Difference between revisions of "Sacred 2:Twisted Torment"

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{{Languages}}
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{|
 
{|
 
|width="80%"|
 
|width="80%"|
 
{|
 
{|
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/06.gif
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/06.gif
|Damages the target and slows it down for a brief period Increases the chance for victims to drop shrunken heads when they die of Twisted Torment.  
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|Damages the target and slows it down for a brief period. Increases the chance for victims to drop [[Sacred 2: Shrunken Head|shrunken heads]] when they die of Twisted Torment.  
 
|}
 
|}
  
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This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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{|width="100%"
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|width="25%" valign="top"|
 
==Aspect==
 
==Aspect==
http://www.sacredwiki.org/images/Sacred_2/Aspects/DRY_Asp_02.png - '''Cabalistic Voodoo'''
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http://www.sacredwiki.org/images/Sacred_2/Aspects/DRY_Asp_02.png - '''[[Sacred 2:Cabalistic Voodoo|Cabalistic Voodoo]]'''
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|width="75%" valign="top"|
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==Innate Abilities (Lvl 1) [[File:Magic.png]]==
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* [[Sacred 2:Damage|Damage]]: 5-5 [[Sacred 2:Magic|Magic]]
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* Damage Frequency: 0.8/s
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* Opponent's [[Sacred 2:Run Speed|Movement Speed]]: -17.0%
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* Duration: 5.0 seconds
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* [[Sacred 2:Regeneration Time:|Regeneration Time]]: 4.0 seconds
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|}
  
 
== Modifications ==
 
== Modifications ==
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{{See Also|Sacred 2:Combat Art Modifications}}
 
{|
 
{|
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
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* '''Encumber''' - Further slows down victims
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* '''Encumber''' - Further slows down victims. (20% + 0.3% per Combat Art  level / +100% from base value)
* '''Headhunter''' - Additionally increases the chance to receive a shrunken head when the victim dies
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* '''Headhunter''' - Additionally increases the chance to receive a shrunken head when the victim dies. (+50% from base value)
 
|}
 
|}
 
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
* '''Tear''' - Increases damage over time
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* '''Tear''' - Increases [[Sacred 2:Damage over time: Magic|Damage over Time]]. (50% increase)
* '''Sadist''' - Increases duration of Twisted Torment
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* '''Sadist''' - Increases duration of Twisted Torment. (40% increase)
 
|}
 
|}
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
* '''Envenom''' - Adds poison damage to Twisted Torment
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* '''Envenom''' - Adds [[Sacred 2:Poison|Poison]] damage to Twisted Torment. (50% from base magic damage, but damage type poison)
* '''Ravage''' - Increases the damage frequency of Twisted Torment
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* '''Ravage''' - Increases the damage frequency of Twisted Torment. (25% increase)
 
|}
 
|}
  
==Skills==
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|valign="top"|
The following skills will affect this combat art:
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{| align="right"
* ...
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|{{s2frame|{{#ev:youtube|SfSGs9OD4fU|400}}|center|Twisted Torment without Modifications}}
* ...
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|}
* ...
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__NOTOC__
* ...
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<BR CLEAR=right>
* ...
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|}
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==Skills and Attributes==
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
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* [[Sacred 2:Cabalistic Voodoo Lore|Cabalistic Voodoo Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
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* [[Sacred 2:Cabalistic Voodoo Focus|Cabalistic Voodoo Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
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* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time
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* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
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* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of the [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Twisted Torment: [[Sacred 2:Chance for Weaken|Weaken]] and [[Sacred 2:Chance for Poison|Poisoning]] (if '''Envenom''' mod is taken).
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The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
  
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*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
  
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*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
  
 
== Usage Strategies ==
 
== Usage Strategies ==
...
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*[[Sacred 2:Acute Mind|Acute Mind]] will increase this Combat Art's damage.
  
 +
* By its description, this spell appears to be intended as a "hard hit" single-target damage-over-time spell.  Unfortunately, this spell does fairly low damage in comparison to many other combat arts available to the dryad.  Even when supported by a maximized '''Cabalistic Voodoo Lore''' and a high combat art level, and with modifications selected to maximize damage, unless it is supported by a large amount of bonus damage from equipment and/or a lot of points in '''Ancient Magic''', the player will have to cast the spell multiple times to kill even a normal monster.
  
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* Since the spell has no useful debuff option aside from run speed, there are few applications where it is efficient compared to most other means of damaging monsters.  Particularly on monsters with large amounts of hitpoints, and as game difficulty advances into Platinum, this spell becomes less and less useful as a method of killing enemies.
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* The main purpose why players use this combat art is to seek out specific shrunken heads.  Players generally favour the rare (yellow, 2 star) heads found only on main quest bosses and the greater dragons.  This technique involves casting multiple Twisted Torments which increases the chance for a shrunken head drop. The attacks from many Twisted Torments stack.  Modded for the bronze mod '''Headhunter''' and the silver mod '''Sadist''', it causes a higher chance of a shrunken head drop and longer duration which maximizes the chance for a head.  Using a character near maximum character level in a difficulty level (e.g. 50+ for bronze, 90+ for silver) allows for little risk.  Head level dropped is based on the level of the opponent.  See [[Sacred_2:Shrunken_Head|the wiki page on shrunken heads]] for more details.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
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'''Pros'''
*...
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* Great combat art for farming Shrunken Heads
*...
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* Fairly short regeneration time
Cons
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*...
+
*...
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'''Cons'''
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* Does extremely low damage
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* Single target attack without many useful debuffs
  
 
== Stats Chart ==
 
== Stats Chart ==
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{|class="skills"
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|-class="skillsth" align="center"
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!Level
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!Regeneration Time
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!Damage
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!Damage Frequency
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!Opponent's Movement Speed
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|-align="center"
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|class="skillslc"|1
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| 6.1s
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| 5-5
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| 0.8/s
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| -17.0%
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|-align="center"
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|class="skillslc"|2
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| 8.1s
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| 8-8
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| 0.8/s
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| -17.3%
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|}
  
|valign="top"|
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==See Also==
__TOC__
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*[[Sacred 2:Dryad|Dryad]]
<BR CLEAR=right>
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*[[Sacred 2:Dryad Guides|Dryad Guides]]
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*[[Sacred 2:Dryad Combat Arts|Dryad Combat Arts]]
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*[[Sacred 2:Skills|Skills]]
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== Gallery ==
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{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
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|-valign="top"
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|width="180px"|
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<center>{{S2frame|[[File:Twisted torment 1.jpg|x190px]]|none}}</center>
  
PICTURE HERE
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|width="180px"|
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<center>{{S2frame|[[File:Twisted torment 2.jpg|x190px]]|none}}</center>
  
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|width="180px"|
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<center>{{S2frame|[[Image:TwistedTorment.jpg|x190px]]|none}}</center>
  
 
|}
 
|}
  
 
[[Category:Sacred 2 Combat Arts]][[Category:Dryad Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Dryad Combat Arts]]

Latest revision as of 01:33, 9 January 2014

06.gif Damages the target and slows it down for a brief period. Increases the chance for victims to drop shrunken heads when they die of Twisted Torment.

This is a Spell Damage Based Combat Art.

Aspect

DRY_Asp_02.png - Cabalistic Voodoo

Innate Abilities (Lvl 1) Magic.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Encumber - Further slows down victims. (20% + 0.3% per Combat Art level / +100% from base value)
  • Headhunter - Additionally increases the chance to receive a shrunken head when the victim dies. (+50% from base value)

MODicons_10.gif Silver
  • Tear - Increases Damage over Time. (50% increase)
  • Sadist - Increases duration of Twisted Torment. (40% increase)

MODicons_08.gif Gold
  • Envenom - Adds Poison damage to Twisted Torment. (50% from base magic damage, but damage type poison)
  • Ravage - Increases the damage frequency of Twisted Torment. (25% increase)
Twisted Torment without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • Acute Mind will increase this Combat Art's damage.
  • By its description, this spell appears to be intended as a "hard hit" single-target damage-over-time spell. Unfortunately, this spell does fairly low damage in comparison to many other combat arts available to the dryad. Even when supported by a maximized Cabalistic Voodoo Lore and a high combat art level, and with modifications selected to maximize damage, unless it is supported by a large amount of bonus damage from equipment and/or a lot of points in Ancient Magic, the player will have to cast the spell multiple times to kill even a normal monster.
  • Since the spell has no useful debuff option aside from run speed, there are few applications where it is efficient compared to most other means of damaging monsters. Particularly on monsters with large amounts of hitpoints, and as game difficulty advances into Platinum, this spell becomes less and less useful as a method of killing enemies.
  • The main purpose why players use this combat art is to seek out specific shrunken heads. Players generally favour the rare (yellow, 2 star) heads found only on main quest bosses and the greater dragons. This technique involves casting multiple Twisted Torments which increases the chance for a shrunken head drop. The attacks from many Twisted Torments stack. Modded for the bronze mod Headhunter and the silver mod Sadist, it causes a higher chance of a shrunken head drop and longer duration which maximizes the chance for a head. Using a character near maximum character level in a difficulty level (e.g. 50+ for bronze, 90+ for silver) allows for little risk. Head level dropped is based on the level of the opponent. See the wiki page on shrunken heads for more details.

Pros and Cons

Pros

  • Great combat art for farming Shrunken Heads
  • Fairly short regeneration time

Cons

  • Does extremely low damage
  • Single target attack without many useful debuffs

Stats Chart

Level Regeneration Time Damage Damage Frequency Opponent's Movement Speed
1 6.1s 5-5 0.8/s -17.0%
2 8.1s 8-8 0.8/s -17.3%

See Also

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