Difference between revisions of "Sacred 2:Runes of Protection"

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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/runes_of_protection.gif  
|http://www.sacredwiki.org/images/Sacred_2/Icon/buffDMf.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
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|http://www.sacredwiki.org/images/Sacred_2/Icon/buffDMr.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
 
A magic armour that offers protection from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target).
 
A magic armour that offers protection from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target).
 
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Revision as of 11:33, 4 March 2010

runes_of_protection.gif buffDMr.gif This Combat Art is a (Buff)

A magic armour that offers protection from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target).

Aspect

DM_Asp_03.gif - Mentalism

Innate Abilities (Lvl 1)

  • Regeneration to all Combat Arts:+34.6%
  • Resistance Bonus:25 Physical
  • Block Chance Combat Arts:22.1%
  • Chance to Stun the Target:10.1%

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Protection - Increases protection from physical damage.
  • Awe - Increases the chance to stun the target.

MODicons_10.gif Silver
  • Protection - Increases protection from physical damage.
  • Stone Skin - Increased chance to block missiles.

MODicons_08.gif Gold
  • Flux - Reduces the costs to keep up the runes.
  • Runes - Increases the chance to block spells.

Skills and Attributes

The following skills will affect this combat art:

  • Mentalism Lore - improves damage, critical chance and casting speed
  • Mentalism Focus - improves regeneration time and maximum combat art levels
  • Concentration - directly improves regeneration time
  • Stamina reduces regeneration time as usual.

Usage Strategies

Combo Recommendations

Pros and Cons

Pros


Cons


Stats Chart

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