Battering - Temporarily reduces the target's armor class. (Opponent's Armor: Physical -100 + 1.5 per Combat Art level decrease)
Disarm - Chance to dislodge the weapon from the opponent's hand. (25% + 0.5% per Combat Art level chance)
Gold
Incision - Chance to inflict a deep wound. (25% + 0.5% per Combat Art level chance)
Coup de Grace - Inflict twice as much damage when the opponent's health has fallen below a threshold value. (Opponent Level for Deathblow; threshold is 25% + 0.5% per Combat Art level of max life)
Any weapon lore (such as Sword Weapons when the Seraphim is wielding a sword) - will indirectly increase this combat art's execution speed, damage and chance to hit, and will allow the equippng of higher level weapons used to execute this combat art.
Concentration - will lower this combat art's regeneration time.
Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo. This increase in damage is direct; it increases the +xx% that the CA adds to base damage.
Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.