Sacred 2:Warding Energy

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Sera_14.gif An energy field which partly absorbs incoming damage for as long as energy is available to maintain the field.

Aspect

Sera_AspS_03.png - Revered Technology

Modifications

MODicons_12.gif Bronze
  • Field Force - Strengthens the energy field and absorbs more damage until it is exhausted. (50% increase from base value)
  • Projectile Reflection - Chance to reflect projectile damage. (15% + 0.8% per CA level chance)

MODicons_10.gif Silver
  • Field Force - Improves the energy field and absorbs more damage until it is exhausted. (50% increase from base value)
  • Magic Mirror - Chance to reflect spell damage. (15% + 0.8% per CA level chance)

MODicons_08.gif Gold
  • Block - Blocks a fixed amount of damage from every successful hit. (4.5% + 0.5% per CA level)
  • Resource - Reduces the cost to maintain the shield. (50% + 0.5% per CA level decreased)

Skills

The following skills will affect this combat art:

  • The Warding Energy Lore skill will extend shield hit point total and improve the amount of damage that the shield will mitigate. Note that Warding Energy Mastery (75 spent points) does not enable shield regeneration while in combat; the bonus is applied to out-of-combat shield regeneration only.
  • Revered Technology Focus determines the maximum level of this Combat Art, and also will reduce the recharge malus that is applied by running the buff.

Usage Strategies

Much general information for energy shield usage is given in the article [[Sacred 2:Energy Shields]Energy Shields].

Item Modifiers that Affect Combat Art Shields

  • Block Warding Energy:

This bonus directly improves how much damage the shield will mitigate. The mechanics of exactly how this is calculated are not exposed to the user, but it is likely a useful bonus.

  • Absorption Warding Energy:

This bonus increases the proportion of penetrating damage that will be diverted to the shield. This can be very valuable in a case where the character has a smaller number of health points than shield hit points. Note that since Divine Protection starts with a value of at least 100% and can become quite large in the later game, it may not be useful to increase this bonus for use with Divine Protection.

  • Max. Shield Strength:

Expands the total number of shield hit points. This is very useful and valuable for all shield types, but particularly the Seraphim's Divine Protection.

  • Shield Regeneration Rate:

Increases the rate at which shield hit points are recovered. Note that Seraphim shields of either type, ( Divine Protection and Warding Energy ), do not recover shield hit points while in combat. Temple Guardian's T-Energy Shroud can be modified to regenerate while in combat, but by default it will not.

Stats Chart


wardingenergy.jpg <vimeo v="334641" />

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