Sacred 2:Tactics Lore

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Tactics Lore
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tacticslore.gif Tactics Lore

Increases damage dealt with equipped weapons as well as the chance for Critical Hits. Enables the use of modifications for weapon-based Combat Arts.

  • Damage + x% (refer to table below)
  • Chance for Critical Hits is increased by + y%


Skill level 11020304050607074758090100110120130140155170185200
Damage, +%: 9,841,771,596,9118,5137,3153,6168,1173,5180,8195,1221,1243,8264,2282,2298,3313,1332,5349,5364,5377,7
Critical Hit, +%: 0,423,54,85,96,87,68,48,699,71112,113,214,114,915,616,617,418,218,8


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Mastery

  • At Level 75 Tactics lore further increases the chance for Critical Hits.


Properties


Breakpoints

  • The chance for Critical Hit depends on character level. It decreases at every level-up (the table above gives only an example, at character level 200).


The Damage bonus at a given skill level x is given fairly precisely by the following formulas:

  • 400*(x+1.5)/(x+100) Pre-Mastery
  • 600*(x-32.5)/(x+66) Mastery

The Chance for Critical Hits bonus at a given skill level x is given fairly precisely by the following formulas:

  • 20*(x+1.5)/(x+100) Pre-Mastery
  • 30*(x-32.5)/(x+66) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, damage at x=75: 75 is the first mastery level, so we take the mastery formula and we have

600*(75-32.5)/(75+66) = 600*42.5/141 = 180.85

This value compared with the table value is a good example of the precision the formulas offer.

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