Sacred 2:Skeletal Mage

From SacredWiki
Revision as of 06:55, 27 July 2017 by Flix (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Skeletal_mage.png Skeletal_mage_small.png This Combat Art is a (Buff)

Dead warriors are not the only heroes that a Necromancer may summon to inhabit his creations. Many a Necromancer regales in raising the corpses of long dead wizards and bending them to his will. The priests of Rathma feel that this is the proof of the dominance of their particular branch of the mystic arts.

Aspect

Dark_summons.png - Dark Summons

Innate Abilities (Lvl 1)

  • Summons 1 Skeletal Mage
  • Skeletal Mage attributes, damage, health, and bonuses increase with each rune read.
  • Regeneration Time of all Combat Arts: +50.0%

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Skeletal Mastery - Summons an additional skeletal mage.
  • Balm - Increases the hitpoint regeneration of the skeletal mages by 50%.

MODicons_10.gif Silver
  • Hardened - Boosts all of the skeletal mages' armor resistances by 7.5 + 5.5 per level.
  • Swift - Increases the skeletal mages' attack and casting speed by 40% + 0.2% per level.

MODicons_08.gif Gold
  • Skeletal Mastery - Summons an additional skeletal mage.
  • Master Conjurer - The skeletal mages become more powerful, adding upgraded spells to their arsenal (see Usage Strategies below).
Skeletal Mages


Skills and Attributes

The following skills will affect this combat art:

  • Concentration - will lower this combat art's regeneration time penalty.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time penalty

Usage Strategies

  • Skeletal Mages can be killed. If defeated in battle, they will be destroyed, and the player will have to recast the buff in order to re-summon them.
  • Basic Skeletal Mages know the following single-target spells:
    • Homing Fireball
    • Lightning Cone
    • Poison Root
    • Frost Bolt
  • Upgraded Skeletal Mages (from gold mod Master Conjuror) have boosted attributes, and their spells are changed to become area-of-effect rather than single-target:
    • Firestorm
    • Chain Lightning
    • Poison Fireball
    • Glacial Spikes
  • Basic Skeletal Mages know the following skills:
    • Magic Staves
    • Ancient Magic
    • Aspect Lore
    • Aspect Focus
  • Upgraded Skeletal Mages know the following skills:
    • Magic Staves
    • Ancient Magic
    • Aspect Lore
    • Aspect Focus
    • Armor Lore
    • Constitution
    • Spell Resist Lore
  • Skeletal Mages spawn with random magic wands of normal (white) quality. Upgraded Skeletal Mages spawn with random magic wands of rare (yellow) quality.
  • Skeletal Mages will not use melee attacks with their wands. They will only attack using spells.
  • Upgraded Mages, with their AoE spells, are generally better suited for mowing down large mobs. However, the player may find that keeping 3 regular mages (by choosing both Skeletal Mastery mods) provides higher damage against single targets (elites, super-uniques, etc.). The spells of the regular mages also inflict useful debuffs (root, freeze, stun, slow) that upgraded mages do not.

Pros and Cons

Pros

  • Can summon up to three basic mages, or up to two advanced mages.

Cons

  • Does not benefit much from the Dark Summons Lore skill unless Hardened silver mod is taken.

Gallery

Summoning
Normal Skeletal Mages
Upgraded Skeletal Mages


Personal tools
Namespaces

Variants
Actions
Navigation
Diablo 2 Fallen
sacred 2
sacred
Unbended
Tools