Sacred 2:Pole Arms

From SacredWiki

Pole Arms
Jump to: navigation, search


polearms.gif Pole Arms

Improves wielding pole arms by increasing the chance to hit, as well as Attack Speed. Grants the ability to use higher-level weapons successfully.

  • Attack Value +X
  • Attack Speed +Y%
  • Item level without penalty Z


Skill level 11020304050607074758090100110120130140155170185200
Attack Value: 9417196118137153168173180195221243264282298313332349364377
Attack Speed, +%: 1,98,314,319,223,727,330,733,534,7363944,248,752,756,459,562,566,569,972,975,5
Double Hit, +%: ---------2324,527,129,331,433,234,836,338,239,941,442,7


lsTitle.png
rsTitle.png


Mastery

  • Grants the chance to land double hits.


Properties

  • This skill will unlock weapon attributes that require Pole Arms skill (like "Attack speed (Pole Arms)).
  • "Item Level Without Penalty" reduces the speed penalties for equipping high-level weapons, it doesn't allow equipping weapons above certain threshold (which depends on character level)


Breakpoints

  • Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.


The Attack Value bonus at a given skill level x is given fairly precisely by the following formulas:

  • 400*(x+1.5)/(x+100) Pre-Mastery
  • 600*(x-32.5)/(x+66) Mastery

The Attack Speed bonus at a given skill level x is given fairly precisely by the following formulas:

  • 80*(x+1.5)/(x+100) Pre-Mastery
  • 120*(x-32.5)/(x+66) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, attack value at x=75: 75 is the first mastery level, so we take the mastery formula and we have

600*(75-32.5)/(75+66) = 600*42.5/141 = 180.85

This value compared with the table value is a good example of the precision the formulas offer.

Types

Pole Arms consist of:

Views
Personal tools