Difference between revisions of "Sacred 2:Aspect Focus"

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m (moved formula section to 'breakpoints')
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* '''85.6'''*(x-32.9)/(x-19.0) Mastery
 
* '''85.6'''*(x-32.9)/(x-19.0) Mastery
  
As an example, regenaration at x=75: 75 is the first mastery level, so we take the mastery formula and we have
+
As an example, regeneration at x=75: 75 is the first mastery level, so we take the mastery formula and we have
  
 
85.6*(75-32.9)/(75-19) = 85.6*42.1/56 = '''64.35'''
 
85.6*(75-32.9)/(75-19) = 85.6*42.1/56 = '''64.35'''
  
 
This value compared with the table value is a good example of the precision the formulas offer.
 
This value compared with the table value is a good example of the precision the formulas offer.

Revision as of 09:59, 22 January 2010


Aspect Focus

Decreases the regeneration time for the respective Aspect, and raises Highest Combat Art Level Without Penalty. Enables the use of modifications for the aspect.

Aspect Focus includes skills like Capricious Hunter Focus (Dryad), Exalted Warrior Focus (Seraphim), Arrant Pyromancer Focus (High Elf) etc. All Aspect Focus skills offer identical bonuses.

  • Regeneration time -X% (refer to table below)


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Regeneration -%: 9 29,4 41,7 49,2 54,2 57,8 60,5 62,7 63,4 64,3 66,1 68,8 70,9 72,5 73,8 74,8 75,7 76,8 77,7 78,4 79


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Mastery

  • Further decreases regeneration time.
  • Spell levels are raised even higher without penalty.

Properties

See also: Sacred 2:Highest Combat Art Level Without Penalty
  • Only hard points count for modification purposes (skill bonuses don't give you modification points).
  • Highest Spell Level Without Penalty is the level you can go to in a combat art without starting to get partial benefits from the CA, but full penalties. You can tell when you've reached the limit because your level in the CA after you read a rune will have a decimal point, i.e. 6.0, 7.2, etc.
  • Highest Spell Level Without Penalty depends on character level as well as on the Focus Level. It increases at every level-up or when you put more points into Focus (for example, it is 98 at character/skill level 200).

Breakpoints


The Regeneration time bonus at a given skill level x is given fairly precisely by the following formulas:

  • 80.0*(x+1.50)/(x+21.25) Pre-Mastery
  • 85.6*(x-32.9)/(x-19.0) Mastery

As an example, regeneration at x=75: 75 is the first mastery level, so we take the mastery formula and we have

85.6*(75-32.9)/(75-19) = 85.6*42.1/56 = 64.35

This value compared with the table value is a good example of the precision the formulas offer.