A focused, forceful weapon attack against a single target.
This is a
Weapon Damage Based Combat Art.
Sacred 2:Combat Art Modifications
Battering - Temporarily reduces the target's armor class. ( Opponent's Armor: Physical -100 + 1.5 per Combat Art level decrease)
Disarm - Chance to dislodge the weapon from the opponent's hand. (25% + 0.5% per Combat Art level chance)
Incision - Chance to inflict a deep wound. (25% + 0.5% per Combat Art level chance)
Coup de Grace - Inflict twice as much damage when the opponent's health has fallen below a threshold value. ( Opponent Level for Deathblow; threshold is 25% + 0.5% per Combat Art level of max life)
Soul Hammer without Modifications
Skills and Attributes
skills will affect this combat art:
weapon lore (such as Sword Weapons when the Seraphim is wielding a sword) - will indirectly increase this combat art's execution speed, damage and chance to hit, and will allow the equippng of higher level weapons used to execute this combat art.
Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo. This increase in damage is direct; it increases the +xx% that the CA adds to base damage.
Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.
attributes will affect this combat art:
Strength will increase damage for melee weapons, and chance to hit
Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
Stamina will lower regeneration time
This combat art is often used as
boss killer move, but can also be used as a main attack.
Aim, Battering, and Coup de Grace make Soul Hammer a very good finishing move to a fight.
Wounding, Battering, and Incision make Soul Hammer a very good opening move to a fight.
Pros and Cons
Very effective to take out a single target
Very good boss killing move
Hits twice when dual wielding
Requires a weapon
As a weapon based combat art, it can miss
Only a single target attack
Duration (which?) is 1.5 + 0.01*CA-Lvl.
Weapon damage multiplier is 1.25 + 0.005*CA-Lvl.
Damage modifier is increased by 40 + 10*CA-Lvl percentage points.