Difference between revisions of "Sacred 2:Character Class"

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''Can choose Light or Shadow path''
 
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'''Bow and Arrow'''-
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The High Elves work mainly with elemental magic, but their enemies, the Dryads, focus on nature. Capricious Hunter, Cabalistic Voodoo, and Nature Weaver are the aspects used by the Dryad. She is also the ranged combat specialist among the character classes. She starts out with a blowgun and a better than average dexterity value. No one can beat this character when it comes to bows and blowguns. At the same time her magic is relatively weak at the start of the game, which means the Dryad is mainly a character for advanced and veteran players.
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''Can choose Light or Shadow path''
 
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'''Magic for magic's sake'''-
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Of all the character classes in ''Sacred 2: Fallen Angel'' the High Elf comes closest to being a "classic mage". She has three magic based aspects at her command: Arrant Pyromancer which is especially useful for learning fire spells. Mystic Stormite, which grants her access to a number of ice-based spells, and Delphic Arcania which contains special protection spells such as a teleport spell and  a banishing circle. The High Elf's constitution is relatively weak and therefore, she is easily wounded by melee attacks. In a fight she is dependent on the use of her combat arts, so playing her requires more strategic thinking than playing a melee class.
  
 
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''Can choose Shadow path only''
 
''Can choose Shadow path only''
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'''Death Follows Him'''-
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The Inquisitor is to the powers of Darkness what the Seraphim are to the powers of Light. The combat arts of his aspects Gruesome Inquisition, Astute Supremacy, and Nefarious Netherworld, for example Callous Execution, speak for the mindset of the Inquisitor. Just like his counterpart-the Seraphim-he is a versatile character, but specializing in the aspect Nefarious Netherworld requires an experianced player as the Inquisitor will not even stop short of utilizing the dead for his purposes.
  
 
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''Can choose Light path only''
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'''Too good to be true'''-
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The Seraphim is an ideal all-around character well suited for beginners and veterans alike. They can use most weapons and wear heavy armor. Their aspects Exalted Warrior, Celestial Magic and Revered Technology reflect a mix of offensive combat arts and solid protection spells. Efficient buffs like Warding Energy complete the profile of a versatile, strong character class. The Seraphim fights for the light and can therefore only choose the Campaign of Light. She may also not choose a dark God.
  
 
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''Can choose Light or Shadow path''
 
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'''Death Becomes Him'''-
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New to Ancaria? Then the Shadow Warrior should be your first choice. He is robust, hard to kill, and a skilled fighter, which makes him the perfect character for beginners. He is able to use the largest swords, heaviest war axes and maces. His strikes and blows are deadly. He keeps calm when the battle rages around him and always tries to get close, so his opponents can get a taste of his close combat skills. The undead part of the Shadow Warrior adds  something very special to his classic fighting skills as it enables him to call forth his dead comrades for support.
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'''Man and Machine'''-
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The Temple Guardian is a special character who can access T-Energy directly. In contrast to the other characters one of his most important weapons-his weapons arm-is already built in, which means that his left arm changes with whatever combat art is used at the time. He is always able to fire a bolt of energy from his left arm. When engaging in close combat he uses the arm to strike his enemies down. Due to his unique abilities he's an excellent support character in multiplayer games. In a campaign this character is better suited for experienced players.
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Revision as of 15:59, 25 June 2009


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