Sacred 2:Divine Protection

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Sera_13.gif Activates a protective energy shield for a brief period. Incoming damage will be reduced and fully absorbed until energy is depleted or the shield's duration has come to an end. After use the energy used needs to be recharged for a considerable period of time.

This Combat Art is an Energy Shield.

Aspect

Sera_AspS_03.png - Revered Technology

Innate Abilities (Lvl 1)

From Bonus Overview:

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Dampen - Increases damage absorption. (10% + 0.1% per Combat Art level damping / +50% from base value)
  • Capacity - Divine Protection lasts 50% longer. (50% increase in duration)

MODicons_10.gif Silver
  • Uplifted Force - Improves the energy field. (33.3% increase to max. shield energy)
  • Boost - Reduces shield's recharge (cooldown) time. (50% + 1% per Combat Art level decrease)

MODicons_08.gif Gold
Divine Protection without Modifications


Skills and Attributes

The following skills will affect this combat art:

The following attributes will affect this combat art:

  • Stamina reduces regeneration time.

Usage Strategies

  • More information on the general usage of energy shields is given in the article Energy Shields.
  • Useful in a combo with Dashing Alacrity to reduce the amount of button pushing to cast temporary buffs.
  • The Capacity modification's increase of duration scales with Combat Art level. The Boost modification's decrease of cooldown also scales with Combat Art level. With both of these modifications, the duration will eventually begin to exceed the cooldown. At this point, it becomes practical to maintain Divine Protection 100% of the time. Duration is approximately 45 seconds at Combat Art level 150.
  • As of patch 2.34, Divine Protection has some apparent stacking bugs and can sometimes be significantly if not surprisingly more powerful than would be expected.
  • Players who want to use both Divine Protection and Warding Energy for their builds need to remember the following:
    • The effects of Warding Energy and Divine Protection do stack. Activating them both at the same time won't grant the Seraphim two Energy Shields, but one shield with amount of Shield Energy equal to a sum of shield energy points from both Combat Arts.
    • When Divine Protection is cast after the Warding Energy buff, the resulting shield has its Shield Energy at maximum (capacity is increased and the bar is full).
    • When Warding Energy is cast after Divine Protection, it causes the shield to lose the available Shield Energy points (capacity is increased, but it takes some time to regenerate the shield).
    • When the effect of Divine Protection wears off, both Divine Protection and Warding Energy are deactivated, causing the character to be left with no energy shield on.

The information above is true for Sacred 2 Ice and Blood with Community Patch v130. It might be different for the previous versions.

Pros and Cons

Pros

  • Very powerful temporary shield that can block Combat Arts and be chain cast.
  • ...

Cons

  • Players must recast it.
  • Shield won't regenerate during combat.
  • Deactivates Warding Energy buff when it runs out, meaning Warding Energy will have to be recast often when using Divine Protection. This creates serious problems for players who cast their buffs using different equipment.

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