- Enemy Type: Kobold
- Family: Earth Spirit
- Behavior: Social among themselves, hostile towards almost anybody larger than themselves, allied with Trolls
- Distribution: Northwest Ancaria
- Population: Very High
- Size: Tiny
- Power: Weak
- Attitude: Chaotic-evil
- Quote: "Grab 'em and hack 'em!"
Kobolds are mean little pests infesting the western regions of Ancaria. Treacherous, cunning and unscrupulous, they will always defend the territory they currently consider their own. They are also big cowards, avoiding direct confrontations whenever they can and preferring to fight with superior numbers or in ambushes - both, if possible.
Kobolds live together in clans and tribes, worshiping idols and totems – or the stuff currently boiling in the pots on their fires. Often their clans are at loggerheads. Fights and skirmishes are the order of the day. But when facing a common enemy, they fight side by side.
Kobolds can be found scattered throughout the entire region of Tyr Lysia, though they have their highest populations in the west of this region. They can also be found in the western regions of Nor Plat, often in the company of Trolls. Ice Kobolds are present on Christmas Island in small numbers, and a sharp-eyed tracker may even find Kobold tracks in the Crystal Plane region.
In the pre-release materials Kobolds were known as "Leprechauns."
||Ordinary Kobolds are neither warriors nor shamans. They are simply part of their clan, just peons among countless other peons. These Kobolds don't like leaving the security of their camps, and the vicinity of their cooking pots.
||Kobold warriors are exactly that: warriors. They know little more than combat, eating and drinking. Kobolds don't follow any particular combat strategy. Instead, they run after their leader and beat or poke anything he beats or pokes. They don't care whether their victim is a deer or a dragon.
||It takes a lot for a Kobold grunt to become a leader. He must have strength and courage, but also the ability to size up the enemy. Kobold leaders are both the warrior and intellectual elite to their people.
||Kobold hunters are ranged fighters supporting the warriors from a safe distance. One could argue that Kobold hunters are slightly bigger cowards than their already quite cowardly brethren. In the past, Kobold hunters used to prepare their arrows with poisons and other potions. That approach turned out to be rather unsuitable, because it is a custom among Kobolds to feast on their fallen enemies.
||Kobold mages are Kobolds that, by some means unknown to us, managed to gain access to magical lore. Thanks to a special kind of natural magic exclusive to Kobolds, they can cast a variety of spells. Usually they use a plague ball, but there also have been sightings of Kobold mages summoning elementals. Each Kobold shaman carries a totem of his own with him, using it as a magical catalyst. The totems are their owners' most precious belonging.
Y'Oldah, Greenest of Kobolds
||Y'Oldah is a wise old Kobold hermit that lives in the swamp of Nagash's Nest. He is involved in the quest Manners maketh Kobold. Y'Oldah is unique in that he is the only green Kobold in the game. He is also voice-acted and will speak to you at length about learning the Kobold language.
More Kobold Pictures
||Kobold Hunter Concept
||Kobold Officer Concept