Difference between revisions of "Sacred 2:Armour Lore"

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(added formula paragraph to 'breakpoints')
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* Regeneration time bonus depends on character level. It decreases at every level-up, forcing you to spend more points into this skill.
 
* Regeneration time bonus depends on character level. It decreases at every level-up, forcing you to spend more points into this skill.
  
* The Armor Bonus is increased in steps as shown in the [[/Full Table|Armor Lore full table]]:
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* The Armor Bonus is increased in steps as shown in the [[/Full Table|Armor Lore full table]].
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 +
 
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The '''Armor bonus''' at a given skill level x is given fairly precisely by the following formulas:
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* '''400'''*(x+1.5)/(x+100) Pre-Mastery
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* '''600'''*(x-32.5)/(x+66) Mastery
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The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
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As an example, attack and defense at x=75: 75 is the first mastery level, so we take the mastery formula and we have
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600*(75-32.5)/(75+66) = 600*42.5/141 = '''180.85'''
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This value compared with the table value is a good example of the precision the formulas offer.

Revision as of 04:28, 22 January 2010


armorlore.gif Armor Lore

Increases armor protection and reduces the encumbrance penalty caused by armor. Grants the ability to wear higher-level armor.

  • Armor Bonus +X% (refer to table below)
  • Regeneration Time penalty from armor -Y%
  • Item level without penalty Z


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Armor Bonus, +%: 9,8 41,7 71,5 96,9 118,5 137,3 153,6 168,1 173,5 180,8 195,1 221,1 243,8 264,2 282,2 298,3 313,1 332,5 349,5 364,5 377,7


lsTitle.png
rsTitle.png


Mastery

  • Further reduces the regeneration penalty.


Properties

  • Increases existing armor (resistances).
  • Especially effective in combination with Toughness skill (which provides all armor types).
  • This skill will unlock item attributes that require Armor Lore skill (like "Defense (Armor Lore)).
  • In the later game, Damage Mitigation % becomes a fairly common armor modification that requires Armor Lore Mastery (75 or more hard skillpoints) to unlock.
  • "Item Level Without Penalty" reduces the speed penalties for equipping high-level armor, it doesn't allow equipping armor above certain threshold (which depends on character level)


Breakpoints

  • Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.
  • Regeneration time bonus depends on character level. It decreases at every level-up, forcing you to spend more points into this skill.


The Armor bonus at a given skill level x is given fairly precisely by the following formulas:

  • 400*(x+1.5)/(x+100) Pre-Mastery
  • 600*(x-32.5)/(x+66) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, attack and defense at x=75: 75 is the first mastery level, so we take the mastery formula and we have

600*(75-32.5)/(75+66) = 600*42.5/141 = 180.85

This value compared with the table value is a good example of the precision the formulas offer.