Difference between revisions of "Sacred 2:BeeEffGee"

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(added note that revered lore increases damage from the enhancement mods if chose)
(Weapon level limit edit)
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*As the weapon will spawn when this Combat Art is cast, there is no need to find other weapons with higher damage at higher levels.
 
*As the weapon will spawn when this Combat Art is cast, there is no need to find other weapons with higher damage at higher levels.
 
*Very effective vs monsters with low ice resistance (ex: [[Sacred 2:Dragon|dragons]])
 
*Very effective vs monsters with low ice resistance (ex: [[Sacred 2:Dragon|dragons]])
 +
*If Buff level is high enough, it is possible for the BeeEffGee weapon level to far exceed the [[Sacred 2:Items/Usable_Item_Levels#Usable_Item_Level|maximum level weapon equippable]] for a given character level.  For example, the maximum normal weapon level that can be equipped by a level 100 character is level 127, whereas there is no limit to the level BFG weapon that can be equipped.
  
 
Cons
 
Cons

Revision as of 08:24, 1 December 2009

Sera_15.gif buffSEbfg.gif This Combat Art is a (Buff)

Conjures a powerful, divine weapon and improves ranged weapon use. Requires at least one empty weapon slot. As a ranged weapon, Dexterity will modify its damage, as will Tactics Lore. Choosing Ranged Weapons will increase the rate of fire, as well as the chance to hit. The BFG does part physical and part ice damage.

Aspect

Sera_AspS_03.png - Revered Technology

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Enhancement - Inflicts more damage. (8 + 2 per CA level physical damage (?))
  • Battery - Reduces the cost to maintain the BeeEffGee. (50% + 5% per CA level decrease)

MODicons_10.gif Silver
  • Enhancement - Inflicts more damage. (8 + 2 per CA level physical damage (?))
  • Battery - Reduces the cost to maintain the BeeEffGee. (50% + 5% per CA level decrease)

MODicons_08.gif Gold
  • Accuracy - Increases the chance to hit. (10% + 0.1% per CA level chance of sure hit)
  • Penetrate - Chance to smash through targets. (50% + 0.5% per CA level increased chance / +250% from base value)

Skills

The following skills will affect this combat art:

Usage Strategies

  • Read as many runes as possible (Regeneration will not increase as a player may think because of buff penalty) with most enemies dying after one to two hits. (Especially useful when combined with Pelting Strikes).
  • Suggested Upgrades: Enhancement - Enhancement - Accuracy
  • If the player wants to do fire damage instead of ice, they can equip the BFG and cast Archangel's Wrath (requires revered lore & focus for maximum effectiveness).
  • Gloves with elemental modifiers (can be dropped or bought) like conversion physical to fire/magic/poision can be used to change some of the damage of the BFG to one of these elements (ice is not needed since BFG is ice)
  • Works well with a soul hammer + pelting strikes combo and equipment with regen per hit.

Pros and Cons

Pros

  • Significant damage, very fast kill-speed
  • As the weapon will spawn when this Combat Art is cast, there is no need to find other weapons with higher damage at higher levels.
  • Very effective vs monsters with low ice resistance (ex: dragons)
  • If Buff level is high enough, it is possible for the BeeEffGee weapon level to far exceed the maximum level weapon equippable for a given character level. For example, the maximum normal weapon level that can be equipped by a level 100 character is level 127, whereas there is no limit to the level BFG weapon that can be equipped.

Cons

  • Two-handed weapon, hence no shield allowed.
  • Relatively high regeneration penalty.
  • No sockets
  • Ice resistant enemies like white griffin can be difficult to damage.

Stats Chart

BeeEffGee320.jpg


bfg-2.jpg

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