Difference between revisions of "Sacred 2:Warding Energy"

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An energy field which partly absorbs incoming damage for as long as energy is available to maintain the field.
 
An energy field which partly absorbs incoming damage for as long as energy is available to maintain the field.
 
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This Combat Art is an [[Sacred 2:Energy Shields|Energy Shield]].
  
 
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==Aspect==
 
==Aspect==
 
http://www.sacredwiki.org/images/Sacred_2/Aspects/Sm/Sera_AspS_03.png  - '''[[Sacred 2:Revered Technology|Revered Technology]]'''
 
http://www.sacredwiki.org/images/Sacred_2/Aspects/Sm/Sera_AspS_03.png  - '''[[Sacred 2:Revered Technology|Revered Technology]]'''
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|width="75%" valign="top"|
  
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==Innate Abilities (Lvl 1)==
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* Ward Efficiency: 29 (Shield has 29 energy points)
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* Damage Mitigation: 2 (This is actually the [[Sacred 2:Block Warding Energy +X|Block Warding Energy]] value shown in the bonus overview).
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* [[Sacred 2:Shield Regeneration|Shield Regeneration]]: 1.4 energy points per second
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* [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50%
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From Bonus Overview:
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* [[Sacred 2:Block Warding Energy +X|Block Warding Energy]]: +2
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* [[Sacred 2:Max. Shield Energy X%|Max. Shield Energy]] +20.2%
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* [[Sacred 2:Absorption Warding Energy|Absorption Warding Energy]] +50.0%
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== Modifications ==
 
== Modifications ==
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* '''Field Force''' - Strengthens the energy field and absorbs more damage until it is exhausted. (50% increase from base value)
 
* '''Field Force''' - Strengthens the energy field and absorbs more damage until it is exhausted. (50% increase from base value)
* '''Projectile Reflection''' - Chance to reflect projectile damage. (15% + 0.8% per CA level chance)
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* '''Projectile Reflection''' - [[Sacred 2:Chance to reflect: Projectiles|Chance to reflect projectile damage]]. (15% + 0.8% per CA level chance).
 
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* '''Field Force''' - Improves the energy field and absorbs more damage until it is exhausted. (50% increase from base value)
 
* '''Field Force''' - Improves the energy field and absorbs more damage until it is exhausted. (50% increase from base value)
* '''Magic Mirror''' - Chance to reflect spell damage. (15% + 0.8% per CA level chance)
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* '''Magic Mirror''' - [[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect spell damage]]. (15% + 0.8% per CA level chance)
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
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* '''Block''' - Blocks a fixed amount of damage from every successful hit. (4.5% + 0.5% per CA level)
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* '''Block''' - Blocks a fixed amount of damage from every successful hit. (4.5 + 0.5 per CA level increase of [[Sacred 2:Block Warding Energy +X|Block Warding Energy]])
* '''Resource''' - Reduces the cost to maintain the shield. (50% + 0.5% per CA level decreased)
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* '''Resource''' - Reduces the cost to maintain the shield. (50% + 0.5% per CA level decrease in regeneration penalty)
 
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|valign="top"|
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{| align="right"
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|{{s2frame|{{#ev:youtube|lrt5dQNfjyI|400}}|center|Warding Energy without Modifications}}
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|}
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__NOTOC__
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<BR CLEAR=right>
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|}
  
==Skills==
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==Skills and Attributes==
The following skills will affect this combat art:
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
* The Warding Energy Lore skill will extend shield hit point total and improve the amount of damage that the shield will mitigate.  Note that Warding Energy Mastery (75 spent points) does ''not'' enable shield regeneration while in combat; the bonus is applied to out-of-combat shield regeneration only.
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* Revered Technology Focus determines the maximum level of this Combat Art, and also will reduce the recharge malus that is applied by running the buff.
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* [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] - will increase total shield energy points and improve the Block Warding Energy value (amount of damage that the shield will absorb).  Increases [[Sacred 2:Shield Regeneration|shield regeneration]] rate when mastered (applies out-of-combat only, the shield will never regenerate in-combat).
  
*Revered Technology Lore increases the Damage Mitigation of Warding Energy.
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* [[Sacred 2:Revered Technology Focus|Revered Technology Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
  
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* [[Sacred 2:Revered Technology Lore|Revered Technology Lore]] - increases the Damage Mitigation (Block Warding Energy value) of Warding Energy if the '''Block''' mod is chosen, improves [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
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The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
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* [[Sacred 2:Willpower|Willpower]] increases shield energy points.
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* [[Sacred 2:Stamina|Stamina]] reduces regeneration penalty.
  
 
== Usage Strategies ==
 
== Usage Strategies ==
Much general information for energy shield usage is given in the article [[Sacred 2:Energy Shields|Energy Shields]].
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*Much general information for energy shield usage is given in the article [[Sacred 2:Energy Shields|Energy Shields]].
  
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*The '''Block''' mod increases the Damage Mitigation mod by an absolute amount, not a %, it is different from and does not give % [[Sacred 2:Damage Mitigation|damage mitigation]].
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
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'''Pros'''
*As a buff, a player doesn't have to worry about if their shield is up and running. (Unless it's energy is all gone).
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*As a buff, a player doesn't have to worry about if their shield is up and running. (Unless its energy is all gone).
*...
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*Will stack with [[Sacred 2:Divine Protection|Divine Protection]] to make a super-powered energy shield.
Cons
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'''Cons'''
*...
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*Does not regenerate energy points while in-combat.
*...
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*If using with Divine Protection, it will deactivate Warding Energy when the duration expires, meaning this buff will have to be recast often.
  
 
== Stats Chart ==
 
== Stats Chart ==
  
|valign="top"|
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== See Also==
[http://i669.photobucket.com/albums/vv58/rongwen/sacred2/seraphim/combat%20arts/WardingEnergyFull.jpg http://i669.photobucket.com/albums/vv58/rongwen/sacred2/seraphim/combat%20arts/WardingEnergy320.jpg]
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*[[Sacred 2:Seraphim|Seraphim]]
__TOC__
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*[[Sacred 2:Seraphim Guides|Seraphim Guides]]
<BR CLEAR=right>
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*[[Sacred 2:Combat Arts|Combat Arts]]
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*[[Sacred 2:Skills|Skills]]
  
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== Gallery ==
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{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
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|-valign="top"
  
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|width="180px"|
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<center>{{S2frame|[[Image:Warding_Energy.jpg|160px]]|none}}</center>
 
|}
 
|}
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[[Category:Sacred 2 Combat Arts]][[Category:Seraphim Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Seraphim Combat Arts]]

Latest revision as of 01:19, 6 January 2014

Sera_14.gif buffSEwe.gif This Combat Art is a (Buff)

An energy field which partly absorbs incoming damage for as long as energy is available to maintain the field.

This Combat Art is an Energy Shield.

Aspect

Sera_AspS_03.png - Revered Technology

Innate Abilities (Lvl 1)

From Bonus Overview:

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Field Force - Strengthens the energy field and absorbs more damage until it is exhausted. (50% increase from base value)
  • Projectile Reflection - Chance to reflect projectile damage. (15% + 0.8% per CA level chance).

MODicons_10.gif Silver
  • Field Force - Improves the energy field and absorbs more damage until it is exhausted. (50% increase from base value)
  • Magic Mirror - Chance to reflect spell damage. (15% + 0.8% per CA level chance)

MODicons_08.gif Gold
  • Block - Blocks a fixed amount of damage from every successful hit. (4.5 + 0.5 per CA level increase of Block Warding Energy)
  • Resource - Reduces the cost to maintain the shield. (50% + 0.5% per CA level decrease in regeneration penalty)
Warding Energy without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Warding Energy Lore - will increase total shield energy points and improve the Block Warding Energy value (amount of damage that the shield will absorb). Increases shield regeneration rate when mastered (applies out-of-combat only, the shield will never regenerate in-combat).
  • Revered Technology Lore - increases the Damage Mitigation (Block Warding Energy value) of Warding Energy if the Block mod is chosen, improves casting speed, allows for modification points.

The following attributes will affect this combat art:

  • Stamina reduces regeneration penalty.

Usage Strategies

  • Much general information for energy shield usage is given in the article Energy Shields.
  • The Block mod increases the Damage Mitigation mod by an absolute amount, not a %, it is different from and does not give % damage mitigation.

Pros and Cons

Pros

  • As a buff, a player doesn't have to worry about if their shield is up and running. (Unless its energy is all gone).
  • Will stack with Divine Protection to make a super-powered energy shield.

Cons

  • Does not regenerate energy points while in-combat.
  • If using with Divine Protection, it will deactivate Warding Energy when the duration expires, meaning this buff will have to be recast often.

Stats Chart

See Also

Gallery

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