Difference between revisions of "Sacred 2:Twisted Torment"

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==Skills and Attributes==
 
==Skills and Attributes==
 
The following skills and attributes will affect this combat art:
 
The following skills and attributes will affect this combat art:
* [[Sacred 2:Intelligence |Intelligence]] will raise its damage
+
* [[Sacred 2:Intelligence|Intelligence]] will raise its damage
* Cabalistic Voodoo Focus will decrease its regeneration
+
* [[Sacred 2:Stamina|Stamina]] will decrease its regeneration
* Cabalistic Voodoo Lore will increase its damage
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* [[Sacred 2:Aspect Focus|Cabalistic Voodoo Focus]] will decrease its regeneration
 +
* [[Sacred 2:Aspect Lore|Cabalistic Voodoo Lore]] will increase its damage
 
* [[Sacred 2:Ancient Magic|Ancient Magic]] will raise its damage
 
* [[Sacred 2:Ancient Magic|Ancient Magic]] will raise its damage
 
* [[Sacred 2:Concentration |Concentration]] will decrease its regeneration
 
* [[Sacred 2:Concentration |Concentration]] will decrease its regeneration
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*[[Sacred 2:Acute Mind|Acute Mind]] will increase this Combat Art's damage.
 
*[[Sacred 2:Acute Mind|Acute Mind]] will increase this Combat Art's damage.
  
By its placement, this spell appears to be intended as a "hard hit" single-target damage-over-time spell.  Unfortunately, this spell does fairly low damage in comparison to many other combat arts.  Even when supported by a maximized Cabalistic Voodoo Lore and a high combat art level, and with modifications selected to maximize damage, unless it is supported by a large amount of bonus damage from equipment and/or a lot of points in Ancient Magic, the player will have to cast it multiple times to kill even a normal non-champion monster.
+
* By its description, this spell appears to be intended as a "hard hit" single-target damage-over-time spell.  Unfortunately, this spell does fairly low damage in comparison to many other combat arts available to the dryad.  Even when supported by a maximized Cabalistic Voodoo Lore and a high combat art level, and with modifications selected to maximize damage, unless it is supported by a large amount of bonus damage from equipment and/or a lot of points in Ancient Magic, the player will have to cast the spell multiple times to kill even a normal monster.
 
+
* Since the spell has no useful debuff option aside from run speed, there are few applications where it is efficient compared to most other means of damaging monsters.  Particularly on monsters with large amounts of hitpoints, and as game difficulty advances into Platinum, this spell becomes less and less useful as a method of killing enemies.
Since the spell has no useful debuff option aside from run speed, there are few applications where it is efficient compared to most other means of damaging monsters.  Particularly on monsters with large amounts of hitpoints, and as game difficulty advances into Platinum, this spell becomes less and less useful as a method of removing hit points from combat targets.
+
* The main purpose why players use this combat art is to seek out specific shrunken heads.  Players generally favour the rare (yellow, 2 star) heads found only on main quest bosses and the greater dragons.  This technique involves casting multiple Twisted Torments which increases the chance for a shrunken head drop. The attacks from many Twisted Torments stack.  Modded for the bronze mod Headhunter and the silver mod Sadist, it causes a higher chance of a shrunken head drop and longer duration which maximizes the chance for a head.  Using a character near maximum character level in a difficulty level (e.g. 50+ for bronze, 90+ for silver) allows for little risk.  Head level dropped is based on the level of the opponent.  See [[Sacred_2:Shrunken_Head|the wiki page on shrunken heads]] for more details.
 
+
The main purpose people use this combat art is to seek out certain shrunken heads.  People generally favour the rare (yellow, 2 star) heads found only on main quest bosses and the greater dragons.  The technique is to cast multiple Twisted Torments, each cast has it's own duration, and the chance for a shrunken head drop stacks.  Modded for higher chance of a shrunken head drop, and longer duration maximizes the chance for a head.  Using a character near maximum character level in a difficulty level (e.g. 50+ for bronze, 90+ for silver) allows for little risk.  Head level dropped is based on the level of the opponent.  See [[Sacred_2:Shrunken_Head|the wiki page on shrunken heads]] for more details.
+
  
 
== Pros and Cons ==
 
== Pros and Cons ==
 
Pros
 
Pros
*...
+
* Great combat art for farming Shrunken Heads
*...
+
* Fairly short regeneration time
 
Cons
 
Cons
*...
+
* Does extremely low damage
*...
+
* Single target attack without many useful debuffs
 
+
  
 
== Stats Chart ==
 
== Stats Chart ==

Revision as of 08:34, 18 July 2011

06.gif Damages the target and slows it down for a brief period. Increases the chance for victims to drop shrunken heads when they die of Twisted Torment.

Aspect

DRY_Asp_02.png - Cabalistic Voodoo

Innate Abilities (Lvl 1)

  • Regeration Time: 6.1s
  • Damage (100% Magic): 5-5
  • Damage Frequency: 0.8/s
  • Opponent's Movement Speed: -17.0%

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Encumber - Further slows down victims. (20% + 0.3% per CA level / +100% from base value)
  • Headhunter - Additionally increases the chance to receive a shrunken head when the victim dies. (+50% from base value)

MODicons_10.gif Silver
  • Tear - Increases damage over time. (50% increase)
  • Sadist - Increases duration of Twisted Torment. (40% increase)

MODicons_08.gif Gold
  • Envenom - Adds poison damage to Twisted Torment. (50% from base magic damage, but damage type poison)
  • Ravage - Increases the damage frequency of Twisted Torment. (25% increase)


Skills and Attributes

The following skills and attributes will affect this combat art:

Usage Strategies

  • Acute Mind will increase this Combat Art's damage.
  • By its description, this spell appears to be intended as a "hard hit" single-target damage-over-time spell. Unfortunately, this spell does fairly low damage in comparison to many other combat arts available to the dryad. Even when supported by a maximized Cabalistic Voodoo Lore and a high combat art level, and with modifications selected to maximize damage, unless it is supported by a large amount of bonus damage from equipment and/or a lot of points in Ancient Magic, the player will have to cast the spell multiple times to kill even a normal monster.
  • Since the spell has no useful debuff option aside from run speed, there are few applications where it is efficient compared to most other means of damaging monsters. Particularly on monsters with large amounts of hitpoints, and as game difficulty advances into Platinum, this spell becomes less and less useful as a method of killing enemies.
  • The main purpose why players use this combat art is to seek out specific shrunken heads. Players generally favour the rare (yellow, 2 star) heads found only on main quest bosses and the greater dragons. This technique involves casting multiple Twisted Torments which increases the chance for a shrunken head drop. The attacks from many Twisted Torments stack. Modded for the bronze mod Headhunter and the silver mod Sadist, it causes a higher chance of a shrunken head drop and longer duration which maximizes the chance for a head. Using a character near maximum character level in a difficulty level (e.g. 50+ for bronze, 90+ for silver) allows for little risk. Head level dropped is based on the level of the opponent. See the wiki page on shrunken heads for more details.

Pros and Cons

Pros

  • Great combat art for farming Shrunken Heads
  • Fairly short regeneration time

Cons

  • Does extremely low damage
  • Single target attack without many useful debuffs

Stats Chart

Level Regeneration Time Damage Damage Frequency Opponent's Movement Speed
1 6.1s 5-5 0.8/s -17.0%
2 8.1s 8-8 0.8/s -17.3%

TwistedTorment320.jpg


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