Sacred 2:Eruptive Desecration

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13.gif Causes corpses to explode, inflicting damage to nearby opponents.

This is a Spell Damage Based Combat Art.


INQ_Asp_03.png - Nefarious Netherworld

Innate Abilities (Lvl 1) Physical.png


See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Greed - Adds a chance to receive additional items from the corpse. (19.8% + 0.2% per CA level chance)
  • Restore - The soul of a corpse will heal the Inquisitor. (9.9% + 0.1% per CA level healed)

MODicons_10.gif Silver
  • Violence - Increases the damage dealt by explosions. (50% increased physical damage)
  • Danger Zone - Increases the damage range of the explosions. (50% increase from base value, increases the area of effect)

MODicons_08.gif Gold
  • Apocalypse - Increases the explosion's range. (60% increase from base value)
  • Plague - The explosion has an additional poisonous effect. (74.3% from base physical damage, poison damage over time)
Eruptive Desecration without Modifications

Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • Useful to mop up any survivors of a major damage spell

Pros and Cons


  • ...
  • ...


  • Slow casting animation - even with low regen the Inquisitor can't explode corpses very rapidly
  • Requires a corpse
  • Small damage range without taking the Violence and Apocalypse mods

Stats Chart

Level Regeneration Time Damage Explosion Range
1 6.2s 30-30 2.8m
2 8.3s 41-41 2.8m

See Also