Difference between revisions of "Sacred 2:Combat Art Modifications"

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Modification or upgrades work in three levels per Combat Art. Bronze, silver, and gold, with a choice having to be made between two offered upgrades per one of the three levels as you ascend in level. Depending on how many points you alot to one of the chosen [[Sacred 2:aspects|aspect]], the game will give you points that you can spend on upgrades that can enhance among many options, the damage, regeneration, duration and many more. The more points you spend per aspect, the more choices will become available to the player. The player can spend all their upgrade points in one Combat Art, or distribute them amongst different CA's within that same aspect.
 
Modification or upgrades work in three levels per Combat Art. Bronze, silver, and gold, with a choice having to be made between two offered upgrades per one of the three levels as you ascend in level. Depending on how many points you alot to one of the chosen [[Sacred 2:aspects|aspect]], the game will give you points that you can spend on upgrades that can enhance among many options, the damage, regeneration, duration and many more. The more points you spend per aspect, the more choices will become available to the player. The player can spend all their upgrade points in one Combat Art, or distribute them amongst different CA's within that same aspect.
  
For example, the seraphim Combat Art, [[Sacred 2:Radiant Pillar|Radiant Pillar]] allows the following options along it's modification tree:
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For example, the Seraphim Combat Art, [[Sacred 2:Radiant Pillar|Radiant Pillar]] allows the following options along it's modification tree:
  
 
'''Bronze'''
 
'''Bronze'''
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A player adding enough points to the [[Sacred 2:Celestial Magic Focus|Celestial Magic Focus]] will soon accrue modification points that can be allotted as the game progresses.  In the above case, the player's choices within his [[Sacred 2:Combat Art Modification Screen|Combat Art Modification Screen]] will be highlighted to show that a choice is now available.  At each advancing metal-colored level, a choice of two new upgrades will make themselves available, with the player having to pick one of the two choices.  For the Combat Art, Radiant Pillar, the player, when he sees the choice of upgrade option available, will then have to choose between Hypnosis or Delude as his choice of options at the Bronze level of upgrades offered.  At the next level of upgrades offered, Silver, the choice would be between Brightness and Conserve, with the final Gold level upgrades offering the player a choice between Magnify and Ordeal.
 
A player adding enough points to the [[Sacred 2:Celestial Magic Focus|Celestial Magic Focus]] will soon accrue modification points that can be allotted as the game progresses.  In the above case, the player's choices within his [[Sacred 2:Combat Art Modification Screen|Combat Art Modification Screen]] will be highlighted to show that a choice is now available.  At each advancing metal-colored level, a choice of two new upgrades will make themselves available, with the player having to pick one of the two choices.  For the Combat Art, Radiant Pillar, the player, when he sees the choice of upgrade option available, will then have to choose between Hypnosis or Delude as his choice of options at the Bronze level of upgrades offered.  At the next level of upgrades offered, Silver, the choice would be between Brightness and Conserve, with the final Gold level upgrades offering the player a choice between Magnify and Ordeal.
  
With the progression of the game, and with more points poured into the Celestial Magic Focus... the next choice of Silver level upgrades will become available, and the player will then again have to choose.
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With the progression of the game, and with more points poured into the Celestial Magic Focus... the next choice of Silver level upgrades will become available, and the player will then again have to choose.
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Modifications become available when you spend the following amount of skill points:<br/>
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'''3''', '''5''', '''9''', '''14''', '''22''', '''31''', '''42''', '''55''', '''70''', '''87''', '''106''', '''126''', '''149''', '''173''', '''199'''.<br/>
 +
For example, the first modification point is available when you spend 3 skill points in a relevent skill, the second becomes available when you spend 5 skill points etc.
  
 
There is a maximum of six upgrades available for each Combat Art, with a player being able to choose three of the six available options.
 
There is a maximum of six upgrades available for each Combat Art, with a player being able to choose three of the six available options.

Revision as of 01:23, 13 November 2008

Modification or upgrades work in three levels per Combat Art. Bronze, silver, and gold, with a choice having to be made between two offered upgrades per one of the three levels as you ascend in level. Depending on how many points you alot to one of the chosen aspect, the game will give you points that you can spend on upgrades that can enhance among many options, the damage, regeneration, duration and many more. The more points you spend per aspect, the more choices will become available to the player. The player can spend all their upgrade points in one Combat Art, or distribute them amongst different CA's within that same aspect.

For example, the Seraphim Combat Art, Radiant Pillar allows the following options along it's modification tree:

Bronze

  • Hypnosis - Attracts opponents to the center of the pillar.
  • Delude - Reduces opponents' attack values within the area of effect.

Silver

  • Brightness - Increases the area of effect.
  • Conserve - Increases duration of Radiant Pillar.

Gold

  • Magnify - Increase damage of Radiant Pillar.
  • Ordeal - Inflicts twice as much damage when the opponent's health has fallen below a threshold value.

A player adding enough points to the Celestial Magic Focus will soon accrue modification points that can be allotted as the game progresses. In the above case, the player's choices within his Combat Art Modification Screen will be highlighted to show that a choice is now available. At each advancing metal-colored level, a choice of two new upgrades will make themselves available, with the player having to pick one of the two choices. For the Combat Art, Radiant Pillar, the player, when he sees the choice of upgrade option available, will then have to choose between Hypnosis or Delude as his choice of options at the Bronze level of upgrades offered. At the next level of upgrades offered, Silver, the choice would be between Brightness and Conserve, with the final Gold level upgrades offering the player a choice between Magnify and Ordeal.

With the progression of the game, and with more points poured into the Celestial Magic Focus... the next choice of Silver level upgrades will become available, and the player will then again have to choose.

Modifications become available when you spend the following amount of skill points:
3, 5, 9, 14, 22, 31, 42, 55, 70, 87, 106, 126, 149, 173, 199.
For example, the first modification point is available when you spend 3 skill points in a relevent skill, the second becomes available when you spend 5 skill points etc.

There is a maximum of six upgrades available for each Combat Art, with a player being able to choose three of the six available options.

The following links can be used to view the class combat art pages which will show the six unique combat art upgrades/modifications available per combat art:


Dryad Combat Arts

High Elf Combat Arts

Inquisitor Combat Arts

Seraphim Combat Arts

Shadow Warrior Combat Arts

Temple Guardian Combat Arts