Difference between revisions of "Sacred 2:Runes of Protection"

From SacredWiki
Jump to: navigation, search
(Gallery: added pic)
Line 95: Line 95:
  
 
==Gallery==
 
==Gallery==
{{s2frame|[[File:Dm runes buff.jpg|x200px]]|none}}
+
{|
 +
|{{s2frame|[[File:Dm runes buff.jpg|x200px]]|none}}
 +
|{{s2frame|[[File:Runes of Protection Mounted.jpg|x200px]]|none}}
 +
|}
  
 
[[Category:Sacred 2 Combat Arts]][[Category:Dragon Mage Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Dragon Mage Combat Arts]]

Revision as of 09:50, 20 December 2013

runes_of_protection.gif buffDMr.gif This Combat Art is a (Buff)

A magic armour that offers protection from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target).

Aspect

DM_Asp_03.gif - Mentalism

Innate Abilities (Lvl 1)

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Protection - Increases protection from physical damage. (8 + 5 per CA level physical armor)
  • Awe - Increases the chance to stun the target. (5.0% + 0.1% per CA level)

MODicons_10.gif Silver
  • Protection - Increases protection from physical damage. (8 + 5 per CA level physical armor)
  • Stone Skin - Increased chance to block missiles. (25.0% + 0.3% per CA level)

MODicons_08.gif Gold
  • Flux - Reduces the costs to keep up the runes. (-25% to the regeneration penalty)
  • Runes - Increases the chance to block spells. (25.0% + 0.3% per CA level)
Runes of Protection without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Armor Lore - will indirectly increase the Physical Resistance bonus by a percentage (after it is added to the player's other sources of armor).

The following attributes will affect this combat art:

  • Stamina will lower regeneration time.

Usage Strategies

  • If the Dragon Mage has taken Armor Lore and/or Mentalism Lore then he will already have massive physical armor from this Combat Art even without needing to take either of the "Protection" mods. Therefore they can be skipped if the Dragon Mage is mostly staying out of melee range. If he does take the "Protection" mods, combining them with Armor Lore, Mentalism Lore, and Toughness, he can achieve the highest physical armor values of any character in the game.
  • If using double or triple buffs the Dragon Mage may wish to take the gold mod "Flux" to keep regen times down. A more focused or defensive mage may prefer the even further increased chance to block enemy spells with the "Runes" mod.

Pros and Cons

Pros

  • Highly valuable defensive buff
  • Potential for colossal physical armor values
  • Blocks enemy combat arts and boosts defense, and stuns those that get too close

Cons

  • Like all Buffs, it's got a regeneration penalty
  • ...


Stats Chart

See Also

Gallery

Personal tools
Namespaces

Variants
Actions
Navigation
Diablo 2 Fallen
sacred 2
sacred
Unbended
Tools