Sacred:Vampiress Combat Arts/Charts

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< Sacred:Vampiress Combat Arts
Revision as of 05:07, 1 January 2009 by Gial (talk | contribs) (correct spelling of link to mental regeneration)
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Regeneration

Check.png = Affects CA/Tech Regeneration Increases Level
Attributes Skills Item Mods
Combat Arts Physical Regen Vampirism Blood
Lust
Concen-
tration
RSM + To All CA's
Knight Form Combat Arts
Check.png . . Check.png Check.png Check.png
Check.png . . Check.png Check.png Check.png
Check.png . . Check.png Check.png Check.png
Check.png . . Check.png Check.png Check.png
Check.png . . Check.png Check.png Check.png
Check.png . . Check.png Check.png Check.png
Check.png . . Check.png Check.png Check.png
Check.png . . Check.png Check.png Check.png
Vampiress Form Combat Arts
Combat Arts Physical Regen Vampirism Blood
Lust
Concen-
tration
RSM + To All CA's
Check.png Check.png . . Check.png Check.png
Check.png Check.png . . Check.png Check.png
Check.png Check.png . . Check.png Check.png
Check.png Check.png . . Check.png Check.png
Check.png Check.png . . Check.png Check.png
Check.png Check.png . . Check.png Check.png
Check.png Check.png . . Check.png Check.png
Check.png Check.png . . Check.png Check.png
Vampiress Only Powers
Powers Physical Regen Vampirism Blood
Lust
Concen-
tration
RSM + To All CA's
Check.png Check.png Check.png . Check.png Check.png
Check.png Check.png Check.png . Check.png Check.png
Check.png Check.png Check.png . Check.png Check.png
Check.png Check.png Check.png . Check.png Check.png
Check.png Check.png Check.png . Check.png Check.png
Check.png Check.png Check.png . Check.png Check.png
Check.png Check.png Check.png . Check.png Check.png
Check.png Check.png Check.png . Check.png Check.png

Damage

Physical.gif = Physical Damge Fire.gif = Fire Damge Magic.gif = Magic Damge Poison.gif = Poison Damge

CA/Powers Attributes Skills
Str Endur Char Dex Ment Weapon
Lore
Base
Fire.gif
see note
Base
Poison.gif
Base
Poison.gif
Ranged Base
Physical.gif
& Base
Fire.gif
Base
Magic.gif
Check.png
Base
Fire.gif
see note
Base
Poison.gif
Base
Poison.gif
Ranged Base
Physical.gif
& Base
Fire.gif
Base
Magic.gif
Check.png
. . . . . .
Base
Fire.gif
see note
Base
Poison.gif
Base
Poison.gif
Ranged Base
Physical.gif
& Base
Fire.gif
Base
Magic.gif
Check.png
. . . . . .
. . . . . .
Base
Fire.gif
see note
Base
Poison.gif
Base
Poison.gif
Ranged Base
Physical.gif
& Base
Fire.gif
Base
Magic.gif
Check.png
*See note for dmg mods*
. . . . . .
. . . . . .
*See note for dmg mods*
*See note for dmg mods*
*See note for dmg mods*
. . . . . .
. . . . . .
. . . . . .
NA1.png .......not applicable or No effect
Check.png..........Affects CA/Spell
Text.....Conditional information
Primary damage modifiers.
*Damage is only increased by raising CA level. CA level is NOT capped by character level*
Damage depends:
On type of weapon (melee/ranged), elemental damage and attribute and skill base/bonus.
Not Recommended:
Boxs with a solid border: Investing points in skills or attributes will have little effect on damage. They are only shown to illustrate that they do have an effect.
Mental Regeneration
Boxs with a dashed border will only increase dmg if points are assigned to it. Any equipment with + Mental Regeneration will have NO effect on damage!!
Strength
For melee damage Strength will affect base physical damage.

strength will not affect ranged dmg if:

  • Strength is increased from equipment

strength will affect ranged dmg if both of the below are true:

  • attribute points are assigned to Strength
  • an equipped item has a 'Damage type 1, 2 or 3' modifier with Strength as the 'B' modifier

See Damage Type chart below

Item Damage Modifier Types

Physical.gif = Physical Damge Fire.gif = Fire Damge Magic.gif = Magic Damge Poison.gif = Poison Damge

CA/Tech Dmg Type 1 Dmg Type 2 Dmg Type 3 Dmg Type 4 Dmg Type 5 Dmg Type 6 Dmg Type 7
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Check.png Check.png . .
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Check.png Check.png . .
. . . . . . .
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Check.png Check.png . .
. . . . . . .
. . . . . . .
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Check.png Check.png . .
*See note for dmg mods*
. . . . . . .
. . . . . . .
*See note for dmg mods*
*See note for dmg mods*
*See note for dmg mods*
. . . . . . .
. . . . . . .
. . . . . . .
Definition of damage types
'A' = Elemental Damage
(Fire, Physical, Poison or Magic)
'B' = Attributes
(Str, End, Char, Dex, Phys Regen or Ment Regen)
'C' = Monster Type
(Goblins, Dragons, Hirelings etc)
xx = variable number
Item Modifiers
Dmg Type 1
= Weap Dmg A +xx% (B)
Dmg Type 2
= vs. C Weap Dmg A + xx% (B)
Dmg Type 3
= A Dmg + xx%
Dmg type 4
= Dwarf Forging ( Increase all dmg types )
Dmg type 5
= Blacksmith ( Increase all dmg types )
Dmg type 6
= Blacksmith ( Increase all Spell dmg )
Dmg type 7
= A Spell Dmg +xx%
*Damage is only increased by raising CA level. CA level is NOT capped by character level*