The target opponent is condemned as outlaw, granting former allies a chance to turn against the target. Additionally, portions of weapon damage will be converted into poison damage.
This is a
Weapon Damage Based Combat Art.
Sacred 2:Combat Art Modifications
Disgrace - Reduces the opponent's armor value for a brief period. (45 + 5 per Combat Art level reduction to opponent's physical armor)
Loathing - Increases the chance that more opponents attack the outlaw. (73.3% + 0.13% per Combat Art level chance)
Proclamation - Increases the threat the outlaw poses to other opponents. (25% + 0.2% per Combat Art level increased area of effect)
Expulsion - Forces the target to remain an outlaw for a longer period of time. (+30% at Combat Art level 1, +33% at Combat Art level 10, 53.2% at Combat Art level 100, etc. increase)
Mortify - Reduces the target's defense value. (90 + 10 per Combat Art level decrease in Opponent's defense value)
Decay - Adds more poison damage. (6 + 2 per Combat Art level poison damage (+damage modifiers))
Mortifying Pillory without Modifications
Skills and Attributes
skills will affect this combat art:
weapon lore - will indirectly increase this combat art's speed, damage and chance to hit by allowing the equippng of higher level weapons used to execute this combat art.
Combat Discipline will increase its Damage and reduce its regeneration time if this Combat Art is placed within a combo. This increase in Damage is direct; it increases the +xx% that the CA adds to base damage.
Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.
attributes will affect this combat art:
Strength will increase damage for melee weapons, and chance to hit
Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
Stamina will lower regeneration time
Disgrace and Mortify to debuff powerful champions and bosses
Ker's Divine Gift is chosen, can be useful to force enemies to help kill the Sakkara demon when it goes berserk
Pros and Cons
Recruits enemies to help you
Must be in melee range
Maximum Number of Attackers