Sacred 2:Damage Lore

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Damage Lore
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damagelore.gif Damage Lore

Increases the chance to trigger Secondary Effects (burn, freeze, weaken, poison) of the respective damage types.

  • Chance for Secondary Effect + x%


Skill level 11020304050607074758090100110120130140155170185200
Chance of Effect, +%: 1,36,110,614,517,720,62325,22627,129,23336,539,542,244,746,949,752,454,556,5
Damage/Duration, +%: ---------235,6246,3265,7282,8298,1311,6323,7334,7349,3362,1373,3383,2


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Mastery

  • At Level 75 Damage Lore increases effectiveness and duration of Secondary Effects.
  • Unlocks the "Additional Damage/Duration of Secondary Effects" skill property.


Properties

  • The chance bonus stacks with any bonuses from items, though there are diminishing returns.
  • Mastering the skill increases the Effects' damage and duration, once they are triggered.
  • Only one Effect can be triggered per hit (if the Effects are bonuses from items). Using certain Combat Arts that cause Secondary Effects can trigger multiple Effects per hit.
  • A monster can be affected by multiple effects simultaneously, until their duration runs out.


Breakpoints

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