Sacred:Vampiress Combat Arts
Transformation into vampire form. (Put this in a combo, thus, when used it will automatically regenerate. Thus, when your TiV runs out, you may recast it without waiting for regeneration. This makes for a perma-vamp.)
Transformation into knightly form. (Useful to dissipate your Awakened Dead before returning to Haven Isle)
Opponents are stunned and remain rooted in place for a short time.
A vampire wolf appears as a companion.
Extremely rapid movement in a straight line.
Multi-hit with weapon against all opponents within range.
Melee attack with whirling claws, causing damage to all opponents within range.
Particularly heavy blow with a weapon.
Precisely aimed blow with claws, causing severe damage.
Rapid sequence of attacks.
Very rapid sequence of numerous claw attacks. (The preferred melee move used by most Perma-vamps)
A hard kick throws the opponent back and causes damage.
Significantly increased melee damage, opponent is pushed back.
Arts Available only in Vampire Form
Sucks life out of an opponent and transfers it to the Vampiress. (Too small to do more than tickle opponents to come to you.)
Changes the opponent temporarily into a groveling servant who supports the Vampiress in battle. (And who cannot be attacked by the Vampiress while under the Master Bite effects.)
Predator type jump. Opponents at target location suffer damage and are dazed for a short time. (Good for travel and often used with split.)
Echo of the Blood God, whose kisses pursue all opponents within range, causing severe damage. (Weakens opponents damage dealt and their resistances. Basically softens up opponents and has a will of it's own. Trigger for Orla/Fads)
Transforms a body into an allied vampire. (These weaker vampires have a chance to convert opponents to weak vampires with each hit. The Awakened disappear the next time the Vampiress TiKs (Turns into Knight).
Battle bats surround the Vampiress and powerfully attack all opponents in range. (Meat Shield type 3)
Robust bats circle the Vampiress, attacking opponents within range. They cause little damage, but effectively distract opponents. (Meat Shield type 4.)
These bats are trained to catch ranged projectiles and even absorb spells with their bodies to protect the Vampiress. (Meat Shield type 5.)