Difference between revisions of "Sacred 2:Augmenting Guidon"

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(added skills, formatting, info)
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==Skills and Attributes==
 
==Skills and Attributes==
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 +
 
* [[Sacred 2:Tactics Lore|Tactics Lore]] - increases the hitpoint regeneration of the "Healing" modification, and allows for modification points.  Has no other effect on Augmenting Guidon.
 
* [[Sacred 2:Tactics Lore|Tactics Lore]] - increases the hitpoint regeneration of the "Healing" modification, and allows for modification points.  Has no other effect on Augmenting Guidon.
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* [[Sacred 2:Malevolent Champion Focus|Malevolent Champion Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points.
 
* [[Sacred 2:Malevolent Champion Focus|Malevolent Champion Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points.
 +
 
* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time.
 
* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time.
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
 
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
  
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* The appropriate [[Sacred 2:Weapons|Weapon]] lore (such as [[Sacred 2:Hafted Weapons|Hafted Weapons]] when the Shadow Warrior is wielding an axe) - will increase the [[Sacred 2:Casting Speed|execution speed]].
  
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 +
 
* [[Sacred 2:Stamina|Stamina]] will lower regeneration time
 
* [[Sacred 2:Stamina|Stamina]] will lower regeneration time
 
  
 
== Usage Strategies ==
 
== Usage Strategies ==
 
*Use as often as possible, whether fighting mobs or bosses.   
 
*Use as often as possible, whether fighting mobs or bosses.   
*Can debuff foes with the "Fear" modification.
+
 
 +
*Can debuff foes with the '''Fear''' modification.
 +
 
 
*Combined with properly modded [[Sacred 2:Rousing Command|Rousing Command]] and [[Sacred 2:Reflective Emanation|Reflective Emanation]], this CA can boost the powers of the player's party and/or summons tremendously.
 
*Combined with properly modded [[Sacred 2:Rousing Command|Rousing Command]] and [[Sacred 2:Reflective Emanation|Reflective Emanation]], this CA can boost the powers of the player's party and/or summons tremendously.
 +
 +
*Note that, like all CA's in the '''Malevolent Champion''' aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% [[Sacred 2:Attack Speed|attack speed]]. Likewise, the casting speed will be penalized by wielding a weapon with too high a level.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
+
'''Pros'''
 
*Useful in both multiplayer and single player.
 
*Useful in both multiplayer and single player.
 
*Boosts the Shadow's Warrior's powers and those of his summons.
 
*Boosts the Shadow's Warrior's powers and those of his summons.
Cons
+
 
 +
'''Cons'''
 
*No way to decrease the Cooldown.
 
*No way to decrease the Cooldown.
*Without taking the 'Ensign' modification, must stay very close to the flag to benefit from its effects.
+
*Without taking the '''Ensign''' modification, must stay very close to the flag to benefit from its effects.
  
 
== Stats Chart ==
 
== Stats Chart ==
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== Notes ==
 
== Notes ==
 
* This CA will boost the stats of the caster even if they are playing solo.
 
* This CA will boost the stats of the caster even if they are playing solo.
 
  
 
==See Also==
 
==See Also==
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== Gallery ==
 
== Gallery ==
 
 
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|-valign="top"
 
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Revision as of 01:19, 9 January 2014

08.gif A stationary banner which increases defense and attack values for every party member within its range.

Aspect

SW_Asp_02.png - Malevolent Champion

Innate Abilities (Lvl 1)

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Elite - Increases attack and defense values by 50%. (50% increase)
  • Ensign - Expands the area of effect. (50% increase)

MODicons_10.gif Silver

MODicons_08.gif Gold
  • Fear - Reduces attack values of all opponents within area of effect. (130 + 1 per CA level decrease in opponent's attack value)
  • Leadership - Increases attack speed and cast speed of allied units within area of effect. (10% + 0.2% per CA level increase)
Augmenting Guidon without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Tactics Lore - increases the hitpoint regeneration of the "Healing" modification, and allows for modification points. Has no other effect on Augmenting Guidon.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • Use as often as possible, whether fighting mobs or bosses.
  • Can debuff foes with the Fear modification.
  • Note that, like all CA's in the Malevolent Champion aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% attack speed. Likewise, the casting speed will be penalized by wielding a weapon with too high a level.

Pros and Cons

Pros

  • Useful in both multiplayer and single player.
  • Boosts the Shadow's Warrior's powers and those of his summons.

Cons

  • No way to decrease the Cooldown.
  • Without taking the Ensign modification, must stay very close to the flag to benefit from its effects.

Stats Chart

Notes

  • This CA will boost the stats of the caster even if they are playing solo.

See Also

Gallery