Sacred 2:Energy Blaze

From SacredWiki
Revision as of 09:07, 5 August 2010 by Ryanrocker1217 (Talk | contribs)

Jump to: navigation, search
energy_blaze.gif Magic energy damages and burns enemies in the area of effect. (Starting Combat Art)


Aspect

DM_Asp_03.gif - Mentalism


Innate Abilities (Lvl 1)

  • Does 100% Magic Damage : 50+25*level
  • Magic Damage Over Time : 60+30*level


Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Confusion - Target attacks more slowly. (30%+0.02%*level)
  • Blind - Decreases target's hit value. (30+1*level)

MODicons_10.gif Silver
  • Impact - Increased damage from the nova. (21+10.5*level magical)
  • Zone - Increases nova's area of effect. (+500 Range)

MODicons_08.gif Gold
  • Afterglow - Magical burn get's stronger (increased DoT). (25+12.5*level)
  • Experience - Lower's the costs for the combat art (reduced regen timme IIRC). (one third less)

Skills and Attributes

The following skills will affect this combat art:

  • Mentalism Lore - improves damage, critical chance and casting speed
  • Mentalism Focus - improves regeneration time and maximum combat art levels
  • Concentration - directly improves regeneration time
  • Ancient Magic - directly improves combat art damage
  • Intelligence - directly improves combat art damage
  • Stamina reduces regeneration time as usual.

Usage Strategies

Combo Recommendations

  • A combo of energy blaze followed by eternal fire modded in right way is extremely useful for dealing with mobs close together at a distance.
  • Energy Blaze and Maelstorm make a fine combination. The blaze hurts a group of enemies, and if they survive, they will be severely crippled by the Maelstorm, leading to some much easier kills.

Pros

  • ...
  • ...

Cons

  • ...
  • ...

Stats Chart


PICTURE HERE


Personal tools
Namespaces

Variants
Actions
Navigation
Diablo 2 Fallen
sacred 2
sacred
Unbended
Tools