Difference between revisions of "Sacred 2:Runes of Protection"

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==See Also==
*[[Sacred 2:Dragon Mage|Dragon Mage]]
*[[Sacred 2:Combat Arts|Combat Arts]]
*[[Sacred 2:Skills|Skills]]
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]
[[Category:Sacred 2 Combat Arts]][[Category:Dragon Mage Combat Arts]]
[[Category:Sacred 2 Combat Arts]][[Category:Dragon Mage Combat Arts]]

Revision as of 11:22, 1 March 2011

runes_of_protection.gif buffDMr.gif This Combat Art is a (Buff)

A magic armour that offers protection from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target).


DM_Asp_03.gif - Mentalism

Innate Abilities (Lvl 1)

  • Regeneration to all Combat Arts:+34.6%
  • Physical Resistance Bonus: 15+10*level
  • Block Chance Combat Arts: 25% +0.3%*level
  • Chance to Stun the Target: 10%+0.1%*level
  • Defense value: 15%+3%*level


See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Protection - Increases protection from physical damage. (8+5*level)
  • Awe - Increases the chance to stun the target. (5%+0.1%*level)

MODicons_10.gif Silver
  • Protection - Increases protection from physical damage. (8+5*level)
  • Stone Skin - Increased chance to block missiles. (25%+0.3%*level)

MODicons_08.gif Gold
  • Flux - Reduces the costs to keep up the runes. (-25%)
  • Runes - Increases the chance to block spells. (25%+0.3%*level)

Skills and Attributes

The following skills will affect this combat art:

  • Mentalism Lore - improves damage, critical chance and casting speed
  • Mentalism Focus - improves regeneration time and maximum combat art levels
  • Concentration - directly improves regeneration time
  • Stamina reduces regeneration time as usual.

Usage Strategies

Combo Recommendations

Pros and Cons



Stats Chart

See Also

Personal tools

Diablo 2 Fallen
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