This Combat Art is a (Buff)
An energy field which partly absorbs incoming damage for as long as energy is available to maintain the field.
This Combat Art is an
Sacred 2:Combat Art Modifications
Field Force - Strengthens the energy field and absorbs more damage until it is exhausted. (50% increase from base value)
Projectile Reflection - Chance to reflect projectile damage. (15% + 0.8% per CA level chance).
Field Force - Improves the energy field and absorbs more damage until it is exhausted. (50% increase from base value)
Magic Mirror - Chance to reflect spell damage. (15% + 0.8% per CA level chance)
Block - Blocks a fixed amount of damage from every successful hit. (4.5 + 0.5 per CA level increase of Block Warding Energy)
Resource - Reduces the cost to maintain the shield. (50% + 0.5% per CA level decrease in regeneration penalty)
Warding Energy without Modifications
Skills and Attributes
skills will affect this combat art:
Warding Energy Lore - will increase total shield energy points and improve the Block Warding Energy value (amount of damage that the shield will absorb). Increases shield regeneration rate when mastered (applies out-of-combat only, the shield will never regenerate in-combat).
Revered Technology Lore - increases the Damage Mitigation (Block Warding Energy value) of Warding Energy if the Block mod is chosen, improves casting speed, allows for modification points.
attributes will affect this combat art:
Stamina reduces regeneration penalty.
Much general information for energy shield usage is given in the article
Block mod increases the Damage Mitigation mod by an absolute amount, not a %, it is different from and does not give % damage mitigation.
Pros and Cons
As a buff, a player doesn't have to worry about if their shield is up and running. (Unless its energy is all gone).
Will stack with
Divine Protection to make a super-powered energy shield.
Does not regenerate energy points while in-combat.
If using with Divine Protection, it will deactivate Warding Energy when the duration expires, meaning this buff will have to be recast often.