Difference between revisions of "Sacred 2:Tangled Vine"

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==Skills and Attributes==
 
==Skills and Attributes==
 
The following skills and attributes will affect this combat art:
 
The following skills and attributes will affect this combat art:
* ...
+
* [[Sacred 2:Intelligence |Intelligence]] will raise its damage
* ...
+
* [[Sacred 2:Stamina |Stamina]] will decrease its regeneration
* ...
+
* [[Sacred 2:Aspect Focus|Nature Weaver Focus]] will decrease its regeneration
* ...
+
* [[Sacred 2:Aspect Lore|Nature Weaver Lore]] will raise its damage
* ...
+
* [[Sacred 2:Concentration|Concentration]] will decrease its regeneration
 
+
* [[Sacred 2:Combat Discipline|Combat Discipline]] will increase its [[Sacred 2:Damage |Damage]] and reduce its regeneration time if this Combat Art is placed within a combo. This increase in [[Sacred 2:Damage |Damage]] is direct; it increases the +xx% that the CA adds to base damage.
  
  
 
== Usage Strategies ==
 
== Usage Strategies ==
*[[Sacred 2:Acute Mind|Acute Mind]] will increase this Combat Art's damage and reduce the Regeneration Time.
+
*[[Sacred 2:Acute Mind|Acute Mind]] will increase this Combat Art's damage significantly and reduces the Regeneration Time.
* Causes vines to erupt from the ground and encircle any enemy in a very small area, typically only one at a time.  This enemy is not able to move for the duration of the vines.  Melee enemies who are out of attack range do nothing.  Enemies with ranged attacks may or may not continue attacking.   
+
* Causes vines to erupt from the ground and encircle a single enemy.  This enemy is not able to move for the duration of the vines.  Melee enemies who are out of attack range do nothing.  Enemies with ranged attacks or spells may or may not continue attacking.   
* The Encroach Gold mod causes the area of the skill to expand, allowing for multiple enemies to be "vined". Early on, this is typically 3-4 medium sized enemies at once.
+
* The Encroach Gold mod causes the area of effect of the Combat Art to expand, allowing for multiple enemies to be trapped in the vines. Early on, this is typically 3-4 enemies at once, depending on their proximity to one another.
* The size of the vines varies markedly, as the same visual effect is scaled depending on the size of the enemy.  Rats and other tiny creatures are surrounded by tiny tendrils, and dragons are surrounded by thick vines.
+
* The size of the vines varies noticeably, as the same visual effect of vines is scaled depending on the size of the enemy.  Rats and other tiny creatures are surrounded by tiny tendrils, and dragons are surrounded by thick vines.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
 
Pros
 
Pros
 
* Extremely effective at disabling bosses
 
* Extremely effective at disabling bosses
* The Encroach modification can be used to increase its negligible area of effect to useful levels
+
* The Encroach modification can be used to turn this Combat Art into an Area of Effect attack
 
+
* Acute Mind will seriously increase the damage on this Combat Art and make it effective for quickly killing bosses
 +
* Does decent starting damage
 
Cons
 
Cons
 
* Some bosses and monsters are immune to it (eg. White Griffon, Ghosts)
 
* Some bosses and monsters are immune to it (eg. White Griffon, Ghosts)
*...
+
* It is only a single target attack without the gold Encroach mod
  
 
== Stats Chart ==
 
== Stats Chart ==

Revision as of 23:47, 15 July 2011

12.gif A root sprouts from the ground, holding opponents in one place while damaging them.

Aspect

DRY_Asp_03.png - Nature Weaver

Innate Abilities (Lvl 1)

  • Regeneration Time: 6.0s
  • Damage: 9-9
  • Attacks: 0.8/s (0.8 shots every second, not to be confused with 1 shot every 0.8 seconds)
  • Duration: 5.0s


Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Tendrils - Increases the damage of the strangling roots. (50% increased physical damage)
  • Sprawl - Increased duration of Tangled Vine. (40% increase)

MODicons_10.gif Silver
  • Singe - Roots inflict additional fire damage. (50% from base physical damage, but damage type fire)
  • Impair - Reduces the rooted opponents attack speed. (20% + 0.5% per CA level)

MODicons_08.gif Gold
  • Encroach - Increases the range of Tangled Vine. (400% + 2% per CA level increased area of effect)
  • Intent - Increased chance to land critical hits. (15% chance)


Skills and Attributes

The following skills and attributes will affect this combat art:


Usage Strategies

  • Acute Mind will increase this Combat Art's damage significantly and reduces the Regeneration Time.
  • Causes vines to erupt from the ground and encircle a single enemy. This enemy is not able to move for the duration of the vines. Melee enemies who are out of attack range do nothing. Enemies with ranged attacks or spells may or may not continue attacking.
  • The Encroach Gold mod causes the area of effect of the Combat Art to expand, allowing for multiple enemies to be trapped in the vines. Early on, this is typically 3-4 enemies at once, depending on their proximity to one another.
  • The size of the vines varies noticeably, as the same visual effect of vines is scaled depending on the size of the enemy. Rats and other tiny creatures are surrounded by tiny tendrils, and dragons are surrounded by thick vines.

Pros and Cons

Pros

  • Extremely effective at disabling bosses
  • The Encroach modification can be used to turn this Combat Art into an Area of Effect attack
  • Acute Mind will seriously increase the damage on this Combat Art and make it effective for quickly killing bosses
  • Does decent starting damage

Cons

  • Some bosses and monsters are immune to it (eg. White Griffon, Ghosts)
  • It is only a single target attack without the gold Encroach mod

Stats Chart

TangledVine320.jpg


See Also

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