Sacred 2:Ancient Magic

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Ancient Magic
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ancientmagic.gif Ancient Magic

Increases damage for non-weapon based Combat Arts and reduces the opponent's spell resistance.

  • Damage +X% (refer to table below)


Skill level 11020304050607074758090100110120130140155170185200
Damage, +%: 4,920,835,748,459,268,576,88486,690,497,5110,5121,9132,1141,1149,1156,5166,1174,6182,1188,8
Opponents' Immunities, -%: ---------47,449,352,454,956,958,559,86162,463,564,565,3


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Mastery

  • At Level 75 Ancient Magic reduces opponents' immunities against your Combat Arts (unlocks the "Opponents' Immunities -%" skill bonus).


Properties

  • Although it is not clearly documented or displayed, Ancient Magic Mastery's effect seems to cause a percentage decrease in a target's global armor against each of the 5 types of damage. This will allow a character to do increased damage (up to the theoretical maximum allowed by the CA's current level and mods) because there is less armor to decrease the amount of damage.
  • For example, a fireball cast against a highly fire resistant monster will do significantly less damage than the CA screen indicates because of the monster's fire armor value. A fireball cast with Ancient Magic Mastery active will decrease the fire armor value of the monster by a percentage before calculating damage, allowing for increased fire damage.
  • Characters that do not have access to Ancient Magic will be unable to pierce resistances, and must either increase damage values to compensate or select another damage type.
  • Ancient Magic Mastery only affects damage from Combat Arts, not damage from weapons.

Breakpoints


The damage bonus at a given skill level x is given fairly precisely by the following formulas:

  • 200*(x+1.5)/(x+100) Pre-Mastery
  • 300*(x-32.5)/(x+66) Mastery

The immunity bypass bonus at a given skill level x is given fairly precisely by the following formulas:

  • 74.8*(x-33.2)/(x-9.0) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, damage at x=75: 75 is the first mastery level, so we take the mastery formula and we have

300*(75-32.5)/(75+66) = 300*42.5/141 = 90.43

This value compared with the table value is a good example of the precision the formulas offer.

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