From SacredWiki
Daemon Combat Arts/Charts
Regeneration
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 ..........Affects CA/Trap
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CA Specific: CA level is increased by also finding equip or socketing runes with Combat Art shown in text.
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Damage
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.......not applicable or No effect
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..........Affects CA/Spell
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| Text.....Conditional information
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Primary damage modifiers.
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Damage depends: On type of weapon (melee/ranged), elemental damage and attribute and skill base/bonus.
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Not Recommended: Boxs with a solid border: Investing points in skills or attributes will have little effect on damage. They are only shown to illustrate that they do have an effect.
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Mental Regeneration Boxs with a dashed border will only increase dmg if points are assigned to it. Any equipment with + Mental Regeneration will have NO effect on damage!!
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Strength For melee damage Strength will affect base physical damage.
strength will not affect ranged dmg if:
- Strength is increased from equipment
strength will affect ranged dmg if both of the below are true:
- attribute points are assigned to Strength
- an equipped item has a 'Damage type 1, 2 or 3' modifier with Strength as the 'B' modifier
See Damage Type chart below
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Item Damage Modifier Types
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| Definition of damage types
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'A' = Elemental Damage (Fire, Physical, Poison or Magic)
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'B' = Attributes (Str, End, Char, Dex, Phys Regen or Ment Regen)
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'C' = Monster Type (Goblins, Dragons, Hirelings etc)
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| xx = variable number
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| Item Modifiers
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Dmg Type 1 = Weap Dmg A +xx% (B)
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Dmg Type 2 = vs. C Weap Dmg A + xx% (B)
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Dmg Type 3 = A Dmg + xx%
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Dmg type 4 = Dwarf Forging ( Increase all dmg types )
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Dmg type 5 = Blacksmith ( Increase all dmg types )
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Dmg type 6 = Blacksmith ( Increase all Spell dmg )
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Dmg type 7 = A Spell Dmg +xx%
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