Sacred:Daemon Combat Arts/Charts

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Daemon Combat Arts/Charts
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Contents


Regeneration

Image:check.png = Affects CA/Spell Regeneration Increases Level
Attributes Skills Item Mods
CA/Trap Phys
Regen
Mental
Regen
Hell
Power
Medi-
tation
Concen-
tration
RS RSM + To All CA's + To All
Spells
Image:check.png Image:check.png . . . . Image:check.png Image:check.png
Attack
.
Image:check.png Image:check.png . . . . Image:check.png Image:check.png .
Image:check.png Image:check.png . . . . Image:check.png Image:check.png .
Image:check.png Image:check.png . . . . Image:check.png Image:check.png .
Image:check.png Image:check.png . . . . Image:check.png Image:check.png
Hard Hit
.
. . Image:check.png Image:check.png Image:check.png Image:check.png . . Image:check.png
. . Image:check.png Image:check.png Image:check.png Image:check.png . . Image:check.png
. . Image:check.png Image:check.png Image:check.png Image:check.png . . Image:check.png
. . Image:check.png Image:check.png Image:check.png Image:check.png . . Image:check.png
. . Image:check.png Image:check.png Image:check.png Image:check.png . . Image:check.png
. . Image:check.png Image:check.png Image:check.png Image:check.png . . Image:check.png
. . Image:check.png Image:check.png Image:check.png Image:check.png . . Image:check.png
Image:check.png..........Affects CA/Trap
CA Specific:
CA level is increased by also finding equip or socketing runes with Combat Art shown in text.

Damage

Image:physical.gif = Physical Damge Image:fire.gif = Fire Damge Image:magic.gif = Magic Damge Image:poison.gif = Poison Damge

CA/Trap Attributes Skills CA
Str Endur Char Dex Ment Weapon
Lore
Magic
Lore
Infernal
Power
Call of
Death
Base
Image:fire.gif
Base
Image:poison.gif
Base
Image:poison.gif
Ranged
& Base
Image:fire.gif
Base
Image:magic.gif
Image:check.png . Image:fire.gif Image:check.png
Assail Base
Image:fire.gif
Base
Image:poison.gif
Base
Image:poison.gif
Ranged
& Base
Image:fire.gif
Base
Image:magic.gif
Image:check.png . Image:fire.gif Image:check.png
Base
Image:fire.gif
Base
Image:poison.gif
Base
Image:poison.gif
Ranged
& Base
Image:fire.gif
Base
Image:magic.gif
Image:check.png . Image:fire.gif Image:check.png
Charged Bolts . . . . Base
Image:magic.gif
Image:check.png . . Image:check.png
Base
Image:fire.gif
Base
Image:poison.gif
Base
Image:poison.gif
Ranged
& Base
Image:fire.gif
Base
Image:magic.gif
Image:check.png . Image:fire.gif Image:check.png
Wall of Flames . . . Base
Image:fire.gif
. Image:check.png . Image:fire.gif Image:check.png
Base
Image:fire.gif
Base
Image:poison.gif
Base
Image:poison.gif
Ranged
& Base
Image:fire.gif
Base
Image:magic.gif
Image:check.png . Image:fire.gif Image:check.png
Poison Ring . Base
Image:poison.gif
Base
Image:poison.gif
. . Image:check.png . . Image:check.png
Base
Image:fire.gif
Base
Image:poison.gif
Base
Image:poison.gif
Ranged
& Base
Image:fire.gif
Base
Image:magic.gif
Image:check.png . Image:fire.gif Image:check.png
Descent Base
Image:fire.gif
Base
Image:poison.gif
Base
Image:poison.gif
Ranged
& Base
Image:fire.gif
Base
Image:magic.gif
Image:check.png . Image:fire.gif Image:check.png
. . . . Image:physical.gif Image:magic.gif . Image:check.png . Image:check.png
. . . . Image:physical.gif Image:fire.gif . Image:check.png Image:fire.gif Image:check.png
. . . . . . . . .
. . . . . . . . .
. . . . Image:fire.gif Image:magic.gif . Image:check.png Image:fire.gif Image:check.png
. . . . Image:fire.gif . Image:check.png . Image:check.png
. . . . Image:magic.gif Image:poison.gif . Image:check.png . Image:check.png
NA1.png .......not applicable or No effect
Image:check.png..........Affects CA/Spell
Text.....Conditional information
Primary damage modifiers.
Damage depends:
On type of weapon (melee/ranged), elemental damage and attribute and skill base/bonus.
Not Recommended:
Boxs with a solid border: Investing points in skills or attributes will have little effect on damage. They are only shown to illustrate that they do have an effect.
Mental Regeneration
Boxs with a dashed border will only increase dmg if points are assigned to it. Any equipment with + Mental Regeneration will have NO effect on damage!!
Strength
For melee damage Strength will affect base physical damage.

strength will not affect ranged dmg if:

  • Strength is increased from equipment

strength will affect ranged dmg if both of the below are true:

  • attribute points are assigned to Strength
  • an equipped item has a 'Damage type 1, 2 or 3' modifier with Strength as the 'B' modifier

See Damage Type chart below

Item Damage Modifier Types

Image:physical.gif = Physical Damge Image:fire.gif = Fire Damge Image:magic.gif = Magic Damge Image:poison.gif = Poison Damge

CA/Spell Dmg Type 1 Dmg Type 2 Dmg Type 3 Dmg Type 4 Dmg Type 5 Dmg Type 6 Dmg Type 7
Image:physical.gifImage:fire.gifImage:magic.gif Image:poison.gif Image:physical.gifImage:fire.gifImage:magic.gif Image:poison.gif Image:physical.gifImage:fire.gifImage:magic.gif Image:poison.gif Image:physical.gifImage:fire.gifImage:magic.gif Image:poison.gif Image:physical.gifImage:fire.gifImage:magic.gif Image:poison.gif . .
Assail Image:physical.gifImage:fire.gifImage:magic.gif Image:poison.gif Image:physical.gifImage:fire.gifImage:magic.gif Image:poison.gif Image:physical.gifImage:fire.gifImage:magic.gif Image:poison.gif Image:physical.gifImage:fire.gifImage:magic.gif Image:poison.gif Image:physical.gifImage:fire.gifImage:magic.gif Image:poison.gif . .
Image:physical.gifImage:fire.gifImage:magic.gif Image:poison.gif Image:physical.gifImage:fire.gifImage:magic.gif Image:poison.gif Image:physical.gifImage:fire.gifImage:magic.gif Image:poison.gif Image:physical.gifImage:fire.gifImage:magic.gif Image:poison.gif Image:physical.gifImage:fire.gifImage:magic.gif Image:poison.gif . .
Charged Bolts . . Image:magic.gif Image:check.png Image:check.png Image:magic.gif .
Image:physical.gifImage:fire.gifImage:magic.gif Image:poison.gif Image:physical.gifImage:fire.gifImage:magic.gif Image:poison.gif Image:physical.gifImage:fire.gifImage:magic.gif Image:poison.gif Image:physical.gifImage:fire.gifImage:magic.gif Image:poison.gif Image:physical.gifImage:fire.gifImage:magic.gif Image:poison.gif . .
Wall of Flames . . Image:fire.gif Image:check.png Image:check.png . .
Image:physical.gifImage:fire.gifImage:magic.gif Image:poison.gif Image:physical.gifImage:fire.gifImage:magic.gif Image:poison.gif Image:physical.gifImage:fire.gifImage:magic.gif Image:poison.gif Image:physical.gifImage:fire.gifImage:magic.gif Image:poison.gif Image:physical.gifImage:fire.gifImage:magic.gif Image:poison.gif . .
Poison Ring . . Image:poison.gif Image:check.png Image:check.png . .
Image:physical.gifImage:fire.gifImage:magic.gif Image:poison.gif Image:physical.gifImage:fire.gifImage:magic.gif Image:poison.gif Image:physical.gifImage:fire.gifImage:magic.gif Image:poison.gif Image:physical.gifImage:fire.gifImage:magic.gif Image:poison.gif Image:physical.gifImage:fire.gifImage:magic.gif Image:poison.gif . .
Descent Image:physical.gifImage:fire.gifImage:magic.gif Image:poison.gif Image:physical.gifImage:fire.gifImage:magic.gif Image:poison.gif Image:physical.gifImage:fire.gifImage:magic.gif Image:poison.gif Image:physical.gifImage:fire.gifImage:magic.gif Image:poison.gif Image:physical.gifImage:fire.gifImage:magic.gif Image:poison.gif . .
. . Image:physical.gif Image:magic.gif Image:check.png Image:check.png Image:check.png Image:physical.gif Image:magic.gif
. . Image:physical.gif Image:fire.gif Image:check.png Image:check.png Image:check.png Image:physical.gif Image:fire.gif
. . . . . . .
. . . . . . .
. . Image:fire.gif Image:magic.gif Image:check.png Image:check.png Image:check.png Image:fire.gif Image:magic.gif
. . Image:fire.gif Image:check.png Image:check.png Image:check.png Image:fire.gif
. . Image:magic.gif Image:poison.gif Image:check.png Image:check.png Image:check.png Image:magic.gif Image:poison.gif
Definition of damage types
'A' = Elemental Damage
(Fire, Physical, Poison or Magic)
'B' = Attributes
(Str, End, Char, Dex, Phys Regen or Ment Regen)
'C' = Monster Type
(Goblins, Dragons, Hirelings etc)
xx = variable number
Item Modifiers
Dmg Type 1
= Weap Dmg A +xx% (B)
Dmg Type 2
= vs. C Weap Dmg A + xx% (B)
Dmg Type 3
= A Dmg + xx%
Dmg type 4
= Dwarf Forging ( Increase all dmg types )
Dmg type 5
= Blacksmith ( Increase all dmg types )
Dmg type 6
= Blacksmith ( Increase all Spell dmg )
Dmg type 7
= A Spell Dmg +xx%
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