Sacred 2:Toughness

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Toughness
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toughness.gif Toughness

Adds a base resistance for each type of damage and reduces incoming damage.

  • Armor per Damage Type + X (refer to table below)
  • Opponents damage -X%


Skill level 11020304050607074758090100110120130140155170185200
Armor: 315263644515763659097110121132141149156166174182188
Damage Reduced, -%: 0,31,52,53,54,455,66,36,599,61112,113,114,114,815,616,617,318,218,7


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Mastery

  • At Level 75 Toughness significantly improves damage reduction.


Properties

  • Armor per Damage Type bonus is increased by Armor Lore.


Breakpoints


The Armor per Damage Type bonus at a given skill level x is given fairly precisely by the following formulas:

  • 153.15*(x+1.05)/(x+103.1) Pre-Mastery
  • 300*(x-32.5)/(x+66) Mastery

The Opponents' Damage reduction bonus at a given skill level x is given fairly precisely by the following formulas:

  • 15.32*(x+1.05)/(x+103.1) Pre-Mastery
  • 30*(x-32.5)/(x+66) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, armor value at x=75: 75 is the first mastery level, so we take the mastery formula and we have

400*(75-32.5)/(75+66) = 400*42.5/141 = 90.42

This value compared with the table value is a good example of the precision the formulas offer.

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