From SacredWiki
Combat Art Skills
| All Primary aspect skills in the left column below may be chosen as soon as a character reaches level two.
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| All Secondary aspect skills in the right column below may be chosen only after a Primary skill from the left column has five "hard" skill points within it which are only given to a player upon gaining a new level.
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Primary:
| Concentration Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered.
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| Mentalism Lore Increases damage, critical chance, and cast speed for this aspect.
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| Secondary:
| Combat Discipline Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo.
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| Ancient Magic Increases damage for non-weapon based Combat Arts and reduces the opponent's spell resistance when mastered.
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| Mentalism Focus Improves regeneration and raises max Combat Art level for this aspect.
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Primary:
| Concentration Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered.
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| Secondary:
| Combat Discipline Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo.
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| Ancient Magic Increases damage for non-weapon based Combat Arts and reduces the opponent's spell resistance when mastered.
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Primary:
| Concentration Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered.
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| Secondary:
| Combat Discipline Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo.
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| Ancient Magic Increases damage for non-weapon based Combat Arts and reduces the opponent's spell resistance when mastered.
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Primary:
| Combat Discipline Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo.
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| Secondary:
| Concentration Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered.
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| Ancient Magic Increases damage for non-weapon based Combat Arts and reduces the opponent's spell resistance when mastered.
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Primary:
| Concentration Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered.
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| Secondary:
| Combat Discipline Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo.
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| Ancient Magic Increases damage for non-weapon based Combat Arts and reduces the opponent's spell resistance when mastered.
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Primary:
| Astral Lord Lore Increases damage, critical chance, and cast speed for this aspect.
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| Astral Lord Focus Improves regeneration and raises max Combat Art level for this aspect.
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| Secondary:
| Combat Discipline Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo.
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| Concentration Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered.
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| Ancient Magic Increases damage for non-weapon based Combat Arts and reduces the opponent's spell resistance when mastered.
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Primary:
| Lost Fusion Lore Increases damage, critical chance, and cast speed for this aspect.
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| Secondary:
| Combat Discipline Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo.
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| Concentration Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered.
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| Lost Fusion Focus Improves regeneration and raises max Combat Art level for this aspect.
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Function
This modifier will increase Combat Art Skills by a fixed amount, however it will not affect Concentration. Does not contribute towards Mastery of the affected skills.
Availability of Combat Art Skills +X as Item Modifier
This item modifier is available as blue mod (that requires no skill) on the following uniques:
It is also available as blue mod (that requires no skill) on the following jewelry:
It is also available as blue modifier on jewelry that can be socketed as well as armor and weapons that can be bought at a vendor.