Difference between revisions of "Sacred 2:Blazing Tempest"

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== Usage Strategies ==
 
== Usage Strategies ==
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*Obstacles (signs, trees, rocks, etc.) cannot be passed through. The blocked segment of the wave will be put out.
 
*Obstacles (signs, trees, rocks, etc.) cannot be passed through. The blocked segment of the wave will be put out.
 
*Cannot pass over water (i.e. ponds, ocean, swamp, etc.).
 
*Cannot pass over water (i.e. ponds, ocean, swamp, etc.).
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== Stats Chart ==
 
== Stats Chart ==
  
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Revision as of 06:31, 17 July 2011

HE_2.gif A tempestuous wave of fire is set forth in the desired direction.

Aspect

HE_Asp_01.png - Arrant Pyromancer

Innate Abilities (Lvl 1) btdmg.jpg

  • Does 100% Fire Damage.
  • Fire Damage Over Time 5.4 per second
  • Right clicking near High Elf creates a wide wave of fire
  • Right clicking far from the High Elf creates a narrow wave of fire

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Scorch - Inflicts more damage upon impact. (40% increase)
  • Ignite - Increases spread speed. (25% increase)

MODicons_10.gif Silver
  • Spell Flow - Significantly decreases the regeneration time of Blazing Tempest. (33.3% decrease)
  • Conflagration - Sets targets ablaze. (41.7% increase in burning damage)

MODicons_08.gif Gold
  • Fright - Adds a chance to scare targets into fleeing. (30% + 0.5% per CA level chance)
  • Ambition - Increases the chance to land critical hits. (15% + 0.1% per CA level chance)

Skills

The following skills will affect this combat art:

  • ...
  • ...
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Usage Strategies

This aspect's most effective spell against mobs. Herd together as large group in as open an area as possible and cast.

In the PC version, right-clicking close to the character will result in a wider angle of the tempest (can be >180°) but lower damage on initial hit. Right-clicking farther away from the character will result in a tempest of a smaller angle that will do more damage on initial hit. In the console version, the spread of the tempest is determined by the distance between the player and the enemy targeted.

As the damage over time is larger than the initial damage, a way to quickly kill mobs can be to cast and move on, letting the DOT finish them off. This can be a very fast way to gain experience. The disadvantage of this method is that you leave behind treasure when the mobs die.

Even if playing an elf that is not using any pyromancer skills, blazing tempest may be a way to quickly kill lots of enemies at the beginning (first 5-10 levels) and quickly gain experience.

Can be used in association with the uniques Nlovae's mystery (staff) and Glacial Defender (shield) to increase combat art range significantly.

Suggested mods: Scorch, Conflagration, Ambition

Pros and Cons

Pros

  • The wave hits all enemies in its scope, passing through opponents, instead of being blocked by them.
  • Enemies catch fire 100% of the time, so you always deal damage over time.
  • Length of burning damage over time increases with CA level
  • Damage over time hits from this CA can crit.
  • Ambition mod seems to increase crits on both initial hit and DOT hits.

Cons

  • Comparatively long regeneration time
  • Obstacles (signs, trees, rocks, etc.) cannot be passed through. The blocked segment of the wave will be put out.
  • Cannot pass over water (i.e. ponds, ocean, swamp, etc.).

Stats Chart


See Also