Difference between revisions of "Sacred 2:Bone Spear"

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==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/mcdmg.jpg==
 
==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/mcdmg.jpg==
* [[Sacred 2:Damage|Damage]]: 47-47 (approx. 65% [[Sacred 2:Physical|Physical]], 35% [[Sacred 2:Magic|Magic]])
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* [[Sacred 2:Damage|Damage]]: 48-8 (approx. 60% [[Sacred 2:Physical|Physical]], 40% [[Sacred 2:Magic|Magic]])
* 4 meter radius
+
* 3.75 meter radius
* [[Sacred 2:Regeneration Time:|Regeneration Time]]: 4.0 seconds
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* [[Sacred 2:Regeneration Time:|Regeneration Time]]: 6.0 seconds
 
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|width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
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* '''Terror''' - [[Sacred 2:Chance to fear opponents away|Enemies flee in fear]] (50% + 0.6% chance per level).
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* '''Terror''' - Adds a chance to send opponents [[Sacred 2:Chance to fear opponents away|fleeing in fear]] (50% + 0.6% per level).
* '''Brunt''' - Increases the [[Sacred 2:Chance for critical hits|chance for critical hits]] (20% + 0.2% per level).
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* '''Brunt''' - Increases the [[Sacred 2:Chance for critical hits|chance for critical hits]] by 20% + 0.2% per level.
 
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|width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
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* '''Chaos''' - Significantly expands the damage range of Bone Spear (+ 2.75 meters radius).
+
* '''Chaos''' - Increases the damage radius of Bone Spear by 2.75 meters (approximately a 75% increase to range).
 
* '''Sorcery''' - Increases the base magic damage of Bone Spear by 50%.
 
* '''Sorcery''' - Increases the base magic damage of Bone Spear by 50%.
 
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|width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
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* '''Gash''' - Adds bleeding [[Sacred 2:Damage over time: Physical|(physical) damage over time]] (22 + 11 per level).
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* '''Gash''' - Inflicts additional [[Sacred 2:Damage over time: Physical|physical damage over time]] (2.2/s + 1.1/s per level).
* '''Impale''' - [[Sacred 2:Opponent level for death blow|Deals double damage]] to opponents whose health is below 25%.
+
* '''Impale''' - [[Sacred 2:Opponent level for death blow|Deals double damage]] when opponent health falls below 25%.
 
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*Note that, like all CA's in the '''Poison and Bone''' aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% [[Sacred 2:Attack Speed|attack speed]]. Likewise, the casting speed will be penalized by wielding a weapon with too high a level. Tactics Lore serves as the aspect lore skill in terms of damage boost, critical chance, and modification points.
 
*Note that, like all CA's in the '''Poison and Bone''' aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% [[Sacred 2:Attack Speed|attack speed]]. Likewise, the casting speed will be penalized by wielding a weapon with too high a level. Tactics Lore serves as the aspect lore skill in terms of damage boost, critical chance, and modification points.
  
*Range can be expanded to great effect with silver mod '''Chaos''' and/or '''Combat Art Range +X%''' modifier on gear.
+
*Range can be expanded to great effect with silver mod '''Chaos''' and/or '''Combat Art Range +X%''' modifier on gear. Without this it will only hit single targets or mobs in a very tight cluster.
  
 
*Cursing enemies beforehand with [[Sacred 2:Lower Resist|Lower Resist]] and/or [[Sacred 2:Decrepify|Decrepify]] is highly recommended.
 
*Cursing enemies beforehand with [[Sacred 2:Lower Resist|Lower Resist]] and/or [[Sacred 2:Decrepify|Decrepify]] is highly recommended.

Revision as of 23:29, 4 January 2020

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Bone_spear.png Also known as the Talon of Trang'Oul, this spell enables the Necromancer to call upon the remnants of the spirits of all the creatures who have ever died in the area. It accumulates their fossilized remains and summons forth from the ground long shaft of dense, fossilized bone, piercing any opponents in its path.

This is a Spell Damage Based Combat Art.

Aspect

Poison_and_bone.png - Poison and Bone

Innate Abilities (Lvl 1) mcdmg.jpg

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze

MODicons_10.gif Silver
  • Chaos - Increases the damage radius of Bone Spear by 2.75 meters (approximately a 75% increase to range).
  • Sorcery - Increases the base magic damage of Bone Spear by 50%.

MODicons_08.gif Gold
Bone Spear


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time.

Usage Strategies

  • Note that, like all CA's in the Poison and Bone aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% attack speed. Likewise, the casting speed will be penalized by wielding a weapon with too high a level. Tactics Lore serves as the aspect lore skill in terms of damage boost, critical chance, and modification points.
  • Range can be expanded to great effect with silver mod Chaos and/or Combat Art Range +X% modifier on gear. Without this it will only hit single targets or mobs in a very tight cluster.

Pros and Cons

Pros

  • Can be modded for crowd control or for boss-killing.
  • Good damage and mod effects.

Cons

  • Small radius without boosting combat art range.

Developer Notes

  • Bone Spear in particular was a great stroke of luck. It was originally going to be Bone Wall (based off of the Dragon Mage's Magic Barrier), but thanks to Luthal I learned that the Magic Wall spell fx could be applied to certain offensive spell classes (in this case it's actually Radiant Pillar). So instead of a rock wall, a single spear erupts from the ground. I retextured it to bone, and voila, Bone Spear is born!

Gallery