Sacred 2:Baneful Smite

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Sera_6.gif A sudden flash of lightning leaps from the hands of the Seraphim, damaging and weakening the enemy. It may be further modified to become chain lightning.

This is a Spell Damage Based Combat Art.


Sera_AspS_02.png - Celestial Magic

Innate Abilities (Lvl 1) physical.jpg magic.jpg


See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Laggard - Slows the target down. (1-1/(1+(300+2*calvl)/1000 percent reduced run speed; ~23% at CA-Lvl 1, ~24% at CA-Lvl 10, ~29% at CA-Lvl 50)
  • Disarm - Opponent temporarily loses his weapon. (50% chance to disarm)

MODicons_10.gif Silver

MODicons_08.gif Gold
  • Electrocute - The magic damage will definitely induce it's secondary effect. (Actually Magic DoT, same amount as direct magic damage)
  • Chain - Chance for chain lightning. (80% + 0.1% per CA level chance)
Baneful Smite without Modifications

Skills and Attributes

The following skills will affect this combat art:

  • Concentration - directly reduces regeneration time for this combat art.
  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • Baneful Smite has very long range, which a player should learn to utilize to the best of his ability. It should be used against small groups of enemies (2-6). A player may improve it with the Chain mod to strike 2 targets in close proximity for full damage.
  • Can also be used as "debuff" strategy by choosing the mods Laggard and Confuse, which will also effect bosses. Bosses will have a lesser chance of hitting a player successfully.

Pros and Cons


  • Very long combat art range.
  • Will always hit any enemy targeted.
  • Good damage for a primary combat art
  • Can be modded to strike 2 targets for full damage without missing


  • Challenging to balance damage and regeneration time.
  • Damage is relatively low compared to similar skills of other casters.

Stats Chart

  • Duration (which?) is 0.5 seconds.
  • Magic damage modifier is increased by 2*CA-Lvl percentage points.

See Also