to the 2.40 patch for the PC. <br />
<br />
* [[Sacred 2:relics|Relics]]: Players can equip 6 relics on console versions (maximum 3 versus any single element). Only 3 can be equipped simultaneously on PC version but they are easier to switch between.<br />
<br />
* Hero chest: All items in hero chest can be accessed by all characters. There is no personal stash and shared stash that are seperate like on the PC version. <br />
<br />
* Teleportation: Players can immediately teleport to any active teleportation portal, or to your resurrection shrine from the map. In the PC version (prior to the Ice & Blood expansion), you can only teleport to your active resurrection shrine from the map. The Ice & Blood expansion allows teleporting to active portals from the map, like the console versions.<br />
<br />
* The [[Sacred 2:Seraphim|Seraphim]] and [[Sacred 2:Temple_Guardian|Temple Guardian's]] [[Sacred 2:Energy_Shields|Energy Shields]] have no visible health bar, so its very difficult to know in advance when your shield is about to go down or when it is at full energy.<br />
<br />
* Ice & Blood expansion is not currently available for the consoles, nor is there any plans for it being ported.<br />
<br />
* Christmas island is not in the console versions.<br />
<br />
* Bosses that were added in or after patch 2.40 are not present (Ice Lord, Poison Lord, Earth Lord, Christmas island bosses, Ice & Blood Expansion bosses).<br />
<br />
* Unlike the PC version, on the consoles there aren't quests for the bosses.<br />
<br />
* In multiplayer mode, there is no hardcore mode on consoles and the class quests are present. In the PC versions, the class quests cannot be done in multiplayer mode.<br />
<br />
==Major differences between Console and PC versions - Targeting & Combat Arts ==<br />
*The targeting system for normal weapon attacks is different and new players may find ranged weapons or spells easier to use than melee weapons. You simply hold a button to execute a weapon attack on this version. Usually, the enemy targeted will be the one nearest you. If you are using a melee weapon and there is no enemy in range, the attack will miss, so it is a good idea to get close enough to the enemy before executing melee attacks. If you are using a ranged weapon the attack will fire and may hit a nearby enemy. <br />
<br />
*If you click a button to use a melee range combat art that requires an enemy target and there is no enemy in range, the character will execute a normal attack.<br />
<br />
*The targeting system for [[Sacred_2:Combat_Arts|combat arts]] (CAs) that need to be 'aimed' is different. In the PC version, you just right-click where you want to aim the skill. In the console versions, you hold down the button used to execute your combat art and move the cursor to the location you want to execute it. Some examples of combat arts that use this targeting system include incendiary shower (high elf) or radiant pillar (seraphim). A quick way to execute the ca right in front of you is to just push the button to cast it and let it go quickly without aiming it.<br />
<br />
* Holding down the button to execute certain CAs of "melee" type (ex: [[Sacred 2:Pelting Strikes|Pelting Strikes]] or [[Sacred 2:Soul Hammer|Soul Hammer]]) will result in the character executing the ca when its regeneration time is finished (if there is a target in range). While the CA is recharging, holding down this button makes the character do normal attacks. As a result, it is not necessary to have a weapon as one of your main 4 button attacks in order to execute normal attacks (the weapon can instead be assigned to an LT+button or RT+button slot. This results in you being able to execute the CA as soon as it is recharged without having to repeatedly click the button and while continuing to pummel enemies in range at the same time! This technique works regardless of whether you have a ranged or melee weapon equipped. A player could use regen per hit equipment so that the connecting melee attacks that follow the CA will recharge the CA even faster, allowing the player to maintain a higher CA level. This technique will also work if you have multiple "melee" type CAs in a combo. Note that this technique does not seem to work with spells, to cast a spell again after the first casting, the button has to be pushed again.<br />
<br />
* The modifier [[Sacred_2:Opponent_level_for_death_blow|Opponent level for deathblow]] works on spells on consoles (does not work on spells on pc version as of ice & blood).<br />
<br />
* The spread of [[Sacred 2:High_Elf|High Elf]] CAs [[Sacred 2:Blazing_Tempest|Blazing Tempest]] and [[Sacred 2:Glacial_Thorns|Glacial Thorns]] is determined by your distance from the enemy targeted. On PC clicking farther away from the character results in more concentrated thorns and clicking closer to the character results in a wider spread thorns. There is no way to manually control this on consoles, so it is automatically managed by distance from enemy.<br />
<br />
*Combo execution speed is always determined by your [[Sacred 2:Combat_and_Game_Basics#Attack_Speed|Attack Speed]] (even if the only Combat Art in the combo is a "spell".) See the [[Sacred 2:Combo|combo]] page for details.<br />
<br />
* CAs with bugs: Inquisitor's [[Sacred 2:Paralyzing Dread|Paralyzing Dread]] (causes bonuses on your armor that negatively effect the enemy to effect you while this CA is active), Temple Guardian's [[Sacred 2:Jolting Touch|Jolting Touch]] silver (healing) mod - heals the enemy instead of player if this mod is chosen.<br />
<br />
* There is a known graphical bug concerning player buffs while mounted on a character class's unique mount. When mounting on an unique, buff effects, or the graphical presentations of active buffs, will vanish after the end of the first, immediate in/out combat cycle. Although the buff animations will vanish, the combat values, affects, field damage, and party extensions of these buffs will remain active and are visible in the character overview. Please note that there are no graphical bugs in the case of buffs that generate companions (i.e. [[Sacred 2:Zealous_Doppelganger|Zealous Doppelganger]], [[Sacred 2:Fire_Demon|Fire Demon]], [[Sacred 2:Nether_Allegiance|Nether Allegiance]], and [[Sacred 2:Moribund_Animus|Moribund Animus]]).<br />
<br />
==Major differences between Console and PC versions - Items ==<br />
* Item quality levels are denoted by stars rather than colors. 0 stars = normal item (white on PC), 1 star = Magic item (blue on pc), 2 star = Rare item (yellow on PC), 3 star = set or unique item (gold or green on PC), 4 star = Legendary item (orange on PC).<br />
<br />
* [[Sacred 2:Potions|Potions]] do not take up space in your inventory but you need to have at least one spot in your inventory to pick up anything (including potions).<br />
<br />
* [[Sacred 2:Trophies|Trophies]] that can be used with the [[Sacred 2:Alchemy|Alchemy]] skill cannot be assigned to a weapon, combat art or potion slot. To use an alchemy trophy, you must open your inventory, and push A on the trophy to use it.<br />
<br />
* Console versions have "fist weapons" (ex: knuckle duster) that show up at very low levels (ex: level 1). These items can be modified by the non-existant "fist weapon lore" skill. It is possible that these weapons were intended to be removed before the games release as they do not exist in the PC version. Fist weapons have not been found at higher levels.<br />
<br />
==Major differences between Console and PC versions - Blacksmith & Socketing ==<br />
* Jewelry of any level may be socketed into items of any level without changing the level of the item. For example, a level 200 ring may be socketed into a level 2 weapon or piece of armor with a silver slot and a level 2 character will be able to equip this weapon. This was considered a bug in the PC version that was fixed and will make the game much easier than intended. If you want a challenge, it is not recommended to use this method.<br />
<br />
* The [[Sacred 2:Blacksmith|Blacksmith]] skill does not work. It will not let the player smith in the field and will not let the player socket amulets in silver sockets. Thus, it is recommended not to take this skill on any character. The NPC smith will still let you smith items, but the player will not gain any extra benefit from choosing the blacksmith skill.</div>Slayer89https://www.sacredwiki.org/index.php?title=User:Slayer89&diff=57298User:Slayer892011-07-27T02:22:55Z<p>Slayer89: </p>
<hr />
<div>{{Languages}}<br />
<br />
== [[Sacred 2:Console GUI|Console GUI]] ==<br />
<br />
*Explanation of the [[Sacred 2:Console GUI|Console GUI]]<br />
<br />
==[[Sacred 2:Multiplayer Modes|Multiplayer Modes]]==<br />
<br />
== [[Sacred 2:Achievements |Achievements]] ==<br />
<br />
Regarding differences between PC and Console versions for achievements:<br />
*To gain the Location Achievements (EG Ambler - Discoverer) on the console "Any Hero reaching the Location) and accepting a quest there"<br />
<br />
*To gain the Extremely Diligent Achievement "Any Hero completed 40% of all sidequests".<br />
<br />
*The Achievement "Combat Art Expert" is named "Expert" on the Xbox360 which is different from PC/PS3 version.<br />
<br />
*To get Survivalist on the consoles "Any Hero completed the main quest in Bronze or Silver Difficulty without dying". It is currently unknown whether this Achievement can be earned in Gold and Above.<br />
<br />
==Major differences between Console and PC versions - Interface & Content ==<br />
The Consoles use a version that is thought to be prior to the 2.40 patch for the PC. <br />
<br />
* [[Sacred 2:relics|Relics]]: Players can equip 6 relics on console versions (maximum 3 versus any single element). Only 3 can be equipped simultaneously on PC version but they are easier to switch between.<br />
<br />
* Hero chest: All items in hero chest can be accessed by all characters. There is no personal stash and shared stash that are seperate like on the PC version. <br />
<br />
* Teleportation: Players can immediately teleport to any active teleportation portal, or to your resurrection shrine from the map. In the PC version (prior to the Ice & Blood expansion), you can only teleport to your active resurrection shrine from the map. The Ice & Blood expansion allows teleporting to active portals from the map, like the console versions.<br />
<br />
* The [[Sacred 2:Seraphim|Seraphim]] and [[Sacred 2:Temple_Guardian|Temple Guardian's]] [[Sacred 2:Energy_Shields|Energy Shields]] have no visible health bar, so its very difficult to know in advance when your shield is about to go down or when it is at full energy.<br />
<br />
* Ice & Blood expansion is not currently available for the consoles, nor is there any plans for it being ported.<br />
<br />
* Christmas island is not in the console versions.<br />
<br />
* Bosses that were added in or after patch 2.40 are not present (Ice Lord, Poison Lord, Earth Lord, Christmas island bosses, Ice & Blood Expansion bosses).<br />
<br />
* Unlike the PC version, on the consoles there aren't quests for the bosses.<br />
<br />
* In multiplayer mode, there is no hardcore mode on consoles and the class quests are present. In the PC versions, the class quests cannot be done in multiplayer mode.<br />
<br />
==Major differences between Console and PC versions - Targeting & Combat Arts ==<br />
*The targeting system for normal weapon attacks is different and new players may find ranged weapons or spells easier to use than melee weapons. You simply hold a button to execute a weapon attack on this version. Usually, the enemy targeted will be the one nearest you. If you are using a melee weapon and there is no enemy in range, the attack will miss, so it is a good idea to get close enough to the enemy before executing melee attacks. If you are using a ranged weapon the attack will fire and may hit a nearby enemy. <br />
<br />
*If you click a button to use a melee range combat art that requires an enemy target and there is no enemy in range, the character will execute a normal attack.<br />
<br />
*The targeting system for [[Sacred_2:Combat_Arts|combat arts]] (CAs) that need to be 'aimed' is different. In the PC version, you just right-click where you want to aim the skill. In the console versions, you hold down the button used to execute your combat art and move the cursor to the location you want to execute it. Some examples of combat arts that use this targeting system include incendiary shower (high elf) or radiant pillar (seraphim). A quick way to execute the ca right in front of you is to just push the button to cast it and let it go quickly without aiming it.<br />
<br />
* Holding down the button to execute certain CAs of "melee" type (ex: [[Sacred 2:Pelting Strikes|Pelting Strikes]] or [[Sacred 2:Soul Hammer|Soul Hammer]]) will result in the character executing the ca when its regeneration time is finished (if there is a target in range). While the CA is recharging, holding down this button makes the character do normal attacks. As a result, it is not necessary to have a weapon as one of your main 4 button attacks in order to execute normal attacks (the weapon can instead be assigned to an LT+button or RT+button slot. This results in you being able to execute the CA as soon as it is recharged without having to repeatedly click the button and while continuing to pummel enemies in range at the same time! This technique works regardless of whether you have a ranged or melee weapon equipped. A player could use regen per hit equipment so that the connecting melee attacks that follow the CA will recharge the CA even faster, allowing the player to maintain a higher CA level. This technique will also work if you have multiple "melee" type CAs in a combo. Note that this technique does not seem to work with spells, to cast a spell again after the first casting, the button has to be pushed again.<br />
<br />
* The modifier [[Sacred_2:Opponent_level_for_death_blow|Opponent level for deathblow]] works on spells on consoles (does not work on spells on pc version as of ice & blood).<br />
<br />
* The spread of [[Sacred 2:High_Elf|High Elf]] CAs [[Sacred 2:Blazing_Tempest|Blazing Tempest]] and [[Sacred 2:Glacial_Thorns|Glacial Thorns]] is determined by your distance from the enemy targeted. On PC clicking farther away from the character results in more concentrated thorns and clicking closer to the character results in a wider spread thorns. There is no way to manually control this on consoles, so it is automatically managed by distance from enemy.<br />
<br />
*Combo execution speed is always determined by your [[Sacred 2:Combat_and_Game_Basics#Attack_Speed|Attack Speed]] (even if the only Combat Art in the combo is a "spell".) See the [[Sacred 2:Combo|combo]] page for details.<br />
<br />
* CAs with bugs: Inquisitor's [[Sacred 2:Paralyzing Dread|Paralyzing Dread]] (causes bonuses on your armor that negatively effect the enemy to effect you while this CA is active), Temple Guardian's [[Sacred 2:Jolting Touch|Jolting Touch]] silver (healing) mod - heals the enemy instead of player if this mod is chosen.<br />
<br />
* There is a known graphical bug concerning player buffs while mounted on a character class's unique mount. When mounting on an unique, buff effects, or the graphical presentations of active buffs, will vanish after the end of the first, immediate in/out combat cycle. Although the buff animations will vanish, the combat values, affects, field damage, and party extensions of these buffs will remain active and are visible in the character overview. Please note that there are no graphical bugs in the case of buffs that generate companions (i.e. [[Sacred 2:Zealous_Doppelganger|Zealous Doppelganger]], [[Sacred 2:Fire_Demon|Fire Demon]], [[Sacred 2:Nether_Allegiance|Nether Allegiance]], and [[Sacred 2:Moribund_Animus|Moribund Animus]]).<br />
<br />
==Major differences between Console and PC versions - Items ==<br />
* Item quality levels are denoted by stars rather than colors. 0 stars = normal item (white on PC), 1 star = Magic item (blue on pc), 2 star = Rare item (yellow on PC), 3 star = set or unique item (gold or green on PC), 4 star = Legendary item (orange on PC).<br />
<br />
* [[Sacred 2:Potions|Potions]] do not take up space in your inventory but you need to have at least one spot in your inventory to pick up anything (including potions).<br />
<br />
* [[Sacred 2:Trophies|Trophies]] that can be used with the [[Sacred 2:Alchemy|Alchemy]] skill cannot be assigned to a weapon, combat art or potion slot. To use an alchemy trophy, you must open your inventory, and push A on the trophy to use it.<br />
<br />
* Console versions have "fist weapons" (ex: knuckle duster) that show up at very low levels (ex: level 1). These items can be modified by the non-existant "fist weapon lore" skill. It is possible that these weapons were intended to be removed before the games release as they do not exist in the PC version. Fist weapons have not been found at higher levels.<br />
<br />
==Major differences between Console and PC versions - Blacksmith & Socketing ==<br />
* Jewelry of any level may be socketed into items of any level without changing the level of the item. For example, a level 200 ring may be socketed into a level 2 weapon or piece of armor with a silver slot and a level 2 character will be able to equip this weapon. This was considered a bug in the PC version that was fixed and will make the game much easier than intended. If you want a challenge, it is not recommended to use this method.<br />
<br />
* The [[Sacred 2:Blacksmith|Blacksmith]] skill does not work. It will not let the player smith in the field and will not let the player socket amulets in silver sockets. Thus, it is recommended not to take this skill on any character. The NPC smith will still let you smith items, but the player will not gain any extra benefit from choosing the blacksmith skill.</div>Slayer89https://www.sacredwiki.org/index.php?title=Sacred_2:2-Player_local_co-op_(Xbox)&diff=40364Sacred 2:2-Player local co-op (Xbox)2010-06-06T20:22:34Z<p>Slayer89: /* Getting Started */</p>
<hr />
<div>=2-Player Local Co-op=<br />
<br />
==Getting Started==<br />
<br />
The game manual lacks a good explanation of local co-op. This mode allows 2 people to play the campaign together on the same console in fullscreen.<br />
<br />
===Game Setup===<br />
<br />
2 Xbox gamer profiles are needed to play local co-op, 1 for each of the players.<br />
<br />
* '''Creating an additional gamer profile''' - Make sure no one is signed in, then select sign-in from the dashboard. Press Y to begin the creation and follow the onscreen steps. The name you give to your profile has nothing to do with your Sacred 2 character.<br />
<br />
===Hosting The Game===<br />
<br />
With the 2 gamer profiles completed, your ready to start playing Sacred 2 on local co-op. 2 player local co-op is an offline multiplayer mode, therefore requiring a offline campaign as if you're going to play offline by yourself. This mode also has no level-gap limit, which is a great.<br />
<br />
The player that host the game is considered the main player, this is an important fact to remember. Once the main player has entered the game and the saving icon has disappeared from the upper right corner of the screen, player 2 can enter the game by pressing start. A list will appear of the characters saved to player 2's profile. If player 2 has yet to make a character select the top option, which will create a character. This option will go through the same character creation process that the main player did.<br />
<br />
==General Information==<br />
<br />
*Information regarding behavior and quirks of playing 2 player local co-op.<br />
<br />
===Shared Quests===<br />
'''Fact''': Both players get experience and rewards for any quests done in a co-op game session. '''Catch''': The quests only show completed on the host's game. Don't worry! As stated before, you have already received the rewards and experience from the quests when you were playing on the host's game. With the exception of the campaign quests and class quests, there's no real reason to have to redo most quests. Nothing is stopping you from running each and every quest again though, if that is your preference. <br />
<br />
'''Campaign Quests''' - Even if you do the campaign quests on the host's game, you still have to do them in your own campaign mode game if you're wanting to progress. This comes down to preference of the players. If you play co-op regularly with the same host playing, you may decide to just have a free-world game, maybe even under a different difficulty, for your own individual game. Do whatever you want, really. It is too easy to be misled into thinking that you're limited in how you want to play the game as your character. <br />
<br />
'''Class Quests''' - The host of the co-op game is the only one that will have access to his/her class-based quests. The guest can help with the quests but will not be able to access or start their own class's quests in that co-op game session. <br />
<br />
===Host's Map vs. Guest's Map===<br />
<br />
The host does just that--hosts. The host's map is the only map that counts. If a guest player joins in local co-op with a character that has more of the map explored than the guest, the guest will not get any of the map 'uncovered' other than what their character has actually seen and saved during that game session. <br />
<br />
'''Example''': Player A hosts a game and has lots of the map exposed. Player B joins Player A's game as a recently created character with very little of the map exposed. Player B shows up in far away Greenborogh with Player A, a place he's never been. They both travel around in the human realm for a little while and then decide to quit and go to Player B's game. Player B now has areas of his map exposed, but only in the areas he's actually been, like the newly traveled Greenborough. <br />
<br />
The same thing happens on the flip-side of this scenario. If a player joins another player's hosted game that has less map exposed than his or herself, the map will be the host's map, lack of exposure and all. You can only go to portals the Host has activated in his hosted game. <br />
<br />
While this has no negative effect on either player's game, it is good to understand what is happening when your map doesn't match up with the other player's. <br />
<br />
=== Shared Experience & Drops ===<br />
<br />
*The general rule for Sacred 2 experience and item drops sharing is that any players in a party will split experience and item drops.<br />
*2 Player Local Co-op places both players in the same party, therefore causing drops and experience to be shared between both players.<br />
In other words, you won't get the full experience for a mob kill when you're in a party with another player.<br />
*Drops have a short timer on them while they are reserved for one of the players, when this timer ends another, longer timer starts while the drop is open to either player. <br />
** After this the 2nd timer the item will disappear<br />
<br />
===Experience Calculation===<br />
<br />
To be added<br />
<br />
===Drop Calculation===<br />
<br />
To be added<br />
<br />
===Enemy Level===<br />
<br />
*The level of the enemies you'll face in the game scale to the level of the host.<br />
** If the host is already at a higher level then the maximum level of the enemies in that area, then enemies will scale to that maximum level.<br />
<br />
===Portals=== <br />
<br />
http://www.sacredwiki.org/images/Sacred_2/Icon/interportal.png<br />
* The first player to activate an inactive portal will generate the animation of the portal activating. <br />
* For the 2nd player to get access to that same portal in their own game it needs to be activated as well, which will bring up the map screen. Just back out of the map--you've activated the portal and that's what is important. <br />
<br />
===Resurrection Monoliths===<br />
<br />
http://www.sacredwiki.org/images/Sacred_2/Icon/activemonolith.png<br />
* The last active monolith is where your player starts the game. As stated before, this is to be viewed as an individual player action. If the guest player doesn't activate a monolith, when they start their own game they won't start at that monolith but instead at the last one they did activate. <br />
*During the co-op game, even though the guest player may not have activated the monolith that the host player did, if you both die you will spawn at the host's activated monolith during that game session. <br />
<br />
===Trading=== <br />
<br />
* Currently trading in 2 player local offline co-op is not possible.<br />
* Game devs have stated that there is no plans for this feature to be added.<br />
*However there is a way around the security message that appears if you attempt to trade.<br />
** Turn on Xbox<br />
** Activate controller 1, sign in the profile for Player 1, who is the party leader.<br />
** Plug in a Wired Controller, and set it on the floor, or somewhere out of the way. It should automatically activate as Controller 2<br />
** Activate Controller 3, which is our other wireless. Sign in the profile for Player 2.<br />
** Player 1 (Controller 1) now starts the game.<br />
** Once Player 1 appears in the game world, Player 2 (Controller 3) presses "Start", selecting their character, and enters the game.<br />
** Now, when the characters are close together, and "Trade" button appears, press "LB", and the trade screen for each character will popup, so trade away!<br />
<br />
===Saving Tip===<br />
<br />
* With save corruption occurences still happening the following save procedure has had a very high success rate.<br />
** Player 2 saves game, then leaves after the save icon goes away. Player 1 then saves, and leaves after the save icon goes away.</div>Slayer89https://www.sacredwiki.org/index.php?title=Sacred_2:Xbox360&diff=34587Sacred 2:Xbox3602009-12-14T03:19:58Z<p>Slayer89: /* Major differences between Xbox360 and PC versions - Interface & Content */</p>
<hr />
<div>{{Languages}}<br />
<br />
== [[Sacred 2:Console GUI|Console GUI]] ==<br />
<br />
*Explanation of the [[Sacred 2:Console GUI|Console GUI]]<br />
<br />
==[[Sacred 2:Multiplayer Modes|Multiplayer Modes]]==<br />
<br />
== [[Sacred 2:Achievements |Achievements]] ==<br />
<br />
Regarding differences between PC and Xbox360 versions for achievements:<br />
*To gain the Location Achievements (EG Ambler - Discoverer) on the Xbox360 "Any Hero reaching the Location) and accepting a quest there"<br />
<br />
*To gain the Extremely Diligent Achievement "Any Hero completed 40% of all sidequests" which is worth 30 Gamerscore points.<br />
<br />
*The Achievement "Combat Art Expert" is named "Expert" on the Xbox360 which is different from PC version.<br />
<br />
*To get Survivalist on the Xbox360 "Any Hero completed the main quest in Bronze or Silver Difficulty without dying". It is currently unknown whether this Achievement can be earned in Gold and Above.<br />
<br />
==Major differences between Xbox360 and PC versions - Interface & Content ==<br />
Xbox 360 version uses a version that is thought to be prior to the 2.40 patch for the PC. Most of these notes also apply to the PS3 version.<br />
<br />
* [[Sacred 2:relics|Relics]]: Players can equip 6 relics on console versions (maximum 3 versus any single element). Only 3 can be equipped simultaneously on PC version but they are easier to switch between.<br />
<br />
* Hero chest: All items in hero chest can be accessed by all characters. There is no personal stash and shared stash that are seperate like on the PC version. <br />
<br />
* Teleportation: Players can immediately teleport to any active teleportation portal, or to your resurrection shrine from the map. In the PC version (prior to the Ice & Blood expansion), you can only teleport to your active resurrection shrine from the map. The Ice & Blood expansion allows teleporting to active portals from the map, like the console versions.<br />
<br />
* The [[Sacred 2:Seraphim|Seraphim]] and [[Sacred 2:Temple_Guardian|Temple Guardian's]] [[Sacred 2:Energy_Shields|Energy Shields]] have no visible health bar, so its very difficult to know in advance when your shield is about to go down or when it is at full energy.<br />
<br />
* Ice & Blood expansion is not currently available for console, nor is there any plans for it being ported.<br />
<br />
* Christmas island is not in the console version.<br />
<br />
* Bosses that were added in or after patch 2.40 are not present (Ice Lord, Poison Lord, Earth Lord, Christmas island bosses, Ice & Blood Expansion bosses).<br />
<br />
* Unlike the PC version, on the console there aren't quests for the bosses.<br />
<br />
* In multiplayer mode, there is no hardcore mode on consoles and the class quests are present. In the PC versions, the class quests cannot be done in multiplayer mode.<br />
<br />
==Major differences between Xbox360 and PC versions - Targeting & Combat Arts ==<br />
*The targeting system for normal weapon attacks is different and new players may find ranged weapons or spells easier to use than melee weapons. You simply hold a button to execute a weapon attack on this version. Usually, the enemy targeted will be the one nearest you. If you are using a melee weapon and there is no enemy in range, the attack will miss, so it is a good idea to get close enough to the enemy before executing melee attacks. If you are using a ranged weapon the attack will fire and may hit a nearby enemy. <br />
<br />
*If you click a button to use a melee range combat art that requires an enemy target and there is no enemy in range, the character will execute a normal attack.<br />
<br />
*The targeting system for [[Sacred_2:Combat_Arts|combat arts]] (CAs) that need to be 'aimed' is different. In the PC version, you just right-click where you want to aim the skill. In the xbox version, you hold down the button used to execute your combat art and move the cursor to the location you want to execute it. Some examples of combat arts that use this targeting system include incendiary shower (high elf) or radiant pillar (seraphim). A quick way to execute the ca right in front of you is to just push the button to cast it and let it go quickly without aiming it.<br />
<br />
* Holding down the button to execute certain CAs of "melee" type (ex: [[Sacred 2:Pelting Strikes|Pelting Strikes]] or [[Sacred 2:Soul Hammer|Soul Hammer]]) will result in the character executing the ca when its regeneration time is finished (if there is a target in range). While the CA is recharging, holding down this button makes the character do normal attacks. As a result, it is not necessary to have a weapon as one of your main 4 button attacks in order to execute normal attacks (the weapon can instead be assigned to an L+button or R+button slot. This results in you being able to execute the CA as soon as it is recharged without having to repeatedly click the button and while continuing to pummel enemies in range at the same time! This technique works regardless of whether you have a ranged or melee weapon equipped. A player could use regen per hit equipment so that the connecting melee attacks that follow the CA will recharge the CA even faster, allowing the player to maintain a higher CA level. This technique will also work if you have multiple "melee" type CAs in a combo. Note that this technique does not seem to work with spells, to cast a spell again after the first casting, the button has to be pushed again.<br />
<br />
* The modifier [[Sacred_2:Opponent_level_for_death_blow|Opponent level for deathblow]] works on spells on consoles (does not work on spells on pc version as of ice & blood).<br />
<br />
* The spread of [[Sacred 2:High_Elf|High Elf]] CA [[Sacred 2:Glacial_Thorns|Glacial Thorns]] is determined by your distance from the enemy targeted. On PC clicking farther away from the character results in more concentrated thorns and clicking closer to the character results in a wider spread thorns. There is no way to manually control this on xbox, so it is automatically managed by distance from enemy.<br />
<br />
* The spread of [[Sacred 2:High_Elf|High Elf]] CA [[Sacred 2:Blazing_Tempest|Blazing tempest]] is constant. On PC clicking farther away from the character results in more concentrated tempest (and higher damage on initial hit) and clicking closer to the character results in a wider spread tempest but lower damage on initial hit.<br />
<br />
*Combo execution speed is always determined by your [[Sacred 2:Combat_and_Game_Basics#Attack_Speed|Attack Speed]] (even if the only ca in the combo is a "spell".) Because of this it is recommended to have a way to boost your attack speed if you want to use combos. The most simple way to do this is to use a weapon skill and equip the weapon of the skill of your choice (ex: choose sword weapons and equip a sword or choose dual wield and equip 2 one-handed weapons). attack speed can also be boosted by some CAs (example: seraphim's [[Sacred 2:Dashing Alacrity|Dashing Alacrity]]) and some pieces of equipment (notably rings and amulets).<br />
<br />
* CAs with bugs: Inquisitor's [[Sacred 2:Paralyzing Dread|Paralyzing Dread]] (causes bonuses on your armor that negatively effect the enemy to effect you while this CA is active), Temple Guardian's [[Sacred 2:Jolting Touch|Jolting Touch]] silver (healing) mod - heals the enemy instead of player if this mod is chosen.<br />
<br />
==Major differences between Xbox360 and PC versions - Items ==<br />
* Item quality levels are denoted by stars rather than colors. 0 stars = normal item (white on PC), 1 star = Magic item (bule on pc), 2 star = Rare item (yellow on PC), 3 star = set or unique item (gold or green on PC), 4 star = Legendary item (orange on PC).<br />
<br />
* [[Sacred 2:Potions|Potions]] do not take up space in your inventory but you need to have at least one spot in your inventory to pick up anything (including potions).<br />
<br />
* [[Sacred 2:Trophies|Trophies]] that can be used with the [[Sacred 2:Alchemy|Alchemy]] skill cannot be assigned to a weapon, combat art or potion slot. To use an alchemy trophy, you must open your inventory, and push A on the trophy to use it.<br />
<br />
* Console versions have "fist weapons" (ex: knuckle duster) that show up at very low levels (ex: level 1). These items can be modified by the non-existant "fist weapon lore" skill. It is possible that these weapons were intended to be removed before the games release as they do not exist in the PC version. Fist weapons have not been found at higher levels.<br />
<br />
==Major differences between Xbox360 and PC versions - Blacksmith & Socketing ==<br />
* Jewelry of any level may be socketed into items of any level without changing the level of the item. For example, a level 200 ring may be socketed into a level 2 weapon or piece of armor with a silver slot and a level 2 character will be able to equip this weapon. This was considered a bug in the PC version that was fixed and will make the game much easier than intended. If you want a challenge, it is not recommended to use this method.<br />
<br />
* The [[Sacred 2:Blacksmith|Blacksmith]] skill does not work. It will not let the player smith in the field and will not let the player socket amulets in silver sockets. Thus, it is recommended not to take this skill on any character. The NPC smith will still let you smith items, but the player will not gain any extra benefit from choosing the blacksmith skill.</div>Slayer89https://www.sacredwiki.org/index.php?title=Sacred_2:Side_Quests&diff=34561Sacred 2:Side Quests2009-12-12T14:15:09Z<p>Slayer89: /* Common Quests */</p>
<hr />
<div>{{Languages}}<br />
<br />
__TOC__<br />
<br />
<br />
This is a listing of all the side quests in Sacred 2 Fallen Angel. Side quests are all the secondary quests (marked with grey question marks and circles), that is, quests which are not in the main storyline (marked orange) and are not specific to a character class (marked blue).<br />
<br />
This listing is divided in two parts: <br />
* '''Light And Shadows Quests''': The first list is split into two columns, and contains all quests which have different versions for Light and Shadows characters alignment; this means, these quests will change depending on the character alignment a player chooses. Moreover, these quests may be exclusive for one of the alignments, which means they will not be shown for the other alignment. A player will find Light Quests in the left column, and Shadows Quests in the right column.<br />
* '''Common Quests''': Second list contains all the quests which will not make any difference no matter the character you are playing with. <br />
<br />
<br />
<br />
<br />
== Light And Shadows Quests ==<br />
<br />
{|<br />
|valign="top" width="50%" style="padding-right:10px;"|<br />
http://www.sacredwiki.org/images/Sacred_2/Icon/Light.png<br />
<br />
<span style="font-size: large;">Light Path</span><br />
<br />
<br />
'''Chapter 1'''<br />
<br />
[[Sacred 2:An Eye for an Eye|An Eye for an Eye]]<br />
<br />
[[Sacred 2:Bruno The Teddy Bear|Bruno the Teddy Bear]]<br />
<br />
[[Sacred 2:Deadly Catch|Deadly Catch]]<br />
<br />
[[Sacred 2:Feed the Poor|Feed the Poor]]<br />
<br />
[[Sacred 2:Gardens Of The Seraphim|Gardens of the Seraphim]]<br />
<br />
[[Sacred 2:Impure Hands|Impure Hands]]<br />
<br />
[[Sacred 2:Intercept Delyme|Intercept Delyme]]<br />
<br />
[[Sacred 2:Purification of the Temple|Purification of the Temple]]<br />
<br />
[[Sacred 2:Strange Rituals|Strange Rituals]]<br />
<br />
[[Sacred 2:The Escape|The Escape]]<br />
<br />
[[Sacred 2:The Needy Water Elemental|The Needy Water Elemental]]<br />
<br />
[[Sacred 2:The Prodigal Son|The Prodigal Son]]<br />
<br />
[[Sacred 2:The Talisman|The Talisman]]<br />
<br />
[[Sacred 2:The Tortured Soul|The Tortured Soul]]<br />
<br />
<br />
<br />
'''Chapter 2'''<br />
<br />
...<br />
<br />
<br />
|style="border-right: 1px black solid;" width="3px"| .<br />
|valign="top" width="50%" style="padding-left:10px;"|<br />
http://www.sacredwiki.org/images/Sacred_2/Icon/shadow.png<br />
<br />
<span style="font-size: large;">Shadows Path</span><br />
<br />
<br />
'''Chapter 1'''<br />
<br />
[[Sacred 2:Dirty Streets|Dirty Streets]]<br />
<br />
[[Sacred 2:House Cleaning|House Cleaning]]<br />
<br />
[[Sacred 2:If the Reputation is Down the Gutter...|If the Reputation is Down the Gutter...]]<br />
<br />
[[Sacred 2:In the Garden of the Seraphim|In the Garden of the Seraphim]]<br />
<br />
[[Sacred 2:Intercept Delyme|Intercept Delyme]]<br />
<br />
[[Sacred 2:Lethal Escort|Lethal Escort]]<br />
<br />
[[Sacred 2:Pack of Slaves|Pack of Slaves]]<br />
<br />
[[Sacred 2:Panem et Circenses|Panem et Circenses]]<br />
<br />
[[Sacred 2:Settling Debts|Settling Debts]]<br />
<br />
[[Sacred 2:Squatters|Squatters]]<br />
<br />
[[Sacred 2:Strengthening Elixir for the Abbess|Strengthening Elixir for the Abbess]]<br />
<br />
[[Sacred 2:Too Many Fish|Too Many Fish]]<br />
<br />
[[Sacred 2:War is Good for Business|War is Good for Business]]<br />
<br />
<br />
<br />
<br />
'''Chapter 2'''<br />
<br />
[[Sacred 2: Finally Rich (Shadow) | Finally Rich]]<br />
<br />
...<br />
<br />
|}<br />
<br />
== Common Quests ==<br />
<br />
{|<br />
|valign="top" style="padding-right:10px;"|<br />
http://www.sacredwiki.org/images/Sacred_2/Icon/Light.png http://www.sacredwiki.org/images/Sacred_2/Icon/shadow.png<br />
<br />
<span style="font-size: large;">Both Paths</span><br />
<br />
<br />
'''Tutorial Quests (Chapter 1)'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
[[Sacred 2:Tutorial Blacksmith|Tutorial Blacksmith: Michel, the Blacksmith's Apprentice]]<br />
<br />
[[Sacred 2:Tutorial Damage Types|Tutorial Damage Types: Burn Skeletons Burn!]]<br />
<br />
[[Sacred 2:Tutorial Hirelings|Tutorial Hirelings: The Pirate Cave]]<br />
<br />
[[Sacred 2:Tutorial Relics|Tutorial Relics: Playing with Bears]]<br />
<br />
[[Sacred 2:Tutorial Runemaster|Tutorial Runemaster: The Runemaster's Son]]<br />
|}<br />
<br />
'''Chapter 1'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
[[Sacred 2:Annoying Little Kobold Shamans|Annoying Little Kobold Shamans]]<br />
<br />
[[Sacred 2:Artifact Theft|Artifact Theft]]<br />
<br />
[[Sacred 2:Assassination|Assassination]]<br />
<br />
[[Sacred 2:Attack On The Vegetable Vendor| Attack on the Vegetable Vendor]]<br />
<br />
[[Sacred 2:Back with Beniel Again|Back with Beniel Again]]<br />
<br />
[[Sacred 2:Blind Guardian Quest|Blind Guardian]]<br />
<br />
[[Sacred 2:Books, Cows and Virgins|Books, Cows and Virgins]]<br />
<br />
[[Sacred 2:Bounty|Bounty]]<br />
<br />
[[Sacred 2:Clearing Ship|Clearing Ship]]<br />
<br />
[[Sacred 2:Conflict over a Corpse|Conflict over a Corpse]]<br />
<br />
[[Sacred 2:Corn Circles|Corn Circles]]<br />
<br />
[[Sacred 2:Desperately Seeking Golem|Desperately Seeking Golem]]<br />
<br />
[[Sacred 2:Dispossessed|Dispossessed]]<br />
<br />
[[Sacred 2:Disturbance of the Peace|Disturbance of the Peace]]<br />
<br />
[[Sacred 2:Down in the Sewers|Down in the Sewers]]<br />
<br />
[[Sacred 2:Easy Money|Easy Money]]<br />
|valign="top"|<br />
[[Sacred 2:Fishing Stores|Fishing Stores]]<br />
<br />
[[Sacred 2:Four Yellow Feet|Four Yellow Feet]]<br />
<br />
[[Sacred 2:Gantiar Copperore|Gantiar Copperore]]<br />
<br />
[[Sacred 2:Ghost Hunting|Ghost Hunting]]<br />
<br />
[[Sacred 2:Good Address|Good Address]]<br />
<br />
[[Sacred 2:Gone Fishing|Gone Fishing]]<br />
<br />
[[Sacred 2:Heir By Murder|Heir By Murder]]<br />
<br />
[[Sacred 2:Help for Lawaon|Help for Lawaon]]<br />
<br />
[[Sacred 2:Help with the Hunt|Help with the Hunt]]<br />
<br />
[[Sacred 2:Holdup|Holdup]]<br />
<br />
[[Sacred 2:Hungry Wolves|Hungry Wolves]]<br />
<br />
[[Sacred 2:If the Reputation is Down the Gutter...|If the Reputation is Down the Gutter...]]<br />
<br />
[[Sacred 2:Insuring the Insurance|Insuring the Insurance]]<br />
<br />
[[Sacred 2:Inquisitor Monwarion|Inquisitor Monwarion]]<br />
<br />
[[Sacred 2:Keltar's Innocence|Keltar's Innocence]]<br />
<br />
[[Sacred 2:Kerry|Kerry]]<br />
<br />
[[Sacred 2:Kobold Canyon|Kobold Canyon]]<br />
|valign="top"|<br />
[[Sacred 2:Lahrian is Missing|Lahrian is Missing]]<br />
<br />
[[Sacred 2:Let's Have a Drink!|Let's Have a Drink!]]<br />
<br />
[[Sacred 2:Mine Blockade|Mine Blockade]]<br />
<br />
[[Sacred 2:Muggers|Muggers]]<br />
<br />
[[Sacred 2:Mutiny?|Mutiny?]]<br />
<br />
[[Sacred 2:Nightcap|Nightcap]]<br />
<br />
[[Sacred 2:Old Friends|Old Friends]]<br />
<br />
[[Sacred 2:Punishment|Punishment]]<br />
<br />
[[Sacred 2:Problems in the Central Dungeon|Problems in the Central Dungeon]]<br />
<br />
[[Sacred 2:Rabbit Infestation|Rabbit Infestation]]<br />
<br />
[[Sacred 2:Rich Soil|Rich Soil]]<br />
<br />
[[Sacred 2:Secure Shipment|Secure Shipment]]<br />
<br />
[[Sacred 2:Servant Troubles|Servant Troubles]]<br />
<br />
[[Sacred 2:Serving the Inquisition|Serving the Inquisition]]<br />
<br />
[[Sacred 2:Sinister Figures|Sinister Figures]]<br />
<br />
[[Sacred 2:Spider Infestation|Spider Infestation]]<br />
<br />
[[Sacred 2:Sweet Present|Sweet Present]]<br />
<br />
[[Sacred 2:The Advisor's Career Plans|The Advisor's Career Plans]]<br />
|valign="top"|<br />
[[Sacred 2:The Best Omelet of Them All|The Best Omlet of Them All]]<br />
<br />
[[Sacred 2:The Boar|The Boar]]<br />
<br />
[[Sacred 2:The Brother's Amulet|The Brother's Amulet]]<br />
<br />
[[Sacred 2:The Chicken|The Chicken]]<br />
<br />
[[Sacred 2:The Diving Bell|The Diving Bell]]<br />
<br />
[[Sacred 2:The Eaten Cow|The Eaten Cow]]<br />
<br />
[[Sacred 2:The Farm Woman's Husband|The Farm Woman's Husband]]<br />
<br />
[[Sacred 2:The Finder's Reward|The Finder's Reward]]<br />
<br />
[[Sacred 2:The Griffin|The Griffin]]<br />
<br />
[[Sacred 2:The Kobold Building Co.|The Kobold Building Co.]]<br />
<br />
[[Sacred 2:The Kobold Chieftain|The Kobold Chieftain]]<br />
<br />
[[Sacred 2:The Last Drop|The Last Drop]]<br />
<br />
[[Sacred 2:The Legendary Pirate Treasure|The Legendary Pirate Treasure]]<br />
<br />
[[Sacred 2:The Lost Amulets|The Lost Amulets]]<br />
<br />
[[Sacred 2:The Pelt|The Pelt]]<br />
<br />
[[Sacred 2:The Plague|The Plague]]<br />
|valign="top"|<br />
[[Sacred 2:The Prison Revolt|The Prison Revolt]]<br />
<br />
[[Sacred 2:The Sick Hermit|The Sick Hermit]]<br />
<br />
[[Sacred 2:The Stolen Poems|The Stolen Poems]]<br />
<br />
[[Sacred 2:The Stray Cat|The Stray Cat]]<br />
<br />
[[Sacred 2:The Tame Bear|The Tame Bear]]<br />
<br />
[[Sacred 2:The Thief of Roses|The Thief of Roses]]<br />
<br />
[[Sacred 2:The Thieves of the Elven Capital|The Thieves of the Elven Capital]]<br />
<br />
[[Sacred 2:The Turtle Eggs|The Turtle Eggs]]<br />
<br />
[[Sacred 2:The Wedding Ring|The Wedding Ring]]<br />
<br />
[[Sacred 2:The Wolf Problem|The Wolf Problem]]<br />
<br />
[[Sacred 2:Thieves and an Estranged Husband|Thieves and an Estranged Husband]]<br />
<br />
[[Sacred 2:Threat from Beyond|Threat from Beyond]]<br />
<br />
[[Sacred 2:Too Many Fish|Too Many Fish]]<br />
<br />
[[Sacred 2:Tragic End|Tragic End]]<br />
<br />
[[Sacred 2:Unexpected News|Unexpected News]]<br />
<br />
[[Sacred 2:What's Another Murder?|What's Another Murder]]<br />
<br />
|}<br />
<br />
'''Chapter 2'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
[[Sacred 2: A Growing Danger | A Growing Danger]]<br />
<br />
[[Sacred 2: Bad Sheep | Bad Sheep]]<br />
<br />
[[Sacred 2: Bad Soil | Bad Soil]]<br />
<br />
[[Sacred 2: Bad Things | Bad Things]]<br />
<br />
[[Sacred 2: Besieged Temple | Besieged Temple]]<br />
<br />
[[Sacred 2: Blacksmith Quest | Blacksmith]]<br />
<br />
[[Sacred 2: Cat and Mouse | Cat and Mouse]]<br />
<br />
[[Sacred 2: Desecrated God | Desecrated God]] (Testa)<br />
<br />
[[Sacred 2: Desecrated Gods | Desecrated Gods]] (Forens)<br />
<br />
[[Sacred 2: Desecrated Godess | Desecrated Goddess]] (Kybele)<br />
<br />
[[Sacred 2: Escaping the Terror | Escaping the Terror]]<br />
|valign="top"|<br />
[[Sacred 2: Family Tradition | Family Tradition]]<br />
<br />
[[Sacred 2: Fresh Fruit | Fresh Fruit]]<br />
<br />
[[Sacred 2: Gathering Spume Herbs | Gathering Spume Herbs]]<br />
<br />
[[Sacred 2: Ghost Whisperings | Ghost Whisperings]]<br />
<br />
[[Sacred 2: Glorious Twelve Pointer | Glorious Twelve Pointer]]<br />
<br />
[[Sacred 2: Greedy Rodents | Greedy Rodents]]<br />
<br />
[[Sacred 2: Henry | Henry]]<br />
<br />
[[Sacred 2: Her Last Will | Her Last Will]]<br />
<br />
[[Sacred 2: Honesty Pays | Honesty Pays]]<br />
<br />
[[Sacred 2: Impudence wins! | Impudence wins!]]<br />
<br />
[[Sacred 2: Infidelities | Infidelities]]<br />
|valign="top"|<br />
[[Sacred 2: Jade Collier | Jade Collier]]<br />
<br />
[[Sacred 2: Long Watch | Long Watch]]<br />
<br />
[[Sacred 2: Manners maketh Kobold | Manners maketh Kobold]]<br />
<br />
[[Sacred 2: Monster in a Cave |Monster in a Cave]] (Banshee miniboss)<br />
<br />
[[Sacred 2: Oh Happy Days | Oh Happy Days]]<br />
<br />
[[Sacred 2: Present for the Bride | Present for the Bride]]<br />
<br />
[[Sacred 2: Pumpkin Kobold Heart Soup | Pumpkin Kobold Heart Soup]]<br />
<br />
[[Sacred 2: Punishment for the Traitor | Punishment for the Traitor]]<br />
<br />
[[Sacred 2: Rescuing the Leprosy Station | Rescuing the Leprosy Station]]<br />
<br />
[[Sacred 2: Research | Research]]<br />
<br />
[[Sacred 2: Revenge! | Revenge!]]<br />
<br />
[[Sacred 2: Safe Roads|Safe Roads]]<br />
|valign="top"|<br />
[[Sacred 2: Scattered View | Scattered View]]<br />
<br />
[[Sacred 2: Sports Can Be Hazardous to Your Health | Sports Can Be Hazardous to Your Health]]<br />
<br />
[[Sacred 2: Stop the Golem |Stop the Golem]]<br />
<br />
[[Sacred 2: Swords to Plowshares | Swords to Plowshares]]<br />
<br />
[[Sacred 2: Take the Bull by the Horns | Take the Bull by the Horns]]<br />
<br />
[[Sacred 2: The Big Bad Werewolf |The Big Bad Werewolf]] (Bloodclaw miniboss)<br />
<br />
[[Sacred 2: The Dragonslayer | The Dragonslayer]]<br />
<br />
[[Sacred 2: The Lighthouse Keeper | The Lighthouse Keeper]]<br />
<br />
[[Sacred 2: The Lost Letter |The Lost Letter]]<br />
<br />
[[Sacred 2: The Lost Ring | The Lost Ring]]<br />
|valign="top"|<br />
[[Sacred 2: The Mad Butcher | The Mad Butcher]]<br />
<br />
[[Sacred 2: The Moneylender | The Moneylender]]<br />
<br />
[[Sacred 2: The Spirit of Atherton | The Spirit of Atherton]]<br />
<br />
[[Sacred 2: The Wedding Gift | The Wedding Gift]]<br />
<br />
[[Sacred 2: The Wild Boar | The Wild Boar]] (Wild Boar miniboss)<br />
<br />
[[Sacred 2: The Worst Ghosts | The Worst Ghosts]]<br />
<br />
[[Sacred 2: Torchlight Procession | Torchlight Procession]]<br />
<br />
[[Sacred 2: Unique Mounts | Unique Mounts]]<br />
<br />
[[Sacred 2: Witching About | Witching About]]<br />
<br />
[[Sacred 2: Wolf Pelts | Wolf Pelts]]<br />
<br />
[[Sacred 2: Wolves' Furs for Angar | Wolves' Furs for Angar]]<br />
|}<br />
<br />
<br />
'''Chapter 3'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
[[Sacred 2:A Difficult Task|A Difficult Task]]<br />
<br />
[[Sacred 2:Cesspit|Cesspit]]<br />
<br />
[[Sacred 2:Disgrace|Disgrace]]<br />
<br />
[[Sacred 2:Doctor Muchthink|Doctor Muchthink]]<br />
<br />
[[Sacred 2:Fan Scarves|Fan Scarves]]<br />
<br />
[[Sacred 2:It's the Bowels That Count|It's the Bowels That Count]]<br />
<br />
[[Sacred 2:Lukewarm Swill with Lumps|Lukewarm Swill with Lumps]]<br />
<br />
[[Sacred 2:Nargutz Derby|Nargutz Derby]]<br />
<br />
[[Sacred 2:New Footwear|New Footwear]]<br />
<br />
[[Sacred 2:Nouveau Varguz|Nouveau Varguz]]<br />
<br />
[[Sacred 2:Plan Put Into Action|Plan Put Into Action]]<br />
<br />
[[Sacred 2:The Hunting Dagger|The Hunting Dagger]]<br />
<br />
[[Sacred 2:Slimy Gobs and Goo|Slimy Gobs and Goo]]<br />
<br />
[[Sacred 2:Wantanor, Orge Champion|Wantanor, Ogre Champion]]<br />
<br />
...<br />
|}<br />
<br />
<br />
'''Chapter 4'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
[[Sacred 2:Almost Godlike|Almost Godlike]]<br />
<br />
[[Sacred 2:Better Yields|Better Yields]]<br />
<br />
[[Sacred 2:Navigation Crystals|Navigation Crystals]]<br />
<br />
[[Sacred 2:Researcher|Researcher]]<br />
<br />
[[Sacred 2:Studies of the Ice Elementals]]<br />
<br />
...<br />
|}<br />
<br />
<br />
'''Chapter 5'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
[[Sacred 2:Blackhammer Must Die!|Blackhammer Must Die!]]<br />
<br />
[[Sacred 2:Fire-eating Beyond the Grave|Fire-eating Beyond the Grave]]<br />
<br />
[[Sacred 2:Flame Lord|Flame Lord]] (Flame Lord miniboss)<br />
<br />
[[Sacred 2:Important Discoveries|Important Discoveries]]<br />
<br />
[[Sacred 2:Revelations|Revelations]]<br />
<br />
[[Sacred 2:The Dragon Cult|The Dragon Cult]]<br />
<br />
[[Sacred 2:The Key to Success|The Key to Success]]<br />
<br />
<br />
<br />
<br />
<br />
...<br />
|}<br />
<br />
<br />
'''Chapter 6'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
[[Sacred 2:A Feast|A Feast]]<br />
<br />
[[Sacred 2:All Natural Products|All Natural Products]]<br />
<br />
[[Sacred 2:Beautiful Olm Heads|Beautiful Olm Heads]]<br />
<br />
[[Sacred 2:Chewing Tobacco|Chewing Tobacco]]<br />
<br />
[[Sacred 2:Deadly Blue|Deadly Blue]]<br />
<br />
[[Sacred 2:Desire for Unity|Desire for Unity]]<br />
<br />
|valign="top"|[[Sacred 2:Dog Tags|Dog Tags]]<br />
<br />
[[Sacred 2:Dry Roads|Dry Roads]]<br />
<br />
[[Sacred 2:Family Party|Family Party]]<br />
<br />
[[Sacred 2:Hunting the Henchmen|Hunting the Henchmen]]<br />
<br />
[[Sacred 2:I hope you're fine!|I hope you're fine!]]<br />
<br />
[[Sacred 2:Mummy Priests|Mummy Priests]]<br />
<br />
|valign="top"|[[Sacred 2:Orc Marauders|Orc Marauders]]<br />
<br />
[[Sacred 2:Personal Hygiene|Personal Hygiene]]<br />
<br />
[[Sacred 2:Poacher|Poacher]]<br />
<br />
[[Sacred 2:Quick Help|Quick Help]]<br />
<br />
[[Sacred 2:Silver!|Silver!]]<br />
<br />
[[Sacred 2:Stirring Memories|Stirring Memories]]<br />
<br />
|valign="top"|[[Sacred 2:The Dream Vampire|The Dream Vampire]]<br />
<br />
[[Sacred 2:The Other Trophy Hunt|The Other Trophy Hunt]]<br />
<br />
[[Sacred 2:The Werewolf Hunt|The Werewolf Hunt]]<br />
<br />
[[Sacred 2:Venomous Prey|Venomous Prey]]<br />
<br />
[[Sacred 2:Water Samples|Water Samples]]<br />
<br />
...<br />
<br />
|}<br />
<br />
<br />
'''Chapter 7'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
[[Sacred 2:Attack is the Best Defense|Attack is the Best Defense]]<br />
<br />
[[Sacred 2:Lost|Lost]]<br />
<br />
[[Sacred 2:Take the Initiative|Take the Initiative]]<br />
<br />
...<br />
|}<br />
<br />
<br />
'''Chapter 8'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
[[Sacred 2:Firewood|Firewood]]<br />
<br />
[[Sacred 2:Food For All|Food For All]]<br />
<br />
[[Sacred 2:Is That Your Bone|Is That Your Bone?]]<br />
<br />
[[Sacred 2:The Boathouse|The Boathouse]]<br />
<br />
...<br />
|}<br />
<br />
<br />
'''Chapter 9'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
...<br />
|}<br />
<br />
<br />
'''Chapter 10'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
...<br />
|}<br />
<br />
<br />
<br />
|}</div>Slayer89https://www.sacredwiki.org/index.php?title=Sacred_2:Side_Quests&diff=34560Sacred 2:Side Quests2009-12-11T19:56:51Z<p>Slayer89: Chapter 5 updated</p>
<hr />
<div>{{Languages}}<br />
<br />
__TOC__<br />
<br />
<br />
This is a listing of all the side quests in Sacred 2 Fallen Angel. Side quests are all the secondary quests (marked with grey question marks and circles), that is, quests which are not in the main storyline (marked orange) and are not specific to a character class (marked blue).<br />
<br />
This listing is divided in two parts: <br />
* '''Light And Shadows Quests''': The first list is split into two columns, and contains all quests which have different versions for Light and Shadows characters alignment; this means, these quests will change depending on the character alignment a player chooses. Moreover, these quests may be exclusive for one of the alignments, which means they will not be shown for the other alignment. A player will find Light Quests in the left column, and Shadows Quests in the right column.<br />
* '''Common Quests''': Second list contains all the quests which will not make any difference no matter the character you are playing with. <br />
<br />
<br />
<br />
<br />
== Light And Shadows Quests ==<br />
<br />
{|<br />
|valign="top" width="50%" style="padding-right:10px;"|<br />
http://www.sacredwiki.org/images/Sacred_2/Icon/Light.png<br />
<br />
<span style="font-size: large;">Light Path</span><br />
<br />
<br />
'''Chapter 1'''<br />
<br />
[[Sacred 2:An Eye for an Eye|An Eye for an Eye]]<br />
<br />
[[Sacred 2:Bruno The Teddy Bear|Bruno the Teddy Bear]]<br />
<br />
[[Sacred 2:Deadly Catch|Deadly Catch]]<br />
<br />
[[Sacred 2:Feed the Poor|Feed the Poor]]<br />
<br />
[[Sacred 2:Gardens Of The Seraphim|Gardens of the Seraphim]]<br />
<br />
[[Sacred 2:Impure Hands|Impure Hands]]<br />
<br />
[[Sacred 2:Intercept Delyme|Intercept Delyme]]<br />
<br />
[[Sacred 2:Purification of the Temple|Purification of the Temple]]<br />
<br />
[[Sacred 2:Strange Rituals|Strange Rituals]]<br />
<br />
[[Sacred 2:The Escape|The Escape]]<br />
<br />
[[Sacred 2:The Needy Water Elemental|The Needy Water Elemental]]<br />
<br />
[[Sacred 2:The Prodigal Son|The Prodigal Son]]<br />
<br />
[[Sacred 2:The Talisman|The Talisman]]<br />
<br />
[[Sacred 2:The Tortured Soul|The Tortured Soul]]<br />
<br />
<br />
<br />
'''Chapter 2'''<br />
<br />
...<br />
<br />
<br />
|style="border-right: 1px black solid;" width="3px"| .<br />
|valign="top" width="50%" style="padding-left:10px;"|<br />
http://www.sacredwiki.org/images/Sacred_2/Icon/shadow.png<br />
<br />
<span style="font-size: large;">Shadows Path</span><br />
<br />
<br />
'''Chapter 1'''<br />
<br />
[[Sacred 2:Dirty Streets|Dirty Streets]]<br />
<br />
[[Sacred 2:House Cleaning|House Cleaning]]<br />
<br />
[[Sacred 2:If the Reputation is Down the Gutter...|If the Reputation is Down the Gutter...]]<br />
<br />
[[Sacred 2:In the Garden of the Seraphim|In the Garden of the Seraphim]]<br />
<br />
[[Sacred 2:Intercept Delyme|Intercept Delyme]]<br />
<br />
[[Sacred 2:Lethal Escort|Lethal Escort]]<br />
<br />
[[Sacred 2:Pack of Slaves|Pack of Slaves]]<br />
<br />
[[Sacred 2:Panem et Circenses|Panem et Circenses]]<br />
<br />
[[Sacred 2:Settling Debts|Settling Debts]]<br />
<br />
[[Sacred 2:Squatters|Squatters]]<br />
<br />
[[Sacred 2:Strengthening Elixir for the Abbess|Strengthening Elixir for the Abbess]]<br />
<br />
[[Sacred 2:Too Many Fish|Too Many Fish]]<br />
<br />
[[Sacred 2:War is Good for Business|War is Good for Business]]<br />
<br />
<br />
<br />
<br />
'''Chapter 2'''<br />
<br />
[[Sacred 2: Finally Rich (Shadow) | Finally Rich]]<br />
<br />
...<br />
<br />
|}<br />
<br />
== Common Quests ==<br />
<br />
{|<br />
|valign="top" style="padding-right:10px;"|<br />
http://www.sacredwiki.org/images/Sacred_2/Icon/Light.png http://www.sacredwiki.org/images/Sacred_2/Icon/shadow.png<br />
<br />
<span style="font-size: large;">Both Paths</span><br />
<br />
<br />
'''Tutorial Quests (Chapter 1)'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
[[Sacred 2:Tutorial Blacksmith|Tutorial Blacksmith: Michel, the Blacksmith's Apprentice]]<br />
<br />
[[Sacred 2:Tutorial Damage Types|Tutorial Damage Types: Burn Skeletons Burn!]]<br />
<br />
[[Sacred 2:Tutorial Hirelings|Tutorial Hirelings: The Pirate Cave]]<br />
<br />
[[Sacred 2:Tutorial Relics|Tutorial Relics: Playing with Bears]]<br />
<br />
[[Sacred 2:Tutorial Runemaster|Tutorial Runemaster: The Runemaster's Son]]<br />
|}<br />
<br />
'''Chapter 1'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
<br />
[[Sacred 2:Annoying Little Kobold Shamans|Annoying Little Kobold Shamans]]<br />
<br />
[[Sacred 2:Artifact Theft|Artifact Theft]]<br />
<br />
[[Sacred 2:Assassination|Assassination]]<br />
<br />
[[Sacred 2:Attack On The Vegetable Vendor| Attack on the Vegetable Vendor]]<br />
<br />
[[Sacred 2:Back with Beniel Again|Back with Beniel Again]]<br />
<br />
[[Sacred 2:Blind Guardian Quest|Blind Guardian]]<br />
<br />
[[Sacred 2:Books, Cows and Virgins|Books, Cows and Virgins]]<br />
<br />
[[Sacred 2:Bounty|Bounty]]<br />
<br />
[[Sacred 2:Clearing Ship|Clearing Ship]]<br />
<br />
[[Sacred 2:Conflict over a Corpse|Conflict over a Corpse]]<br />
<br />
[[Sacred 2:Corn Circles|Corn Circles]]<br />
<br />
[[Sacred 2:Desperately Seeking Golem|Desperately Seeking Golem]]<br />
<br />
[[Sacred 2:Dispossessed|Dispossessed]]<br />
<br />
[[Sacred 2:Disturbance of the Peace|Disturbance of the Peace]]<br />
<br />
[[Sacred 2:Down in the Sewers|Down in the Sewers]]<br />
<br />
[[Sacred 2:Easy Money|Easy Money]]<br />
|valign="top"|<br />
[[Sacred 2:Fishing Stores|Fishing Stores]]<br />
<br />
[[Sacred 2:Four Yellow Feet|Four Yellow Feet]]<br />
<br />
[[Sacred 2:Gantiar Copperore|Gantiar Copperore]]<br />
<br />
[[Sacred 2:Ghost Hunting|Ghost Hunting]]<br />
<br />
[[Sacred 2:Good Address|Good Address]]<br />
<br />
[[Sacred 2:Gone Fishing|Gone Fishing]]<br />
<br />
[[Sacred 2:Haunted Mine|Haunted Mine]]<br />
<br />
[[Sacred 2:Heir By Murder|Heir By Murder]]<br />
<br />
[[Sacred 2:Help for Lawaon|Help for Lawaon]]<br />
<br />
[[Sacred 2:Help with the Hunt|Help with the Hunt]]<br />
<br />
[[Sacred 2:Holdup|Holdup]]<br />
<br />
[[Sacred 2:Hungry Wolves|Hungry Wolves]]<br />
<br />
[[Sacred 2:If the Reputation is Down the Gutter...|If the Reputation is Down the Gutter...]]<br />
<br />
[[Sacred 2:Insuring the Insurance|Insuring the Insurance]]<br />
<br />
[[Sacred 2:Inquisitor Monwarion|Inquisitor Monwarion]]<br />
<br />
[[Sacred 2:Keltar's Innocence|Keltar's Innocence]]<br />
<br />
[[Sacred 2:Kerry|Kerry]]<br />
<br />
[[Sacred 2:Kobold Canyon|Kobold Canyon]]<br />
<br />
[[Sacred 2:Lahrian is Missing|Lahrian is Missing]]<br />
<br />
[[Sacred 2:Let's Have a Drink!|Let's Have a Drink!]]<br />
<br />
[[Sacred 2:Meeting Geonmahr|Meeting Geonmahr]]<br />
|valign="top"|<br />
[[Sacred 2:Mine Blockade|Mine Blockade]]<br />
<br />
[[Sacred 2:Muggers|Muggers]]<br />
<br />
[[Sacred 2:Mutiny?|Mutiny?]]<br />
<br />
[[Sacred 2:Nightcap|Nightcap]]<br />
<br />
[[Sacred 2:Old Friends|Old Friends]]<br />
<br />
[[Sacred 2:Punishment|Punishment]]<br />
<br />
[[Sacred 2:Problems in the Central Dungeon|Problems in the Central Dungeon]]<br />
<br />
[[Sacred 2:Rabbit Infestation|Rabbit Infestation]]<br />
<br />
[[Sacred 2:Rich Soil|Rich Soil]]<br />
<br />
[[Sacred 2:Secure Shipment|Secure Shipment]]<br />
<br />
[[Sacred 2:Servant Troubles|Servant Troubles]]<br />
<br />
[[Sacred 2:Serving the Inquisition|Serving the Inquisition]]<br />
<br />
[[Sacred 2:Sinister Figures|Sinister Figures]]<br />
<br />
[[Sacred 2:Spider Infestation|Spider Infestation]]<br />
<br />
[[Sacred 2:Sweet Present|Sweet Present]]<br />
<br />
[[Sacred 2:The Advisor's Career Plans|The Advisor's Career Plans]]<br />
<br />
[[Sacred 2:The Best Omelet of Them All|The Best Omlet of Them All]]<br />
<br />
[[Sacred 2:The Boar|The Boar]]<br />
<br />
[[Sacred 2:The Brother's Amulet|The Brother's Amulet]]<br />
<br />
[[Sacred 2:The Chicken|The Chicken]]<br />
<br />
[[Sacred 2:The Diving Bell|The Diving Bell]]<br />
<br />
[[Sacred 2:The Eaten Cow|The Eaten Cow]]<br />
|valign="top"|<br />
[[Sacred 2:The Farm Woman's Husband|The Farm Woman's Husband]]<br />
<br />
[[Sacred 2:The Finder's Reward|The Finder's Reward]]<br />
<br />
[[Sacred 2:The Griffin|The Griffin]]<br />
<br />
[[Sacred 2:The Kobold Building Co.|The Kobold Building Co.]]<br />
<br />
[[Sacred 2:The Kobold Chieftain|The Kobold Chieftain]]<br />
<br />
[[Sacred 2:The Last Drop|The Last Drop]]<br />
<br />
[[Sacred 2:The Legendary Pirate Treasure|The Legendary Pirate Treasure]]<br />
<br />
[[Sacred 2:The Lost Amulets|The Lost Amulets]]<br />
<br />
[[Sacred 2:The Pelt|The Pelt]]<br />
<br />
[[Sacred 2:The Plague|The Plague]]<br />
<br />
[[Sacred 2:The Prison Revolt|The Prison Revolt]]<br />
<br />
[[Sacred 2:The Sick Hermit|The Sick Hermit]]<br />
<br />
[[Sacred 2:The Stolen Poems|The Stolen Poems]]<br />
|valign="top"|<br />
[[Sacred 2:The Stray Cat|The Stray Cat]]<br />
<br />
[[Sacred 2:The Tame Bear|The Tame Bear]]<br />
<br />
[[Sacred 2:The Thief of Roses|The Thief of Roses]]<br />
<br />
[[Sacred 2:The Thieves of the Elven Capital|The Thieves of the Elven Capital]]<br />
<br />
[[Sacred 2:The Turtle Eggs|The Turtle Eggs]]<br />
<br />
[[Sacred 2:The Wedding Ring|The Wedding Ring]]<br />
<br />
[[Sacred 2:The Wolf Problem|The Wolf Problem]]<br />
<br />
[[Sacred 2:Thieves and an Estranged Husband|Thieves and an Estranged Husband]]<br />
<br />
[[Sacred 2:Threat from Beyond|Threat from Beyond]]<br />
<br />
[[Sacred 2:Too Many Fish|Too Many Fish]]<br />
<br />
[[Sacred 2:Tragic End|Tragic End]]<br />
<br />
[[Sacred 2:Unexpected News|Unexpected News]]<br />
<br />
[[Sacred 2:What's Another Murder?|What's Another Murder]]<br />
<br />
|}<br />
<br />
'''Chapter 2'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
[[Sacred 2: A Growing Danger | A Growing Danger]]<br />
<br />
[[Sacred 2: Bad Sheep | Bad Sheep]]<br />
<br />
[[Sacred 2: Bad Soil | Bad Soil]]<br />
<br />
[[Sacred 2: Bad Things | Bad Things]]<br />
<br />
[[Sacred 2: Besieged Temple | Besieged Temple]]<br />
<br />
[[Sacred 2: Blacksmith Quest | Blacksmith]]<br />
<br />
[[Sacred 2: Cat and Mouse | Cat and Mouse]]<br />
<br />
[[Sacred 2: Desecrated God | Desecrated God]] (Testa)<br />
<br />
[[Sacred 2: Desecrated Gods | Desecrated Gods]] (Forens)<br />
<br />
[[Sacred 2: Desecrated Godess | Desecrated Goddess]] (Kybele)<br />
<br />
[[Sacred 2: Escaping the Terror | Escaping the Terror]]<br />
|valign="top"|<br />
[[Sacred 2: Family Tradition | Family Tradition]]<br />
<br />
[[Sacred 2: Fresh Fruit | Fresh Fruit]]<br />
<br />
[[Sacred 2: Gathering Spume Herbs | Gathering Spume Herbs]]<br />
<br />
[[Sacred 2: Ghost Whisperings | Ghost Whisperings]]<br />
<br />
[[Sacred 2: Glorious Twelve Pointer | Glorious Twelve Pointer]]<br />
<br />
[[Sacred 2: Greedy Rodents | Greedy Rodents]]<br />
<br />
[[Sacred 2: Henry | Henry]]<br />
<br />
[[Sacred 2: Her Last Will | Her Last Will]]<br />
<br />
[[Sacred 2: Honesty Pays | Honesty Pays]]<br />
<br />
[[Sacred 2: Impudence wins! | Impudence wins!]]<br />
<br />
[[Sacred 2: Infidelities | Infidelities]]<br />
|valign="top"|<br />
[[Sacred 2: Jade Collier | Jade Collier]]<br />
<br />
[[Sacred 2: Long Watch | Long Watch]]<br />
<br />
[[Sacred 2: Manners maketh Kobold | Manners maketh Kobold]]<br />
<br />
[[Sacred 2: Monster in a Cave |Monster in a Cave]] (Banshee miniboss)<br />
<br />
[[Sacred 2: Oh Happy Days | Oh Happy Days]]<br />
<br />
[[Sacred 2: Present for the Bride | Present for the Bride]]<br />
<br />
[[Sacred 2: Pumpkin Kobold Heart Soup | Pumpkin Kobold Heart Soup]]<br />
<br />
[[Sacred 2: Punishment for the Traitor | Punishment for the Traitor]]<br />
<br />
[[Sacred 2: Rescuing the Leprosy Station | Rescuing the Leprosy Station]]<br />
<br />
[[Sacred 2: Research | Research]]<br />
<br />
[[Sacred 2: Revenge! | Revenge!]]<br />
<br />
[[Sacred 2: Safe Roads|Safe Roads]]<br />
|valign="top"|<br />
[[Sacred 2: Scattered View | Scattered View]]<br />
<br />
[[Sacred 2: Sports Can Be Hazardous to Your Health | Sports Can Be Hazardous to Your Health]]<br />
<br />
[[Sacred 2: Stop the Golem |Stop the Golem]]<br />
<br />
[[Sacred 2: Swords to Plowshares | Swords to Plowshares]]<br />
<br />
[[Sacred 2: Take the Bull by the Horns | Take the Bull by the Horns]]<br />
<br />
[[Sacred 2: The Big Bad Werewolf |The Big Bad Werewolf]] (Bloodclaw miniboss)<br />
<br />
[[Sacred 2: The Dragonslayer | The Dragonslayer]]<br />
<br />
[[Sacred 2: The Lighthouse Keeper | The Lighthouse Keeper]]<br />
<br />
[[Sacred 2: The Lost Letter |The Lost Letter]]<br />
<br />
[[Sacred 2: The Lost Ring | The Lost Ring]]<br />
|valign="top"|<br />
[[Sacred 2: The Mad Butcher | The Mad Butcher]]<br />
<br />
[[Sacred 2: The Moneylender | The Moneylender]]<br />
<br />
[[Sacred 2: The Spirit of Atherton | The Spirit of Atherton]]<br />
<br />
[[Sacred 2: The Wedding Gift | The Wedding Gift]]<br />
<br />
[[Sacred 2: The Wild Boar | The Wild Boar]] (Wild Boar miniboss)<br />
<br />
[[Sacred 2: The Worst Ghosts | The Worst Ghosts]]<br />
<br />
[[Sacred 2: Torchlight Procession | Torchlight Procession]]<br />
<br />
[[Sacred 2: Unique Mounts | Unique Mounts]]<br />
<br />
[[Sacred 2: Witching About | Witching About]]<br />
<br />
[[Sacred 2: Wolf Pelts | Wolf Pelts]]<br />
<br />
[[Sacred 2: Wolves' Furs for Angar | Wolves' Furs for Angar]]<br />
|}<br />
<br />
<br />
'''Chapter 3'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
[[Sacred 2:Wantanor, Orge Champion|Wantanor, Ogre Champion]]<br />
<br />
[[Sacred 2:Disgrace|Disgrace]]<br />
<br />
[[Sacred 2:Nargutz Derby|Nargutz Derby]]<br />
<br />
[[Sacred 2:Plan Put Into Action|Plan Put Into Action]]<br />
<br />
[[Sacred 2:Nouveau Varguz|Nouveau Varguz]]<br />
<br />
[[Sacred 2:Fan Scarves|Fan Scarves]]<br />
<br />
[[Sacred 2:New Footwear|New Footwear]]<br />
<br />
[[Sacred 2:A Difficult Task|A Difficult Task]]<br />
<br />
[[Sacred 2:Doctor Muchthink|Doctor Muchthink]]<br />
<br />
[[Sacred 2:The Hunting Dagger|The Hunting Dagger]]<br />
<br />
[[Sacred 2:Slimy Gobs and Goo|Slimy Gobs and Goo]]<br />
<br />
[[Sacred 2:It's the Bowels That Count|It's the Bowels That Count]]<br />
<br />
[[Sacred 2:Lukewarm Swill with Lumps|Lukewarm Swill with Lumps]]<br />
<br />
[[Sacred 2:Cesspit|Cesspit]]<br />
...<br />
|}<br />
<br />
<br />
'''Chapter 4'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
[[Sacred 2:Almost Godlike|Almost Godlike]]<br />
<br />
[[Sacred 2:Better Yields|Better Yields]]<br />
<br />
[[Sacred 2:Navigation Crystals|Navigation Crystals]]<br />
<br />
[[Sacred 2:Researcher|Researcher]]<br />
<br />
[[Sacred 2:Studies of the Ice Elementals]]<br />
<br />
...<br />
|}<br />
<br />
<br />
'''Chapter 5'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
[[Sacred 2:Blackhammer Must Die!|Blackhammer Must Die!]]<br />
<br />
[[Sacred 2:Fire-eating Beyond the Grave|Fire-eating Beyond the Grave]]<br />
<br />
[[Sacred 2:Flame Lord|Flame Lord]] (Flame Lord miniboss)<br />
<br />
[[Sacred 2:Important Discoveries|Important Discoveries]]<br />
<br />
[[Sacred 2:One Made It - So Far...|One Made It - So Far...]]<br />
<br />
[[Sacred 2:Revelations|Revelations]]<br />
<br />
[[Sacred 2:The Dragon Cult|The Dragon Cult]]<br />
<br />
[[Sacred 2:The Key to Success|The Key to Success]]<br />
<br />
[[Sacred 2:Victims First|Victims First]]<br />
<br />
<br />
<br />
...<br />
|}<br />
<br />
<br />
'''Chapter 6'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
[[Sacred 2:A Feast|A Feast]]<br />
<br />
[[Sacred 2:All Natural Products|All Natural Products]]<br />
<br />
[[Sacred 2:Beautiful Olm Heads|Beautiful Olm Heads]]<br />
<br />
[[Sacred 2:Chewing Tobacco|Chewing Tobacco]]<br />
<br />
[[Sacred 2:Deadly Blue|Deadly Blue]]<br />
<br />
[[Sacred 2:Desire for Unity|Desire for Unity]]<br />
<br />
|valign="top"|[[Sacred 2:Dog Tags|Dog Tags]]<br />
<br />
[[Sacred 2:Dry Roads|Dry Roads]]<br />
<br />
[[Sacred 2:Family Party|Family Party]]<br />
<br />
[[Sacred 2:Hunting the Henchmen|Hunting the Henchmen]]<br />
<br />
[[Sacred 2:I hope you're fine!|I hope you're fine!]]<br />
<br />
[[Sacred 2:Mummy Priests|Mummy Priests]]<br />
<br />
|valign="top"|[[Sacred 2:Orc Marauders|Orc Marauders]]<br />
<br />
[[Sacred 2:Personal Hygiene|Personal Hygiene]]<br />
<br />
[[Sacred 2:Poacher|Poacher]]<br />
<br />
[[Sacred 2:Quick Help|Quick Help]]<br />
<br />
[[Sacred 2:Silver!|Silver!]]<br />
<br />
[[Sacred 2:Stirring Memories|Stirring Memories]]<br />
<br />
|valign="top"|[[Sacred 2:The Dream Vampire|The Dream Vampire]]<br />
<br />
[[Sacred 2:The Other Trophy Hunt|The Other Trophy Hunt]]<br />
<br />
[[Sacred 2:The Werewolf Hunt|The Werewolf Hunt]]<br />
<br />
[[Sacred 2:Venomous Prey|Venomous Prey]]<br />
<br />
[[Sacred 2:Water Samples|Water Samples]]<br />
<br />
...<br />
<br />
|}<br />
<br />
<br />
'''Chapter 7'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
[[Sacred 2:Attack is the Best Defense|Attack is the Best Defense]]<br />
<br />
[[Sacred 2:Lost|Lost]]<br />
<br />
[[Sacred 2:Take the Initiative|Take the Initiative]]<br />
<br />
...<br />
|}<br />
<br />
<br />
'''Chapter 8'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
[[Sacred 2:Firewood|Firewood]]<br />
<br />
[[Sacred 2:Food For All|Food For All]]<br />
<br />
[[Sacred 2:Is That Your Bone|Is That Your Bone?]]<br />
<br />
[[Sacred 2:The Boathouse|The Boathouse]]<br />
<br />
...<br />
|}<br />
<br />
<br />
'''Chapter 9'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
...<br />
|}<br />
<br />
<br />
'''Chapter 10'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
...<br />
|}<br />
<br />
<br />
<br />
|}</div>Slayer89https://www.sacredwiki.org/index.php?title=Sacred_2:Side_Quests&diff=34559Sacred 2:Side Quests2009-12-11T19:53:12Z<p>Slayer89: Chapter 4 updated</p>
<hr />
<div>{{Languages}}<br />
<br />
__TOC__<br />
<br />
<br />
This is a listing of all the side quests in Sacred 2 Fallen Angel. Side quests are all the secondary quests (marked with grey question marks and circles), that is, quests which are not in the main storyline (marked orange) and are not specific to a character class (marked blue).<br />
<br />
This listing is divided in two parts: <br />
* '''Light And Shadows Quests''': The first list is split into two columns, and contains all quests which have different versions for Light and Shadows characters alignment; this means, these quests will change depending on the character alignment a player chooses. Moreover, these quests may be exclusive for one of the alignments, which means they will not be shown for the other alignment. A player will find Light Quests in the left column, and Shadows Quests in the right column.<br />
* '''Common Quests''': Second list contains all the quests which will not make any difference no matter the character you are playing with. <br />
<br />
<br />
<br />
<br />
== Light And Shadows Quests ==<br />
<br />
{|<br />
|valign="top" width="50%" style="padding-right:10px;"|<br />
http://www.sacredwiki.org/images/Sacred_2/Icon/Light.png<br />
<br />
<span style="font-size: large;">Light Path</span><br />
<br />
<br />
'''Chapter 1'''<br />
<br />
[[Sacred 2:An Eye for an Eye|An Eye for an Eye]]<br />
<br />
[[Sacred 2:Bruno The Teddy Bear|Bruno the Teddy Bear]]<br />
<br />
[[Sacred 2:Deadly Catch|Deadly Catch]]<br />
<br />
[[Sacred 2:Feed the Poor|Feed the Poor]]<br />
<br />
[[Sacred 2:Gardens Of The Seraphim|Gardens of the Seraphim]]<br />
<br />
[[Sacred 2:Impure Hands|Impure Hands]]<br />
<br />
[[Sacred 2:Intercept Delyme|Intercept Delyme]]<br />
<br />
[[Sacred 2:Purification of the Temple|Purification of the Temple]]<br />
<br />
[[Sacred 2:Strange Rituals|Strange Rituals]]<br />
<br />
[[Sacred 2:The Escape|The Escape]]<br />
<br />
[[Sacred 2:The Needy Water Elemental|The Needy Water Elemental]]<br />
<br />
[[Sacred 2:The Prodigal Son|The Prodigal Son]]<br />
<br />
[[Sacred 2:The Talisman|The Talisman]]<br />
<br />
[[Sacred 2:The Tortured Soul|The Tortured Soul]]<br />
<br />
<br />
<br />
'''Chapter 2'''<br />
<br />
...<br />
<br />
<br />
|style="border-right: 1px black solid;" width="3px"| .<br />
|valign="top" width="50%" style="padding-left:10px;"|<br />
http://www.sacredwiki.org/images/Sacred_2/Icon/shadow.png<br />
<br />
<span style="font-size: large;">Shadows Path</span><br />
<br />
<br />
'''Chapter 1'''<br />
<br />
[[Sacred 2:Dirty Streets|Dirty Streets]]<br />
<br />
[[Sacred 2:House Cleaning|House Cleaning]]<br />
<br />
[[Sacred 2:If the Reputation is Down the Gutter...|If the Reputation is Down the Gutter...]]<br />
<br />
[[Sacred 2:In the Garden of the Seraphim|In the Garden of the Seraphim]]<br />
<br />
[[Sacred 2:Intercept Delyme|Intercept Delyme]]<br />
<br />
[[Sacred 2:Lethal Escort|Lethal Escort]]<br />
<br />
[[Sacred 2:Pack of Slaves|Pack of Slaves]]<br />
<br />
[[Sacred 2:Panem et Circenses|Panem et Circenses]]<br />
<br />
[[Sacred 2:Settling Debts|Settling Debts]]<br />
<br />
[[Sacred 2:Squatters|Squatters]]<br />
<br />
[[Sacred 2:Strengthening Elixir for the Abbess|Strengthening Elixir for the Abbess]]<br />
<br />
[[Sacred 2:Too Many Fish|Too Many Fish]]<br />
<br />
[[Sacred 2:War is Good for Business|War is Good for Business]]<br />
<br />
<br />
<br />
<br />
'''Chapter 2'''<br />
<br />
[[Sacred 2: Finally Rich (Shadow) | Finally Rich]]<br />
<br />
...<br />
<br />
|}<br />
<br />
== Common Quests ==<br />
<br />
{|<br />
|valign="top" style="padding-right:10px;"|<br />
http://www.sacredwiki.org/images/Sacred_2/Icon/Light.png http://www.sacredwiki.org/images/Sacred_2/Icon/shadow.png<br />
<br />
<span style="font-size: large;">Both Paths</span><br />
<br />
<br />
'''Tutorial Quests (Chapter 1)'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
[[Sacred 2:Tutorial Blacksmith|Tutorial Blacksmith: Michel, the Blacksmith's Apprentice]]<br />
<br />
[[Sacred 2:Tutorial Damage Types|Tutorial Damage Types: Burn Skeletons Burn!]]<br />
<br />
[[Sacred 2:Tutorial Hirelings|Tutorial Hirelings: The Pirate Cave]]<br />
<br />
[[Sacred 2:Tutorial Relics|Tutorial Relics: Playing with Bears]]<br />
<br />
[[Sacred 2:Tutorial Runemaster|Tutorial Runemaster: The Runemaster's Son]]<br />
|}<br />
<br />
'''Chapter 1'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
<br />
[[Sacred 2:Annoying Little Kobold Shamans|Annoying Little Kobold Shamans]]<br />
<br />
[[Sacred 2:Artifact Theft|Artifact Theft]]<br />
<br />
[[Sacred 2:Assassination|Assassination]]<br />
<br />
[[Sacred 2:Attack On The Vegetable Vendor| Attack on the Vegetable Vendor]]<br />
<br />
[[Sacred 2:Back with Beniel Again|Back with Beniel Again]]<br />
<br />
[[Sacred 2:Blind Guardian Quest|Blind Guardian]]<br />
<br />
[[Sacred 2:Books, Cows and Virgins|Books, Cows and Virgins]]<br />
<br />
[[Sacred 2:Bounty|Bounty]]<br />
<br />
[[Sacred 2:Clearing Ship|Clearing Ship]]<br />
<br />
[[Sacred 2:Conflict over a Corpse|Conflict over a Corpse]]<br />
<br />
[[Sacred 2:Corn Circles|Corn Circles]]<br />
<br />
[[Sacred 2:Desperately Seeking Golem|Desperately Seeking Golem]]<br />
<br />
[[Sacred 2:Dispossessed|Dispossessed]]<br />
<br />
[[Sacred 2:Disturbance of the Peace|Disturbance of the Peace]]<br />
<br />
[[Sacred 2:Down in the Sewers|Down in the Sewers]]<br />
<br />
[[Sacred 2:Easy Money|Easy Money]]<br />
|valign="top"|<br />
[[Sacred 2:Fishing Stores|Fishing Stores]]<br />
<br />
[[Sacred 2:Four Yellow Feet|Four Yellow Feet]]<br />
<br />
[[Sacred 2:Gantiar Copperore|Gantiar Copperore]]<br />
<br />
[[Sacred 2:Ghost Hunting|Ghost Hunting]]<br />
<br />
[[Sacred 2:Good Address|Good Address]]<br />
<br />
[[Sacred 2:Gone Fishing|Gone Fishing]]<br />
<br />
[[Sacred 2:Haunted Mine|Haunted Mine]]<br />
<br />
[[Sacred 2:Heir By Murder|Heir By Murder]]<br />
<br />
[[Sacred 2:Help for Lawaon|Help for Lawaon]]<br />
<br />
[[Sacred 2:Help with the Hunt|Help with the Hunt]]<br />
<br />
[[Sacred 2:Holdup|Holdup]]<br />
<br />
[[Sacred 2:Hungry Wolves|Hungry Wolves]]<br />
<br />
[[Sacred 2:If the Reputation is Down the Gutter...|If the Reputation is Down the Gutter...]]<br />
<br />
[[Sacred 2:Insuring the Insurance|Insuring the Insurance]]<br />
<br />
[[Sacred 2:Inquisitor Monwarion|Inquisitor Monwarion]]<br />
<br />
[[Sacred 2:Keltar's Innocence|Keltar's Innocence]]<br />
<br />
[[Sacred 2:Kerry|Kerry]]<br />
<br />
[[Sacred 2:Kobold Canyon|Kobold Canyon]]<br />
<br />
[[Sacred 2:Lahrian is Missing|Lahrian is Missing]]<br />
<br />
[[Sacred 2:Let's Have a Drink!|Let's Have a Drink!]]<br />
<br />
[[Sacred 2:Meeting Geonmahr|Meeting Geonmahr]]<br />
|valign="top"|<br />
[[Sacred 2:Mine Blockade|Mine Blockade]]<br />
<br />
[[Sacred 2:Muggers|Muggers]]<br />
<br />
[[Sacred 2:Mutiny?|Mutiny?]]<br />
<br />
[[Sacred 2:Nightcap|Nightcap]]<br />
<br />
[[Sacred 2:Old Friends|Old Friends]]<br />
<br />
[[Sacred 2:Punishment|Punishment]]<br />
<br />
[[Sacred 2:Problems in the Central Dungeon|Problems in the Central Dungeon]]<br />
<br />
[[Sacred 2:Rabbit Infestation|Rabbit Infestation]]<br />
<br />
[[Sacred 2:Rich Soil|Rich Soil]]<br />
<br />
[[Sacred 2:Secure Shipment|Secure Shipment]]<br />
<br />
[[Sacred 2:Servant Troubles|Servant Troubles]]<br />
<br />
[[Sacred 2:Serving the Inquisition|Serving the Inquisition]]<br />
<br />
[[Sacred 2:Sinister Figures|Sinister Figures]]<br />
<br />
[[Sacred 2:Spider Infestation|Spider Infestation]]<br />
<br />
[[Sacred 2:Sweet Present|Sweet Present]]<br />
<br />
[[Sacred 2:The Advisor's Career Plans|The Advisor's Career Plans]]<br />
<br />
[[Sacred 2:The Best Omelet of Them All|The Best Omlet of Them All]]<br />
<br />
[[Sacred 2:The Boar|The Boar]]<br />
<br />
[[Sacred 2:The Brother's Amulet|The Brother's Amulet]]<br />
<br />
[[Sacred 2:The Chicken|The Chicken]]<br />
<br />
[[Sacred 2:The Diving Bell|The Diving Bell]]<br />
<br />
[[Sacred 2:The Eaten Cow|The Eaten Cow]]<br />
|valign="top"|<br />
[[Sacred 2:The Farm Woman's Husband|The Farm Woman's Husband]]<br />
<br />
[[Sacred 2:The Finder's Reward|The Finder's Reward]]<br />
<br />
[[Sacred 2:The Griffin|The Griffin]]<br />
<br />
[[Sacred 2:The Kobold Building Co.|The Kobold Building Co.]]<br />
<br />
[[Sacred 2:The Kobold Chieftain|The Kobold Chieftain]]<br />
<br />
[[Sacred 2:The Last Drop|The Last Drop]]<br />
<br />
[[Sacred 2:The Legendary Pirate Treasure|The Legendary Pirate Treasure]]<br />
<br />
[[Sacred 2:The Lost Amulets|The Lost Amulets]]<br />
<br />
[[Sacred 2:The Pelt|The Pelt]]<br />
<br />
[[Sacred 2:The Plague|The Plague]]<br />
<br />
[[Sacred 2:The Prison Revolt|The Prison Revolt]]<br />
<br />
[[Sacred 2:The Sick Hermit|The Sick Hermit]]<br />
<br />
[[Sacred 2:The Stolen Poems|The Stolen Poems]]<br />
|valign="top"|<br />
[[Sacred 2:The Stray Cat|The Stray Cat]]<br />
<br />
[[Sacred 2:The Tame Bear|The Tame Bear]]<br />
<br />
[[Sacred 2:The Thief of Roses|The Thief of Roses]]<br />
<br />
[[Sacred 2:The Thieves of the Elven Capital|The Thieves of the Elven Capital]]<br />
<br />
[[Sacred 2:The Turtle Eggs|The Turtle Eggs]]<br />
<br />
[[Sacred 2:The Wedding Ring|The Wedding Ring]]<br />
<br />
[[Sacred 2:The Wolf Problem|The Wolf Problem]]<br />
<br />
[[Sacred 2:Thieves and an Estranged Husband|Thieves and an Estranged Husband]]<br />
<br />
[[Sacred 2:Threat from Beyond|Threat from Beyond]]<br />
<br />
[[Sacred 2:Too Many Fish|Too Many Fish]]<br />
<br />
[[Sacred 2:Tragic End|Tragic End]]<br />
<br />
[[Sacred 2:Unexpected News|Unexpected News]]<br />
<br />
[[Sacred 2:What's Another Murder?|What's Another Murder]]<br />
<br />
|}<br />
<br />
'''Chapter 2'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
[[Sacred 2: A Growing Danger | A Growing Danger]]<br />
<br />
[[Sacred 2: Bad Sheep | Bad Sheep]]<br />
<br />
[[Sacred 2: Bad Soil | Bad Soil]]<br />
<br />
[[Sacred 2: Bad Things | Bad Things]]<br />
<br />
[[Sacred 2: Besieged Temple | Besieged Temple]]<br />
<br />
[[Sacred 2: Blacksmith Quest | Blacksmith]]<br />
<br />
[[Sacred 2: Cat and Mouse | Cat and Mouse]]<br />
<br />
[[Sacred 2: Desecrated God | Desecrated God]] (Testa)<br />
<br />
[[Sacred 2: Desecrated Gods | Desecrated Gods]] (Forens)<br />
<br />
[[Sacred 2: Desecrated Godess | Desecrated Goddess]] (Kybele)<br />
<br />
[[Sacred 2: Escaping the Terror | Escaping the Terror]]<br />
|valign="top"|<br />
[[Sacred 2: Family Tradition | Family Tradition]]<br />
<br />
[[Sacred 2: Fresh Fruit | Fresh Fruit]]<br />
<br />
[[Sacred 2: Gathering Spume Herbs | Gathering Spume Herbs]]<br />
<br />
[[Sacred 2: Ghost Whisperings | Ghost Whisperings]]<br />
<br />
[[Sacred 2: Glorious Twelve Pointer | Glorious Twelve Pointer]]<br />
<br />
[[Sacred 2: Greedy Rodents | Greedy Rodents]]<br />
<br />
[[Sacred 2: Henry | Henry]]<br />
<br />
[[Sacred 2: Her Last Will | Her Last Will]]<br />
<br />
[[Sacred 2: Honesty Pays | Honesty Pays]]<br />
<br />
[[Sacred 2: Impudence wins! | Impudence wins!]]<br />
<br />
[[Sacred 2: Infidelities | Infidelities]]<br />
|valign="top"|<br />
[[Sacred 2: Jade Collier | Jade Collier]]<br />
<br />
[[Sacred 2: Long Watch | Long Watch]]<br />
<br />
[[Sacred 2: Manners maketh Kobold | Manners maketh Kobold]]<br />
<br />
[[Sacred 2: Monster in a Cave |Monster in a Cave]] (Banshee miniboss)<br />
<br />
[[Sacred 2: Oh Happy Days | Oh Happy Days]]<br />
<br />
[[Sacred 2: Present for the Bride | Present for the Bride]]<br />
<br />
[[Sacred 2: Pumpkin Kobold Heart Soup | Pumpkin Kobold Heart Soup]]<br />
<br />
[[Sacred 2: Punishment for the Traitor | Punishment for the Traitor]]<br />
<br />
[[Sacred 2: Rescuing the Leprosy Station | Rescuing the Leprosy Station]]<br />
<br />
[[Sacred 2: Research | Research]]<br />
<br />
[[Sacred 2: Revenge! | Revenge!]]<br />
<br />
[[Sacred 2: Safe Roads|Safe Roads]]<br />
|valign="top"|<br />
[[Sacred 2: Scattered View | Scattered View]]<br />
<br />
[[Sacred 2: Sports Can Be Hazardous to Your Health | Sports Can Be Hazardous to Your Health]]<br />
<br />
[[Sacred 2: Stop the Golem |Stop the Golem]]<br />
<br />
[[Sacred 2: Swords to Plowshares | Swords to Plowshares]]<br />
<br />
[[Sacred 2: Take the Bull by the Horns | Take the Bull by the Horns]]<br />
<br />
[[Sacred 2: The Big Bad Werewolf |The Big Bad Werewolf]] (Bloodclaw miniboss)<br />
<br />
[[Sacred 2: The Dragonslayer | The Dragonslayer]]<br />
<br />
[[Sacred 2: The Lighthouse Keeper | The Lighthouse Keeper]]<br />
<br />
[[Sacred 2: The Lost Letter |The Lost Letter]]<br />
<br />
[[Sacred 2: The Lost Ring | The Lost Ring]]<br />
|valign="top"|<br />
[[Sacred 2: The Mad Butcher | The Mad Butcher]]<br />
<br />
[[Sacred 2: The Moneylender | The Moneylender]]<br />
<br />
[[Sacred 2: The Spirit of Atherton | The Spirit of Atherton]]<br />
<br />
[[Sacred 2: The Wedding Gift | The Wedding Gift]]<br />
<br />
[[Sacred 2: The Wild Boar | The Wild Boar]] (Wild Boar miniboss)<br />
<br />
[[Sacred 2: The Worst Ghosts | The Worst Ghosts]]<br />
<br />
[[Sacred 2: Torchlight Procession | Torchlight Procession]]<br />
<br />
[[Sacred 2: Unique Mounts | Unique Mounts]]<br />
<br />
[[Sacred 2: Witching About | Witching About]]<br />
<br />
[[Sacred 2: Wolf Pelts | Wolf Pelts]]<br />
<br />
[[Sacred 2: Wolves' Furs for Angar | Wolves' Furs for Angar]]<br />
|}<br />
<br />
<br />
'''Chapter 3'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
[[Sacred 2:Wantanor, Orge Champion|Wantanor, Ogre Champion]]<br />
<br />
[[Sacred 2:Disgrace|Disgrace]]<br />
<br />
[[Sacred 2:Nargutz Derby|Nargutz Derby]]<br />
<br />
[[Sacred 2:Plan Put Into Action|Plan Put Into Action]]<br />
<br />
[[Sacred 2:Nouveau Varguz|Nouveau Varguz]]<br />
<br />
[[Sacred 2:Fan Scarves|Fan Scarves]]<br />
<br />
[[Sacred 2:New Footwear|New Footwear]]<br />
<br />
[[Sacred 2:A Difficult Task|A Difficult Task]]<br />
<br />
[[Sacred 2:Doctor Muchthink|Doctor Muchthink]]<br />
<br />
[[Sacred 2:The Hunting Dagger|The Hunting Dagger]]<br />
<br />
[[Sacred 2:Slimy Gobs and Goo|Slimy Gobs and Goo]]<br />
<br />
[[Sacred 2:It's the Bowels That Count|It's the Bowels That Count]]<br />
<br />
[[Sacred 2:Lukewarm Swill with Lumps|Lukewarm Swill with Lumps]]<br />
<br />
[[Sacred 2:Cesspit|Cesspit]]<br />
...<br />
|}<br />
<br />
<br />
'''Chapter 4'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
[[Sacred 2:Almost Godlike|Almost Godlike]]<br />
<br />
[[Sacred 2:Better Yields|Better Yields]]<br />
<br />
[[Sacred 2:Navigation Crystals|Navigation Crystals]]<br />
<br />
[[Sacred 2:Researcher|Researcher]]<br />
<br />
[[Sacred 2:Studies of the Ice Elementals]]<br />
<br />
...<br />
|}<br />
<br />
<br />
'''Chapter 5'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
[[Sacred 2:Fire-eating Beyond the Grave|Fire-eating Beyond the Grave]]<br />
<br />
[[Sacred 2:Flame Lord|Flame Lord]] (Flame Lord miniboss)<br />
<br />
...<br />
|}<br />
<br />
<br />
'''Chapter 6'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
[[Sacred 2:A Feast|A Feast]]<br />
<br />
[[Sacred 2:All Natural Products|All Natural Products]]<br />
<br />
[[Sacred 2:Beautiful Olm Heads|Beautiful Olm Heads]]<br />
<br />
[[Sacred 2:Chewing Tobacco|Chewing Tobacco]]<br />
<br />
[[Sacred 2:Deadly Blue|Deadly Blue]]<br />
<br />
[[Sacred 2:Desire for Unity|Desire for Unity]]<br />
<br />
|valign="top"|[[Sacred 2:Dog Tags|Dog Tags]]<br />
<br />
[[Sacred 2:Dry Roads|Dry Roads]]<br />
<br />
[[Sacred 2:Family Party|Family Party]]<br />
<br />
[[Sacred 2:Hunting the Henchmen|Hunting the Henchmen]]<br />
<br />
[[Sacred 2:I hope you're fine!|I hope you're fine!]]<br />
<br />
[[Sacred 2:Mummy Priests|Mummy Priests]]<br />
<br />
|valign="top"|[[Sacred 2:Orc Marauders|Orc Marauders]]<br />
<br />
[[Sacred 2:Personal Hygiene|Personal Hygiene]]<br />
<br />
[[Sacred 2:Poacher|Poacher]]<br />
<br />
[[Sacred 2:Quick Help|Quick Help]]<br />
<br />
[[Sacred 2:Silver!|Silver!]]<br />
<br />
[[Sacred 2:Stirring Memories|Stirring Memories]]<br />
<br />
|valign="top"|[[Sacred 2:The Dream Vampire|The Dream Vampire]]<br />
<br />
[[Sacred 2:The Other Trophy Hunt|The Other Trophy Hunt]]<br />
<br />
[[Sacred 2:The Werewolf Hunt|The Werewolf Hunt]]<br />
<br />
[[Sacred 2:Venomous Prey|Venomous Prey]]<br />
<br />
[[Sacred 2:Water Samples|Water Samples]]<br />
<br />
...<br />
<br />
|}<br />
<br />
<br />
'''Chapter 7'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
[[Sacred 2:Attack is the Best Defense|Attack is the Best Defense]]<br />
<br />
[[Sacred 2:Lost|Lost]]<br />
<br />
[[Sacred 2:Take the Initiative|Take the Initiative]]<br />
<br />
...<br />
|}<br />
<br />
<br />
'''Chapter 8'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
[[Sacred 2:Firewood|Firewood]]<br />
<br />
[[Sacred 2:Food For All|Food For All]]<br />
<br />
[[Sacred 2:Is That Your Bone|Is That Your Bone?]]<br />
<br />
[[Sacred 2:The Boathouse|The Boathouse]]<br />
<br />
...<br />
|}<br />
<br />
<br />
'''Chapter 9'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
...<br />
|}<br />
<br />
<br />
'''Chapter 10'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
...<br />
|}<br />
<br />
<br />
<br />
|}</div>Slayer89https://www.sacredwiki.org/index.php?title=Sacred_2:Side_Quests&diff=34558Sacred 2:Side Quests2009-12-11T19:51:57Z<p>Slayer89: Chapter 3 updated but not in alphabetical order</p>
<hr />
<div>{{Languages}}<br />
<br />
__TOC__<br />
<br />
<br />
This is a listing of all the side quests in Sacred 2 Fallen Angel. Side quests are all the secondary quests (marked with grey question marks and circles), that is, quests which are not in the main storyline (marked orange) and are not specific to a character class (marked blue).<br />
<br />
This listing is divided in two parts: <br />
* '''Light And Shadows Quests''': The first list is split into two columns, and contains all quests which have different versions for Light and Shadows characters alignment; this means, these quests will change depending on the character alignment a player chooses. Moreover, these quests may be exclusive for one of the alignments, which means they will not be shown for the other alignment. A player will find Light Quests in the left column, and Shadows Quests in the right column.<br />
* '''Common Quests''': Second list contains all the quests which will not make any difference no matter the character you are playing with. <br />
<br />
<br />
<br />
<br />
== Light And Shadows Quests ==<br />
<br />
{|<br />
|valign="top" width="50%" style="padding-right:10px;"|<br />
http://www.sacredwiki.org/images/Sacred_2/Icon/Light.png<br />
<br />
<span style="font-size: large;">Light Path</span><br />
<br />
<br />
'''Chapter 1'''<br />
<br />
[[Sacred 2:An Eye for an Eye|An Eye for an Eye]]<br />
<br />
[[Sacred 2:Bruno The Teddy Bear|Bruno the Teddy Bear]]<br />
<br />
[[Sacred 2:Deadly Catch|Deadly Catch]]<br />
<br />
[[Sacred 2:Feed the Poor|Feed the Poor]]<br />
<br />
[[Sacred 2:Gardens Of The Seraphim|Gardens of the Seraphim]]<br />
<br />
[[Sacred 2:Impure Hands|Impure Hands]]<br />
<br />
[[Sacred 2:Intercept Delyme|Intercept Delyme]]<br />
<br />
[[Sacred 2:Purification of the Temple|Purification of the Temple]]<br />
<br />
[[Sacred 2:Strange Rituals|Strange Rituals]]<br />
<br />
[[Sacred 2:The Escape|The Escape]]<br />
<br />
[[Sacred 2:The Needy Water Elemental|The Needy Water Elemental]]<br />
<br />
[[Sacred 2:The Prodigal Son|The Prodigal Son]]<br />
<br />
[[Sacred 2:The Talisman|The Talisman]]<br />
<br />
[[Sacred 2:The Tortured Soul|The Tortured Soul]]<br />
<br />
<br />
<br />
'''Chapter 2'''<br />
<br />
...<br />
<br />
<br />
|style="border-right: 1px black solid;" width="3px"| .<br />
|valign="top" width="50%" style="padding-left:10px;"|<br />
http://www.sacredwiki.org/images/Sacred_2/Icon/shadow.png<br />
<br />
<span style="font-size: large;">Shadows Path</span><br />
<br />
<br />
'''Chapter 1'''<br />
<br />
[[Sacred 2:Dirty Streets|Dirty Streets]]<br />
<br />
[[Sacred 2:House Cleaning|House Cleaning]]<br />
<br />
[[Sacred 2:If the Reputation is Down the Gutter...|If the Reputation is Down the Gutter...]]<br />
<br />
[[Sacred 2:In the Garden of the Seraphim|In the Garden of the Seraphim]]<br />
<br />
[[Sacred 2:Intercept Delyme|Intercept Delyme]]<br />
<br />
[[Sacred 2:Lethal Escort|Lethal Escort]]<br />
<br />
[[Sacred 2:Pack of Slaves|Pack of Slaves]]<br />
<br />
[[Sacred 2:Panem et Circenses|Panem et Circenses]]<br />
<br />
[[Sacred 2:Settling Debts|Settling Debts]]<br />
<br />
[[Sacred 2:Squatters|Squatters]]<br />
<br />
[[Sacred 2:Strengthening Elixir for the Abbess|Strengthening Elixir for the Abbess]]<br />
<br />
[[Sacred 2:Too Many Fish|Too Many Fish]]<br />
<br />
[[Sacred 2:War is Good for Business|War is Good for Business]]<br />
<br />
<br />
<br />
<br />
'''Chapter 2'''<br />
<br />
[[Sacred 2: Finally Rich (Shadow) | Finally Rich]]<br />
<br />
...<br />
<br />
|}<br />
<br />
== Common Quests ==<br />
<br />
{|<br />
|valign="top" style="padding-right:10px;"|<br />
http://www.sacredwiki.org/images/Sacred_2/Icon/Light.png http://www.sacredwiki.org/images/Sacred_2/Icon/shadow.png<br />
<br />
<span style="font-size: large;">Both Paths</span><br />
<br />
<br />
'''Tutorial Quests (Chapter 1)'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
[[Sacred 2:Tutorial Blacksmith|Tutorial Blacksmith: Michel, the Blacksmith's Apprentice]]<br />
<br />
[[Sacred 2:Tutorial Damage Types|Tutorial Damage Types: Burn Skeletons Burn!]]<br />
<br />
[[Sacred 2:Tutorial Hirelings|Tutorial Hirelings: The Pirate Cave]]<br />
<br />
[[Sacred 2:Tutorial Relics|Tutorial Relics: Playing with Bears]]<br />
<br />
[[Sacred 2:Tutorial Runemaster|Tutorial Runemaster: The Runemaster's Son]]<br />
|}<br />
<br />
'''Chapter 1'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
<br />
[[Sacred 2:Annoying Little Kobold Shamans|Annoying Little Kobold Shamans]]<br />
<br />
[[Sacred 2:Artifact Theft|Artifact Theft]]<br />
<br />
[[Sacred 2:Assassination|Assassination]]<br />
<br />
[[Sacred 2:Attack On The Vegetable Vendor| Attack on the Vegetable Vendor]]<br />
<br />
[[Sacred 2:Back with Beniel Again|Back with Beniel Again]]<br />
<br />
[[Sacred 2:Blind Guardian Quest|Blind Guardian]]<br />
<br />
[[Sacred 2:Books, Cows and Virgins|Books, Cows and Virgins]]<br />
<br />
[[Sacred 2:Bounty|Bounty]]<br />
<br />
[[Sacred 2:Clearing Ship|Clearing Ship]]<br />
<br />
[[Sacred 2:Conflict over a Corpse|Conflict over a Corpse]]<br />
<br />
[[Sacred 2:Corn Circles|Corn Circles]]<br />
<br />
[[Sacred 2:Desperately Seeking Golem|Desperately Seeking Golem]]<br />
<br />
[[Sacred 2:Dispossessed|Dispossessed]]<br />
<br />
[[Sacred 2:Disturbance of the Peace|Disturbance of the Peace]]<br />
<br />
[[Sacred 2:Down in the Sewers|Down in the Sewers]]<br />
<br />
[[Sacred 2:Easy Money|Easy Money]]<br />
|valign="top"|<br />
[[Sacred 2:Fishing Stores|Fishing Stores]]<br />
<br />
[[Sacred 2:Four Yellow Feet|Four Yellow Feet]]<br />
<br />
[[Sacred 2:Gantiar Copperore|Gantiar Copperore]]<br />
<br />
[[Sacred 2:Ghost Hunting|Ghost Hunting]]<br />
<br />
[[Sacred 2:Good Address|Good Address]]<br />
<br />
[[Sacred 2:Gone Fishing|Gone Fishing]]<br />
<br />
[[Sacred 2:Haunted Mine|Haunted Mine]]<br />
<br />
[[Sacred 2:Heir By Murder|Heir By Murder]]<br />
<br />
[[Sacred 2:Help for Lawaon|Help for Lawaon]]<br />
<br />
[[Sacred 2:Help with the Hunt|Help with the Hunt]]<br />
<br />
[[Sacred 2:Holdup|Holdup]]<br />
<br />
[[Sacred 2:Hungry Wolves|Hungry Wolves]]<br />
<br />
[[Sacred 2:If the Reputation is Down the Gutter...|If the Reputation is Down the Gutter...]]<br />
<br />
[[Sacred 2:Insuring the Insurance|Insuring the Insurance]]<br />
<br />
[[Sacred 2:Inquisitor Monwarion|Inquisitor Monwarion]]<br />
<br />
[[Sacred 2:Keltar's Innocence|Keltar's Innocence]]<br />
<br />
[[Sacred 2:Kerry|Kerry]]<br />
<br />
[[Sacred 2:Kobold Canyon|Kobold Canyon]]<br />
<br />
[[Sacred 2:Lahrian is Missing|Lahrian is Missing]]<br />
<br />
[[Sacred 2:Let's Have a Drink!|Let's Have a Drink!]]<br />
<br />
[[Sacred 2:Meeting Geonmahr|Meeting Geonmahr]]<br />
|valign="top"|<br />
[[Sacred 2:Mine Blockade|Mine Blockade]]<br />
<br />
[[Sacred 2:Muggers|Muggers]]<br />
<br />
[[Sacred 2:Mutiny?|Mutiny?]]<br />
<br />
[[Sacred 2:Nightcap|Nightcap]]<br />
<br />
[[Sacred 2:Old Friends|Old Friends]]<br />
<br />
[[Sacred 2:Punishment|Punishment]]<br />
<br />
[[Sacred 2:Problems in the Central Dungeon|Problems in the Central Dungeon]]<br />
<br />
[[Sacred 2:Rabbit Infestation|Rabbit Infestation]]<br />
<br />
[[Sacred 2:Rich Soil|Rich Soil]]<br />
<br />
[[Sacred 2:Secure Shipment|Secure Shipment]]<br />
<br />
[[Sacred 2:Servant Troubles|Servant Troubles]]<br />
<br />
[[Sacred 2:Serving the Inquisition|Serving the Inquisition]]<br />
<br />
[[Sacred 2:Sinister Figures|Sinister Figures]]<br />
<br />
[[Sacred 2:Spider Infestation|Spider Infestation]]<br />
<br />
[[Sacred 2:Sweet Present|Sweet Present]]<br />
<br />
[[Sacred 2:The Advisor's Career Plans|The Advisor's Career Plans]]<br />
<br />
[[Sacred 2:The Best Omelet of Them All|The Best Omlet of Them All]]<br />
<br />
[[Sacred 2:The Boar|The Boar]]<br />
<br />
[[Sacred 2:The Brother's Amulet|The Brother's Amulet]]<br />
<br />
[[Sacred 2:The Chicken|The Chicken]]<br />
<br />
[[Sacred 2:The Diving Bell|The Diving Bell]]<br />
<br />
[[Sacred 2:The Eaten Cow|The Eaten Cow]]<br />
|valign="top"|<br />
[[Sacred 2:The Farm Woman's Husband|The Farm Woman's Husband]]<br />
<br />
[[Sacred 2:The Finder's Reward|The Finder's Reward]]<br />
<br />
[[Sacred 2:The Griffin|The Griffin]]<br />
<br />
[[Sacred 2:The Kobold Building Co.|The Kobold Building Co.]]<br />
<br />
[[Sacred 2:The Kobold Chieftain|The Kobold Chieftain]]<br />
<br />
[[Sacred 2:The Last Drop|The Last Drop]]<br />
<br />
[[Sacred 2:The Legendary Pirate Treasure|The Legendary Pirate Treasure]]<br />
<br />
[[Sacred 2:The Lost Amulets|The Lost Amulets]]<br />
<br />
[[Sacred 2:The Pelt|The Pelt]]<br />
<br />
[[Sacred 2:The Plague|The Plague]]<br />
<br />
[[Sacred 2:The Prison Revolt|The Prison Revolt]]<br />
<br />
[[Sacred 2:The Sick Hermit|The Sick Hermit]]<br />
<br />
[[Sacred 2:The Stolen Poems|The Stolen Poems]]<br />
|valign="top"|<br />
[[Sacred 2:The Stray Cat|The Stray Cat]]<br />
<br />
[[Sacred 2:The Tame Bear|The Tame Bear]]<br />
<br />
[[Sacred 2:The Thief of Roses|The Thief of Roses]]<br />
<br />
[[Sacred 2:The Thieves of the Elven Capital|The Thieves of the Elven Capital]]<br />
<br />
[[Sacred 2:The Turtle Eggs|The Turtle Eggs]]<br />
<br />
[[Sacred 2:The Wedding Ring|The Wedding Ring]]<br />
<br />
[[Sacred 2:The Wolf Problem|The Wolf Problem]]<br />
<br />
[[Sacred 2:Thieves and an Estranged Husband|Thieves and an Estranged Husband]]<br />
<br />
[[Sacred 2:Threat from Beyond|Threat from Beyond]]<br />
<br />
[[Sacred 2:Too Many Fish|Too Many Fish]]<br />
<br />
[[Sacred 2:Tragic End|Tragic End]]<br />
<br />
[[Sacred 2:Unexpected News|Unexpected News]]<br />
<br />
[[Sacred 2:What's Another Murder?|What's Another Murder]]<br />
<br />
|}<br />
<br />
'''Chapter 2'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
[[Sacred 2: A Growing Danger | A Growing Danger]]<br />
<br />
[[Sacred 2: Bad Sheep | Bad Sheep]]<br />
<br />
[[Sacred 2: Bad Soil | Bad Soil]]<br />
<br />
[[Sacred 2: Bad Things | Bad Things]]<br />
<br />
[[Sacred 2: Besieged Temple | Besieged Temple]]<br />
<br />
[[Sacred 2: Blacksmith Quest | Blacksmith]]<br />
<br />
[[Sacred 2: Cat and Mouse | Cat and Mouse]]<br />
<br />
[[Sacred 2: Desecrated God | Desecrated God]] (Testa)<br />
<br />
[[Sacred 2: Desecrated Gods | Desecrated Gods]] (Forens)<br />
<br />
[[Sacred 2: Desecrated Godess | Desecrated Goddess]] (Kybele)<br />
<br />
[[Sacred 2: Escaping the Terror | Escaping the Terror]]<br />
|valign="top"|<br />
[[Sacred 2: Family Tradition | Family Tradition]]<br />
<br />
[[Sacred 2: Fresh Fruit | Fresh Fruit]]<br />
<br />
[[Sacred 2: Gathering Spume Herbs | Gathering Spume Herbs]]<br />
<br />
[[Sacred 2: Ghost Whisperings | Ghost Whisperings]]<br />
<br />
[[Sacred 2: Glorious Twelve Pointer | Glorious Twelve Pointer]]<br />
<br />
[[Sacred 2: Greedy Rodents | Greedy Rodents]]<br />
<br />
[[Sacred 2: Henry | Henry]]<br />
<br />
[[Sacred 2: Her Last Will | Her Last Will]]<br />
<br />
[[Sacred 2: Honesty Pays | Honesty Pays]]<br />
<br />
[[Sacred 2: Impudence wins! | Impudence wins!]]<br />
<br />
[[Sacred 2: Infidelities | Infidelities]]<br />
|valign="top"|<br />
[[Sacred 2: Jade Collier | Jade Collier]]<br />
<br />
[[Sacred 2: Long Watch | Long Watch]]<br />
<br />
[[Sacred 2: Manners maketh Kobold | Manners maketh Kobold]]<br />
<br />
[[Sacred 2: Monster in a Cave |Monster in a Cave]] (Banshee miniboss)<br />
<br />
[[Sacred 2: Oh Happy Days | Oh Happy Days]]<br />
<br />
[[Sacred 2: Present for the Bride | Present for the Bride]]<br />
<br />
[[Sacred 2: Pumpkin Kobold Heart Soup | Pumpkin Kobold Heart Soup]]<br />
<br />
[[Sacred 2: Punishment for the Traitor | Punishment for the Traitor]]<br />
<br />
[[Sacred 2: Rescuing the Leprosy Station | Rescuing the Leprosy Station]]<br />
<br />
[[Sacred 2: Research | Research]]<br />
<br />
[[Sacred 2: Revenge! | Revenge!]]<br />
<br />
[[Sacred 2: Safe Roads|Safe Roads]]<br />
|valign="top"|<br />
[[Sacred 2: Scattered View | Scattered View]]<br />
<br />
[[Sacred 2: Sports Can Be Hazardous to Your Health | Sports Can Be Hazardous to Your Health]]<br />
<br />
[[Sacred 2: Stop the Golem |Stop the Golem]]<br />
<br />
[[Sacred 2: Swords to Plowshares | Swords to Plowshares]]<br />
<br />
[[Sacred 2: Take the Bull by the Horns | Take the Bull by the Horns]]<br />
<br />
[[Sacred 2: The Big Bad Werewolf |The Big Bad Werewolf]] (Bloodclaw miniboss)<br />
<br />
[[Sacred 2: The Dragonslayer | The Dragonslayer]]<br />
<br />
[[Sacred 2: The Lighthouse Keeper | The Lighthouse Keeper]]<br />
<br />
[[Sacred 2: The Lost Letter |The Lost Letter]]<br />
<br />
[[Sacred 2: The Lost Ring | The Lost Ring]]<br />
|valign="top"|<br />
[[Sacred 2: The Mad Butcher | The Mad Butcher]]<br />
<br />
[[Sacred 2: The Moneylender | The Moneylender]]<br />
<br />
[[Sacred 2: The Spirit of Atherton | The Spirit of Atherton]]<br />
<br />
[[Sacred 2: The Wedding Gift | The Wedding Gift]]<br />
<br />
[[Sacred 2: The Wild Boar | The Wild Boar]] (Wild Boar miniboss)<br />
<br />
[[Sacred 2: The Worst Ghosts | The Worst Ghosts]]<br />
<br />
[[Sacred 2: Torchlight Procession | Torchlight Procession]]<br />
<br />
[[Sacred 2: Unique Mounts | Unique Mounts]]<br />
<br />
[[Sacred 2: Witching About | Witching About]]<br />
<br />
[[Sacred 2: Wolf Pelts | Wolf Pelts]]<br />
<br />
[[Sacred 2: Wolves' Furs for Angar | Wolves' Furs for Angar]]<br />
|}<br />
<br />
<br />
'''Chapter 3'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
[[Sacred 2:Wantanor, Orge Champion|Wantanor, Ogre Champion]]<br />
<br />
[[Sacred 2:Disgrace|Disgrace]]<br />
<br />
[[Sacred 2:Nargutz Derby|Nargutz Derby]]<br />
<br />
[[Sacred 2:Plan Put Into Action|Plan Put Into Action]]<br />
<br />
[[Sacred 2:Nouveau Varguz|Nouveau Varguz]]<br />
<br />
[[Sacred 2:Fan Scarves|Fan Scarves]]<br />
<br />
[[Sacred 2:New Footwear|New Footwear]]<br />
<br />
[[Sacred 2:A Difficult Task|A Difficult Task]]<br />
<br />
[[Sacred 2:Doctor Muchthink|Doctor Muchthink]]<br />
<br />
[[Sacred 2:The Hunting Dagger|The Hunting Dagger]]<br />
<br />
[[Sacred 2:Slimy Gobs and Goo|Slimy Gobs and Goo]]<br />
<br />
[[Sacred 2:It's the Bowels That Count|It's the Bowels That Count]]<br />
<br />
[[Sacred 2:Lukewarm Swill with Lumps|Lukewarm Swill with Lumps]]<br />
<br />
[[Sacred 2:Cesspit|Cesspit]]<br />
...<br />
|}<br />
<br />
<br />
'''Chapter 4'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
[[Sacred 2:Almost Godlike|Almost Godlike]]<br />
<br />
[[Sacred 2:Better Yields|Better Yields]]<br />
<br />
[[Sacred 2:Navigation Crystals|Navigation Crystals]]<br />
<br />
...<br />
|}<br />
<br />
<br />
'''Chapter 5'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
[[Sacred 2:Fire-eating Beyond the Grave|Fire-eating Beyond the Grave]]<br />
<br />
[[Sacred 2:Flame Lord|Flame Lord]] (Flame Lord miniboss)<br />
<br />
...<br />
|}<br />
<br />
<br />
'''Chapter 6'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
[[Sacred 2:A Feast|A Feast]]<br />
<br />
[[Sacred 2:All Natural Products|All Natural Products]]<br />
<br />
[[Sacred 2:Beautiful Olm Heads|Beautiful Olm Heads]]<br />
<br />
[[Sacred 2:Chewing Tobacco|Chewing Tobacco]]<br />
<br />
[[Sacred 2:Deadly Blue|Deadly Blue]]<br />
<br />
[[Sacred 2:Desire for Unity|Desire for Unity]]<br />
<br />
|valign="top"|[[Sacred 2:Dog Tags|Dog Tags]]<br />
<br />
[[Sacred 2:Dry Roads|Dry Roads]]<br />
<br />
[[Sacred 2:Family Party|Family Party]]<br />
<br />
[[Sacred 2:Hunting the Henchmen|Hunting the Henchmen]]<br />
<br />
[[Sacred 2:I hope you're fine!|I hope you're fine!]]<br />
<br />
[[Sacred 2:Mummy Priests|Mummy Priests]]<br />
<br />
|valign="top"|[[Sacred 2:Orc Marauders|Orc Marauders]]<br />
<br />
[[Sacred 2:Personal Hygiene|Personal Hygiene]]<br />
<br />
[[Sacred 2:Poacher|Poacher]]<br />
<br />
[[Sacred 2:Quick Help|Quick Help]]<br />
<br />
[[Sacred 2:Silver!|Silver!]]<br />
<br />
[[Sacred 2:Stirring Memories|Stirring Memories]]<br />
<br />
|valign="top"|[[Sacred 2:The Dream Vampire|The Dream Vampire]]<br />
<br />
[[Sacred 2:The Other Trophy Hunt|The Other Trophy Hunt]]<br />
<br />
[[Sacred 2:The Werewolf Hunt|The Werewolf Hunt]]<br />
<br />
[[Sacred 2:Venomous Prey|Venomous Prey]]<br />
<br />
[[Sacred 2:Water Samples|Water Samples]]<br />
<br />
...<br />
<br />
|}<br />
<br />
<br />
'''Chapter 7'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
[[Sacred 2:Attack is the Best Defense|Attack is the Best Defense]]<br />
<br />
[[Sacred 2:Lost|Lost]]<br />
<br />
[[Sacred 2:Take the Initiative|Take the Initiative]]<br />
<br />
...<br />
|}<br />
<br />
<br />
'''Chapter 8'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
[[Sacred 2:Firewood|Firewood]]<br />
<br />
[[Sacred 2:Food For All|Food For All]]<br />
<br />
[[Sacred 2:Is That Your Bone|Is That Your Bone?]]<br />
<br />
[[Sacred 2:The Boathouse|The Boathouse]]<br />
<br />
...<br />
|}<br />
<br />
<br />
'''Chapter 9'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
...<br />
|}<br />
<br />
<br />
'''Chapter 10'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
...<br />
|}<br />
<br />
<br />
<br />
|}</div>Slayer89https://www.sacredwiki.org/index.php?title=Sacred_2:Side_Quests&diff=34557Sacred 2:Side Quests2009-12-11T19:44:50Z<p>Slayer89: Chapter 1 updated</p>
<hr />
<div>{{Languages}}<br />
<br />
__TOC__<br />
<br />
<br />
This is a listing of all the side quests in Sacred 2 Fallen Angel. Side quests are all the secondary quests (marked with grey question marks and circles), that is, quests which are not in the main storyline (marked orange) and are not specific to a character class (marked blue).<br />
<br />
This listing is divided in two parts: <br />
* '''Light And Shadows Quests''': The first list is split into two columns, and contains all quests which have different versions for Light and Shadows characters alignment; this means, these quests will change depending on the character alignment a player chooses. Moreover, these quests may be exclusive for one of the alignments, which means they will not be shown for the other alignment. A player will find Light Quests in the left column, and Shadows Quests in the right column.<br />
* '''Common Quests''': Second list contains all the quests which will not make any difference no matter the character you are playing with. <br />
<br />
<br />
<br />
<br />
== Light And Shadows Quests ==<br />
<br />
{|<br />
|valign="top" width="50%" style="padding-right:10px;"|<br />
http://www.sacredwiki.org/images/Sacred_2/Icon/Light.png<br />
<br />
<span style="font-size: large;">Light Path</span><br />
<br />
<br />
'''Chapter 1'''<br />
<br />
[[Sacred 2:An Eye for an Eye|An Eye for an Eye]]<br />
<br />
[[Sacred 2:Bruno The Teddy Bear|Bruno the Teddy Bear]]<br />
<br />
[[Sacred 2:Deadly Catch|Deadly Catch]]<br />
<br />
[[Sacred 2:Feed the Poor|Feed the Poor]]<br />
<br />
[[Sacred 2:Gardens Of The Seraphim|Gardens of the Seraphim]]<br />
<br />
[[Sacred 2:Impure Hands|Impure Hands]]<br />
<br />
[[Sacred 2:Intercept Delyme|Intercept Delyme]]<br />
<br />
[[Sacred 2:Purification of the Temple|Purification of the Temple]]<br />
<br />
[[Sacred 2:Strange Rituals|Strange Rituals]]<br />
<br />
[[Sacred 2:The Escape|The Escape]]<br />
<br />
[[Sacred 2:The Needy Water Elemental|The Needy Water Elemental]]<br />
<br />
[[Sacred 2:The Prodigal Son|The Prodigal Son]]<br />
<br />
[[Sacred 2:The Talisman|The Talisman]]<br />
<br />
[[Sacred 2:The Tortured Soul|The Tortured Soul]]<br />
<br />
<br />
<br />
'''Chapter 2'''<br />
<br />
...<br />
<br />
<br />
|style="border-right: 1px black solid;" width="3px"| .<br />
|valign="top" width="50%" style="padding-left:10px;"|<br />
http://www.sacredwiki.org/images/Sacred_2/Icon/shadow.png<br />
<br />
<span style="font-size: large;">Shadows Path</span><br />
<br />
<br />
'''Chapter 1'''<br />
<br />
[[Sacred 2:Dirty Streets|Dirty Streets]]<br />
<br />
[[Sacred 2:House Cleaning|House Cleaning]]<br />
<br />
[[Sacred 2:If the Reputation is Down the Gutter...|If the Reputation is Down the Gutter...]]<br />
<br />
[[Sacred 2:In the Garden of the Seraphim|In the Garden of the Seraphim]]<br />
<br />
[[Sacred 2:Intercept Delyme|Intercept Delyme]]<br />
<br />
[[Sacred 2:Lethal Escort|Lethal Escort]]<br />
<br />
[[Sacred 2:Pack of Slaves|Pack of Slaves]]<br />
<br />
[[Sacred 2:Panem et Circenses|Panem et Circenses]]<br />
<br />
[[Sacred 2:Settling Debts|Settling Debts]]<br />
<br />
[[Sacred 2:Squatters|Squatters]]<br />
<br />
[[Sacred 2:Strengthening Elixir for the Abbess|Strengthening Elixir for the Abbess]]<br />
<br />
[[Sacred 2:Too Many Fish|Too Many Fish]]<br />
<br />
[[Sacred 2:War is Good for Business|War is Good for Business]]<br />
<br />
<br />
<br />
<br />
'''Chapter 2'''<br />
<br />
[[Sacred 2: Finally Rich (Shadow) | Finally Rich]]<br />
<br />
...<br />
<br />
|}<br />
<br />
== Common Quests ==<br />
<br />
{|<br />
|valign="top" style="padding-right:10px;"|<br />
http://www.sacredwiki.org/images/Sacred_2/Icon/Light.png http://www.sacredwiki.org/images/Sacred_2/Icon/shadow.png<br />
<br />
<span style="font-size: large;">Both Paths</span><br />
<br />
<br />
'''Tutorial Quests (Chapter 1)'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
[[Sacred 2:Tutorial Blacksmith|Tutorial Blacksmith: Michel, the Blacksmith's Apprentice]]<br />
<br />
[[Sacred 2:Tutorial Damage Types|Tutorial Damage Types: Burn Skeletons Burn!]]<br />
<br />
[[Sacred 2:Tutorial Hirelings|Tutorial Hirelings: The Pirate Cave]]<br />
<br />
[[Sacred 2:Tutorial Relics|Tutorial Relics: Playing with Bears]]<br />
<br />
[[Sacred 2:Tutorial Runemaster|Tutorial Runemaster: The Runemaster's Son]]<br />
|}<br />
<br />
'''Chapter 1'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
<br />
[[Sacred 2:Annoying Little Kobold Shamans|Annoying Little Kobold Shamans]]<br />
<br />
[[Sacred 2:Artifact Theft|Artifact Theft]]<br />
<br />
[[Sacred 2:Assassination|Assassination]]<br />
<br />
[[Sacred 2:Attack On The Vegetable Vendor| Attack on the Vegetable Vendor]]<br />
<br />
[[Sacred 2:Back with Beniel Again|Back with Beniel Again]]<br />
<br />
[[Sacred 2:Blind Guardian Quest|Blind Guardian]]<br />
<br />
[[Sacred 2:Books, Cows and Virgins|Books, Cows and Virgins]]<br />
<br />
[[Sacred 2:Bounty|Bounty]]<br />
<br />
[[Sacred 2:Clearing Ship|Clearing Ship]]<br />
<br />
[[Sacred 2:Conflict over a Corpse|Conflict over a Corpse]]<br />
<br />
[[Sacred 2:Corn Circles|Corn Circles]]<br />
<br />
[[Sacred 2:Desperately Seeking Golem|Desperately Seeking Golem]]<br />
<br />
[[Sacred 2:Dispossessed|Dispossessed]]<br />
<br />
[[Sacred 2:Disturbance of the Peace|Disturbance of the Peace]]<br />
<br />
[[Sacred 2:Down in the Sewers|Down in the Sewers]]<br />
<br />
[[Sacred 2:Easy Money|Easy Money]]<br />
|valign="top"|<br />
[[Sacred 2:Fishing Stores|Fishing Stores]]<br />
<br />
[[Sacred 2:Four Yellow Feet|Four Yellow Feet]]<br />
<br />
[[Sacred 2:Gantiar Copperore|Gantiar Copperore]]<br />
<br />
[[Sacred 2:Ghost Hunting|Ghost Hunting]]<br />
<br />
[[Sacred 2:Good Address|Good Address]]<br />
<br />
[[Sacred 2:Gone Fishing|Gone Fishing]]<br />
<br />
[[Sacred 2:Haunted Mine|Haunted Mine]]<br />
<br />
[[Sacred 2:Heir By Murder|Heir By Murder]]<br />
<br />
[[Sacred 2:Help for Lawaon|Help for Lawaon]]<br />
<br />
[[Sacred 2:Help with the Hunt|Help with the Hunt]]<br />
<br />
[[Sacred 2:Holdup|Holdup]]<br />
<br />
[[Sacred 2:Hungry Wolves|Hungry Wolves]]<br />
<br />
[[Sacred 2:If the Reputation is Down the Gutter...|If the Reputation is Down the Gutter...]]<br />
<br />
[[Sacred 2:Insuring the Insurance|Insuring the Insurance]]<br />
<br />
[[Sacred 2:Inquisitor Monwarion|Inquisitor Monwarion]]<br />
<br />
[[Sacred 2:Keltar's Innocence|Keltar's Innocence]]<br />
<br />
[[Sacred 2:Kerry|Kerry]]<br />
<br />
[[Sacred 2:Kobold Canyon|Kobold Canyon]]<br />
<br />
[[Sacred 2:Lahrian is Missing|Lahrian is Missing]]<br />
<br />
[[Sacred 2:Let's Have a Drink!|Let's Have a Drink!]]<br />
<br />
[[Sacred 2:Meeting Geonmahr|Meeting Geonmahr]]<br />
|valign="top"|<br />
[[Sacred 2:Mine Blockade|Mine Blockade]]<br />
<br />
[[Sacred 2:Muggers|Muggers]]<br />
<br />
[[Sacred 2:Mutiny?|Mutiny?]]<br />
<br />
[[Sacred 2:Nightcap|Nightcap]]<br />
<br />
[[Sacred 2:Old Friends|Old Friends]]<br />
<br />
[[Sacred 2:Punishment|Punishment]]<br />
<br />
[[Sacred 2:Problems in the Central Dungeon|Problems in the Central Dungeon]]<br />
<br />
[[Sacred 2:Rabbit Infestation|Rabbit Infestation]]<br />
<br />
[[Sacred 2:Rich Soil|Rich Soil]]<br />
<br />
[[Sacred 2:Secure Shipment|Secure Shipment]]<br />
<br />
[[Sacred 2:Servant Troubles|Servant Troubles]]<br />
<br />
[[Sacred 2:Serving the Inquisition|Serving the Inquisition]]<br />
<br />
[[Sacred 2:Sinister Figures|Sinister Figures]]<br />
<br />
[[Sacred 2:Spider Infestation|Spider Infestation]]<br />
<br />
[[Sacred 2:Sweet Present|Sweet Present]]<br />
<br />
[[Sacred 2:The Advisor's Career Plans|The Advisor's Career Plans]]<br />
<br />
[[Sacred 2:The Best Omelet of Them All|The Best Omlet of Them All]]<br />
<br />
[[Sacred 2:The Boar|The Boar]]<br />
<br />
[[Sacred 2:The Brother's Amulet|The Brother's Amulet]]<br />
<br />
[[Sacred 2:The Chicken|The Chicken]]<br />
<br />
[[Sacred 2:The Diving Bell|The Diving Bell]]<br />
<br />
[[Sacred 2:The Eaten Cow|The Eaten Cow]]<br />
|valign="top"|<br />
[[Sacred 2:The Farm Woman's Husband|The Farm Woman's Husband]]<br />
<br />
[[Sacred 2:The Finder's Reward|The Finder's Reward]]<br />
<br />
[[Sacred 2:The Griffin|The Griffin]]<br />
<br />
[[Sacred 2:The Kobold Building Co.|The Kobold Building Co.]]<br />
<br />
[[Sacred 2:The Kobold Chieftain|The Kobold Chieftain]]<br />
<br />
[[Sacred 2:The Last Drop|The Last Drop]]<br />
<br />
[[Sacred 2:The Legendary Pirate Treasure|The Legendary Pirate Treasure]]<br />
<br />
[[Sacred 2:The Lost Amulets|The Lost Amulets]]<br />
<br />
[[Sacred 2:The Pelt|The Pelt]]<br />
<br />
[[Sacred 2:The Plague|The Plague]]<br />
<br />
[[Sacred 2:The Prison Revolt|The Prison Revolt]]<br />
<br />
[[Sacred 2:The Sick Hermit|The Sick Hermit]]<br />
<br />
[[Sacred 2:The Stolen Poems|The Stolen Poems]]<br />
|valign="top"|<br />
[[Sacred 2:The Stray Cat|The Stray Cat]]<br />
<br />
[[Sacred 2:The Tame Bear|The Tame Bear]]<br />
<br />
[[Sacred 2:The Thief of Roses|The Thief of Roses]]<br />
<br />
[[Sacred 2:The Thieves of the Elven Capital|The Thieves of the Elven Capital]]<br />
<br />
[[Sacred 2:The Turtle Eggs|The Turtle Eggs]]<br />
<br />
[[Sacred 2:The Wedding Ring|The Wedding Ring]]<br />
<br />
[[Sacred 2:The Wolf Problem|The Wolf Problem]]<br />
<br />
[[Sacred 2:Thieves and an Estranged Husband|Thieves and an Estranged Husband]]<br />
<br />
[[Sacred 2:Threat from Beyond|Threat from Beyond]]<br />
<br />
[[Sacred 2:Too Many Fish|Too Many Fish]]<br />
<br />
[[Sacred 2:Tragic End|Tragic End]]<br />
<br />
[[Sacred 2:Unexpected News|Unexpected News]]<br />
<br />
[[Sacred 2:What's Another Murder?|What's Another Murder]]<br />
<br />
|}<br />
<br />
'''Chapter 2'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
[[Sacred 2: A Growing Danger | A Growing Danger]]<br />
<br />
[[Sacred 2: Bad Sheep | Bad Sheep]]<br />
<br />
[[Sacred 2: Bad Soil | Bad Soil]]<br />
<br />
[[Sacred 2: Bad Things | Bad Things]]<br />
<br />
[[Sacred 2: Besieged Temple | Besieged Temple]]<br />
<br />
[[Sacred 2: Blacksmith Quest | Blacksmith]]<br />
<br />
[[Sacred 2: Cat and Mouse | Cat and Mouse]]<br />
<br />
[[Sacred 2: Desecrated God | Desecrated God]] (Testa)<br />
<br />
[[Sacred 2: Desecrated Gods | Desecrated Gods]] (Forens)<br />
<br />
[[Sacred 2: Desecrated Godess | Desecrated Goddess]] (Kybele)<br />
<br />
[[Sacred 2: Escaping the Terror | Escaping the Terror]]<br />
|valign="top"|<br />
[[Sacred 2: Family Tradition | Family Tradition]]<br />
<br />
[[Sacred 2: Fresh Fruit | Fresh Fruit]]<br />
<br />
[[Sacred 2: Gathering Spume Herbs | Gathering Spume Herbs]]<br />
<br />
[[Sacred 2: Ghost Whisperings | Ghost Whisperings]]<br />
<br />
[[Sacred 2: Glorious Twelve Pointer | Glorious Twelve Pointer]]<br />
<br />
[[Sacred 2: Greedy Rodents | Greedy Rodents]]<br />
<br />
[[Sacred 2: Henry | Henry]]<br />
<br />
[[Sacred 2: Her Last Will | Her Last Will]]<br />
<br />
[[Sacred 2: Honesty Pays | Honesty Pays]]<br />
<br />
[[Sacred 2: Impudence wins! | Impudence wins!]]<br />
<br />
[[Sacred 2: Infidelities | Infidelities]]<br />
|valign="top"|<br />
[[Sacred 2: Jade Collier | Jade Collier]]<br />
<br />
[[Sacred 2: Long Watch | Long Watch]]<br />
<br />
[[Sacred 2: Manners maketh Kobold | Manners maketh Kobold]]<br />
<br />
[[Sacred 2: Monster in a Cave |Monster in a Cave]] (Banshee miniboss)<br />
<br />
[[Sacred 2: Oh Happy Days | Oh Happy Days]]<br />
<br />
[[Sacred 2: Present for the Bride | Present for the Bride]]<br />
<br />
[[Sacred 2: Pumpkin Kobold Heart Soup | Pumpkin Kobold Heart Soup]]<br />
<br />
[[Sacred 2: Punishment for the Traitor | Punishment for the Traitor]]<br />
<br />
[[Sacred 2: Rescuing the Leprosy Station | Rescuing the Leprosy Station]]<br />
<br />
[[Sacred 2: Research | Research]]<br />
<br />
[[Sacred 2: Revenge! | Revenge!]]<br />
<br />
[[Sacred 2: Safe Roads|Safe Roads]]<br />
|valign="top"|<br />
[[Sacred 2: Scattered View | Scattered View]]<br />
<br />
[[Sacred 2: Sports Can Be Hazardous to Your Health | Sports Can Be Hazardous to Your Health]]<br />
<br />
[[Sacred 2: Stop the Golem |Stop the Golem]]<br />
<br />
[[Sacred 2: Swords to Plowshares | Swords to Plowshares]]<br />
<br />
[[Sacred 2: Take the Bull by the Horns | Take the Bull by the Horns]]<br />
<br />
[[Sacred 2: The Big Bad Werewolf |The Big Bad Werewolf]] (Bloodclaw miniboss)<br />
<br />
[[Sacred 2: The Dragonslayer | The Dragonslayer]]<br />
<br />
[[Sacred 2: The Lighthouse Keeper | The Lighthouse Keeper]]<br />
<br />
[[Sacred 2: The Lost Letter |The Lost Letter]]<br />
<br />
[[Sacred 2: The Lost Ring | The Lost Ring]]<br />
|valign="top"|<br />
[[Sacred 2: The Mad Butcher | The Mad Butcher]]<br />
<br />
[[Sacred 2: The Moneylender | The Moneylender]]<br />
<br />
[[Sacred 2: The Spirit of Atherton | The Spirit of Atherton]]<br />
<br />
[[Sacred 2: The Wedding Gift | The Wedding Gift]]<br />
<br />
[[Sacred 2: The Wild Boar | The Wild Boar]] (Wild Boar miniboss)<br />
<br />
[[Sacred 2: The Worst Ghosts | The Worst Ghosts]]<br />
<br />
[[Sacred 2: Torchlight Procession | Torchlight Procession]]<br />
<br />
[[Sacred 2: Unique Mounts | Unique Mounts]]<br />
<br />
[[Sacred 2: Witching About | Witching About]]<br />
<br />
[[Sacred 2: Wolf Pelts | Wolf Pelts]]<br />
<br />
[[Sacred 2: Wolves' Furs for Angar | Wolves' Furs for Angar]]<br />
|}<br />
<br />
<br />
'''Chapter 3'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
...<br />
|}<br />
<br />
<br />
'''Chapter 4'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
[[Sacred 2:Almost Godlike|Almost Godlike]]<br />
<br />
[[Sacred 2:Better Yields|Better Yields]]<br />
<br />
[[Sacred 2:Navigation Crystals|Navigation Crystals]]<br />
<br />
...<br />
|}<br />
<br />
<br />
'''Chapter 5'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
[[Sacred 2:Fire-eating Beyond the Grave|Fire-eating Beyond the Grave]]<br />
<br />
[[Sacred 2:Flame Lord|Flame Lord]] (Flame Lord miniboss)<br />
<br />
...<br />
|}<br />
<br />
<br />
'''Chapter 6'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
[[Sacred 2:A Feast|A Feast]]<br />
<br />
[[Sacred 2:All Natural Products|All Natural Products]]<br />
<br />
[[Sacred 2:Beautiful Olm Heads|Beautiful Olm Heads]]<br />
<br />
[[Sacred 2:Chewing Tobacco|Chewing Tobacco]]<br />
<br />
[[Sacred 2:Deadly Blue|Deadly Blue]]<br />
<br />
[[Sacred 2:Desire for Unity|Desire for Unity]]<br />
<br />
|valign="top"|[[Sacred 2:Dog Tags|Dog Tags]]<br />
<br />
[[Sacred 2:Dry Roads|Dry Roads]]<br />
<br />
[[Sacred 2:Family Party|Family Party]]<br />
<br />
[[Sacred 2:Hunting the Henchmen|Hunting the Henchmen]]<br />
<br />
[[Sacred 2:I hope you're fine!|I hope you're fine!]]<br />
<br />
[[Sacred 2:Mummy Priests|Mummy Priests]]<br />
<br />
|valign="top"|[[Sacred 2:Orc Marauders|Orc Marauders]]<br />
<br />
[[Sacred 2:Personal Hygiene|Personal Hygiene]]<br />
<br />
[[Sacred 2:Poacher|Poacher]]<br />
<br />
[[Sacred 2:Quick Help|Quick Help]]<br />
<br />
[[Sacred 2:Silver!|Silver!]]<br />
<br />
[[Sacred 2:Stirring Memories|Stirring Memories]]<br />
<br />
|valign="top"|[[Sacred 2:The Dream Vampire|The Dream Vampire]]<br />
<br />
[[Sacred 2:The Other Trophy Hunt|The Other Trophy Hunt]]<br />
<br />
[[Sacred 2:The Werewolf Hunt|The Werewolf Hunt]]<br />
<br />
[[Sacred 2:Venomous Prey|Venomous Prey]]<br />
<br />
[[Sacred 2:Water Samples|Water Samples]]<br />
<br />
...<br />
<br />
|}<br />
<br />
<br />
'''Chapter 7'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
[[Sacred 2:Attack is the Best Defense|Attack is the Best Defense]]<br />
<br />
[[Sacred 2:Lost|Lost]]<br />
<br />
[[Sacred 2:Take the Initiative|Take the Initiative]]<br />
<br />
...<br />
|}<br />
<br />
<br />
'''Chapter 8'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
[[Sacred 2:Firewood|Firewood]]<br />
<br />
[[Sacred 2:Food For All|Food For All]]<br />
<br />
[[Sacred 2:Is That Your Bone|Is That Your Bone?]]<br />
<br />
[[Sacred 2:The Boathouse|The Boathouse]]<br />
<br />
...<br />
|}<br />
<br />
<br />
'''Chapter 9'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
...<br />
|}<br />
<br />
<br />
'''Chapter 10'''<br />
<br />
{|cellpadding=20<br />
|valign="top"|<br />
...<br />
|}<br />
<br />
<br />
<br />
|}</div>Slayer89https://www.sacredwiki.org/index.php?title=Sacred_2:2-Player_local_co-op_(Xbox)&diff=34522Sacred 2:2-Player local co-op (Xbox)2009-11-28T15:08:57Z<p>Slayer89: Added backdoor method for trading</p>
<hr />
<div>=2-Player Local Co-op=<br />
<br />
==Getting Started==<br />
<br />
The game manual lacks a good explanation of local co-op. This mode allows 2 people to play the campaign together on the same console.<br />
<br />
===Game Setup===<br />
<br />
2 Xbox gamer profiles are needed to play local co-op, 1 for each of the players.<br />
<br />
* '''Creating an additional gamer profile''' - Make sure no one is signed in, then select sign-in from the dashboard. Press Y to begin the creation and follow the onscreen steps. The name you give to your profile has nothing to do with your Sacred 2 character.<br />
<br />
===Hosting The Game===<br />
<br />
With the 2 gamer profiles completed, your ready to start playing Sacred 2 on local co-op. 2 player local co-op is an offline multiplayer mode, therefore requiring a offline campaign as if you're going to play offline by yourself. This mode also has no level-gap limit, which is a great.<br />
<br />
The player that host the game is considered the main player, this is an important fact to remember. Once the main player has entered the game and the saving icon has disappeared from the upper right corner of the screen, player 2 can enter the game by pressing start. A list will appear of the characters saved to player 2's profile. If player 2 has yet to make a character select the top option, which will create a character. This option will go through the same character creation process that the main player did.<br />
<br />
==General Information==<br />
<br />
*Information regarding behavior and quirks of playing 2 player local co-op.<br />
<br />
===Shared Quests===<br />
'''Fact''': Both players get experience and rewards for any quests done in a co-op game session. '''Catch''': The quests only show completed on the host's game. Don't worry! As stated before, you have already received the rewards and experience from the quests when you were playing on the host's game. With the exception of the campaign quests and class quests, there's no real reason to have to redo most quests. Nothing is stopping you from running each and every quest again though, if that is your preference. <br />
<br />
'''Campaign Quests''' - Even if you do the campaign quests on the host's game, you still have to do them in your own campaign mode game if you're wanting to progress. This comes down to preference of the players. If you play co-op regularly with the same host playing, you may decide to just have a free-world game, maybe even under a different difficulty, for your own individual game. Do whatever you want, really. It is too easy to be misled into thinking that you're limited in how you want to play the game as your character. <br />
<br />
'''Class Quests''' - The host of the co-op game is the only one that will have access to his/her class-based quests. The guest can help with the quests but will not be able to access or start their own class's quests in that co-op game session. <br />
<br />
===Host's Map vs. Guest's Map===<br />
<br />
The host does just that--hosts. The host's map is the only map that counts. If a guest player joins in local co-op with a character that has more of the map explored than the guest, the guest will not get any of the map 'uncovered' other than what their character has actually seen and saved during that game session. <br />
<br />
'''Example''': Player A hosts a game and has lots of the map exposed. Player B joins Player A's game as a recently created character with very little of the map exposed. Player B shows up in far away Greenborogh with Player A, a place he's never been. They both travel around in the human realm for a little while and then decide to quit and go to Player B's game. Player B now has areas of his map exposed, but only in the areas he's actually been, like the newly traveled Greenborough. <br />
<br />
The same thing happens on the flip-side of this scenario. If a player joins another player's hosted game that has less map exposed than his or herself, the map will be the host's map, lack of exposure and all. You can only go to portals the Host has activated in his hosted game. <br />
<br />
While this has no negative effect on either player's game, it is good to understand what is happening when your map doesn't match up with the other player's. <br />
<br />
=== Shared Experience & Drops ===<br />
<br />
*The general rule for Sacred 2 experience and item drops sharing is that any players in a party will split experience and item drops.<br />
*2 Player Local Co-op places both players in the same party, therefore causing drops and experience to be shared between both players.<br />
In other words, you won't get the full experience for a mob kill when you're in a party with another player.<br />
*Drops have a short timer on them while they are reserved for one of the players, when this timer ends another, longer timer starts while the drop is open to either player. <br />
** After this the 2nd timer the item will disappear<br />
<br />
===Experience Calculation===<br />
<br />
To be added<br />
<br />
===Drop Calculation===<br />
<br />
To be added<br />
<br />
===Enemy Level===<br />
<br />
*The level of the enemies you'll face in the game scale to the level of the host.<br />
** If the host is already at a higher level then the maximum level of the enemies in that area, then enemies will scale to that maximum level.<br />
<br />
===Portals=== <br />
<br />
http://www.sacredwiki.org/images/Sacred_2/Icon/interportal.png<br />
* The first player to activate an inactive portal will generate the animation of the portal activating. <br />
* For the 2nd player to get access to that same portal in their own game it needs to be activated as well, which will bring up the map screen. Just back out of the map--you've activated the portal and that's what is important. <br />
<br />
===Resurrection Monoliths===<br />
<br />
http://www.sacredwiki.org/images/Sacred_2/Icon/activemonolith.png<br />
* The last active monolith is where your player starts the game. As stated before, this is to be viewed as an individual player action. If the guest player doesn't activate a monolith, when they start their own game they won't start at that monolith but instead at the last one they did activate. <br />
*During the co-op game, even though the guest player may not have activated the monolith that the host player did, if you both die you will spawn at the host's activated monolith during that game session. <br />
<br />
===Trading=== <br />
<br />
* Currently trading in 2 player local offline co-op is not possible.<br />
* Game devs have stated that there is no plans for this feature to be added.<br />
*However there is a way around the security message that appears if you attempt to trade.<br />
** Turn on Xbox<br />
** Activate controller 1, sign in the profile for Player 1, who is the party leader.<br />
** Plug in a Wired Controller, and set it on the floor, or somewhere out of the way. It should automatically activate as Controller 2<br />
** Activate Controller 3, which is our other wireless. Sign in the profile for Player 2.<br />
** Player 1 (Controller 1) now starts the game.<br />
** Once Player 1 appears in the game world, Player 2 (Controller 3) presses "Start", selecting their character, and enters the game.<br />
** Now, when the characters are close together, and "Trade" button appears, press "LB", and the trade screen for each character will popup, so trade away!<br />
<br />
===Saving Tip===<br />
<br />
* With save corruption occurences still happening the following save procedure has had a very high success rate.<br />
** Player 2 saves game, then leaves after the save icon goes away. Player 1 then saves, and leaves after the save icon goes away.</div>Slayer89https://www.sacredwiki.org/index.php?title=Sacred_2:Forging&diff=31391Sacred 2:Forging2009-08-14T01:47:25Z<p>Slayer89: added console info</p>
<hr />
<div>{|<br />
|http://www.sacredwiki.org/images/Sacred_2/Smith/ABlacksmith2.gif<br />
|'''<br />
== How to Socket or Forge ==<br />
'''<br />
<br />
Sacred 2 allows players to create their own unique weapons and armor by "socketing" jewelry, rings, amulets, and runes into their gear. A player does not need the [[Sacred 2:Blacksmith|Blacksmith skill]] to forge or socket items. All that is necessary is a visit to the Blacksmith, where item socketing can be paid for. The Blacksmith's location can always be recognized by the anvil icon that appears on the map or above the NPC's head in game. Socketing in Sacred 2 is considerably more expensive than in Sacred. As well, because of the larger number of variables involved with being able to produce quality forged items, builds that were intensely equipment-based via socketing in Sacred may not come as easily as before in Sacred 2. In Sacred, slots all had the same capacity of being able to socket ''all'' socketable items with a small variance in bonuses given for items forged in bronze, silver, gold, and green slots. Sacred 2 introduces item slots that are limited in what they are able to hold. This means, for example, that if there are several slots on an item, perhaps only one would be capable of socketing a ring. Sacred 2 also gives forge bonuses for weapons that contain silver or gold slots.<br />
|}<br />
When starting to forge a new item, the player will see the Forge/Socketing screen. Bring the item you wish to have socketed over to the field under the word Forging. For console users, just select the item you wish to forge. (The item must not be equipped or it won;t show up) Only Items that have slots within them can be placed here:<br />
<br />
[http://www.sacredwiki.org/images/Sacred_2/Smith/Forge2.jpg http://www.sacredwiki.org/images/Sacred_2/Smith/th_Forge2.jpg]<br />
<br />
<br />
The player can place the item which possesses slots within the Forging field. Following down the field, along the right, will be seen the number and quality of slots that the item has. In the case of this sword, the player will see that there are ''two'' slots available for socketing, as well as an indication of the ''quality'' of the slots. The cursor is indicating that within one of the two slots available, the quality of this slot is Silver, and can therefore socket runes, smith arts, and rings. Just like above, for the console users, select the item you wish to socket into the previously selected item.<br />
<br />
[http://www.sacredwiki.org/images/Sacred_2/Smith/Forge3.jpg http://www.sacredwiki.org/images/Sacred_2/Smith/th_Forge3.jpg]<br />
<br />
<br />
===Blacksmith Arts===<br />
Blacksmith Arts are special Combat Arts that a Blacksmith offers and can socket. They are not found on runes like other CAs, but are instead chosen from the bottom of the Forge Screen. There are three of these Blacksmith Arts, each with different benefits, and they can be socketed in place of runes, jewelry, or damage-type items such as ice crystals. <br />
<br />
====1. Enhance====<br />
*Chance for Critical Hits<br />
*Regeneration Time -% (bonus)<br />
====2. Anneal====<br />
*Armor +%<br />
*Defense Value +%<br />
====3. Whet====<br />
*Damage +%<br />
*Attack Value +%<br />
<br />
<br />
<br />
In the example shown below, by clicking on the first Blacksmith Art, Enhance, any available slot that this Blacksmith art can be socketed successfully into will turn green.<br />
<br />
[http://www.sacredwiki.org/images/Sacred_2/Smith/EnhanceScreeny.jpg http://www.sacredwiki.org/images/Sacred_2/Smith/th_EnhanceScreeny.jpg]<br />
<br />
<br />
Since the Silver slot allows runes to be socketed into it, the player can now take the Moribund Animus rune from his inventory and place it into the silver slot. Because a player benefits from the secondary effects (indicated on a rune by the smaller of the two descriptions) of another character class's runes, the player in this case would have successfully forged a weapon that now has an extra +3 Life Leech Per Hit. (For more information about the properties of runes from different difficulties, see the [[Sacred 2:Runes|Benefits of Forging Runes]] tables.) <br />
<br />
[http://www.sacredwiki.org/images/Sacred_2/Smith/Forge5.jpg http://www.sacredwiki.org/images/Sacred_2/Smith/th_Forge5.jpg]<br />
<br />
<br />
Press Forge... socketing is now complete!<br />
<br />
In the Sacred Demo, there is no penalty for removing a socketed item; this means that you can take out an item, and none of the other items will be destroyed. In the retail version of Sacred, however, removing one of a number of socketed items means the other items will be destroyed. However, level 75 of [[Sacred 2:Blacksmith|Blacksmith]] mastery offers a chance of not having items destroyed when one is taken out.<br />
<br />
<br />
===Type of Slots===<br />
<br />
There are 4 different kinds of slots available on weapons and armor. The slot colors determine which types of items may be forged in them.<br />
<br />
<br />
http://www.sacredwiki.org/images/Sacred_2/Smith/Bronze.png '''Bronze Slot'''<br />
<br />
Bronze slots allow the player to socket runes and Blackmith Arts only.<br />
<br />
<br />
http://www.sacredwiki.org/images/Sacred_2/Smith/Silver.png '''Silver Slot''' <br />
<br />
Silver slots allow the player to socket runes, Blacksmith Arts, and rings. Silver slots also provide a bonus (7%) to stats on forged items.<br />
<br />
<br />
http://www.sacredwiki.org/images/Sacred_2/Smith/Gold.png '''Gold Slot''' <br />
<br />
Gold slots allow the player to socket runes, Blacksmith Arts, rings, and amulets. Gold slots provide a significant bonus (15%) to stats on forged items.<br />
<br />
<br />
http://www.sacredwiki.org/images/Sacred_2/Smith/Convertion.png '''Damage Type Slot'''<br />
<br />
The Damage Type slot allows you to socket the following:<br />
{|<br />
|rowspan="2"|http://www.sacredwiki.org/images/Sacred_2/Smith/LavaChunk.png || <u>Chunk of Lava (fire)</u><br />
|-<br />
|Converts a percentage of physical damage into fire damage.<br />
|-<br />
|rowspan="2"|http://www.sacredwiki.org/images/Sacred_2/Smith/PoisonFang.png || <u>Poison Fang (poison)</u><br />
|-<br />
|Converts a percentage of physical damage into poison damage.<br />
|-<br />
|rowspan="2"|http://www.sacredwiki.org/images/Sacred_2/Smith/MagicPearl.png || <u>Magic Pearl (magic)</u><br />
|-<br />
||Converts a percentage of physical damage into magic damage.<br />
|-<br />
|rowspan="2"|http://www.sacredwiki.org/images/Sacred_2/Smith/IceCrystal.png || <u>Ice Crystal (freeze)</u> <br />
|-<br />
||Converts a percentage of physical damage into ice damage.<br />
|}<br />
<br />
The above items will convert a percentage of the original weapon damage (usually from Physical) into the new, chosen element. For example, if a player wanted to enhance fire damage, he would socket one or more "Chunk of Lava" into their chosen gear and that would give them ~30-50% of the previous damage now as fire damage instead of physical. The more elemental damage a player can produce, the better the chance of applying the relevant status effect.<br />
<br />
<br />
==Notes==<br />
*Damage converters can drop from opponents and also can be purchased from Blacksmiths. If one Blacksmith lacks the converter you need, try another. There exist different qualities of converters which are indicated by the colour of their name. In order of weakest to strongest they are Grey, White, Blue, Yellow. Higher quality converters can be found in different ways such as through the [[Sacred 2:Bargaining|Bargaining]] Skill to improve merchants goods for sale or by socketing items with Chance to find valuables and choosing [[Sacred 2:Enhanced Perception|Enhanced Perception]] Skill.<br />
<br />
*If a player has taken the [[Sacred 2:Blacksmith|Blacksmith skill]], items can be forged in lesser slots. For instance, the Blacksmith NPC can only forge an amulet in a gold slot, while a player with this skill may forge an amulet in either a gold or a silver slot.<br />
<br />
*The value of the modifier on the ring and/or amulet is stored by Sacred 2 as a decimal (eg, it it might be +2.4 All Skills), but only displayed (and applied) as an integer. The socketing bonus is applied to the full value (2.4 in this example), which is why a player might socket a +2 all skills ring and end up with +3 all skills.</div>Slayer89https://www.sacredwiki.org/index.php?title=Sacred_2:Console_GUI&diff=31390Sacred 2:Console GUI2009-08-14T01:42:06Z<p>Slayer89: few changes</p>
<hr />
<div>{{Languages}}<br />
<br />
== Interface and descriptions ==<br />
You can find the PC GUI here. [[Sacred 2:Graphical User Interface|PC Interface]]<br />
<br />
The GUI of both console versions are very condensed and are not very colorful. However, the controls were very nicely incorporated into the systems so that very little was lost in the transition.<br />
----<br />
http://i11.photobucket.com/albums/a191/diabloboost/SACRED2/sacred2consolemain.jpg<br />
<br />
'''1) Health Bar''' - Shows how much life you have. There is also a Shield Bar that appears alongside this when the Temple Guardian or Seraphim is using an Energy Shield Combat Art/Buff. Buffs are also shown directly under the character portrait.<br />
<br />
'''2) Experience Bar''' - Displays your current experience and experience needed for the next level is in the overview menu.<br />
<br />
'''3) Level Indicator''' - Shows your current character level. Also flashes when you have leveled up and have new points to allocate. Accessed through Attributes and Skills menu.<br />
<br />
http://www.sacredwiki.org/images/GUI/GUIb1.jpg<br />
----<br />
'''4) NPC Icons''' - Icons inside the minimap are NPCs in the nearby vicinity. Icons on the edge of the minimap are NPCs who are further away, and can be found by traveling in their direction.<br />
<br />
Horse Trader (horseshoe). Purchase a trusty steed here.<br />
<br />
Merchant (money bag). Buy and sell your items.<br />
<br />
Runemaster ("runemaster"). Exchange runes for other runes (for a price).<br />
<br />
Blacksmith (anvil). Forge items and runes into slots.<br />
<br />
Ship's Captain (ship's wheel). Travel to far-off locations. (Right-click and drag to scroll the map.)<br />
<br />
'''5) Character Arrow''' - Your character is identified by the green arrow. Opponents are red arrows. (Champions are shown as a triple red arrow and bosses as 5 red arrows)<br />
<br />
'''6) Quest Pointers''' - Main quest (orange) and side quest (silver). These show the direction you need to travel to get to your currently active quests. (There is also a character-specific blue quest-line.) Select a quest in your Quest Log to make it active.<br />
<br />
'''7) Minimap Options''' - Not included in the Xbox 360/PS3 Version.<br />
<br />
'''8) Hero Chest''' - Icon (a chest). Store your extra items and access the shared stash here. Found in various locations throughout Ancaria. (Any character on your account can access the items stored here)<br />
<br />
'''9) Questgiver''' - Icon (? or !). NPCs with a quest for you to do have a blue question mark "?" above them. This is replaced by an exclamation point "!" if you have completed the quest and need to turn it in and collect your reward.<br />
<br />
'''10) Slot Set 1''' - This cluster of slots is where potions and the Divine Gift are set. The gift is permanent and cannot be moved but the potion slots can be rearranged.<br />
<br />
'''11) Slot Set 2''' - This cluster is where combat arts and buffs can be set. There are actually three of these but in order to access them, the LT/RT (360) or L2/R2 (PS3) buttons have to be pressed. Since the consoles don't have a mouse, one of the slots has to be sacrificed to equip weapons and shields. (Second weapons from Dual Wield and Shields are equipped to the same button as the first)<br />
<br />
'''12) Aiming Reticle''' - This is what consoles use for manual aim combat arts. Since you can't free aim with a mouse on consoles, the controls rely on the player to hold the combart art button down and move the reticle to the desired spot with the thumbstick.<br />
----<br />
http://i11.photobucket.com/albums/a191/diabloboost/SACRED2/sacred2skills-1.jpg<br />
<br />
'''13) Skills Menu''' - Shows the skills that you have learned and lets you choose new skills when you are the appropriate level.<br />
<br />
'''14) Details Window''' - Shows the information about a skill, combart art, item or the details of a quest.<br />
----<br />
http://i11.photobucket.com/albums/a191/diabloboost/SACRED2/sacred2combatarts-1.jpg<br />
<br />
'''15) Combat Arts''' - Shows the available combat arts and modifications to skills can be done by pressing the A/X button on the desired combat art.<br />
----<br />
http://i11.photobucket.com/albums/a191/diabloboost/SACRED2/sacred2inventory-1.jpg<br />
<br />
'''16) Inventory''' - Shows all the items in your possession and at the bottom shows your movement speed. The console inventory is much more user friendly and doesn't have the tetris style backpacks the PC version does. You have a set number of items that you can fit in your pack now rather than playing tetris to fit everything. The mount is also in this section as well.<br />
----<br />
http://i11.photobucket.com/albums/a191/diabloboost/SACRED2/sacred2attributes.jpg<br />
<br />
'''17) Attributes''' - Shows how many points you have in each attribute and your basic stats such as attack and defense.<br />
----<br />
http://i11.photobucket.com/albums/a191/diabloboost/SACRED2/sacred2overview.jpg<br />
<br />
'''18) Overview''' - Shows your character's level and provides more detailed information than the portrait. It includes experience needed to level, total experience, your deity, map discovery and on other pages of this "book" it shows your last four opponents fought and their information.<br />
<br />
'''19) Bonus Overview''' - Shows all the small details of your character which are the stat bonuses and such. If you have decent equipment, the page will scroll several times with all the information.<br />
----<br />
http://i11.photobucket.com/albums/a191/diabloboost/SACRED2/mainhub.jpg<br />
<br />
'''20) Action Wheel''' - Provides a main point for selecting menus that the PC has by just one click or keystroke in a nice wheel. This is also how you summon your mount and dismount it.<br />
<br />
== Hints ==<br />
Pressing the left analog stick in on both consoles will reveal names of items and monsters on the field.<br />
<br />
Pressing the right analog stick in on both consoles will snap the camera so that it is facing north.</div>Slayer89https://www.sacredwiki.org/index.php?title=Sacred_2:Freeworld_offline_(Xbox)&diff=31389Sacred 2:Freeworld offline (Xbox)2009-08-14T01:37:36Z<p>Slayer89: </p>
<hr />
<div>=Freeworld=<br />
<br />
==Getting Started==<br />
<br />
The booklet doesn't provide much insight this mode, but it allows 1-2 players offline to play through the non-campaign side of the game in a large sandbox environment<br />
<br />
===Game Setup===<br />
<br />
1-2 gamer profiles are needed to play this mode, one for each of the players.<br />
*'''Creating an additional gamer profile''' - Make sure no one is signed in, then select sign-in from the dashboard. Press Y to begin the creation and follow the onscreen steps. The name you give to your profile has nothing to do with your Sacred 2 character.<br />
<br />
===Hosting the Game===<br />
<br />
With the 2 gamer profiles completed, your ready to start playing Sacred 2 on freeworld. Freeworld is an offline multiplayer mode, this mode also has no level-gap limit, which is a great. <br />
<br />
The player that host the game is considered the main player, this is an important fact to remember. Once the main player has entered the game and the saving icon has disappeared from the upper right corner of the screen, player 2 can enter the game by pressing start. A list will appear of the characters saved to player 2's profile. If player 2 has yet to make a character select the top option, which will create a character. This option will go through the same character creation process that the main player did. <br />
<br />
==General Information==<br />
<br />
*Information regarding this mode of gameplay<br />
<br />
===Quests and Exploration===<br />
<br />
A majority of the quest can be played through in this mode, excluding campaign and few others that are exclusive to the campaign. <br />
However, completion of these quest will not be saved when you exit Freeworld. <br />
*The quests will reappear upon re-entering Freeworld, allowing you to complete some of your favorite quests over and over again.<br />
*Just like with quests, exploration of the map will not be saved upon exiting this game mode.</div>Slayer89https://www.sacredwiki.org/index.php?title=Sacred_2:Freeworld_offline_(Xbox)&diff=31354Sacred 2:Freeworld offline (Xbox)2009-08-13T02:09:25Z<p>Slayer89: In progress</p>
<hr />
<div>=Freeworld=<br />
<br />
==Getting Started==<br />
<br />
The booklet doesn't provide much insight this mode, but it allows 1-2 players offline to play through the non-campaign side of the game in a large sandbox environment<br />
<br />
===Game Setup===<br />
<br />
1-2 gamer profiles are needed to play this mode, one for each of the players.<br />
*'''Creating an additional gamer profile''' - Make sure no one is signed in, then select sign-in from the dashboard. Press Y to begin the creation and follow the onscreen steps. The name you give to your profile has nothing to do with your Sacred 2 character.<br />
<br />
===Hosting the Game===<br />
<br />
With the 2 gamer profiles completed, your ready to start playing Sacred 2 on freeworld. Freeworld is an offline multiplayer mode, this mode also has no level-gap limit, which is a great. <br />
<br />
The player that host the game is considered the main player, this is an important fact to remember. Once the main player has entered the game and the saving icon has disappeared from the upper right corner of the screen, player 2 can enter the game by pressing start. A list will appear of the characters saved to player 2's profile. If player 2 has yet to make a character select the top option, which will create a character. This option will go through the same character creation process that the main player did. <br />
<br />
==General Information==<br />
<br />
*Information regarding this mode of gameplay</div>Slayer89https://www.sacredwiki.org/index.php?title=Sacred_2:Student&diff=31339Sacred 2:Student2009-08-09T14:18:02Z<p>Slayer89: </p>
<hr />
<div>{{Languages}}<br />
<br />
<br />
<br />
<br />
__NOTOC__<br />
<div style="float:right;"><br />
{{S2frame|[IMG]http://www.sacredwiki.org/images/Sacred_2/NPC/Tyr%20Lysia/Celioths%20Tower/Student.jpg[/IMG]}}<br />
</div><br />
The Student is studying in the [[Sacred 2:Celioth's Tower|Celioth's Tower]] Academy, where the High Elves players will meet him at the start of the single player main campaign.<br />
<br />
The Student is the NPC the player must beat in a [[Sacred 2:Duel!|Duel!]] during the first quest on the single player High Elf main campaign.<br />
<br />
<br />
==== Location ====<br />
* {{PAGENAME}} can be located in [[Sacred 2:Celioth's Tower|Celioth's Tower]]<br />
* [http://www.maplib.net/fullmap.php?id=4184&lat=-53.77&lng=34.70&z=12 Locate the {{PAGENAME}} on the Ancaria Interactive Map]<br />
<br />
==== Quests ====<br />
* {{PAGENAME}} is involved in [[Sacred 2:Duel!|Duel!]] quest<br />
<br />
==== Notes ====<br />
* {{PAGENAME}} will only be visible for High Elf players at the begining of the single player main campaign<br />
<br />
[[Category:Sacred 2 NPC]]</div>Slayer89https://www.sacredwiki.org/index.php?title=Sacred_2:A_Feast&diff=30891Sacred 2:A Feast2009-07-31T21:33:57Z<p>Slayer89: npc link added</p>
<hr />
<div><div class="plainlinks"><br />
{|<br />
|WIDTH="20%" VALIGN="TOP"|__TOC__<br />
|WIDTH="50%" VALIGN="TOP"|<br />
* '''Quest Objective:''' Capture 20 Swamp belly toads dead or alive. Well deaders for sure.<br />
* '''Quest Difficulty:''' 3 Stars<br />
* '''Quest Giver:''' [[Sacred 2:Patriarch Gab|Patriarch Gab]]<br />
* '''Location(s):''' [[Sacred 2:Asui'thaz|Asui'thaz]]<br />
* '''Prerequisite Quest:''' None<br />
* '''Next Quest:''' None<br />
* '''Reward:''' [[Sacred 2:Experience|Experience]], [[Sacred 2:Gold |Gold]], Random(?) item based upon your Perception(?)<br />
|WIDTH="20%" VALIGN="TOP"|[http://www.sacredwiki.org/images/Sacred_2/quests/Chapter06/A%20Feast/missionStartMap.jpg http://www.sacredwiki.org/images/Sacred_2/quests/Chapter06/A%20Feast/th_missionStartMap.jpg]<br />
<br /><br />
[http://www.sacredwiki.org/images/Sacred_2/quests/Chapter06/A%20Feast/missionStartTMap.jpg http://www.sacredwiki.org/images/Sacred_2/quests/Chapter06/A%20Feast/th_missionStartTMap.jpg]<br />
|}<br />
<br />
== Quick Walkthrough ==<br />
# Speak with Patriarch Gab in the north center of the village<br />
# Head north into the swamp and collect 20 Swampbelly Toads<br />
# Return to Patriarch Gab for your reward<br />
<br />
<br />
<br />
== Detailed Walkthrough ==<br />
Patriarch Gab wants to prepare Swampbelly toads in a mealworm marinade, mmm mmm mmm. Got to get me some of that. But first '''''you'll''''' need to find some Swampbelly toads, about 20 of them to be exact.<br />
<br />
[http://www.sacredwiki.org/images/Sacred_2/quests/Chapter06/A%20Feast/questGiver.jpg http://www.sacredwiki.org/images/Sacred_2/quests/Chapter06/A%20Feast/th_questGiver.jpg]<br />
<br />
<br />
Start by heading North out of the village. Just keep following the silver circles until you've collected all toads. They will be scattered throughout the Northern swamp so there will be plenty of opportunity to encounter the swamps many denizens.<br />
<br />
[http://www.sacredwiki.org/images/Sacred_2/quests/Chapter06/A%20Feast/questTargetMap.jpg http://www.sacredwiki.org/images/Sacred_2/quests/Chapter06/A%20Feast/th_questTargetMap.jpg]<br />
<br />
<br />
OK, that's the last one. Time to head back to the village for some stew, soup, uh whatever.<br />
<br />
[http://www.sacredwiki.org/images/Sacred_2/quests/Chapter06/A%20Feast/returnForRewardMap.jpg http://www.sacredwiki.org/images/Sacred_2/quests/Chapter06/A%20Feast/th_returnForRewardMap.jpg] [http://www.sacredwiki.org/images/Sacred_2/quests/Chapter06/A%20Feast/returnForRewardTMap.jpg http://www.sacredwiki.org/images/Sacred_2/quests/Chapter06/A%20Feast/th_returnForRewardTMap.jpg]<br />
<br />
<br />
Wow! He gave me a piece of matched set armor. One that I didn't have. Am I lucky or what?<br />
<br />
[http://www.sacredwiki.org/images/Sacred_2/quests/Chapter06/A%20Feast/heresYourReward.jpg http://www.sacredwiki.org/images/Sacred_2/quests/Chapter06/A%20Feast/th_heresYourReward.jpg]<br />
<br />
<br />
<br />
== Logbook Entry ==<br />
[http://www.sacredwiki.org/images/Sacred_2/quests/Chapter06/A%20Feast/questCompleted.jpg http://www.sacredwiki.org/images/Sacred_2/quests/Chapter06/A%20Feast/th_questCompleted.jpg]<br />
<br />
<br />
<br />
== Notes ==<br />
At the time of this quest my Shadow Warrior had a modified Level 16 Enhanced Perception equal to 37.6%. Furthermore, my "Chance to find valuables" was 33.5%.<br />
<br />
<br />
<br />
</div><br />
[[Category:Sacred 2 Side Quest]]<br />
[[Category:Sacred 2 Quest]]</div>Slayer89https://www.sacredwiki.org/index.php?title=Sacred_2:Poacher&diff=30870Sacred 2:Poacher2009-07-31T12:36:09Z<p>Slayer89: location and npc link added</p>
<hr />
<div><div class="plainlinks"><br />
{|<br />
|WIDTH="20%" VALIGN="TOP"|__TOC__<br />
|WIDTH="50%" VALIGN="TOP"|<br />
* '''Quest Objective:''' Find the Poacher<br />
* '''Quest Difficulty:''' 2 Stars<br />
* '''Quest Giver:''' [[Sacred 2:Gurz|Gurz]]<br />
* '''Location(s):''' [[Sacred 2:Asui'thaz|Asui'thaz]]<br />
* '''Prerequisite Quest:''' None<br />
* '''Next Quest:''' None<br />
* '''Reward:''' [[Sacred 2:Experience|Experience]], [[Sacred 2:Gold |Gold]], and a Ring<br />
|WIDTH="20%" VALIGN="TOP"|[http://s880.photobucket.com/albums/ac5/RasterOps/Wikis/Sacred2/Quests/Chapter06/Poacher/startMissionMap.jpg http://i880.photobucket.com/albums/ac5/RasterOps/Wikis/Sacred2/Quests/Chapter06/Poacher/th_startMissionMap.jpg]<br />
<br /><br />
[http://s880.photobucket.com/albums/ac5/RasterOps/Wikis/Sacred2/Quests/Chapter06/Poacher/startMissionTMap.jpg http://i880.photobucket.com/albums/ac5/RasterOps/Wikis/Sacred2/Quests/Chapter06/Poacher/th_startMissionTMap.jpg]<br />
|}<br />
<br />
== Quick Walkthrough ==<br />
# Gurz wants you to catch a poacher.<br />
# Follow the silver circles until the poacher is located.<br />
# Defeat the poacher.<br />
# Escort the poacher to Gurz for reward.<br />
<br />
<br />
<br />
== Detailed Walkthrough ==<br />
Head east from the starting position then north on the trail. Turn east again at the intersection but no one is there.<br />
<br />
[http://s880.photobucket.com/albums/ac5/RasterOps/Wikis/Sacred2/Quests/Chapter06/Poacher/searchingTMapS1.jpg http://i880.photobucket.com/albums/ac5/RasterOps/Wikis/Sacred2/Quests/Chapter06/Poacher/th_searchingTMapS1.jpg]<br />
<br />
<br />
Now head NW to the next location. Still, no one is here.<br />
<br />
[http://s880.photobucket.com/albums/ac5/RasterOps/Wikis/Sacred2/Quests/Chapter06/Poacher/searchingTMapS2.jpg http://i880.photobucket.com/albums/ac5/RasterOps/Wikis/Sacred2/Quests/Chapter06/Poacher/th_searchingTMapS2.jpg]<br />
<br />
<br />
OK, head NE to the next location. Hmmm, no one there.<br />
<br />
[http://s880.photobucket.com/albums/ac5/RasterOps/Wikis/Sacred2/Quests/Chapter06/Poacher/searchingTMapS3.jpg http://i880.photobucket.com/albums/ac5/RasterOps/Wikis/Sacred2/Quests/Chapter06/Poacher/th_searchingTMapS3.jpg]<br />
<br />
<br />
Getting closer. Now head north to the final location of the poacher.<br />
<br />
[http://s880.photobucket.com/albums/ac5/RasterOps/Wikis/Sacred2/Quests/Chapter06/Poacher/MapPoacherFinalLocation.jpg http://i880.photobucket.com/albums/ac5/RasterOps/Wikis/Sacred2/Quests/Chapter06/Poacher/th_MapPoacherFinalLocation.jpg]<br />
[http://s880.photobucket.com/albums/ac5/RasterOps/Wikis/Sacred2/Quests/Chapter06/Poacher/TMapPoacherFinalLocation.jpg http://i880.photobucket.com/albums/ac5/RasterOps/Wikis/Sacred2/Quests/Chapter06/Poacher/th_TMapPoacherFinalLocation.jpg]<br />
<br />
<br />
Contact the poacher to learn his intentions. He won't give up without a fight.<br />
<br />
[http://s880.photobucket.com/albums/ac5/RasterOps/Wikis/Sacred2/Quests/Chapter06/Poacher/thePoacher.jpg http://i880.photobucket.com/albums/ac5/RasterOps/Wikis/Sacred2/Quests/Chapter06/Poacher/th_thePoacher.jpg]<br />
[http://s880.photobucket.com/albums/ac5/RasterOps/Wikis/Sacred2/Quests/Chapter06/Poacher/guiltyAsCharged.jpg http://i880.photobucket.com/albums/ac5/RasterOps/Wikis/Sacred2/Quests/Chapter06/Poacher/th_guiltyAsCharged.jpg]<br />
[http://s880.photobucket.com/albums/ac5/RasterOps/Wikis/Sacred2/Quests/Chapter06/Poacher/notWOaFight.jpg http://i880.photobucket.com/albums/ac5/RasterOps/Wikis/Sacred2/Quests/Chapter06/Poacher/th_notWOaFight.jpg]<br />
<br />
<br />
Return to Gurz with your prisoner for your reward.<br />
<br />
[http://s880.photobucket.com/albums/ac5/RasterOps/Wikis/Sacred2/Quests/Chapter06/Poacher/heresYourReward.jpg http://i880.photobucket.com/albums/ac5/RasterOps/Wikis/Sacred2/Quests/Chapter06/Poacher/th_heresYourReward.jpg]<br />
<br />
<br />
== Logbook Entry ==<br />
[http://s880.photobucket.com/albums/ac5/RasterOps/Wikis/Sacred2/Quests/Chapter06/Poacher/logMissionComplete.jpg http://i880.photobucket.com/albums/ac5/RasterOps/Wikis/Sacred2/Quests/Chapter06/Poacher/th_logMissionComplete.jpg]<br />
<br />
<br />
== Notes ==<br />
This is an Escort mission but the travel distance is short.<br />
<br />
<br />
<br />
<br />
</div><br />
[[Category:Sacred 2 Side Quest]]<br />
[[Category:Sacred 2 Quest]]</div>Slayer89https://www.sacredwiki.org/index.php?title=Sacred_2:In_Accordance_with_Nature&diff=30869Sacred 2:In Accordance with Nature2009-07-31T12:33:34Z<p>Slayer89: fixed location link</p>
<hr />
<div><div class="plainlinks"><br />
<br />
{|<br />
|WIDTH="20%" VALIGN="TOP"|__TOC__<br />
|WIDTH="50%" VALIGN="TOP"|<br />
* '''Quest Objective:''' There are lots of objectives in this quest, more of em revolve around being dryad-ish.<br />
* '''Quest Difficulty:''' Unknown<br />
* '''Quest Giver:''' [[Sacred 2:Hunter Drogo|Hunter Drogo]]<br />
* '''Location(s):''' [[Sacred 2:Happy Cow Farm|Happy Cow Farm]] (check map above)<br />
* '''Prerequisite Quest:''' None<br />
* '''Next Quest:''' None<br />
* '''Reward:''' Gold, [[Sacred 2:Experience|Experience]], Quest-items and loot from your objectives<br />
|WIDTH="20%" VALIGN="TOP"|[http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/Followers.jpg http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/th_Followers.jpg]<br />
[http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/map.jpg http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/th_map.jpg]<br />
<br />
|}<br />
<br />
== Quick Walkthrough ==<br />
* Talk to [[Sacred 2:Hunter Drogo|Hunter Drogo]]<br />
* Show them how to hunt deer by going to the quest location<br />
* They show intentions to hunt for pleasure instead of food, so punish them.<br />
* Go to the village next to the Happy Cow Farm and punish Tim's friends when they threaten you.<br />
* Go to Sloeford and talk to [[Sacred 2:Thelendra|Thelendra]]<br />
* Go to the forest West of [[Sacred 2:Sloeford|Sloeford]], and kill the slave overseers<br />
* Speak to slave [[Sacred 2:Theodus|Theodus]], to inform him that he is free<br />
* Visit [[Sacred 2:Lowen|Lowen]], and his gang of thugs.<br />
* Punish Lowen for polluting the environment<br />
* Talk to [[Sacred 2:Mayor Wilkes|Mayor Wilkes]]<br />
* Hunt 10 kobolds and bring the heads back to Wilkes to complete your quest.<br />
<br />
== Detailed Walkthrough ==<br />
This quest is a long one, but well worth it in the end. Your dryad will take up the role of protecting the environment, and in this frenzy of flower power you actually make some decent money and experience.<br />
<br />
But first things first, where to start?<br />
Your quest starts in The Happy Cow Farm as indicated on the map. Right below the entrance gate, talk to hunter [[Sacred 2:Hunter Drogo|Hunter Drogo]]. [[Sacred 2:Hunter Drogo|Hunter Drogo]] and his partner, [[Sacred 2:Tim Nightowl|Tim Nightowl]], have problems finding deer, and ask you, as a dryad, to help them track down a deer.<br />
Tracking down deer is like using a bow, you've known how to do it ever since you were a little kid. However, these two high elves have no such skill, therefore the map comes to our assistance and offers us the location of a deer. Follow the yellow outline to get there.<br />
<br />
[http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/path.jpg http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/th_path.jpg]<br />
<br />
When you find this deer, Drogo and Tim tell you what a great deer you've found. They look at how huge it is, as it will look good on their fireplace... <br />
Light path Dryad defeats both Drogo and Tim. Shadow path kills Drogo, and sometimes Tim if she is fast enough. Once these two are dealt with, follow this path to get to another village.<br />
<br />
[http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/path2.jpg http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/th_path2.jpg]<br />
<br />
You encounter three reckless hunters on your way to Sloeford. After talking to the leader, kill all three.<br />
<br />
As soon as that is done, your spider senses begin to tingle, and you suddenly realise Thelendra in Sloeford needs to tell you something. Again, us mortals have no such senses, so the map yet again comes to our aide. Follow the outline to get to Thelendra in Sloeford from your last position.<br />
<br />
[http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/Path3.jpg http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/th_Path3.jpg]<br />
<br />
Thelendra will tell you that a local slave-owner [[Sacred 2:Tybosso|Tybosso]], makes his slaves chop down trees near the river banks. Instantly caught in a web of intrigues and anger, you decide to put a stop to this. Follow the path on this map to get to the slave-overseers, and kill them.<br />
<br />
[http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/Path4.jpg http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/th_Path4.jpg]<br />
[http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/questobject4.jpg http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/th_questobject4.jpg]<br />
<br />
As soon as they are killed, you must try and find slave Theodus. Now he is constantly on the move between his house and the timber-site, but you are bound to find him on, or at least near, the yellow line on this map. when you find him, speak to him.<br />
<br />
[http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/Path5.jpg http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/th_Path5.jpg]<br />
<br />
Slave Theodus will let you know that a local thug, Lowen, is a real abuser of nature, so you decide to be yet a little more dryad-ish, and take it up with this shady person. Do so by following this path. (depending on where you found Theodus, the path might be slightly different.)<br />
<br />
[http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/path6.jpg http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/th_path6.jpg]<br />
<br />
When you get to Lowen you find yourself looking at a sight that would leave all but the toughest of dryads crying. Trees are being cut, the river is being polluted and even a cow is being hit. Your eyes turn red, your alter ego takes over, and you cause havoc. You put Lowen and his friends 6 feet under with a speed only matched by light itself.<br />
<br />
After that, you do what every good citizen in any country of the world does. You see what's wrong with the world, and you decide to blame politics. Accordingly, you take it up with Mayor Wilkes in Sloeford.<br />
Do so by following this path.<br />
<br />
[http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/path7.jpg http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/th_path7.jpg]<br />
<br />
The Light path Dryad talks to Mayor Wilkes. He makes it clear to you that he had the lame-brained idea of killing cows to keep kobolds away. As a dryad, your superior brains, wit and overall intelligence make you see through such a bad plan from the start. You tell the Mayor how the dryad's deal with kobolds. You guessed it ... It's huntin time! <br />
The mayor refuses to believe a word you say, and makes you bring him 10 kobold heads to prove your theory.<br />
<br />
Find some kobolds by following this path. Don't bother going to the exact location, since any kobold will drop a head until you have your 10.<br />
<br />
[http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/path8.jpg http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/th_path8.jpg]<br />
<br />
When you have your 10 kobold heads, follow the same path back to the mayor, and collect your rich reward. After saving the world from having to come up with Kyoto-protocols, your reward is well worth your effort. A fairly large amount of experience and gold only complement the items you get from the mayor. Add to that the loot from all the people you had to kill, and your day was profitable all together.<br />
<br />
The Shadow path Dryad kills the mayor and then heads out to talk to the kobolds.<br />
<br />
== Logbook Entry ==<br />
[http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/log1.jpg http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/th_log1.jpg]<br />
[http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/log2.jpg http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/th_log2.jpg]<br />
<br />
<br />
== Notes ==<br />
<br />
<br />
<br />
<br />
</div><br />
<br />
[[Category:Sacred 2 Class Quest]]<br />
[[Category:Sacred 2 Quest]]</div>Slayer89https://www.sacredwiki.org/index.php?title=Sacred_2:The_Other_Trophy_Hunt&diff=30868Sacred 2:The Other Trophy Hunt2009-07-31T12:32:24Z<p>Slayer89: location and npc links added</p>
<hr />
<div><div class="plainlinks"><br />
{|<br />
|WIDTH="20%" VALIGN="TOP"|__TOC__<br />
|WIDTH="50%" VALIGN="TOP"|<br />
* '''Quest Objective:''' The Other Trophy Hunt<br />
* '''Quest Difficulty:''' 2 Stars<br />
* '''Quest Giver:''' [[Sacred 2:Brombar|Brombar]]<br />
* '''Location(s):''' [[Sacred 2:Asui'thaz|Asui'thaz]]<br />
* '''Prerequisite Quest:''' None<br />
* '''Next Quest:''' None<br />
* '''Reward:''' [[Sacred 2:Experience|Experience]]<br />
|WIDTH="20%" VALIGN="TOP"|[http://s880.photobucket.com/albums/ac5/RasterOps/Wikis/Sacred2/Quests/Chapter06/The%20Other%20Trophy%20Hunt/MapMissionStart.jpg http://i880.photobucket.com/albums/ac5/RasterOps/Wikis/Sacred2/Quests/Chapter06/The%20Other%20Trophy%20Hunt/th_MapMissionStart.jpg]<br />
<br /><br />
[http://s880.photobucket.com/albums/ac5/RasterOps/Wikis/Sacred2/Quests/Chapter06/The%20Other%20Trophy%20Hunt/tMapMissionStart.jpg http://i880.photobucket.com/albums/ac5/RasterOps/Wikis/Sacred2/Quests/Chapter06/The%20Other%20Trophy%20Hunt/th_tMapMissionStart.jpg]<br />
|}<br />
<br />
== Quick Walkthrough ==<br />
# Speak to Brombar.<br />
# Head south into the swamp.<br />
# Collect the heads of four hunters.<br />
# Return to Brombar for your reward.<br />
<br />
<br />
== Detailed Walkthrough ==<br />
Brombar is located at the North West exit of Asui'thaz. Brombar wants to make an example of and warning to hunters of Hydra. <br />
<br />
[http://s880.photobucket.com/albums/ac5/RasterOps/Wikis/Sacred2/Quests/Chapter06/The%20Other%20Trophy%20Hunt/tMapMissionStart.jpg http://i880.photobucket.com/albums/ac5/RasterOps/Wikis/Sacred2/Quests/Chapter06/The%20Other%20Trophy%20Hunt/th_tMapMissionStart.jpg] [http://s880.photobucket.com/albums/ac5/RasterOps/Wikis/Sacred2/Quests/Chapter06/The%20Other%20Trophy%20Hunt/questGiverDialog.jpg http://i880.photobucket.com/albums/ac5/RasterOps/Wikis/Sacred2/Quests/Chapter06/The%20Other%20Trophy%20Hunt/th_questGiverDialog.jpg]<br />
<br />
<br />
Head South out of the village until you reach the location of the Hydra.<br />
<br />
[http://s880.photobucket.com/albums/ac5/RasterOps/Wikis/Sacred2/Quests/Chapter06/The%20Other%20Trophy%20Hunt/mapQuestTarget.jpg http://i880.photobucket.com/albums/ac5/RasterOps/Wikis/Sacred2/Quests/Chapter06/The%20Other%20Trophy%20Hunt/th_mapQuestTarget.jpg]<br />
<br />
<br />
It's already dead. Kill the Hunters and collect their heads. Return to Brombar.<br />
<br />
[http://s880.photobucket.com/albums/ac5/RasterOps/Wikis/Sacred2/Quests/Chapter06/The%20Other%20Trophy%20Hunt/deadHydra.jpg http://i880.photobucket.com/albums/ac5/RasterOps/Wikis/Sacred2/Quests/Chapter06/The%20Other%20Trophy%20Hunt/th_deadHydra.jpg] [http://s880.photobucket.com/albums/ac5/RasterOps/Wikis/Sacred2/Quests/Chapter06/The%20Other%20Trophy%20Hunt/mapReturn2QuestGiver.jpg http://i880.photobucket.com/albums/ac5/RasterOps/Wikis/Sacred2/Quests/Chapter06/The%20Other%20Trophy%20Hunt/th_mapReturn2QuestGiver.jpg]<br />
<br />
<br />
Collect your reward.<br />
<br />
[http://s880.photobucket.com/albums/ac5/RasterOps/Wikis/Sacred2/Quests/Chapter06/The%20Other%20Trophy%20Hunt/questComplete.jpg http://i880.photobucket.com/albums/ac5/RasterOps/Wikis/Sacred2/Quests/Chapter06/The%20Other%20Trophy%20Hunt/th_questComplete.jpg]<br />
<br />
<br />
<br />
== Logbook Entry ==<br />
[http://s880.photobucket.com/albums/ac5/RasterOps/Wikis/Sacred2/Quests/Chapter06/The%20Other%20Trophy%20Hunt/logQuestComplete.jpg http://i880.photobucket.com/albums/ac5/RasterOps/Wikis/Sacred2/Quests/Chapter06/The%20Other%20Trophy%20Hunt/th_logQuestComplete.jpg]<br />
<br />
<br />
<br />
== Notes ==<br />
This is a hunt and destroy mission. The target is the Hunters of a Hydra. The trip is mostly uneventful.<br />
<br />
<br />
<br />
</div><br />
[[Category:Sacred 2 Side Quest]]<br />
[[Category:Sacred 2 Quest]]</div>Slayer89https://www.sacredwiki.org/index.php?title=Sacred_2:Family_Ties&diff=30867Sacred 2:Family Ties2009-07-31T12:31:26Z<p>Slayer89: location and npc links added</p>
<hr />
<div><div class="plainlinks"><br />
{|<br />
|WIDTH="20%" VALIGN="TOP"|__TOC__<br />
|WIDTH="50%" VALIGN="TOP"|<br />
* '''Quest Objective:''' Become a member of the Grackk family<br />
* '''Quest Giver:''' [[Sacred 2:Lizardman Elder|Lizardman Elder]]<br />
* '''Location:''' [[Sacred 2:Asui'thaz|Asuit'thaz]]<br />
* '''Prerequisite Quest:''' [[Sacred 2:The Oldest of the Immortal|The Oldest of the Immortal]]<br />
* '''Next Quest:''' [[Sacred 2:Defying the Fog|Defying the Fog]]<br />
* '''Reward:''' Your very own family<br />
|WIDTH="20%" VALIGN="TOP"|[http://s880.photobucket.com/albums/ac5/RasterOps/Wikis/Sacred2/Quests/Chapter06/mapMainQuestC6SeekElder.jpg http://i880.photobucket.com/albums/ac5/RasterOps/Wikis/Sacred2/Quests/Chapter06/th_mapMainQuestC6SeekElder.jpg]<br />
|}<br />
<br />
<br />
<br />
== Quick Walkthrough ==<br />
* Find the Lizardman Elder and tell him Mer-Kil sent you<br />
<br />
* Go to the sacred place of naming and become adopted by the Grackk family<br />
<br />
* Defeat the Swirling Mist of Miasma<br />
<br />
* Speak with Thazziz in the Neithu'Thaz village<br />
<br />
* Find the building site and destroy 15 undead that guard it<br />
<br />
* Go west to the Sar'Thaz village and defeat the Mist once more<br />
<br />
* Speak with the Lizardman Companion<br />
<br />
<br />
<br />
== Detailed Walkthrough ==<br />
<br />
The dragon's portal has brought you to the middle of a swamp...<br />
<br />
<br />
Find the Grackk family and talk to them. The swamp is easy to navigate, just follow the orange circle.<br />
<br />
[http://i120.photobucket.com/albums/o185/Antitrusty/special/grakk_quest1.jpg http://i120.photobucket.com/albums/o185/Antitrusty/special/th_grakk_quest1.jpg]<br />
<br />
What? You don't have a family? Well, go get one!<br />
<br />
[http://s880.photobucket.com/albums/ac5/RasterOps/Wikis/Sacred2/Quests/Chapter06/mapMainQuestC6ElderTarget.jpg http://i880.photobucket.com/albums/ac5/RasterOps/Wikis/Sacred2/Quests/Chapter06/th_mapMainQuestC6ElderTarget.jpg]<br />
<br />
<br />
Once you arrive to the sacred place of naming, speak with the shaman, who will perform the necessary rituals.<br />
<br />
[http://i120.photobucket.com/albums/o185/Antitrusty/special/grakk_quest2.jpg http://i120.photobucket.com/albums/o185/Antitrusty/special/th_grakk_quest2.jpg] [http://i120.photobucket.com/albums/o185/Antitrusty/special/grakk_quest3.jpg http://i120.photobucket.com/albums/o185/Antitrusty/special/th_grakk_quest3.jpg]<br />
<br />
Congratulatons! Now you are a member of the Grackk family, and your life is no longer meaningless. This is... really nice...<br />
<br />
<br />
Talk to your new family's shaman. He has an important mission for you:<br />
<br />
[http://i120.photobucket.com/albums/o185/Antitrusty/special/grakk_quest4.jpg http://i120.photobucket.com/albums/o185/Antitrusty/special/th_grakk_quest4.jpg]<br />
<br />
Run to Neithu'Thaz and deliver the scroll to Thazziz.<br />
<br />
<br />
On your way there, you'll be ambushed by a strange creature, the [[Sacred 2:Boss#Swirling Mist of Miasma|Swirling Mist of Miasma]].<br />
<br />
[http://www.sacredwiki.org/images/Sacred_2/Bestiary/Boss/fogmonsterstats.jpg http://www.sacredwiki.org/images/Sacred_2/Bestiary/Boss/th_fogmonsterstats.jpg]<br />
<br />
After the fight, continue your journey to Neithu'Thaz and talk to Thazziz.<br />
<br />
<br />
Thazziz will tell you a few things about the fog monster. <br />
<br />
[http://i120.photobucket.com/albums/o185/Antitrusty/special/thazziz_quest.jpg http://i120.photobucket.com/albums/o185/Antitrusty/special/th_thazziz_quest.jpg]<br />
<br />
Now you need to clear the area for a memorial, so that the undead can rest in peace.<br />
<br />
<br />
Go west to the building site, and defeat the Nameless Souls that guard it (kill 15 undead). Speak with Thazziz.<br />
<br />
[http://i120.photobucket.com/albums/o185/Antitrusty/special/thazziz_quest1.jpg http://i120.photobucket.com/albums/o185/Antitrusty/special/th_thazziz_quest1.jpg]<br />
<br />
Turns out you need to find the jungle that lies across the desert... Lizardfolk in Sar'Thaz must know how to get there.<br />
<br />
<br />
Travel west, until you see a familiar shape... Destroy the shape and speak to the Lizardman Companion. He'll tell you that his village needs a lot of marigold flowers in order to [[Sacred 2:Defying the Fog|Defy the Fog]].<br />
<br />
<br />
<br />
== Logbook Entry ==<br />
<br />
[http://i120.photobucket.com/albums/o185/Antitrusty/special/family_ties_log1.jpg http://i120.photobucket.com/albums/o185/Antitrusty/special/th_family_ties_log1.jpg] [http://i120.photobucket.com/albums/o185/Antitrusty/special/family_ties_log2.jpg http://i120.photobucket.com/albums/o185/Antitrusty/special/th_family_ties_log2.jpg]<br />
<br />
<br />
<br />
== Notes ==<br />
The Elder and Shaman will accompany you on this journey but don't worry. The destination isn't far and while they are runners, they won't aid you in combat and shouldn't wake any monsters.<br />
<br />
<br />
<br />
</div><br />
<br />
[[Category:Sacred 2 Light Campaign Quest]]<br />
[[Category:Sacred 2 Quest]]</div>Slayer89https://www.sacredwiki.org/index.php?title=User:Slayer89&diff=30807User:Slayer892009-07-30T02:04:44Z<p>Slayer89: </p>
<hr />
<div>== Projects ==<br />
* Working on quest<br />
* Checking over completed guides<br />
* Item Prefix/Suffix List<br />
* Updating pages with Console information<br />
* Updating forum thread with the wants of the community<br />
* Work on a page about resistances - Done, just looking for a place to put it<br />
* Character Planner - going to take awhile</div>Slayer89https://www.sacredwiki.org/index.php?title=Sacred_2:Purification_of_the_Temple&diff=30806Sacred 2:Purification of the Temple2009-07-30T01:48:07Z<p>Slayer89: Reward added</p>
<hr />
<div>{{Languages}}<br />
<br />
<br />
<br />
<br />
<div class="plainlinks"><br />
{|<br />
|WIDTH="20%" VALIGN="TOP"|__TOC__<br />
|WIDTH="50%" VALIGN="TOP"|<br />
* '''Quest Objective:''' Eliminate the cult from the temple<br />
* '''Quest Difficulty:''' 3 stars<br />
* '''Quest Giver:''' [[Sacred 2:Priest Aleya|Priest Aleya]]<br />
* '''Location(s):''' [[Sacred 2:Noriath's Temple|Noriath's Temple]]<br />
* '''Prerequisite Quest:''' None<br />
* '''Next Quest:''' [[Sacred 2:Impure Hands|Impure Hands]]<br />
* '''Reward:''' [[Sacred 2:Gold|Gold]], [[Sacred 2:Experience|Experience]], Ring (Bronze)<br />
|WIDTH="20%" VALIGN="TOP"|[http://s165.photobucket.com/albums/u53/zephyr_goldwing/Sacred2%20Wiki%20Imgs/sacred2PurificationImpure.jpg http://i165.photobucket.com/albums/u53/zephyr_goldwing/Sacred2%20Wiki%20Imgs/th_sacred2PurificationImpure.jpg]<br />
|}<br />
<br />
== Quick Walkthrough ==<br />
Head into the nearby Noriath Temple and kill the 9 corrupt priests. Return to Priest Aleya for your reward.<br />
<br />
<br />
<br />
== Detailed Walkthrough ==<br />
Head from the Priest’s house into the next-door Temple and kill the 8 corrupt priests and their leader Anrajos, who are wandering around in it. Return to Priest Aleya for your reward.<br />
<br />
<br />
<br />
<br />
== Logbook Entry ==<br />
I must rid the temple of this unholy cult.<br><br><br />
The cult is defeated, their leader is dead. I will deliver the good news to Aleya.<br><br><br />
The power of those who these cultists were serving is now gone.<br />
<br />
<br />
<br />
<br />
== Notes ==<br />
* Note: Although completion of this quest is required before you can accept the quest [[Sacred 2:Impure Hands|Impure Hands]], they are not a chain (according to the logbook)<br />
<br />
<br />
<br />
</div><br />
<br />
[[Category:Sacred 2 Side Quest]]<br />
<br />
[[Category:Sacred 2 Quest]]</div>Slayer89https://www.sacredwiki.org/index.php?title=Sacred_2:Impure_Hands&diff=30805Sacred 2:Impure Hands2009-07-30T01:47:38Z<p>Slayer89: Reward added</p>
<hr />
<div>{{Languages}}<br />
<br />
<br />
<br />
<br />
<div class="plainlinks"><br />
{|<br />
|WIDTH="20%" VALIGN="TOP"|__TOC__<br />
|WIDTH="50%" VALIGN="TOP"|<br />
* '''Quest Objective:''' Return the Goblet of Light to the temple<br />
* '''Quest Difficulty:''' 3 stars<br />
* '''Quest Giver:''' [[Sacred 2:Priest Aleya|Priest Aleya]]<br />
* '''Location(s):''' [[Sacred 2:Noriath's Temple|Noriath's Temple]]<br />
* '''Prerequisite Quest:''' [[Sacred 2:Purification of the Temple|Purification of the Temple]]<br />
* '''Next Quest:''' None<br />
* '''Reward:''' [[Sacred 2:Gold|Gold]], [[Sacred 2:Experience|Experience]]<br />
|WIDTH="20%" VALIGN="TOP"|[http://s165.photobucket.com/albums/u53/zephyr_goldwing/Sacred2%20Wiki%20Imgs/sacred2PurificationImpure.jpg http://i165.photobucket.com/albums/u53/zephyr_goldwing/Sacred2%20Wiki%20Imgs/th_sacred2PurificationImpure.jpg]<br />
|}<br />
<br />
== Quick Walkthrough ==<br />
Head directly South from Noriath Temple to a cave entrance (South of the Noriath Corner Resurrection Monument and West of another Resurrection Monument). Go into the cave and head through it to where the Evil Mage is. Talk to and then kill him, picking up the Goblet of Light he drops. Head back to Priest Aleya for your reward.<br />
<br />
<br />
<br />
== Detailed Walkthrough ==<br />
Follow the road South from Noriath Temple, past the Resurrection Monument, to where a small track branches off to the Southwest (there’s a large boulder where the track splits). Stick to the larger path as it travels Southeast until it turns East with another small track branching off to the South. This time follow the smaller track South and into the cave.<br />
Make your way through the rather green cave until you find the Evil Mage. Talk to him and then kill him, picking up the Goblet of Light he drops. The previously non-hostile magicians wandering around will now be hostile, but you don’t have to kill them to complete the quest. Return to Aleya with the Goblet for your reward.<br />
<br />
<br />
<br />
<br />
<br />
== Logbook Entry ==<br />
Aleya has asked me to retrieve the Goblet of Light from an evil mage and bring it back to the temple.<br><br><br />
The evil mage won’t listen to reason. I guess, I will have to get rid of him.<br><br><br />
I was just in time to prevent the worst. I should take the goblet back to Aleya as quickly as possible.<br><br><br />
The Goblet of Light has returned to its rightful place in the temple.<br />
<br />
<br />
<br />
<br />
== Notes ==<br />
* Note: Although completion of the quest [[Sacred 2:Purification of the Temple|Purification of the Temple]] is required before this quest can be accessed, they are not a chain (according to the logbook)<br />
<br />
<br />
<br />
</div><br />
<br />
[[Category:Sacred 2 Side Quest]]<br />
<br />
[[Category:Sacred 2 Quest]]</div>Slayer89https://www.sacredwiki.org/index.php?title=Sacred_2:The_Needy_Water_Elemental&diff=30804Sacred 2:The Needy Water Elemental2009-07-30T01:47:14Z<p>Slayer89: Reward added</p>
<hr />
<div>{{Languages}}<br />
<br />
<br />
<br />
<br />
<div class="plainlinks"><br />
{|<br />
|WIDTH="20%" VALIGN="TOP"|__TOC__<br />
|WIDTH="50%" VALIGN="TOP"|<br />
* '''Quest Objective:''' Clear the frog corpses out of the river<br />
* '''Quest Difficulty:''' 1 star<br />
* '''Quest Giver:''' [[Sacred 2:Passive Water Elemental|Passive Water Elemental]]<br />
* '''Location(s):''' North of [[Sacred 2:Twainbrook|Twainbrook]]<br />
* '''Prerequisite Quest:''' None<br />
* '''Next Quest:''' None<br />
* '''Reward:''' [[Sacred 2:Gold|Gold]], [[Sacred 2:Experience|Experience]], [[Sacred 2:Relics|Relic of Frost]] (Bronze)<br />
|WIDTH="20%" VALIGN="TOP"|[http://s165.photobucket.com/albums/u53/zephyr_goldwing/Sacred2%20Wiki%20Imgs/sacred2NeedyWaterElemental.jpg http://i165.photobucket.com/albums/u53/zephyr_goldwing/Sacred2%20Wiki%20Imgs/th_sacred2NeedyWaterElemental.jpg]<br />
|}<br />
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== Quick Walkthrough ==<br />
Follow the river Northeast, collecting frog bodies as you go. When you have all 6 corpses return to the water elemental for your reward.<br />
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<br />
<br />
== Detailed Walkthrough ==<br />
Follow the river Northeast, collecting frog bodies and killing Kobolds as you go. When you have all 6 corpses return to the water elemental for your reward.<br />
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<br />
<br />
<br />
== Logbook Entry ==<br />
A Water Elemental has asked for my assistance. A bunch of Kobolds massacred the frogs in his pond, and now their rotting corpses have contaminated it. The Elemental has asked me to collect all the dead frogs. It’s not my normal line of work, but how often do you get to work for a Water Elemental?<br><br><br />
This work is truly revolting, but I think I have collected nearly all of the frogs. I can give the Water Elemental the good news now.<br><br><br />
The Water Elemental was relieved that I was able to clean up the pond. A Water Elemental is a truly remarkable creature.<br />
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== Notes ==<br />
* Tip: the quest [[Sacred 2:Tragic End|Tragic End]] is concealed in the Peculiar Vase at the river's source<br />
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</div><br />
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[[Category:Sacred 2 Side Quest]]<br />
<br />
[[Category:Sacred 2 Quest]]</div>Slayer89https://www.sacredwiki.org/index.php?title=Sacred_2:Tragic_End&diff=30803Sacred 2:Tragic End2009-07-30T01:46:39Z<p>Slayer89: Reward added</p>
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<div>{{Languages}}<br />
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{|<br />
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* '''Quest Objective:''' Deliver the bad news to Nimantus the Lumberjack<br />
* '''Quest Difficulty:''' 2 stars<br />
* '''Quest Giver:''' 'Peculiar Vase'<br />
* '''Location(s):''' North of [[Sacred 2:Twainbrook|Twainbrook]]<br />
* '''Prerequisite Quest:''' None<br />
* '''Next Quest:''' None<br />
* '''Reward:''' [[Sacred 2:Gold|Gold]], [[Sacred 2:Experience|Experience]]<br />
|WIDTH="20%" VALIGN="TOP"|[http://s165.photobucket.com/albums/u53/zephyr_goldwing/Sacred2%20Wiki%20Imgs/sacred2TragicEnd.jpg http://i165.photobucket.com/albums/u53/zephyr_goldwing/Sacred2%20Wiki%20Imgs/th_sacred2TragicEnd.jpg]<br />
|}<br />
<br />
== Quick Walkthrough ==<br />
Break the Peculiar Vase to receive a message that something was hidden in it. Pick up the Drenched Farewell Letter to receive the quest. Head all the way back to Nimantus the Lumberjack (Brigand Camp West of Sloeford) and talk to him for your reward.<br />
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== Detailed Walkthrough ==<br />
Break the Peculiar Vase to receive a message that something was hidden in it.<br><br />
[http://s165.photobucket.com/albums/u53/zephyr_goldwing/Sacred2%20Wiki%20Imgs/sacred2TragicEndsl.jpg http://i165.photobucket.com/albums/u53/zephyr_goldwing/Sacred2%20Wiki%20Imgs/th_sacred2TragicEndsl.jpg]<br><br />
Pick up the Drenched Farewell Letter to receive the quest. Go and talk to Nimantus the Lumberjack (see map below for a possible route) for your reward.<br><br />
[http://s165.photobucket.com/albums/u53/zephyr_goldwing/Sacred2%20Wiki%20Imgs/sacred2TragicEndwt.jpg http://i165.photobucket.com/albums/u53/zephyr_goldwing/Sacred2%20Wiki%20Imgs/th_sacred2TragicEndwt.jpg]<br />
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<br />
== Logbook Entry ==<br />
I have found a letter inside a jar:<br><br><br />
Dear father,<br><br />
You wanted to force me to marry that slimy astronomer Nomengalus, that’s why I ran away. No only did I have no affection for the old Elf, I was also in love with Feniwyn. We weren’t careful enough though, a band of Kobolds ambushed us. My beloved Feniwyn fought valiantly, but there were too many of them so I ran away in fear. I can still hear the beasts and I know they will be back. I won’t make it out of here alive.<br><br><br />
Traveller if you find this letter, take it to my father. His name is Nimantus, and he’s a lumberjack who lives near the mage tower.<br />
He has to hear about my fate and realize his guilt in our death.<br><br><br />
I’ve delivered the sad news to the father. My task is complete now.<br />
<br />
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<br />
== Notes ==<br />
Note: This is an easily earned lump of EXP, especially if you have the Resurrection Monument near the [[Sacred 2:South Brigand Camp (Tyr Lysia)|Brigand Camp]] active.<br />
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</div><br />
<br />
[[Category:Sacred 2 Side Quest]]<br />
<br />
[[Category:Sacred 2 Quest]]</div>Slayer89https://www.sacredwiki.org/index.php?title=Sacred_2:Whoops&diff=30802Sacred 2:Whoops2009-07-30T01:46:10Z<p>Slayer89: Reward added</p>
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<div>{{Languages}}<br />
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* '''Quest Objective:''' Find and rescue the missing Seraphim Alethea<br />
* '''Quest Difficulty:''' 2 stars<br />
* '''Quest Giver:''' [[Sacred 2:Andra|Andra]]<br />
* '''Location(s):''' [[Sacred 2:Noriath's Temple|Noriath's Temple]]<br />
* '''Prerequisite Quest:''' None<br />
* '''Next Quest:''' None<br />
* '''Reward:''' [[Sacred 2:Gold|Gold]], [[Sacred 2:Experience|Experience]]<br />
|WIDTH="20%" VALIGN="TOP"|[http://s165.photobucket.com/albums/u53/zephyr_goldwing/Sacred2%20Wiki%20Imgs/sacred2Woops.jpg http://i165.photobucket.com/albums/u53/zephyr_goldwing/Sacred2%20Wiki%20Imgs/th_sacred2Woops.jpg]<br />
|}<br />
<br />
== Quick Walkthrough ==<br />
Head South to the Noriath Corner Resurrection Monument. From the Monument head directly East, keeping to the left (South) of the few trees. Follow the track around the mountainside to an isolated cave entrance. Go into the cave and make your way through until you find the captive Seraphim. Talk to her to learn how to free her, then continue further into the cave to find and defeat the 4 demons. Return to Alethea (the Seraphim) for your reward.<br />
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== Detailed Walkthrough ==<br />
Head South to the Noriath Corner Resurrection Monument. From the Monument head directly East, keeping to the left (South) of the few trees. Follow the track around the mountainside to an isolated cave entrance (use the map below if you are having difficulty finding or following the track). Go into the cave and fight your way through a few Kobolds until you find Alethea the Seraphim – she is held captive in a glowing energy ‘cage’ of some sort. Talk to her to learn that the cage is maintained by creatures in the cave, then head further into the cave to find them. Although they are called ‘demons’ only one of the enemies has a demonic appearance – the other three are Kobold ‘protectors’.<br><br><br />
Return to Alethea to see the glowing cage is gone. Talk to her to learn she can now get herself out and to receive your reward.<br><br />
[http://s165.photobucket.com/albums/u53/zephyr_goldwing/Sacred2%20Wiki%20Imgs/sacred2Woopswt.jpg http://i165.photobucket.com/albums/u53/zephyr_goldwing/Sacred2%20Wiki%20Imgs/th_sacred2Woopswt.jpg]<br />
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== Logbook Entry ==<br />
I am supposed to look for the missing Seraphim, Alethea.<br><br><br />
Alethea has been trapped. I need to kill the demon, so she can free herself from the magic.<br><br><br />
The demon and his minions are dead. Alethea can now free herself.<br />
<br />
<br />
<br />
<br />
== Notes ==<br />
* Note: This is the Chapter 1 / High Elf region Seraphim class quest (''not'' the 'blue' quest chain)<br />
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</div><br />
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[[Category:Sacred 2 Class Quest]]<br />
[[Category:Sacred 2 Quest]]</div>Slayer89https://www.sacredwiki.org/index.php?title=Sacred_2:The_Griffin&diff=30801Sacred 2:The Griffin2009-07-30T01:45:44Z<p>Slayer89: Reward added</p>
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<div>{{Languages}}<br />
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{|<br />
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* '''Quest Objective:''' Defeat the boss The White Griffin<br />
* '''Quest Difficulty:''' 4 stars<br />
* '''Quest Giver:''' [[Sacred 2:Kuan Priest Omalgar|Kuan Priest Omalgar]]<br />
* '''Location(s):''' [[Sacred 2:Noriath's Corner|Noriath's Corner]]<br />
* '''Prerequisite Quest:''' None<br />
* '''Next Quest:''' None<br />
* '''Reward:''' [[Sacred 2:Gold|Gold]], [[Sacred 2:Experience|Experience]]<br />
|WIDTH="20%" VALIGN="TOP"|[http://s165.photobucket.com/albums/u53/zephyr_goldwing/Sacred2%20Wiki%20Imgs/sacred2TheGriffin.jpg http://i165.photobucket.com/albums/u53/zephyr_goldwing/Sacred2%20Wiki%20Imgs/th_sacred2TheGriffin.jpg]<br />
|}<br />
<br />
== Quick Walkthrough ==<br />
Head West from the nearby Resurrection Monument until the boss’s health/stat indicator appears on screen. Clear out as many of the Kobolds and wild boar as you can before engaging the boss, or alternatively pull it back into a clear area further towards the Resurrection Monument. Defeat the boss to receive your reward.<br />
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== Detailed Walkthrough ==<br />
Head West from the nearby Resurrection Monument (you may want to activate it, just in case of accidents). The boss isn’t far away, and you should be able to see it from a fair distance, even in the dark, as it is a bright white colour with large semi-translucent white wings.<br><br><br />
Things to note before going into battle:<br><br />
* try to have a fire-damage weapon or skills equipped, and try to avoid ice and magic damage weapons or skills<br />
* try to have some defence against ice attacks<br />
* even at level 4 this boss has over 1500 hp and is probably much better at hitting you than you are at hitting it<br />
* if you rely on buffs you are (in a word) screwed - this boss removes your buffs with some of his attacks<br />
* this boss will sometimes freeze you in place for a few seconds<br />
<br />
<br />
Clear out as many of the Kobolds and wild boar as you can, but beware of the boss's long aggro range. If the mobs in the area are still dangerous to you then you might want to try using the aggro range against it and pulling it back towards the Resurrection Monument where it's easier to clear the extra mobs out beforehand.<br><br><br />
Beat on the boss (drinking health potions as necessary) until it gives in and dies already, and collect your loot and a nice fat EXP bonus.<br />
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== Logbook Entry ==<br />
A priest of Kuan told me about the King of the Skies. I thought he was referring to an eagle but apparently, he was talking about a griffin. If they call a griffin ‘king’ it must be an awesome opponent. I am ready.<br><br><br />
The Griffin deserved his royal title. But he is no more...<br />
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== Notes ==<br />
* Tip: You can boost your EXP reward by drinking a [[Sacred 2:Potions|Potion of the Mentor]] just before the boss dies<br />
* Tip: This boss doesn't spawn until you accept the quest, so you can clear out the area beforehand to avoid fighting extra enemies as well as the boss<br />
* Note: This quest (although not the boss) is new since v2.34 (PC)<br />
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</div><br />
<br />
[[Category:Sacred 2 Side Quest]]<br />
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[[Category:Sacred 2 Quest]]</div>Slayer89https://www.sacredwiki.org/index.php?title=Sacred_2:In_Accordance_with_Nature&diff=30779Sacred 2:In Accordance with Nature2009-07-29T18:57:00Z<p>Slayer89: link added</p>
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<div><div class="plainlinks"><br />
<br />
{|<br />
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|WIDTH="50%" VALIGN="TOP"|<br />
* '''Quest Objective:''' There are lots of objectives in this quest, more of em revolve around being dryad-ish.<br />
* '''Quest Difficulty:''' Unknown<br />
* '''Quest Giver:''' [[Sacred 2:Hunter Drogo|Hunter Drogo]]<br />
* '''Location(s):''' [[Happy Cow Farm|Happy Cow Farm]] (check map above)<br />
* '''Prerequisite Quest:''' None<br />
* '''Next Quest:''' None<br />
* '''Reward:''' Gold, [[Sacred 2:Experience|Experience]], Quest-items and loot from your objectives<br />
|WIDTH="20%" VALIGN="TOP"|[http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/Followers.jpg http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/th_Followers.jpg]<br />
[http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/map.jpg http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/th_map.jpg]<br />
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|}<br />
<br />
== Quick Walkthrough ==<br />
* Talk to [[Sacred 2:Hunter Drogo|Hunter Drogo]]<br />
* Show them how to hunt deer by going to the quest location<br />
* They show intentions to hunt for pleasure instead of food, so punish them.<br />
* Go to the village next to the Happy Cow Farm and punish Tim's friends when they threaten you.<br />
* Go to Sloeford and talk to [[Sacred 2:Thelendra|Thelendra]]<br />
* Go to the forest West of [[Sacred 2:Sloeford|Sloeford]], and kill the slave overseers<br />
* Speak to slave [[Sacred 2:Theodus|Theodus]], to inform him that he is free<br />
* Visit [[Sacred 2:Lowen|Lowen]], and his gang of thugs.<br />
* Punish Lowen for polluting the environment<br />
* Talk to [[Sacred 2:Mayor Wilkes|Mayor Wilkes]]<br />
* Hunt 10 kobolds and bring the heads back to Wilkes to complete your quest.<br />
<br />
== Detailed Walkthrough ==<br />
This quest is a long one, but well worth it in the end. Your dryad will take up the role of protecting the environment, and in this frenzy of flower power you actually make some decent money and experience.<br />
<br />
But first things first, where to start?<br />
Your quest starts in The Happy Cow Farm as indicated on the map. Right below the entrance gate, talk to hunter [[Sacred 2:Hunter Drogo|Hunter Drogo]]. [[Sacred 2:Hunter Drogo|Hunter Drogo]] and his partner, [[Sacred 2:Tim Nightowl|Tim Nightowl]], have problems finding deer, and ask you, as a dryad, to help them track down a deer.<br />
Tracking down deer is like using a bow, you've known how to do it ever since you were a little kid. However, these two high elves have no such skill, therefore the map comes to our assistance and offers us the location of a deer. Follow the yellow outline to get there.<br />
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[http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/path.jpg http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/th_path.jpg]<br />
<br />
When you find this deer, Drogo and Tim tell you what a great deer you've found. They look at how huge it is, as it will look good on their fireplace... <br />
Light path Dryad defeats both Drogo and Tim. Shadow path kills Drogo, and sometimes Tim if she is fast enough. Once these two are dealt with, follow this path to get to another village.<br />
<br />
[http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/path2.jpg http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/th_path2.jpg]<br />
<br />
You encounter three reckless hunters on your way to Sloeford. After talking to the leader, kill all three.<br />
<br />
As soon as that is done, your spider senses begin to tingle, and you suddenly realise Thelendra in Sloeford needs to tell you something. Again, us mortals have no such senses, so the map yet again comes to our aide. Follow the outline to get to Thelendra in Sloeford from your last position.<br />
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[http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/Path3.jpg http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/th_Path3.jpg]<br />
<br />
Thelendra will tell you that a local slave-owner [[Sacred 2:Tybosso|Tybosso]], makes his slaves chop down trees near the river banks. Instantly caught in a web of intrigues and anger, you decide to put a stop to this. Follow the path on this map to get to the slave-overseers, and kill them.<br />
<br />
[http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/Path4.jpg http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/th_Path4.jpg]<br />
[http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/questobject4.jpg http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/th_questobject4.jpg]<br />
<br />
As soon as they are killed, you must try and find slave Theodus. Now he is constantly on the move between his house and the timber-site, but you are bound to find him on, or at least near, the yellow line on this map. when you find him, speak to him.<br />
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[http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/Path5.jpg http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/th_Path5.jpg]<br />
<br />
Slave Theodus will let you know that a local thug, Lowen, is a real abuser of nature, so you decide to be yet a little more dryad-ish, and take it up with this shady person. Do so by following this path. (depending on where you found Theodus, the path might be slightly different.)<br />
<br />
[http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/path6.jpg http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/th_path6.jpg]<br />
<br />
When you get to Lowen you find yourself looking at a sight that would leave all but the toughest of dryads crying. Trees are being cut, the river is being polluted and even a cow is being hit. Your eyes turn red, your alter ego takes over, and you cause havoc. You put Lowen and his friends 6 feet under with a speed only matched by light itself.<br />
<br />
After that, you do what every good citizen in any country of the world does. You see what's wrong with the world, and you decide to blame politics. Accordingly, you take it up with Mayor Wilkes in Sloeford.<br />
Do so by following this path.<br />
<br />
[http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/path7.jpg http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/th_path7.jpg]<br />
<br />
By talking to Mayor Wilkes, he makes it clear to you that he had the lame-brained idea of killing cows to keep kobolds away. As a dryad, your superior brains, wit and overall intelligence make you see through such a bad plan from the start. You tell the Mayor how the dryad's deal with kobolds. You guessed it ... It's huntin time! <br />
The mayor refuses to believe a word you say, and makes you bring him 10 kobold heads to prove your theory.<br />
<br />
Find some kobolds by following this path. Don't bother going to the exact location, since any kobold will drop a head until you have your 10.<br />
<br />
[http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/path8.jpg http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/th_path8.jpg]<br />
<br />
When you have your 10 kobold heads, follow the same path back to the mayor, and collect your rich reward. After saving the world from having to come up with Kyoto-protocols, your reward is well worth your effort. A fairly large amount of experience and gold only complement the items you get from the mayor. Add to that the loot from all the people you had to kill, and your day was profitable all together.<br />
<br />
== Logbook Entry ==<br />
[http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/log1.jpg http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/th_log1.jpg]<br />
[http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/log2.jpg http://www.sacredwiki.org/images/Sacred_2/quests/in%20accordance%20with%20nature/th_log2.jpg]<br />
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== Notes ==<br />
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</div><br />
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[[Category:Sacred 2 Class Quest]]<br />
[[Category:Sacred 2 Quest]]</div>Slayer89https://www.sacredwiki.org/index.php?title=Sacred_2:Patch_2.43.0&diff=30722Sacred 2:Patch 2.43.02009-07-29T02:04:09Z<p>Slayer89: Patch notes</p>
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<div>The Patch 2.43 for the PC version will be available today after an extended lobby downtime. All the lobbies should be online again around 15:00 (CET) The Steam version may come a bit later.<br />
<br />
New Features:<br />
<br />
*It is now possible to disable the camera shaking via an entry in the optionscustom.txt. The entry is: camera.cameraShake = 0<br />
<br />
Bugfixes:<br />
<br />
*The heroes do not point out insufficient armor against the wrong damage types anymore.<br />
*Reflection damage from NPCs has been reduced.<br />
*The Sakkara demon on the "Start Island" no longer attacks the player unless he has been attacked first.<br />
*Gold and XP amounts will now be displayed using periods as the thousands separator. (For example 123.456.789.000)<br />
*When fight music is disabled, the region music will continue to play during combat.<br />
*The bonus "Chance to dismount opponent" has been removed. <br />
*Blowpipes are now able to hit mounted creatures.<br />
*Achievements will only be shown ingame and commented by the hero the first they are accomplished.<br />
*The achievement "Group Hug" is now possible to accomplish. <br />
*Other heroes in multiplayer game sessions are now less chatty.<br />
<br />
The patchnotes are not showing all the changes. One of the undocumented changes is the savegames compatibility preparation for the addon.</div>Slayer89https://www.sacredwiki.org/index.php?title=Sacred_2:Patches_and_Downloads&diff=30721Sacred 2:Patches and Downloads2009-07-29T01:58:43Z<p>Slayer89: new patch link added</p>
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<div>{{Languages}}<br />
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'''Complete patch and download list'''<br />
<br />
Content for Fans :<br />
*[[Sacred 2:Sacred 2 Art Book|Art Book]]<br />
*[[Sacred 2:Sacred 2 Fan kit|Fan kit]]<br />
<br />
<br />
Useful Utilities :<br />
*[[Sacred 2:Sacred 2 File Cleaner Utility|Sacred 2 File Cleaner Utility]] - October 26th 2008<br />
*[[Sacred 2:revocation tool |Revocation tool]] <br />
<br />
<br />
Patches :<br />
*[[Sacred 2:Patch 2.11.2|Patch 2.11.2]] - October 15th 2008<br />
*[[Sacred 2:Patch 2.12.0|Patch 2.12.0]] - October 24th 2008<br />
*[[Sacred 2:Patch 2.31.0|Patch 2.31.0]] - November 28th 2008<br />
*[[Sacred 2:Patch 2.34.0|Patch 2.34.0]] - December 17th 2008<br />
*[[Sacred 2:Patch 2.40.0|Patch 2.40.0]] - April 2nd 2009<br />
*[[Sacred 2:Patch 2.43.0|Patch 2.43.0]] - July 20th 2009<br />
<br />
<br />
Server updates<br />
*[[Sacred 2:Server Update 2.34.1 |Server Update 2.34.1]] - February 4th 2009 <br />
*[[Sacred 2:Server Update 2.34.2 |Server Update 2.34.2]] - February 12th 2009 <br />
*[[Sacred 2:Server Update 2.40.1 |Server Update 2.40.1]] - April 8th 2009</div>Slayer89https://www.sacredwiki.org/index.php?title=Sacred_2:Bloodmouth_Must_Die&diff=30719Sacred 2:Bloodmouth Must Die2009-07-28T21:53:14Z<p>Slayer89: Fixed image placement</p>
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<div>{{Languages}}<br />
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{|<br />
|WIDTH="20%" VALIGN="TOP"|__TOC__<br />
|WIDTH="50%" VALIGN="TOP"|<br />
* '''Quest Objective:''' Find and eliminate the dread pirate Bloodmouth/Bloodtongue<br />
* '''Quest Difficulty:''' 1 star<br />
* '''Quest Giver:''' [[Sacred 2:Officer Rengelwyn|Officer Rengelwyn]]<br />
* '''Location(s):''' [[Sacred 2:Copper Peaks|Copper Peaks]]<br />
* '''Prerequisite Quest:''' [[Sacred 2:Reporting to Rengelwyn|Reporting to Rengelwyn]]<br />
* '''Next Quest:''' None<br />
* '''Reward:''' [[Sacred 2:Gold|Gold]]<br />
|WIDTH="20%" VALIGN="TOP"|PLACE A [http://darkmatters.org/forums/index.php?act=Help&CODE=01&HID=17 THUMBNAIL] [http://s165.photobucket.com/albums/u53/zephyr_goldwing/Sacred2%20Wiki%20Imgs/sacred2Bloodtongue1.jpg http://i165.photobucket.com/albums/u53/zephyr_goldwing/Sacred2%20Wiki%20Imgs/th_sacred2Bloodtongue1.jpg]<br />
|}<br />
<br />
== Quick Walkthrough ==<br />
Head back to where Scout Menatrin is still hiding. There are several different routes to reach Captain Bloodtongue; he's in the very Southwest corner of the caves, so as long as you keep going in that direction, you should reach him eventually. Talk to him and then defeat him. Return to Rengelwyn for your reward.<br />
<br />
<br />
<br />
== Detailed Walkthrough ==<br />
Return to Scout Menatrin's hiding place:<br />
<br />
[http://s165.photobucket.com/albums/u53/zephyr_goldwing/Sacred2%20Wiki%20Imgs/sacred2Bloodtongue1wt.jpg http://i165.photobucket.com/albums/u53/zephyr_goldwing/Sacred2%20Wiki%20Imgs/th_sacred2Bloodtongue1wt.jpg]<br><br />
<br />
There are several routes to reach Captain Bloodtongue; aim for the Southwest corner of the caves, or just use the route in the image below. The enemies in the easily-navigated part are earth elementals, whilst in the maze-like Southern part you will find pirates and snappers. Snappers can potentially freeze you in place for a few seconds, so be careful. Talk to and defeat Bloodtongue, then return to Rengelwyn for your reward.<br><br />
[http://s165.photobucket.com/albums/u53/zephyr_goldwing/Sacred2%20Wiki%20Imgs/sacred2Bloodtongue3wt.jpg http://i165.photobucket.com/albums/u53/zephyr_goldwing/Sacred2%20Wiki%20Imgs/th_sacred2Bloodtongue3wt.jpg]<br />
<br />
<br />
<br />
== Logbook Entry ==<br />
Officer Rengelwyn has asked me to eliminate Captain Bloodmouth, the leader of a band of dread pirates.<br><br><br />
Bloodmouth is dead. You could say that he earned himself a split lip... Rengelwyn will be very pleased with my work.<br><br><br />
Rengelwyn was very pleased with my work. My renown as a warrior grows from day to day.<br><br><br />
Rengelwyn was very pleased and he gave me a generous reward.<br />
<br />
== Notes ==<br />
* Note: Although references are made to 'Captain Bloodmouth' several times, the enemy that you have to kill is definitely named 'Captain Bloodtongue', as is the quest chain<br />
* Note: The door to the Southwest of Bloodtongue is a portal, but cannot be used...[[Sacred 2:The Legendary Pirate Treasure|until...]]<br />
<br />
<br />
<br />
</div><br />
<br />
[[Category:Sacred 2 Chain Quest]]<br />
<br />
[[Category:Sacred 2 Quest]]</div>Slayer89https://www.sacredwiki.org/index.php?title=Sacred_2:Captain_Bloodtongue&diff=30718Sacred 2:Captain Bloodtongue2009-07-28T21:52:13Z<p>Slayer89: Removed a temp piece left from the template, fixed difficulty to match other guides</p>
<hr />
<div>{{Languages}}<br />
<br />
<br />
<br />
<br />
<div class="plainlinks"><br />
<br />
{|<br />
|WIDTH="20%" VALIGN="TOP"|__TOC__<br />
|WIDTH="50%" VALIGN="TOP"|<br />
* '''Quest Objective:''' Find the missing scout and eliminate Captain Bloodtongue<br />
* '''Quest Difficulty:''' 1-2 stars<br />
* '''Quest Giver:''' [[Sacred 2:Officer Rengelwyn|Officer Rengelwyn]]<br />
* '''Location(s):''' [[Sacred 2:Copper Peaks|Copper Peaks]]<br />
* '''Reward:''' [[Sacred 2:Gold|Gold]] and XP<br />
|WIDTH="20%" VALIGN="TOP"|<br />
<br/><br />
[http://s165.photobucket.com/albums/u53/zephyr_goldwing/Sacred2%20Wiki%20Imgs/sacred2Bloodtongue1.jpg http://i165.photobucket.com/albums/u53/zephyr_goldwing/Sacred2%20Wiki%20Imgs/th_sacred2Bloodtongue1.jpg]<br />
|}<br />
== Quest Parts ==<br />
This is the Captain Bloodtongue 3-part 'chain-quest' that starts in [[Sacred 2:Copper Peaks|Copper Peaks]].<br />
<br />
The three quests in this chain are:<br />
<br />
#[[Sacred 2: The Missing Scout|The Missing Scout]]<br />
#[[Sacred 2: Reporting to Rengelwyn|Reporting to Rengelwyn]]<br />
#[[Sacred 2: Bloodmouth Must Die|Bloodmouth Must Die]]<br />
<br />
In order to start your journey towards completing this multi-part quest, you will have to talk to [[Sacred 2:Officer Rengelwyn|Officer Rengelwyn]]. The detailed information on this string of quests starts [[Sacred 2:The Missing Scout| here]].<br />
<br />
<br />
<br />
== Quick Walkthrough ==<br />
<br />
Talk to Officer Rengelwyn and then go find his missing scout.<br><br />
Talk to the missing scout and then report back to Officer Rengelwyn.<br><br />
Find and kill Captain Bloodtongue and report back to Officer Rengelwyn.<br />
<br />
<br />
== Notes ==<br />
<br />
<br />
[[Category:Sacred 2 Chain Quest]]</div>Slayer89https://www.sacredwiki.org/index.php?title=Sacred_2:The_Kobold_Building_Co.&diff=30717Sacred 2:The Kobold Building Co.2009-07-28T21:49:49Z<p>Slayer89: Removed a temp piece leftover from the template</p>
<hr />
<div>{{Languages}}<br />
<br />
<br />
<br />
<br />
<div class="plainlinks"><br />
{|<br />
|WIDTH="20%" VALIGN="TOP"|__TOC__<br />
|WIDTH="50%" VALIGN="TOP"|<br />
* '''Quest Objective:''' Kill the 4 Kobold builders<br />
* '''Quest Difficulty:''' 1 star<br />
* '''Quest Giver:''' [[Sacred 2:Ranger Menteriel|Ranger Menteriel]]<br />
* '''Location(s):''' [[Sacred 2:Copper Peaks|Copper Peaks]]<br />
* '''Prerequisite Quest:''' None<br />
* '''Next Quest:''' None<br />
* '''Reward:''' [[Sacred 2:Gold|Gold]]<br />
|WIDTH="20%" VALIGN="TOP"| [http://s165.photobucket.com/albums/u53/zephyr_goldwing/Sacred2%20Wiki%20Imgs/sacred2KoboldBuildingCo.jpg http://i165.photobucket.com/albums/u53/zephyr_goldwing/Sacred2%20Wiki%20Imgs/th_sacred2KoboldBuildingCo.jpg]<br />
|}<br />
<br />
== Quick Walkthrough ==<br />
Kill the four kobold builders and return to Ranger Menteriel for your reward.<br />
<br />
<br />
<br />
== Detailed Walkthrough ==<br />
The first kobold builder is somewhere directly North of the quest giver; head in that direction (as nearly as the terrain allows) and kill him when you find him. The second is to the East (and possibly slightly North or South) of the first. The third is North of the second, and the fourth is Southwest of the third. To get to the fourth (considering the terrain), it is easier to return to Menteriel, then head North and Northwest. Go up the hill and the builder should be to the Northeast – this builder is usually fairly static. Return to Menteriel for your reward (and to learn the fate of the others who tried it!)<br />
<br />
<br />
<br />
<br />
== Logbook Entry ==<br />
Ranger Menteriel has asked me to kill the four Kobolds that are erecting a watchtower nearby. The Kobolds want to control the road. They must be stopped!<br><br><br />
I found the builders. Their building days are over! I should return to Menteriel and collect my reward now.<br><br><br />
The Ranger Menteriel was pleased with my success. Two other adventurers had already failed to complete the task. He should have come to me first.<br />
<br />
<br />
<br />
<br />
== Notes ==<br />
* Note: Three of the four builders move around, so the walkthrough directions may be a little out; just follow your quest indicators and you should find the Kobolds without too much trouble.<br />
<br />
<br />
<br />
</div><br />
<br />
[[Category:Sacred 2 Side Quest]]<br />
<br />
[[Category:Sacred 2 Quest]]</div>Slayer89https://www.sacredwiki.org/index.php?title=Sacred_2:Class_Specific_Side_Quests&diff=30400Sacred 2:Class Specific Side Quests2009-07-14T01:30:53Z<p>Slayer89: Fixed so headers line up</p>
<hr />
<div>{{Languages}}<br />
<br />
__NOTOC__<br />
<br />
This page lists all Class Specific Side Quests, which depend on your character class. This quests are marked in the map game as blue question signs and circles, and are different and exclusive for each character class in Sacred 2 Fallen Angel. <br />
<br />
This listing is splitted in two columns: the left column lists the light character Class Specific Side Quests; ther right column lists the shadows character Class Specific Side Quests. This is because these quests will be different for light and shadows characters.<br />
<br />
<br />
<br />
{|<br />
|valign="top" width="50%" style="padding-right:5px;"|<br />
http://www.sacredwiki.org/images/Sacred_2/Icon/Light.png<br />
<br />
===Light Path===<br />
<br />
====Seraphim====<br />
----<br />
[[Sacred 2:Children and Demons|Children and Demons]]<br />
<br />
[[Sacred 2:Children and Demons II|Children and Demons II]]<br />
<br />
[[Sacred 2:The Hunt|The Hunt]]<br />
<br />
[[Sacred 2:The Hunt II|The Hunt II]]<br />
<br />
[[Sacred 2:Children and Demons III|Children and Demons III]]<br />
<br />
[[Sacred 2:The Hunt III|The Hunt III]]<br />
<br />
...<br />
<br />
<br />
<br />
<br />
====Dryad====<br />
----<br />
[[Sacred 2:In accordance with nature|In accordance with nature]]<br />
<br />
...<br />
<br />
...<br />
<br />
...<br />
<br />
...<br />
<br />
<br />
<br />
====High Elf====<br />
----<br />
[[Sacred 2:DeElfici I-The Promissory Note|DeElfici I - The Promissory Note]]<br />
<br />
[[Sacred 2:The Hunt for TyBosso|The Hunt for TyBosso]]<br />
<br />
[[Sacred 2:Attack!|Attack!]]<br />
<br />
[[Sacred 2:Attack...Again.|Attack...Again.]]<br />
<br />
[[Sacred 2:The End of TyBosso|The End of TyBosso]]<br />
<br />
<br />
<br />
<br />
<br />
<br />
====Shadow Warrior====<br />
----<br />
[[Sacred 2:Fallen Heroes|Fallen Heroes]]<br />
<br />
[[Sacred 2:Relatives|Relatives]]<br />
<br />
[[Sacred 2:In Search of Life|In Search of Life]]<br />
<br />
[[Sacred 2:The Lives of Others|The Lives of Others]]<br />
<br />
[[Sacred 2:Orcish Necromancers|Orcish Necromancers]]<br />
<br />
[[Sacred 2:Past Mistakes|Past Mistakes]]<br />
<br />
[[Sacred 2:Waking the Dead|Waking the Dead]]<br />
<br />
...<br />
<br />
====Temple Guardian====<br />
----<br />
<br />
[[Sacred 2:Unpack|Unpack]]<br />
<br />
[[Sacred 2:Rusty Inheritance|Rusty Inheritance]]<br />
<br />
[[Sacred 2:Rust|Rust]]<br />
<br />
...<br />
<br />
...<br />
<br />
...<br />
<br />
<br />
<br />
<br />
<br />
<br />
|style="border-right: 1px black solid;" width="3px"| .<br />
|valign="top" width="50%" style="padding-left:10px;"|<br />
<br />
http://www.sacredwiki.org/images/Sacred_2/Icon/shadow.png<br />
<br />
===Shadow Path===<br />
<br />
====Inquisitor====<br />
----<br />
[[Sacred 2:Shirka Alana|Shirka Alana]]<br />
<br />
[[Sacred 2:The Great Wall|The Great Wall]]<br />
<br />
[[Sacred 2:The Rise of Shirka Alana|The Rise of Shirka Alana]]<br />
<br />
[[Sacred 2:Semil Keytan|Semil Keytan]]<br />
<br />
[[Sacred 2:Shirka With the Dragons|Shirka With the Dragons]]<br />
<br />
[[Sacred 2:Shirka and Keytan|Shirka and Keytan]]<br />
<br />
...<br />
<br />
<br />
<br />
<br />
====Dryad====<br />
----<br />
[[Sacred 2:In Accordance With Nature (Shadow Campaign)|In Accordance With Nature]]<br />
<br />
[[Sacred 2:Kobold Blood|Kobold Blood]]<br />
<br />
[[Sacred 2:Life in the City|Life in the City]]<br />
<br />
...<br />
<br />
...<br />
<br />
<br />
<br />
====High Elf====<br />
----<br />
[[Sacred 2:DeElfici I-The Promissory Note (Shadow Campaign)|DeElfici I - The Promissory Note]]<br />
<br />
[[Sacred 2:The Human Branch|The Human Branch]]<br />
<br />
[[Sacred 2:The Wedding Ring|The Wedding Ring]]<br />
<br />
[[Sacred 2:The Office Near the Orcs|The Office Near the Orcs]]<br />
<br />
[[Sacred 2:On Kirich's Heels|On Kirich's Heels]]<br />
<br />
[[Sacred 2:Debt Collector|Debt Collector]]<br />
<br />
[[Sacred 2:Collecting Desert Weed|Collecting Desert Weed]]<br />
<br />
[[Sacred 2:The Last of the DeElficis|The Last of the DeElficis]]<br />
<br />
====Shadow Warrior====<br />
----<br />
[[Sacred 2:Fallen Heroes|Fallen Heroes]]<br />
<br />
[[Sacred 2:Relatives|Relatives]]<br />
<br />
[[Sacred 2:In Search of Life|In Search of Life]]<br />
<br />
[[Sacred 2:The Lives of Others|The Lives of Others]]<br />
<br />
[[Sacred 2:Orcish Necromancers|Orcish Necromancers]]<br />
<br />
[[Sacred 2:Past Mistakes|Past Mistakes]]<br />
<br />
[[Sacred 2:Waking the Dead|Waking the Dead]]<br />
<br />
[[Sacred 2:The End of Life|The End of Life]]<br />
<br />
====Temple Guardian====<br />
----<br />
[[Sacred 2:Unpack|Unpack]]<br />
<br />
[[Sacred 2:Rusty Inheritance|Rusty Inheritance]]<br />
<br />
[[Sacred 2:Rust|Rust]]<br />
<br />
[[Sacred 2:Verification|Verification]]<br />
<br />
[[Sacred 2:The Authorization Key|The Authorization Key]]<br />
<br />
[[Sacred 2:Trojans|Trojans]]<br />
<br />
...<br />
<br />
|}</div>Slayer89https://www.sacredwiki.org/index.php?title=Sacred_2:2-Player_local_co-op_(Xbox)&diff=30390Sacred 2:2-Player local co-op (Xbox)2009-07-13T02:08:13Z<p>Slayer89: </p>
<hr />
<div>=2-Player Local Co-op=<br />
<br />
==Getting Started==<br />
<br />
The game manual lacks a good explanation of local co-op. This mode allows 2 people to play the campaign together on the same console.<br />
<br />
===Game Setup===<br />
<br />
2 Xbox gamer profiles are needed to play local co-op, 1 for each of the players.<br />
<br />
* '''Creating an additional gamer profile''' - Make sure no one is signed in, then select sign-in from the dashboard. Press Y to begin the creation and follow the onscreen steps. The name you give to your profile has nothing to do with your Sacred 2 character.<br />
<br />
===Hosting The Game===<br />
<br />
With the 2 gamer profiles completed, your ready to start playing Sacred 2 on local co-op. 2 player local co-op is an offline multiplayer mode, therefore requiring a offline campaign as if you're going to play offline by yourself. This mode also has no level-gap limit, which is a great.<br />
<br />
The player that host the game is considered the main player, this is an important fact to remember. Once the main player has entered the game and the saving icon has disappeared from the upper right corner of the screen, player 2 can enter the game by pressing start. A list will appear of the characters saved to player 2's profile. If player 2 has yet to make a character select the top option, which will create a character. This option will go through the same character creation process that the main player did.<br />
<br />
==General Information==<br />
<br />
*Information regarding behavior and quirks of playing 2 player local co-op.<br />
<br />
===Shared Quests===<br />
'''Fact''': Both players get experience and rewards for any quests done in a co-op game session. '''Catch''': The quests only show completed on the host's game. Don't worry! As stated before, you have already received the rewards and experience from the quests when you were playing on the host's game. With the exception of the campaign quests and class quests, there's no real reason to have to redo most quests. Nothing is stopping you from running each and every quest again though, if that is your preference. <br />
<br />
'''Campaign Quests''' - Even if you do the campaign quests on the host's game, you still have to do them in your own campaign mode game if you're wanting to progress. This comes down to preference of the players. If you play co-op regularly with the same host playing, you may decide to just have a free-world game, maybe even under a different difficulty, for your own individual game. Do whatever you want, really. It is too easy to be misled into thinking that you're limited in how you want to play the game as your character. <br />
<br />
'''Class Quests''' - The host of the co-op game is the only one that will have access to his/her class-based quests. The guest can help with the quests but will not be able to access or start their own class's quests in that co-op game session. <br />
<br />
===Host's Map vs. Guest's Map===<br />
<br />
The host does just that--hosts. The host's map is the only map that counts. If a guest player joins in local co-op with a character that has more of the map explored than the guest, the guest will not get any of the map 'uncovered' other than what their character has actually seen and saved during that game session. <br />
<br />
'''Example''': Player A hosts a game and has lots of the map exposed. Player B joins Player A's game as a recently created character with very little of the map exposed. Player B shows up in far away Greenborogh with Player A, a place he's never been. They both travel around in the human realm for a little while and then decide to quit and go to Player B's game. Player B now has areas of his map exposed, but only in the areas he's actually been, like the newly traveled Greenborough. <br />
<br />
The same thing happens on the flip-side of this scenario. If a player joins another player's hosted game that has less map exposed than his or herself, the map will be the host's map, lack of exposure and all. You can only go to portals the Host has activated in his hosted game. <br />
<br />
While this has no negative effect on either player's game, it is good to understand what is happening when your map doesn't match up with the other player's. <br />
<br />
=== Shared Experience & Drops ===<br />
<br />
*The general rule for Sacred 2 experience and item drops sharing is that any players in a party will split experience and item drops.<br />
*2 Player Local Co-op places both players in the same party, therefore causing drops and experience to be shared between both players.<br />
In other words, you won't get the full experience for a mob kill when you're in a party with another player.<br />
*Drops have a short timer on them while they are reserved for one of the players, when this timer ends another, longer timer starts while the drop is open to either player. <br />
** After this the 2nd timer the item will disappear<br />
<br />
===Experience Calculation===<br />
<br />
To be added<br />
<br />
===Drop Calculation===<br />
<br />
To be added<br />
<br />
===Enemy Level===<br />
<br />
*The level of the enemies you'll face in the game scale to the level of the host.<br />
** If the host is already at a higher level then the maximum level of the enemies in that area, then enemies will scale to that maximum level.<br />
<br />
===Portals=== <br />
<br />
http://www.sacredwiki.org/images/Sacred_2/Icon/interportal.png<br />
* The first player to activate an inactive portal will generate the animation of the portal activating. <br />
* For the 2nd player to get access to that same portal in their own game it needs to be activated as well, which will bring up the map screen. Just back out of the map--you've activated the portal and that's what is important. <br />
<br />
===Resurrection Monoliths===<br />
<br />
http://www.sacredwiki.org/images/Sacred_2/Icon/activemonolith.png<br />
* The last active monolith is where your player starts the game. As stated before, this is to be viewed as an individual player action. If the guest player doesn't activate a monolith, when they start their own game they won't start at that monolith but instead at the last one they did activate. <br />
*During the co-op game, even though the guest player may not have activated the monolith that the host player did, if you both die you will spawn at the host's activated monolith during that game session. <br />
<br />
===Trading=== <br />
<br />
* Currently trading in 2 player local offline co-op is not possible.<br />
* Game devs have stated that there is no plans for this feature to be added.<br />
<br />
===Saving Tip===<br />
<br />
* With save corruption occurences still happening the following save procedure has had a very high success rate.<br />
** Player 2 saves game, then leaves after the save icon goes away. Player 1 then saves, and leaves after the save icon goes away.</div>Slayer89https://www.sacredwiki.org/index.php?title=Sacred_2:2-Player_local_co-op_(Xbox)&diff=30385Sacred 2:2-Player local co-op (Xbox)2009-07-13T01:40:31Z<p>Slayer89: added more information</p>
<hr />
<div>=2-Player Local Co-op=<br />
<br />
==Getting Started==<br />
<br />
The game manual lacks a good explanation of local co-op. This mode allows 2 people to play the campaign together on the same console.<br />
<br />
===Game Setup===<br />
<br />
2 Xbox gamer profiles are needed to play local co-op, 1 for each of the players.<br />
<br />
* '''Creating an additional gamer profile''' - Make sure no one is signed in, then select sign-in from the dashboard. Press Y to begin the creation and follow the onscreen steps. The name you give to your profile has nothing to do with your Sacred 2 character.<br />
<br />
===Hosting The Game===<br />
<br />
With the 2 gamer profiles completed, your ready to start playing Sacred 2 on local co-op. 2 player local co-op is an offline multiplayer mode, therefore requiring a offline campaign as if you're going to play offline by yourself. This mode also has no level-gap limit, which is a great.<br />
<br />
The player that host the game is considered the main player, this is an important fact to remember. Once the main player has entered the game and the saving icon has disappeared from the upper right corner of the screen, player 2 can enter the game by pressing start. A list will appear of the characters saved to player 2's profile. If player 2 has yet to make a character select the top option, which will create a character. This option will go through the same character creation process that the main player did.<br />
<br />
==General Information==<br />
<br />
*Information regarding behavior and quirks of playing 2 player local co-op.<br />
<br />
===Shared Quests===<br />
'''Fact''': Both players get experience and rewards for any quests done in a co-op game session. '''Catch''': The quests only show completed on the host's game. Don't worry! As stated before, you have already received the rewards and experience from the quests when you were playing on the host's game. With the exception of the campaign quests and class quests, there's no real reason to have to redo most quests. Nothing is stopping you from running each and every quest again though, if that is your preference. <br />
<br />
'''Campaign Quests''' - Even if you do the campaign quests on the host's game, you still have to do them in your own campaign mode game if you're wanting to progress. This comes down to preference of the players. If you play co-op regularly with the same host playing, you may decide to just have a free-world game, maybe even under a different difficulty, for your own individual game. Do whatever you want, really. It is too easy to be misled into thinking that you're limited in how you want to play the game as your character. <br />
<br />
'''Class Quests''' - The host of the co-op game is the only one that will have access to his/her class-based quests. The guest can help with the quests but will not be able to access or start their own class's quests in that co-op game session. <br />
<br />
===Host's Map vs. Guest's Map===<br />
<br />
The host does just that--hosts. The host's map is the only map that counts. If a guest player joins in local co-op with a character that has more of the map explored than the guest, the guest will not get any of the map 'uncovered' other than what their character has actually seen and saved during that game session. <br />
<br />
'''Example''': Player A hosts a game and has lots of the map exposed. Player B joins Player A's game as a recently created character with very little of the map exposed. Player B shows up in far away Greenborogh with Player A, a place he's never been. They both travel around in the human realm for a little while and then decide to quit and go to Player B's game. Player B now has areas of his map exposed, but only in the areas he's actually been, like the newly traveled Greenborough. <br />
<br />
The same thing happens on the flip-side of this scenario. If a player joins another player's hosted game that has less map exposed than his or herself, the map will be the host's map, lack of exposure and all. You can only go to portals the Host has activated in his hosted game. <br />
<br />
While this has no negative effect on either player's game, it is good to understand what is happening when your map doesn't match up with the other player's. <br />
<br />
=== Shared Experience & Drops ===<br />
<br />
*The general rule for Sacred 2 experience and item drops sharing is that any players in a party will split experience and item drops.<br />
*2 Player Local Co-op places both players in the same party, therefore causing drops and experience to be shared between both players.<br />
In other words, you won't get the full experience for a mob kill when you're in a party with another player.<br />
<br />
===Experience Calculation===<br />
<br />
To be added<br />
<br />
===Drop Calculation===<br />
<br />
To be added<br />
<br />
===Enemy Level===<br />
<br />
*The level of the enemies you'll face in the game scale to the level of the host.<br />
** If the host is already at a higher level then the maximum level of the enemies in that area, then enemies will scale to that maximum level.<br />
<br />
===Portals=== <br />
<br />
http://www.sacredwiki.org/images/Sacred_2/Icon/interportal.png<br />
* The first player to activate an inactive portal will generate the animation of the portal activating. <br />
* For the 2nd player to get access to that same portal in their own game it needs to be activated as well, which will bring up the map screen. Just back out of the map--you've activated the portal and that's what is important. <br />
<br />
===Resurrection Monoliths===<br />
<br />
http://www.sacredwiki.org/images/Sacred_2/Icon/activemonolith.png<br />
* The last active monolith is where your player starts the game. As stated before, this is to be viewed as an individual player action. If the guest player doesn't activate a monolith, when they start their own game they won't start at that monolith but instead at the last one they did activate. <br />
*During the co-op game, even though the guest player may not have activated the monolith that the host player did, if you both die you will spawn at the host's activated monolith during that game session. <br />
<br />
===Trading=== <br />
<br />
* Currently trading in 2 player local offline co-op is not possible.<br />
* Game devs have stated that there is no plans for this feature to be added.<br />
<br />
===Saving Tip===<br />
<br />
* With save corruption occurences still happening the following save procedure has had a very high success rate.<br />
** Player 2 saves game, then leaves after the save icon goes away. Player 1 then saves, and leaves after the save icon goes away.</div>Slayer89https://www.sacredwiki.org/index.php?title=User:Slayer89&diff=30384User:Slayer892009-07-13T01:31:28Z<p>Slayer89: Replacing page with '== Projects ==
* Working on quest
* Checking over completed guides
* Item Prefix/Suffix List
* Updating pages with Console information
* Updating forum thread with the wants of...'</p>
<hr />
<div>== Projects ==<br />
* Working on quest<br />
* Checking over completed guides<br />
* Item Prefix/Suffix List<br />
* Updating pages with Console information<br />
* Updating forum thread with the wants of the community<br />
* Work on a page about resistances - Done, just looking for a place to put it</div>Slayer89https://www.sacredwiki.org/index.php?title=Sacred_2:End_of_a_Journey_-_A_New_Journey_Begins&diff=30383Sacred 2:End of a Journey - A New Journey Begins2009-07-13T01:28:15Z<p>Slayer89: </p>
<hr />
<div>{{Languages}}<br />
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<div class="plainlinks"><br />
{|<br />
|WIDTH="20%" VALIGN="TOP"|__TOC__<br />
|WIDTH="50%" VALIGN="TOP"|<br />
* '''Quest Objective:''' TYPE IN OBJECTIVE OF QUEST<br />
* '''Quest Difficulty:''' TYPE IN NUMBER OF STARS THIS QUEST INDICATES AS DIFFICULTY<br />
* '''Quest Giver:''' TYPE IN FULL NAME OF NPC QUEST GIVER<br />
* '''Location(s):''' TYPE IN REGION AND/OR TOWN THE QUEST IS GIVEN IN<br />
* '''Prerequisite Quest:''' TYPE IN PREREQUISITE QUEST IF ONE IS NEEDED TO BE GIVEN THIS QUEST<br />
* '''Next Quest:''' TYPE IN NAME OF NEXT QUEST IF APPLICABLE<br />
* '''Reward:''' TYPE IN REWARD RECEIVED UPON COMPLETION OF THIS QUEST <br />
|WIDTH="20%" VALIGN="TOP"|UPLOAD A PICTURE SHOWING THE LOCATION WHERE THIS QUEST BEGINS AND REPLACE THIS TEXT WITH IT HERE. EXAMPLE: <b><NOWIKI>[[QUESTNAMESTARTLOC.JPG]]</NOWIKI></b><br />
<br /><br />
OPTIONALLY, REPLACE THIS TEXT WITH ANOTHER THUMBNAIL THAT WILL HELP A PLAYER FIND THIS QUEST GIVER'S LOCATION IN GAME<br />
|}<br />
<br />
== Quick Walkthrough ==<br />
TYPE IN A FEW SENTENCES WHAT THE QUESTS GOALS ARE AND HOW TO ACHIEVE THEM<br />
<br />
<br />
<br />
== Detailed Walkthrough ==<br />
TYPE IN ADDITIONAL INFO. LINKS TO PICTURES, MAPS, VIDEOS ARE PERMITTED IN THIS FIELD<br />
<br />
<br />
<br />
<br />
== Logbook Entry ==<br />
UPLOAD A PICTURE SHOWING THE LOGBOOK FOR THIS QUEST AND REPLACE THIS TEXT WITH A THUMBNAIL OF IT HERE. EXAMPLE: <b><NOWIKI>[[QUESTNAMELOG1.JPG|200px]]</NOWIKI></b><br />
<br />
<br />
<br />
== Notes ==<br />
TYPE IN ANY POSSIBLE BUGS, EXPLOITS, TRICKS, HINTS, SHORTCUTS ETC<br />
<br />
<br />
<br />
</div><br />
DECIDE WHICH OF THE FOLLOWING CATEGORY('S) APPLY TO THIS QUEST (LEAVE IN THE SACRED 2 QUEST CATEGORY) AND DELETE THOSE THAT DO NOT APPLY(AS WELL AS THIS COMMENT):<br />
[[Category:Sacred 2 Light Campaign Quest]]<br />
[[Category:Sacred 2 Shadow Campaign Quest]]<br />
[[Category:Sacred 2 Side Quest]]<br />
[[Category:Sacred 2 Chain Quest]]<br />
[[Category:Sacred 2 Class Quest]]<br />
[[Category:Sacred 2 Quest]]</div>Slayer89https://www.sacredwiki.org/index.php?title=Sacred_2:End_of_a_Journey_-_A_New_Journey_Begins&diff=30382Sacred 2:End of a Journey - A New Journey Begins2009-07-13T01:28:03Z<p>Slayer89: </p>
<hr />
<div>{{Languages}}<br />
{{Languages}}<br />
<br />
<br />
<br />
<br />
<div class="plainlinks"><br />
{|<br />
|WIDTH="20%" VALIGN="TOP"|__TOC__<br />
|WIDTH="50%" VALIGN="TOP"|<br />
* '''Quest Objective:''' TYPE IN OBJECTIVE OF QUEST<br />
* '''Quest Difficulty:''' TYPE IN NUMBER OF STARS THIS QUEST INDICATES AS DIFFICULTY<br />
* '''Quest Giver:''' TYPE IN FULL NAME OF NPC QUEST GIVER<br />
* '''Location(s):''' TYPE IN REGION AND/OR TOWN THE QUEST IS GIVEN IN<br />
* '''Prerequisite Quest:''' TYPE IN PREREQUISITE QUEST IF ONE IS NEEDED TO BE GIVEN THIS QUEST<br />
* '''Next Quest:''' TYPE IN NAME OF NEXT QUEST IF APPLICABLE<br />
* '''Reward:''' TYPE IN REWARD RECEIVED UPON COMPLETION OF THIS QUEST <br />
|WIDTH="20%" VALIGN="TOP"|UPLOAD A PICTURE SHOWING THE LOCATION WHERE THIS QUEST BEGINS AND REPLACE THIS TEXT WITH IT HERE. EXAMPLE: <b><NOWIKI>[[QUESTNAMESTARTLOC.JPG]]</NOWIKI></b><br />
<br /><br />
OPTIONALLY, REPLACE THIS TEXT WITH ANOTHER THUMBNAIL THAT WILL HELP A PLAYER FIND THIS QUEST GIVER'S LOCATION IN GAME<br />
|}<br />
<br />
== Quick Walkthrough ==<br />
TYPE IN A FEW SENTENCES WHAT THE QUESTS GOALS ARE AND HOW TO ACHIEVE THEM<br />
<br />
<br />
<br />
== Detailed Walkthrough ==<br />
TYPE IN ADDITIONAL INFO. LINKS TO PICTURES, MAPS, VIDEOS ARE PERMITTED IN THIS FIELD<br />
<br />
<br />
<br />
<br />
== Logbook Entry ==<br />
UPLOAD A PICTURE SHOWING THE LOGBOOK FOR THIS QUEST AND REPLACE THIS TEXT WITH A THUMBNAIL OF IT HERE. EXAMPLE: <b><NOWIKI>[[QUESTNAMELOG1.JPG|200px]]</NOWIKI></b><br />
<br />
<br />
<br />
== Notes ==<br />
TYPE IN ANY POSSIBLE BUGS, EXPLOITS, TRICKS, HINTS, SHORTCUTS ETC<br />
<br />
<br />
<br />
</div><br />
DECIDE WHICH OF THE FOLLOWING CATEGORY('S) APPLY TO THIS QUEST (LEAVE IN THE SACRED 2 QUEST CATEGORY) AND DELETE THOSE THAT DO NOT APPLY(AS WELL AS THIS COMMENT):<br />
[[Category:Sacred 2 Light Campaign Quest]]<br />
[[Category:Sacred 2 Shadow Campaign Quest]]<br />
[[Category:Sacred 2 Side Quest]]<br />
[[Category:Sacred 2 Chain Quest]]<br />
[[Category:Sacred 2 Class Quest]]<br />
[[Category:Sacred 2 Quest]]</div>Slayer89https://www.sacredwiki.org/index.php?title=Sacred_2:2-Player_local_co-op_(Xbox)&diff=30372Sacred 2:2-Player local co-op (Xbox)2009-07-12T00:17:57Z<p>Slayer89: </p>
<hr />
<div>=2-Player Local Co-op=<br />
<br />
==Getting Started==<br />
<br />
The game manual lacks a good explanation of local co-op. This mode allows 2 people to play the campaign together on the same console.<br />
<br />
===Game Setup===<br />
<br />
2 Xbox gamer profiles are needed to play local co-op, 1 for each of the players.<br />
<br />
* '''Creating an additional gamer profile''' - Make sure no one is signed in, then select sign-in from the dashboard. Press Y to begin the creation and follow the onscreen steps. The name you give to your profile has nothing to do with your Sacred 2 character.<br />
<br />
===Hosting The Game===<br />
<br />
With the 2 gamer profiles completed, your ready to start playing Sacred 2 on local co-op. 2 player local co-op is an offline multiplayer mode, therefore requiring a offline campaign as if you're going to play offline by yourself. This mode also has no level-gap limit, which is a great.<br />
<br />
The player that host the game is considered the main player, this is an important fact to remember. Once the main player has entered the game and the saving icon has disappeared from the upper right corner of the screen, player 2 can enter the game by pressing start. A list will appear of the characters saved to player 2's profile. If player 2 has yet to make a character select the top option, which will create a character. This option will go through the same character creation process that the main player did.<br />
<br />
==General Information==<br />
<br />
*Information regarding behavior and quirks of playing 2 player local co-op.<br />
<br />
===Shared Quests===<br />
'''Fact''': Both players get experience and rewards for any quests done in a co-op game session. '''Catch''': The quests only show completed on the host's game. Don't worry! As stated before, you have already received the rewards and experience from the quests when you were playing on the host's game. With the exception of the campaign quests and class quests, there's no real reason to have to redo most quests. Nothing is stopping you from running each and every quest again though, if that is your preference. <br />
<br />
'''Campaign Quests''' - Even if you do the campaign quests on the host's game, you still have to do them in your own campaign mode game if you're wanting to progress. This comes down to preference of the players. If you play co-op regularly with the same host playing, you may decide to just have a free-world game, maybe even under a different difficulty, for your own individual game. Do whatever you want, really. It is too easy to be misled into thinking that you're limited in how you want to play the game as your character. <br />
<br />
'''Class Quests''' - The host of the co-op game is the only one that will have access to his/her class-based quests. The guest can help with the quests but will not be able to access or start their own class's quests in that co-op game session. <br />
<br />
===Host's Map vs. Guest's Map===<br />
<br />
The host does just that--hosts. The host's map is the only map that counts. If a guest player joins in local co-op with a character that has more of the map explored than the guest, the guest will not get any of the map 'uncovered' other than what their character has actually seen and saved during that game session. <br />
<br />
'''Example''': Player A hosts a game and has lots of the map exposed. Player B joins Player A's game as a recently created character with very little of the map exposed. Player B shows up in far away Greenborogh with Player A, a place he's never been. They both travel around in the human realm for a little while and then decide to quit and go to Player B's game. Player B now has areas of his map exposed, but only in the areas he's actually been, like the newly traveled Greenborough. <br />
<br />
The same thing happens on the flip-side of this scenario. If a player joins another player's hosted game that has less map exposed than his or herself, the map will be the host's map, lack of exposure and all. You can only go to portals the Host has activated in his hosted game. <br />
<br />
While this has no negative effect on either player's game, it is good to understand what is happening when your map doesn't match up with the other player's. <br />
<br />
=== Shared Experience & Drops ===<br />
<br />
*The general rule for Sacred 2 experience and item drops sharing is that any players in a party will split experience and item drops.<br />
*2 Player Local Co-op places both players in the same party, therefore causing drops and experience to be shared between both players.<br />
In other words, you won't get the full experience for a mob kill when you're in a party with another player.<br />
<br />
===Experience Calculation===<br />
<br />
To be added<br />
<br />
===Drop Calculation===<br />
<br />
To be added<br />
<br />
===Portals=== <br />
<br />
http://www.sacredwiki.org/images/Sacred_2/Icon/interportal.png<br />
* The first player to activate an inactive portal will generate the animation of the portal activating. <br />
* For the 2nd player to get access to that same portal in their own game it needs to be activated as well, which will bring up the map screen. Just back out of the map--you've activated the portal and that's what is important. <br />
<br />
===Resurrection Monoliths===<br />
<br />
http://www.sacredwiki.org/images/Sacred_2/Icon/activemonolith.png<br />
* The last active monolith is where your player starts the game. As stated before, this is to be viewed as an individual player action. If the guest player doesn't activate a monolith, when they start their own game they won't start at that monolith but instead at the last one they did activate. <br />
*During the co-op game, even though the guest player may not have activated the monolith that the host player did, if you both die you will spawn at the host's activated monolith during that game session. <br />
<br />
===Trading=== <br />
<br />
* Currently trading in 2 player local offline co-op is not possible.<br />
<br />
===Saving Tip===<br />
<br />
* With save corruption occurences still happening the following save procedure has had a very high success rate.<br />
** Player 2 saves game, then leaves after the save icon goes away. Player 1 then saves, and leaves after the save icon goes away.</div>Slayer89https://www.sacredwiki.org/index.php?title=Sacred_2:Thwarted_Attack_Plans&diff=30371Sacred 2:Thwarted Attack Plans2009-07-11T23:52:46Z<p>Slayer89: fixed a couple of things</p>
<hr />
<div><div class="plainlinks"><br />
{|<br />
|WIDTH="20%" VALIGN="TOP"|__TOC__<br />
|WIDTH="50%" VALIGN="TOP"|<br />
* '''Quest Objective:''' Warn Commander about impending attack by the nobles.<br />
* '''Quest Difficulty:''' n/a<br />
* '''Quest Giver:''' [[Sacred 2:Inquisitor Tahlreth|Inquisitor Tahlreth]]<br />
* '''Location(s):''' [[Sacred 2:Sloeford|Sloeford]]<br />
* '''Prerequisite Quest:''' First Quest in the [[Sacred 2:Quests|Shadow storyline campaign]]<br />
* '''Next Quest:''' [[Sacred 2:The Center of Power|The Center of Power]]<br />
* '''Reward:''' n/a <br />
|WIDTH="20%" VALIGN="TOP"|[http://www.sacredwiki.org/images/Sacred_2/quests/Thwarted%20Attack%20Plan/thwarted_thumb.jpg http://www.sacredwiki.org/images/Sacred_2/quests/Thwarted%20Attack%20Plan/th_thwarted_thumb.jpg]<br />
|}<br />
<br />
== Quick Walkthrough ==<br />
*Talk to [[Sacred 2:Inquisitor Tahlreth|Inquisitor Tahlreth]] in the temple east of Sloeford<br />
*Head to the camp that is marked on the map to deliver Tahlreth's warning about the attack plans.<br />
<br />
== Detailed Walkthrough ==<br />
Head east from Sloeford and follow the road to the temple<br />
<br />
<br />
Once inside you'll need to talk to [[Sacred 2:Inquisitor Tahlreth|Inquisitor Tahlreth]]<br />
<br />
[http://www.sacredwiki.org/images/Sacred_2/quests/Thwarted%20Attack%20Plan/thwardted_attack1.jpg http://www.sacredwiki.org/images/Sacred_2/quests/Thwarted%20Attack%20Plan/th_thwardted_attack1.jpg]<br />
<br />
<br />
After accepting the quest head west out of Sloeford. Talk to the guard with the exclamation point over his head before you cross the bridge. Once you cross the bridge you'll reach the first Target Area for the quest.<br />
<br />
[http://www.sacredwiki.org/images/Sacred_2/quests/Thwarted%20Attack%20Plan/thwarted_target.jpg http://www.sacredwiki.org/images/Sacred_2/quests/Thwarted%20Attack%20Plan/th_thwarted_target.jpg]<br />
<br />
As soon as you reach this point, a new direction arrow appears that will point you in the direction of the camp where you need to deliver the message. You will encounter lots of goblins and some undead as well.<br />
<br />
Once you get to the camp, you will find that it is already under attack. Your objective now is to thwart the attack by taking them all out. After you do this, talk to the commander. You deliver the message and then get the next step in the quest.<br />
<br />
== Logbook Entry ==<br />
[http://www.sacredwiki.org/images/Sacred_2/quests/Thwarted%20Attack%20Plan/thwarted_log.jpg http://www.sacredwiki.org/images/Sacred_2/quests/Thwarted%20Attack%20Plan/th_thwarted_log.jpg]<br />
<br />
<br />
<br />
== Notes ==<br />
*Tip: In the Temple where you talk to [[Sacred 2:Inquisitor Tahlreth|Inquisitor Tahlreth]] there are 6 total objects that give you loot. There are also two wells that you can search to get two light health potions.<br />
*Tip: If you have not already done [[Sacred 2:The Runemaster's Son|The Runemaster's Son]], you should do so. The path to the Temple goes right past the area where you find the son.<br />
<br />
<br />
</div><br />
[[Category:Sacred 2 Shadow Campaign Quest]]<br />
[[Category:Sacred 2 Quest]]</div>Slayer89https://www.sacredwiki.org/index.php?title=Sacred_2:Wet_Danger&diff=30366Sacred 2:Wet Danger2009-07-11T14:03:31Z<p>Slayer89: fixed a link</p>
<hr />
<div><div class="plainlinks"><br />
{|<br />
|WIDTH="20%" VALIGN="TOP"|__TOC__<br />
|WIDTH="50%" VALIGN="TOP"|<br />
* '''Quest Objective:''' The [[Sacred 2:Boss#Octagolamus|Octagolamus]] must be defeated.<br />
* '''Quest Giver:''' Chieftain Jurrtag<br />
* '''Location:''' Za'Zuruik<br />
* '''Prerequisite Quest:''' [[Sacred 2:Among Orcs|Among Orcs]]<br />
* '''Next Quest:''' [[Sacred 2:Realm of the Seraphim|Realm of the Seraphim]]<br />
* '''Reward:''' Nothing as usual (What do you expect, a medal? You're just saving the world.) <br />
|WIDTH="20%" VALIGN="TOP"|<br />
|}<br />
<br />
<br />
<br />
== Quick Walkthrough ==<br />
* Talk to Chieftain Jurrtag to initiate the quest.<br />
<br />
* Escort the Grurag Shaman to the river. Talk to him once you're there.<br />
<br />
* Talk to the shaman again once he finishes his ritual.<br />
<br />
* Go through the door you saw earlier. Once you're out of the cave, kill [[Sacred 2:Boss#Octagolamus|Octagolamus]]<br />
<br />
* Go back to Za'Zuruik and talk to Chieftain Jurrtag.<br />
<br />
* Talk to the captive elves<br />
<br />
* Go north and speak with the ship captain.<br />
<br />
<br />
<br />
== Detailed Walkthrough ==<br />
Once you arrive in Za'Zuruik, talk to your new boss. He has a mission for you, you need to eliminate [[Sacred 2:Boss#Octagolamus|Octagolamus]] that threatens the orc tribes with. He orders you to escort a VIP Grurag Shaman to a river, where he can cut off the water from the monster's lake to make him vulnerable.<br />
<br />
[http://i120.photobucket.com/albums/o185/Antitrusty/Sacred/Chieftain_Jurrtag_quest.jpg http://i120.photobucket.com/albums/o185/Antitrusty/Sacred/th_Chieftain_Jurrtag_quest.jpg] [http://i120.photobucket.com/albums/o185/Antitrusty/Sacred/octagolamus_map1.jpg http://i120.photobucket.com/albums/o185/Antitrusty/Sacred/th_octagolamus_map1.jpg]<br />
<br />
The shaman is immortal, so don't worry about him. Go outside and walk north near the mountain, until you find the passage.<br />
<br />
<br />
Inside the cave, go to the far corner (as the green arrow shows), talk to the shaman and wait until he performs his "rituals" (he'll basically just pull a small plug, but you can pretend that you didn't notice that).<br />
<br />
[http://i120.photobucket.com/albums/o185/Antitrusty/Sacred/octagolamus_map2.jpg http://i120.photobucket.com/albums/o185/Antitrusty/Sacred/th_octagolamus_map2.jpg]<br />
<br />
Once he's done talk to him again. The water will run dry, and you'll be able to face [[Sacred 2:Boss#Octagolamus|Octagolamus]]. Go to the door that was previously locked (as the red arrow shows), and get ready for a serious fight. Small hint: draw [[Sacred 2:Boss#Octagolamus|Octagolamus]] up onto the shore near the cave. The Orcs told you he is weaker out of the water. Once you kill the boss (be careful what you pick up btw, the grey items are actually his legs and might bug your inventory), return to Za'Zuruik and speak with Chieftain Jurrtag.<br />
<br />
<br />
He is so grateful for the honor you have bestowed upon his clan, that he releases the captive elves. Which turn out to be not quite as grateful. They give you some useful directions to the Palace of the Seraphim.<br />
<br />
[http://i120.photobucket.com/albums/o185/Antitrusty/Sacred/elves_released_quest.jpg http://i120.photobucket.com/albums/o185/Antitrusty/Sacred/th_elves_released_quest.jpg]<br />
<br />
<br />
Go north to the beach and speak with the captain of the ship that will take you to the next quest and chapter, [[Sacred2:Realm of the Seraphim|Realm of the Seraphim]]<br />
<br />
[http://i120.photobucket.com/albums/o185/Antitrusty/Sacred/octagolamus_map3.jpg http://i120.photobucket.com/albums/o185/Antitrusty/Sacred/th_octagolamus_map3.jpg]<br />
<br />
<br />
<br />
== Logbook Entry ==<br />
<br />
[http://i120.photobucket.com/albums/o185/Antitrusty/special/wet_danger_log1.jpg http://i120.photobucket.com/albums/o185/Antitrusty/special/th_wet_danger_log1.jpg] [http://i120.photobucket.com/albums/o185/Antitrusty/special/wet_danger_log2.jpg http://i120.photobucket.com/albums/o185/Antitrusty/special/th_wet_danger_log2.jpg]<br />
<br />
<br />
<br />
== Notes ==<br />
<br />
<br />
<br />
</div><br />
[[Category:Sacred 2 Light Campaign Quest]]<br />
[[Category:Sacred 2 Quest]]</div>Slayer89