Difference between revisions of "Sacred 2:Chance to inflict Deep Wounds"

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Decreses enemies base hitpoint value temporarily
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== Deep Wounds ==
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__TOC__
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Deep Wounds will reduce the enemy's maximum hitpoints value.
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See also [[Sacred 2:Chance to inflict Open Wounds +X%|Open Wounds]], [[Sacred 2:Chance to inflict Serious Open Wounds +X%|Serious Open Wounds]], [[Sacred 2:Chance to inflict Deadly Wounds +X%|Deadly Wounds]].
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== Effect ==
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When triggered, Deep Wounds will reduce the opponent's maximum hitpoints value by roughly 8%, for a duration of 10 seconds. The reduction is cumulative, so each consecutive triggered Deep Wounds will further reduce the opponent's hitpoints (again by 8% of the '''original''' hitpoint value). It is quite possible to reduce the enemy to 1 hitpoint, if the Attack Speed and DW chance are high enough (this could be a bug).
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Check out this Forest Guardian boss, killed by a very crappy sword that had Deep Wounds bonus:
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http://i120.photobucket.com/albums/o185/Antitrusty/special/forest_guardian_deep_wound.jpg
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== Animation ==
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Deep Wounds effect has no animation, which makes it a pretty dirty move... You'll know it has been triggered when you'll start ripping unusually big chunks of hitpoints out of the enemy, while dealing the same amount of damage.
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When the duration of DW wears out, you will notice that the opponent's health bar will blink, and he will seem to "heal" an amount of hitpoints (he'll just get his maximum hitpoints restored). Here is what this blinking looks like:
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http://i120.photobucket.com/albums/o185/Antitrusty/special/deep_wounds.gif
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== Availability ==
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This bonus always spawns with Weapon Lore requirement (you need to have Sword Weapons skill or similar to unlock them), except when it is a gold mod as full set bonus or on polearms.
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The following table shows the items on which Deep Wounds can appear. For example, a sword will always require Sword Weapons skill to unlock the bonus (if DW spawns on it), while a polearm will have it without Pole Arms skill since it will spawn as a gold mod.
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{|class="skills" width="70%" cellspacing="0"
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|-class="skillsth" align="center"
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|align="left"|Can spawn on:
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|Can spawn without Weapon Lore?||Associated Weapon Lore
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|-align="center"
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|class="skillslc" align="left"|Swords:
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|no||[[Sacred 2:Sword Weapons|Sword Weapons]]
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|-align="center"
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|class="skillslc" align="left"|Polearms:
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|available as gold mod||none
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|-align="center"
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|class="skillslc" align="left"|Axes/Hammers:
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|no||[[Sacred 2:Hafted Weapons|Hafted Mastery]]
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|}
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It is available (with Sword Weapons skill) on the following unique and epic weapons: [[Sacred 2:Ice Flash|Ice Flash]], [[Sacred 2:Romuil's Tears|Romuil's Tears]], [[Sacred 2:Moraya's Fire Sword|Moraya's Fire Sword]]
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It is available (without skills) as gold mod on the following unique and set items: [[Sacred 2:Slicing Scythe|Slicing Scythe]], [[Sacred 2:Saraki's Path to the Netherworld|Saraki's Path to the Netherworld]] (full set bonus), [[Sacred 2:Niokaste's Blade Dance|Niokaste's Blade Dance]] (full set bonus)
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== Chance to proc ==
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Chance to proc Deep Wounds scales with difficulty levels (except when it's not a full-set-bonus gold mod). A bonus on an item found in Bronze difficulty will improve when you move to next difficulties.
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Chance for unlockable Deep Wounds will increase as you put more points in the relevant skill (or even with skill bonuses). Unlockable Deep Wounds have the following chances to proc for each difficulty:
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{|class="skills" width="40%" cellspacing="0"
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|-class="skillsth" align="center"
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|align="left"|Difficulty
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|1 skill point||75 points||250+ points
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|-align="center"
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|class="skillslc" align="left"|Bronze:
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|'''3 %'''||'''5 %'''||'''10''' %
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|-align="center"
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|class="skillslc" align="left"|Silver:
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|'''3,5 %'''||'''6 %'''||'''12''' %
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|-align="center"
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|class="skillslc" align="left"|Gold:
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|'''4 %'''||'''6,9 %'''||'''14''' %
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|-align="center"
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|class="skillslc" align="left"|Platinum:
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|'''4,5 %'''||'''8,1 %'''||'''17''' %
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|-align="center"
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|class="skillslc" align="left"|Niobium:
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|'''5 %'''||'''9,3 %'''||'''20''' %
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|}
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Note that you need skill level 250 to reach the maximum value, regardless of difficulty.

Revision as of 01:49, 5 February 2009

Deep Wounds

Deep Wounds will reduce the enemy's maximum hitpoints value.

See also Open Wounds, Serious Open Wounds, Deadly Wounds.




Effect

When triggered, Deep Wounds will reduce the opponent's maximum hitpoints value by roughly 8%, for a duration of 10 seconds. The reduction is cumulative, so each consecutive triggered Deep Wounds will further reduce the opponent's hitpoints (again by 8% of the original hitpoint value). It is quite possible to reduce the enemy to 1 hitpoint, if the Attack Speed and DW chance are high enough (this could be a bug).

Check out this Forest Guardian boss, killed by a very crappy sword that had Deep Wounds bonus:

forest_guardian_deep_wound.jpg


Animation

Deep Wounds effect has no animation, which makes it a pretty dirty move... You'll know it has been triggered when you'll start ripping unusually big chunks of hitpoints out of the enemy, while dealing the same amount of damage.

When the duration of DW wears out, you will notice that the opponent's health bar will blink, and he will seem to "heal" an amount of hitpoints (he'll just get his maximum hitpoints restored). Here is what this blinking looks like:

deep_wounds.gif


Availability

This bonus always spawns with Weapon Lore requirement (you need to have Sword Weapons skill or similar to unlock them), except when it is a gold mod as full set bonus or on polearms.

The following table shows the items on which Deep Wounds can appear. For example, a sword will always require Sword Weapons skill to unlock the bonus (if DW spawns on it), while a polearm will have it without Pole Arms skill since it will spawn as a gold mod.

Can spawn on: Can spawn without Weapon Lore? Associated Weapon Lore
Swords: no Sword Weapons
Polearms: available as gold mod none
Axes/Hammers: no Hafted Mastery

It is available (with Sword Weapons skill) on the following unique and epic weapons: Ice Flash, Romuil's Tears, Moraya's Fire Sword

It is available (without skills) as gold mod on the following unique and set items: Slicing Scythe, Saraki's Path to the Netherworld (full set bonus), Niokaste's Blade Dance (full set bonus)


Chance to proc

Chance to proc Deep Wounds scales with difficulty levels (except when it's not a full-set-bonus gold mod). A bonus on an item found in Bronze difficulty will improve when you move to next difficulties.

Chance for unlockable Deep Wounds will increase as you put more points in the relevant skill (or even with skill bonuses). Unlockable Deep Wounds have the following chances to proc for each difficulty:

Difficulty 1 skill point 75 points 250+ points
Bronze: 3 % 5 % 10 %
Silver: 3,5 % 6 % 12 %
Gold: 4 % 6,9 % 14 %
Platinum: 4,5 % 8,1 % 17 %
Niobium: 5 % 9,3 % 20 %

Note that you need skill level 250 to reach the maximum value, regardless of difficulty.