Sacred:Seraphim Runes

From SacredWiki
Jump to navigation Jump to search

Seraphim Runes


Combat Jump

swhi.png Bonus when Socketed into Equipment

Combat Jump +1

Chance to trap flying opponents 10%

The Seraphim somersaults towards her opponent and strikes hard with her weapons when she lands.

BeeEffGee

sbfge.png Bonus when Socketed into Equipment

BeeEffGee +1

Chance to trap flying opponents 10%

The Seraphim conjures an energy discharge from the heavens and receives a mystical weapon of her ancestors. This blessed device can fire glistening spheres of energy or strike directly like a melee weapon. If used as ranged, the spheres pass trough any opponents they meet causing them severe (physical damage based) injuries.

This Combat Art is augumented through Weapon Lore (Damage) Concentration (Regeneration) and Long Handled (Attack Speed)

Hunter-Seeker

shse.png Bonus when Socketed into Equipment

Hunter-Seeker +1

Chance to trap flying opponents 10%

The Seraphim hurls her weapon towards her opponent. All opponents within the circular flight path of the ?seeking? weapon may suffer severe damage when hit. The weapon will return to the Seraphim without fail.

Whirling Hit

swhi.png Bonus when Socketed into Equipment

Whirling Hit +1

Chance to trap flying opponents 10%

The Seraphim spins around. With every rotation, all nearby opponents will suffer damage from the whirling assault.

Multi Hit

smhi.png Bonus when Socketed into Equipment

Multi Hit +1

Regeneration Special Move +10%

The Seraphim will strike at several opponents with a round-house kick.

Hard Hit

shhi.png


The Seraphim concentrates and strikes at her opponent with a single, heavy blow, inflicting severe damage on her enemy.


Attack

sat.png


The Seraphim attacks her opponent with a combination of stabbing and slashing moves.



Irritation

sir.png


The Seraphim stuns her opponent briefly with an irritating swirling light hanging about their head.



Conversion

sco.png


The Seraphim's conversion spell makes an opponent change sides. The ?converted? opponent attacks their own allies, but the Seraphim and her allies cannot attack the converted creature.


Rotating Blades of Light

srboli.png


The Seraphim conjures two rotating blades of light. These blades move along with her and will damage any foes passing too close to the Seraphim.


Lightning Strike

slst.png


The Seraphim conjures lightning which strikes at the opponent and inflicts damage.



Light Shield

slsh.png


The Seraphim creates a shield of light, which surrounds her and will deflect basic projectiles. Magical and poison attacks will not be deflected

Light

sli.png


The Seraphim increases the light radius surrounding her, thus enhancing the visible area. The intensity of the light will inflict damage on undead creatures.


Celestial Light

scli.png


The Seraphim conjures a pillar of light from the heavens. All opponents within its light radius will suffer severe damage.


Strength of Faith

ssofa.png


Strength of Faith increases the attack values of the Seraphim or the targeted ally.



Energy Bolts

sebo.png


The Seraphim will fire glistening flashes of energy from a mystical weapon of her ancestors for a brief period.


BeeEffGee
sbfge.png Bonus when Socketed into Equipment

BeeEffGee +1

Chance to trap flying opponents 10%

BeeEffGee
sbfge.png Bonus when Socketed into Equipment

BeeEffGee +1

Chance to trap flying opponents 10%

BeeEffGee
sbfge.png Bonus when Socketed into Equipment

BeeEffGee +1

Chance to trap flying opponents 10%

BeeEffGee
sbfge.png Bonus when Socketed into Equipment

BeeEffGee +1

Chance to trap flying opponents 10%