Difference between revisions of "Sacred:Quests"

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In sacred there are two main types of quests: '''Main Quests''' and '''Side Quests'''.  
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There are two main types of quests in ''[[Sacred:Underworld|Sacred]]'': Main Quests and Side Quests.  
  
'''Main Quests''' are quests that you play in a specific order throughout a ''Campaign'' in Single Player (although you can play through the Underworld Campaign in a multi-player game). You '''must''' complete all of these quests to complete or "beat" the game.
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== Main Quests ==
 +
{{Main|Sacred:Ancaria Campaign|Sacred:Underworld Campaign}}
 +
Main Quests are quests that you play in a specific order throughout a Campaign in Single Player (although you can play through the Underworld Campaign in a multi-player game). You '''must''' complete all of these quests to complete or "beat" the game.<br/><br/>
  
'''Side Quests''' are ''optional'' quests that you can undertake by talking to [[Sacred:Non Playing Characters|NPCs]] throughout the game and can ''usually*'' be taken in any order at any time throughout the game in Single Player or Multi-player. There are multiple types of Side Quests:
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== Side Quests ==
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{{Main|Sacred:Ancaria Side Quests|Sacred:Underworld Side Quests}}
 +
Side Quests are optional quests that you can undertake by talking to [[Sacred:Non Playing Characters|NPCs]] throughout the game and can ''usually*'' be taken in any order at any time throughout the game in Single Player or Multi-player.
  
Normal Side Quests: These are your average run of the mill side quests that you can take part in by talking to an [[Sacred:Non Playing Characters|NPC]] with a <span style="color:#c37d03">'''?!'''</span> symbol over their heads. They are usually very simple and quick to complete. You will earn experience, some gold and be given a reward by the quest giver upon completion. Usually the item given is a [[Sacred:runes|rune]] or a [[Sacred:ring|ring]]. Occasionally, a [[Sacred:Set Items|Set Item]] will also be given.
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Side Quests are your average run-of-the-mill quests that you can take part in by talking to an [[Sacred:Non Playing Characters|NPC]] with a <span style="color:#c37d03">'''?!'''</span> symbol over their heads. They are usually very simple and quick to complete. You will earn experience, some gold and be given a reward by the quest giver upon completion. Usually the item given is a [[Sacred:runes|rune]] or a [[Sacred:ring|ring]]. Occasionally, a [[Sacred:Set Items|Set Item]] will also be given.
  
Implied Side Quests: An implied side quest is when you come across a situation that has the feel and look of a side quest but it doesn't appear in your quest log or have quest flags to go with it. Therefore they have no actual names but I have given them names in my quest list and some examples of these are Seraphim Rescue, Holiday Makers, Tarek the Minotaur, etc. Some people just consider these to be Easter Eggs; they have one thing in common with all side quests, however, in that the quest giver will give you a reward upon completion.
+
Some Side Quests do not appear in the quest log or have quest flags associated with them. These quests have no name, but they have been given names here on the wiki such as Seraphim Rescue, Holiday Makers, Tarek the Minotaur, etc. Some people just consider these to be Easter Eggs; they have one thing in common with all side quests, however, in that the quest giver will give you a reward upon completion.<br/><br/>
  
Skill/Attribute Quests: These quests are like any other side quest except that they give a special reward of [[Sacred:Skills|Skill]] and/or [[Sacred:Attributes|Attribute]] point(s).
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=== Skill/Attribute Quests ===
 
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Skill/Attribute Quests are like any other side quest except that they give a special reward of [[Sacred:Skills|Skill]] and/or [[Sacred:Attributes|Attribute]] point(s).
Series Quests*: These quests are unique in the fact that there are more than one quest linked together in a ''series''. These are the only quests that must be done in order. You won't even find the starting [[Sacred:Non Playing Characters|NPC]]  for the next quest in the series until you have completed the current step. Now these are tricky because sometimes you may encounter an [[Sacred:Non Playing Characters|NPC]]  that gives you a quests and then immediately upon getting your reward they will once again have the ?! above their heads letting you know they have something new for you to do. But other times you just have to take a chance and speak to them again to find out. Worse still there are times that the next quest is given by a ''different'' [[Sacred:Non Playing Characters|NPC]]  in a totally ''different'' area... therefore you have to go hunting for them and if you don't happen to run across them you would never know there was another part. (NOTE: Further down I will give a quick reference list of the Series Quests that don't have the same [[Sacred:Non Playing Characters|NPC]]  or the [[Sacred:Non Playing Characters|NPC]]  gives you another part in a different location. The obvious ones I have just listed normally in the quest lists.)
 
 
 
Character Specific Quests: These are some more average quests like any other ''except'' for the fact that they are only available to certain character classes.
 
 
 
Region Boss Quests: These are quests that only appear once you have reached 0 in the kill counter. The kill counter is a gauge that appears in the corner of your mini-map when you hit Tab, it shows the total number of enemies in a region and has a countdown of that number as you defeat enemies. When you reach 0 a quest flag will appear in that region to show you where the region boss enemies have spawned. They are a large group of unique boss monsters that you must kill to "Clear the Region". These monsters will always spawn at the same location in any given region.
 
 
 
One last note, side quest can also fall into more than one of the categories above. For instance, [[Sacred:Intrigues|Intrigues]] is a series but also rewards a skill point at the end so it is both a Series quest and a Skill/Attribute quest.
 
 
 
Okay now that we have covered the different kinds of quests... here are links to  lists of all the Main and Side quests in the game:
 
 
 
=='''Main Quests '''==
 
 
 
===[[Sacred:Ancaria Campaign|Ancaria Campaign]]===
 
 
 
===[[Sacred:Underworld Campaign|Underworld Campaign]]===
 
 
 
=='''Side Quests'''==
 
 
 
===[[Sacred:Ancaria Side Quests|Ancaria Side Quests]]===
 
 
 
===[[Sacred:Underworld Side Quests|Underworld Side Quests]]===
 
 
 
=='''Special Side Quests'''==
 
 
 
Here is a quick reference list for certain types of Side Quests (they are still listed in the Side Quest lists however).
 
 
 
==='''Skill/Attribute Quests'''===
 
  
 +
The following is a list of Skill/Attribute Quests in ''Sacred'':
 
:[[Sacred:Bounty Hunt]]
 
:[[Sacred:Bounty Hunt]]
 
:[[Sacred:Freedom for the Haduks]]
 
:[[Sacred:Freedom for the Haduks]]
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:[[Sacred:The Missing Brother]] Series
 
:[[Sacred:The Missing Brother]] Series
 
:[[Sacred:The Missing Child]]
 
:[[Sacred:The Missing Child]]
:[[Sacred:The Path to Becoming a True Fighter]] Series
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:[[Sacred:The Path to Becoming a True Fighter]] Series<br/><br/>
  
==='''Series Quests'''===
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=== Series Quests ===
 +
Series Quests are unique in the fact that there are more than one quest linked together in a ''series''. These are the only quests that must be done in order. You won't even find the starting [[Sacred:Non Playing Characters|NPC]]  for the next quest in the series until you have completed the current step. Now these are tricky because sometimes you may encounter an [[Sacred:Non Playing Characters|NPC]]  that gives you a quests and then immediately upon getting your reward they will once again have the ?! above their heads letting you know they have something new for you to do. But other times you just have to take a chance and speak to them again to find out. Worse still there are times that the next quest is given by a ''different'' [[Sacred:Non Playing Characters|NPC]]  in a totally ''different'' area... therefore you have to go hunting for them and if you don't happen to run across them you would never know there was another part. (NOTE: Further down I will give a quick reference list of the Series Quests that don't have the same [[Sacred:Non Playing Characters|NPC]]  or the [[Sacred:Non Playing Characters|NPC]]  gives you another part in a different location. The obvious ones I have just listed normally in the quest lists.)
  
 +
The following is a list of Series Quests in ''Sacred'':
 
:[[Sacred:Brother in Need]] Series
 
:[[Sacred:Brother in Need]] Series
 
:[[Sacred:Intrigues]] Series
 
:[[Sacred:Intrigues]] Series
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:[[Sacred:The Path to Becoming a True Fighter]] Series
 
:[[Sacred:The Path to Becoming a True Fighter]] Series
 
:[[Sacred:The Unknown Warrior (Series)|The Unknown Warrior Series]]
 
:[[Sacred:The Unknown Warrior (Series)|The Unknown Warrior Series]]
:[[Sacred:Valuable Giblets/Battle of Powers]] Series
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:[[Sacred:Valuable Giblets/Battle of Powers]] Series<br/><br/>
  
==='''Character Specific Quests'''===
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=== Character-Specific Quests ===
 +
Character-Specific Quests are some more average quests like any other ''except'' for the fact that they are only available to certain character classes.
  
 +
The following is a list of Character-Specific Quests in ''Sacred'':
 
:[[Sacred:Seraphim Rescue II]]  ([[Sacred:Seraphim|Seraphim]])
 
:[[Sacred:Seraphim Rescue II]]  ([[Sacred:Seraphim|Seraphim]])
 
:[[Sacred:Pirate Treasures]] ([[Sacred:Daemon|Daemon]])
 
:[[Sacred:Pirate Treasures]] ([[Sacred:Daemon|Daemon]])
 
:[[Sacred:Master Vampiress]] ([[Sacred:Vampiress|Vampiress]])
 
:[[Sacred:Master Vampiress]] ([[Sacred:Vampiress|Vampiress]])
 
:[[Sacred:Intrigues]] Series ([[Sacred:Daemon|Daemon]], [[Sacred:Dark Elf|Dark Elf]] and [[Sacred:Vampiress|Vampiress]])
 
:[[Sacred:Intrigues]] Series ([[Sacred:Daemon|Daemon]], [[Sacred:Dark Elf|Dark Elf]] and [[Sacred:Vampiress|Vampiress]])
:[[Sacred:Freedom for the Haduks]] ([[Sacred:Battle Mage|Battle Mage]], [[Sacred:Dwarf|Dwarf]], [[Sacred:Gladiator|Gladiator]], [[Sacred:Seraphim|Seraphim]] and [[Sacred:Wood Elf|Wood Elf]])
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:[[Sacred:Freedom for the Haduks]] ([[Sacred:Battle Mage|Battle Mage]], [[Sacred:Dwarf|Dwarf]], [[Sacred:Gladiator|Gladiator]], [[Sacred:Seraphim|Seraphim]] and [[Sacred:Wood Elf|Wood Elf]])<br/><br/>
 +
 
 +
=== Region Boss Quests ===
 +
Region Boss Quests are quests that only appear once you have reached 0 (or 999?) in the kill counter. The kill counter is a gauge that appears in the corner of your mini-map when you hit Tab, it shows the total number of enemies in a region and has a countdown of that number as you defeat enemies. When you reach 0 a quest flag will appear in that region to show you where the region boss enemies have spawned. They are a large group of unique boss monsters that you must kill to "Clear the Region". These monsters will always spawn at the same location in any given region.
 +
 
 +
One last note, side quest can also fall into more than one of the categories above. For instance, [[Sacred:Intrigues|Intrigues]] is a series but also rewards a skill point at the end so it is both a Series quest and a Skill/Attribute quest.
 +
 
 +
== Quest Rewards ==
 +
Quest rewards can include experience points, gold, armor, weapons, runes or jewelry. To some extent the reward is random (chosen from a pool of items), so you can quicksave before turning in a quest and reload until you receive e.g. the one rune you are searching for. Given the quantities of xp and gold you earn in battles, these quest rewards are negligible, the important rewards are (possibly) the items.
 +
 
 +
<br/><br/>
  
 
[[Category:Sacred Quests| ]]
 
[[Category:Sacred Quests| ]]

Latest revision as of 12:59, 18 July 2023

There are two main types of quests in Sacred: Main Quests and Side Quests.

Main Quests

Main Quests are quests that you play in a specific order throughout a Campaign in Single Player (although you can play through the Underworld Campaign in a multi-player game). You must complete all of these quests to complete or "beat" the game.

Side Quests

Side Quests are optional quests that you can undertake by talking to NPCs throughout the game and can usually* be taken in any order at any time throughout the game in Single Player or Multi-player.

Side Quests are your average run-of-the-mill quests that you can take part in by talking to an NPC with a ?! symbol over their heads. They are usually very simple and quick to complete. You will earn experience, some gold and be given a reward by the quest giver upon completion. Usually the item given is a rune or a ring. Occasionally, a Set Item will also be given.

Some Side Quests do not appear in the quest log or have quest flags associated with them. These quests have no name, but they have been given names here on the wiki such as Seraphim Rescue, Holiday Makers, Tarek the Minotaur, etc. Some people just consider these to be Easter Eggs; they have one thing in common with all side quests, however, in that the quest giver will give you a reward upon completion.

Skill/Attribute Quests

Skill/Attribute Quests are like any other side quest except that they give a special reward of Skill and/or Attribute point(s).

The following is a list of Skill/Attribute Quests in Sacred:

Sacred:Bounty Hunt
Sacred:Freedom for the Haduks
Sacred:Free the Slaves
Sacred:Intrigues Series
Sacred:Remembrance (Single Player only)
Sacred:Farmer's First Prank
Sacred:The Missing Brother Series
Sacred:The Missing Child
Sacred:The Path to Becoming a True Fighter Series

Series Quests

Series Quests are unique in the fact that there are more than one quest linked together in a series. These are the only quests that must be done in order. You won't even find the starting NPC for the next quest in the series until you have completed the current step. Now these are tricky because sometimes you may encounter an NPC that gives you a quests and then immediately upon getting your reward they will once again have the ?! above their heads letting you know they have something new for you to do. But other times you just have to take a chance and speak to them again to find out. Worse still there are times that the next quest is given by a different NPC in a totally different area... therefore you have to go hunting for them and if you don't happen to run across them you would never know there was another part. (NOTE: Further down I will give a quick reference list of the Series Quests that don't have the same NPC or the NPC gives you another part in a different location. The obvious ones I have just listed normally in the quest lists.)

The following is a list of Series Quests in Sacred:

Sacred:Brother in Need Series
Sacred:Intrigues Series
Sacred:The Missing Brother Series
Sacred:The Path to Becoming a True Fighter Series
The Unknown Warrior Series
Sacred:Valuable Giblets/Battle of Powers Series

Character-Specific Quests

Character-Specific Quests are some more average quests like any other except for the fact that they are only available to certain character classes.

The following is a list of Character-Specific Quests in Sacred:

Sacred:Seraphim Rescue II (Seraphim)
Sacred:Pirate Treasures (Daemon)
Sacred:Master Vampiress (Vampiress)
Sacred:Intrigues Series (Daemon, Dark Elf and Vampiress)
Sacred:Freedom for the Haduks (Battle Mage, Dwarf, Gladiator, Seraphim and Wood Elf)

Region Boss Quests

Region Boss Quests are quests that only appear once you have reached 0 (or 999?) in the kill counter. The kill counter is a gauge that appears in the corner of your mini-map when you hit Tab, it shows the total number of enemies in a region and has a countdown of that number as you defeat enemies. When you reach 0 a quest flag will appear in that region to show you where the region boss enemies have spawned. They are a large group of unique boss monsters that you must kill to "Clear the Region". These monsters will always spawn at the same location in any given region.

One last note, side quest can also fall into more than one of the categories above. For instance, Intrigues is a series but also rewards a skill point at the end so it is both a Series quest and a Skill/Attribute quest.

Quest Rewards

Quest rewards can include experience points, gold, armor, weapons, runes or jewelry. To some extent the reward is random (chosen from a pool of items), so you can quicksave before turning in a quest and reload until you receive e.g. the one rune you are searching for. Given the quantities of xp and gold you earn in battles, these quest rewards are negligible, the important rewards are (possibly) the items.