Difference between revisions of "Sacred 2:Blacksmith"

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(added formula section to 'breakpoints')
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* The bonuses are increased in steps as shown in the [[/Full Table|Blacksmith full table]].
 
* The bonuses are increased in steps as shown in the [[/Full Table|Blacksmith full table]].
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 +
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The '''Maximum Level of Workable Item bonus''' at a given skill level x is given fairly precisely by the following formulas:
 +
* x/3 Pre-Mastery
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* x/2 Mastery
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The '''Smithing Cost reduction bonus''' at a given skill level x is given fairly precisely by the following formulas:
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* '''80.0'''*(x+1.50)/(x+21.25) Pre-Mastery
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* '''85.6'''*(x-32.9)/(x-19.0) Mastery
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The '''Chance to Remove Forged Item without Loss''' at a given skill level x is given fairly precisely by the following formulas:
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* '''60'''*(x-32.5)/(x+66) Mastery
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The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
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As an example, smithing cost reduction bonus at x=75: 75 is the first mastery level, so we take the mastery formula and we have
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 +
85.6*(75-32.9)/(75-19) = 85.6*42.1/56 = '''64.35'''
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This value compared with the table value is a good example of the precision the formulas offer.

Revision as of 05:56, 22 January 2010


WARNING: Blacksmithing on consoles is currently not working. You will not be able to get the benefits of this skill even by using the NPC smith.
Bug: Blacksmith Arts forged into single slot items can only be removed by selling the item to a merchant (or blacksmith) and then buying the item back

blacksmith.gif Blacksmith

Grants the ability to work on items without a forge. Additionally, items above character level can be used. Rings can be forged into items with bronze or better slots (instead of silver or better), and amulets can be forged into items with silver or better slots (instead of gold only). Allows the use of exclusive enhancements. Click on the anvil icon found to the right of your Information screen as shown in the image by the green bordered box. InvForgeButton.gif
  • Maximum Level of Workable Item +X (refer to table below)
  • Blacksmithing Costs -Y%


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Workable Item, +lvl: 0 3 6 10 13 16 20 23 24 37 40 45 50 55 60 65 70 77 85 92 100
Blacksmithing Costs, -%: 9,1 29,5 41,7 49,2 54,2 57,9 60,5 62,7 63,5 64,4 66,1 68,9 71 72,5 73,9 74,9 75,8 76,9 77,8 78,5 79
Chance to Remove, +%: - - - - - - - - - 18 19,5 22,1 24,3 26,4 28,2 29,8 31,3 33,2 34,9 36,4 37,7


lsTitle.png
rsTitle.png


Mastery

  • When a blacksmith removes an enhancement from an item, Blacksmith Mastery will grant him a chance that he will not destroy additional enhancements in the process (unlocks the "Chance to Remove Forged Item Without Loss" skill bonus).
  • Greatly increases Maximum Level of Workable Item


Properties

  • When you invest points in Blacksmithing, the attributes of Blacksmith Arts increase
  • It's cheaper and more powerful than normal smith


Breakpoints


The Maximum Level of Workable Item bonus at a given skill level x is given fairly precisely by the following formulas:

  • x/3 Pre-Mastery
  • x/2 Mastery

The Smithing Cost reduction bonus at a given skill level x is given fairly precisely by the following formulas:

  • 80.0*(x+1.50)/(x+21.25) Pre-Mastery
  • 85.6*(x-32.9)/(x-19.0) Mastery

The Chance to Remove Forged Item without Loss at a given skill level x is given fairly precisely by the following formulas:

  • 60*(x-32.5)/(x+66) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, smithing cost reduction bonus at x=75: 75 is the first mastery level, so we take the mastery formula and we have

85.6*(75-32.9)/(75-19) = 85.6*42.1/56 = 64.35

This value compared with the table value is a good example of the precision the formulas offer.