Offensive skills:
Damage Lore - Provides a better chance for applying "status effects" (eg, burning with fire damage) on monsters
Dual wield - Allows you to wield two single-handed weapons
Hafted Weapons - Increases attack speed, chance to hit and max item level usable without penalties with these weapons
Magic Staffs -Increases attack speed, chance to hit and max item level usable without penalties with these weapons
Pole Arms - Increases attack speed, chance to hit and max item level usable without penalties with these weapons
Ranged Weapons - Increases attack speed, chance to hit and max item level usable without penalties with these weapons
Speed Lore - Increases attack and defense and run speed
Sword Weapons - Increases attack speed, chance to hit and max item level usable without penalties with these weapons
Tactics Lore - Increases damage with all weapons
|
Defensive Skills:
Armour Lore - Improves your resists, increases maximum item level without penalties and decreases regen penalty from armors
Combat Reflexes - Improves player's Evasion statistic (chance to dodge attacks) & reduces the chance that the character will get hit with a critical hit from a monster
Constitution - Increases health and health regeneration
Pacifism - Reduces damage taken in PvP (all possible ramifications still unknown)
Shield Lore - Still unknown, possibly increases defense and maximum item level without penalties
Spell Resistance - Increases your resistance to spells
Toughness - Improves your resists and provides minimal % damage mitigation
Warding Energy Lore - Increases shield energy (only available for Seraphiim and Temple Guardian) and damage absorption for Combat Arts that use/create a shield (Eg, Temple Guardian's T-Energy Shroud).
|