In this form, the Daemon can fly for a short period of time and her speed
is increased. Her defense also increases, however, she will be more
susceptible to ranged weapons and to special effects against soaring
In the form of a Soaring Daemon, the Daemon swoops and dive-bombs
an opponent, inflicting severe damage. Nearby opponents may also
sustain slight damage as a bonus.
The Daemon changes into a Battle Daemon. In this form, she has white
particle hair and a shimmering white aura. Physical damage and
resistance are greatly increased.
In the form of a Battle Daemon the Daemon carries out a quick series of
attacks on an opponent.
This form is indicated by a red aura with red particle hair. Whenever the
Daemon takes this form, she has increased resistance to fire and some of
the physical damage is converted into fire damage.
Wall of Flames
As a Fire Daemon, this Combat Art transforms into a ball of fire that
bursts open upon impact and covers an area with blazing fire.
The Daemon changes into a Poison Daemon, as indicated by green
particle hair and aura. While the Daemon is in this form, she has
increased poison resistance and some of the physical damage is
converted into poison damage.
A poisonous cloud spreads in a circle from the Poison Daemon. All nearby
opponents that are hit by it are poisoned. Although the cloud dissolves
quickly, the poison effect lingers on.
Blue particle hair and a blue aura surrounding the equipment indicate the
form of an Energy Daemon. In this form, resistance to magic is greatly
increased and some of the physical damage is converted to magical
The Energy Daemon hurls several Charged Bolts forward in a spreading
pattern. The higher the Combat Art level, the greater the number of
The Daemon hurls a flaming disc that circles opponents, hindering and
damaging them. If no living enemies are in range, the disc returns to the
Daemon and attacks again when an enemy approaches.
This magic spell draws the souls of the dead into the Daemons weapon.
The current weapon becomes more charged with every soul and thus
inflicts additional damage. This effect will decrease if the weapon is not fed
For a short time, the Daemon's weapon and shield are on fire. This greatly
increases the attack value with opponents suffering additional fire damage.
The Daemon conjures up a ball of flames that fires a long-range stream of
ire against all enemies surrounding her. To do so, the Hell Sphere must
avail itself of the Daemons senses.
While the aura is active, tentacles grow up from the ground when an opponent is killed, dealing both poison and magic damages to nearby enemies. The corpses of the victims are dilacerated.
The Abysmal Choir of hell serves to confuse the Daemons enemies. All
opponents within range are slightly injured and slowed down.
A terror-inducing scream greatly reduces the attack and defense values of
all opponents. The radius of the effect is marked by sound waves on the