Difference between revisions of "Sacred 2:Chance to evade"

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(Fixed repetition, still needs clarification on how "base" defense is used in the formula)
 
(One intermediate revision by one other user not shown)
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"Chance to evade" will lower an enemy's base chance to hit a player.  "Base" defense as follows"
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"Chance to evade" will lower an enemy's base chance to hit a player, as per this formula: new enemy hit chance = old enemy hit chance / (1 + evade/100). Any [[Sacred 2:Items|item]], [[Sacred 2:Attributes|attribute]], [[Sacred 2:Skills|skill]] or [[Sacred 2:Combat Arts|Combat Art]] that adds [[Sacred 2:Defense Value|defense]], excluding [[Sacred 2:Defense Value X%|+X% Defense]], is considered a player's '''base''' defense.
New enemy hit chance = old enemy hit chance / (1 + evade/100). Any item, attribute, skill or Combat Art that adds defense, excluding +X% defense, is considered your '''base''' defense.
 
 
 
  
 
== Availability of Chance to evade +X% as [[Sacred 2:Item Modifiers|Item Modifier]] ==
 
== Availability of Chance to evade +X% as [[Sacred 2:Item Modifiers|Item Modifier]] ==

Latest revision as of 23:56, 29 January 2017

"Chance to evade" will lower an enemy's base chance to hit a player, as per this formula: new enemy hit chance = old enemy hit chance / (1 + evade/100). Any item, attribute, skill or Combat Art that adds defense, excluding +X% Defense, is considered a player's base defense.

Availability of Chance to evade +X% as Item Modifier

This modifier is available on the following unique jewelry as a blue modifier (that requires no skill):

This modifier is available on the following uniques as a blue modifier (that requires no skill):

This modifier is available on the following unique shield as a blue modifier (that requires no skill):

It is available on the following set as a full set item bonus:

This modifier is available on the following Set Items as a blue modifier:

This modifier is available on the following CM Patch Items as a blue modifier: