Difference between revisions of "Sacred 2:Combat Arts"

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Combat Arts are the basic game-play units in Fallen Angel and are commonly called CA's by many players. They are the equivalent of skills and spells in other games. There are a number of Combat Arts in Sacred 2, with each character being able to learn all 15 available Combat Arts if they choose to do so. The higher the level of a Combat Art, the stronger the effect. However, this will increase regeneration times, so it's best to balance the levels according to your play style. For attack CA's, you may prefer many small fast hits with a short regen rather than one hard hit with a much longer regen.
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Each [[Sacred 2:Character Class|Character Class]] has three [[Sacred 2:Aspects|Aspects]] with five Combat Arts in each, one of which is usually a [[Sacred 2:Buff|Buff]].
 
 
*Note- Increasing a Combat Art to too high of a level can cause unsatisfactory regeneration times for certain CA's. It is often best to leave some CA's at level 1 until your character is high enough level to support the increased regen time gained by using more runes.
 
 
 
Combat Arts are grouped within [[Sacred 2:Aspects|Aspects]].  Each character has three aspects to choose from, and they may develop Combat Arts from within one or more aspects. Combat Arts differ in Sacred 2 from the original Sacred in that Combat Arts may be "developed" (or modded) as the game progresses.  In this way, for example, an [[Sacred 2:Ancestral Fireball|Ancestral Fireball]] spell could have variations that allow the fireball to be customized and wielded as a succession of blazing rapid fire spheres, or instead as a large, explosive fire-and-forget projectile. For more information, see the Modifications heading for each specific CA.
 
 
 
Combat Arts are increased by right-clicking (also called reading, eating, or consuming) [[Sacred 2:Runes|runes]], equipping items which increase CA's, or [[Sacred 2:Forging|forging]] runes or CA-boosting jewelry into item slots. You cannot learn a CA for a different character class, although you may forge their runes into items to gain the secondary effects.
 
 
 
*Tip- Forging a rune into an item or equipping an item which increases a CA will result in half the regeneration penalty from reading the rune.
 
 
 
Most Combat Arts can be placed in combos to increase their potency. For instance, a Shadow Warrior could create a combo of Demonic Blow and Frenzied Rampage (for one hard hit to one monster and several smaller hits to it or other nearby monsters if the first one has perished). Up to three CA's may be included in a combo if you have taken the skill [[Sacred_2:Combat_Discipline|Combat Discipline]] or four CA's if you have Combat Discipline mastery (75 points).
 
 
 
==Class-Specific Combat Arts==
 
 
 
Each [[Sacred 2:Character Class|Character Class]] has three [[Sacred 2:Aspects|Aspects]] with five Combat Arts in each.
 
  
 
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[[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Arts]]'''
 
[[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Arts]]'''
 
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Combat Arts are the basic game-play units in Fallen Angel and are commonly called CA's by many players. They are the equivalent of skills and spells in other games. There are a number of Combat Arts in Sacred 2, with each character being able to learn all 15 available Combat Arts if they choose to do so. The higher the level of a Combat Art, the stronger the effect. However, this will increase regeneration times, so it's best to balance the levels according to your play style. For attack CA's, you may prefer many small fast hits with a short regen rather than one hard hit with a much longer regen.
 +
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*Note- Increasing a Combat Art to too high of a level can cause unsatisfactory regeneration times for certain CA's. It is often best to leave some CA's at level 1 until your character is high enough level to support the increased regen time gained by using more runes.
 +
 +
Combat Arts are grouped within [[Sacred 2:Aspects|Aspects]].  Each character has three aspects to choose from, and they may develop Combat Arts from within one or more aspects. Combat Arts differ in Sacred 2 from the original Sacred in that Combat Arts may be "developed" (or modded) as the game progresses.  In this way, for example, an [[Sacred 2:Ancestral Fireball|Ancestral Fireball]] spell could have variations that allow the fireball to be customized and wielded as a succession of blazing rapid fire spheres, or instead as a large, explosive fire-and-forget projectile. For more information, see the Modifications heading for each specific CA.
 +
 +
Combat Arts are increased by right-clicking (also called reading, eating, or consuming) [[Sacred 2:Runes|runes]], equipping items which increase CA's, or [[Sacred 2:Forging|forging]] runes or CA-boosting jewelry into item slots. You cannot learn a CA for a different character class, although you may forge their runes into items to gain the secondary effects.
 +
 +
*Tip- Forging a rune into an item or equipping an item which increases a CA will result in half the regeneration penalty from reading the rune.
 +
 +
Most Combat Arts can be placed in combos to increase their potency. For instance, a Shadow Warrior could create a combo of Demonic Blow and Frenzied Rampage (for one hard hit to one monster and several smaller hits to it or other nearby monsters if the first one has perished). Up to three CA's may be included in a combo if you have taken the skill [[Sacred_2:Combat_Discipline|Combat Discipline]] or four CA's if you have Combat Discipline mastery (75 points).
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==Class-Specific Combat Arts==

Revision as of 14:00, 18 March 2009

Each Character Class has three Aspects with five Combat Arts in each, one of which is usually a Buff.

sera.png
Seraphim Combat Arts

SW.png
Shadow Warrior Combat Arts

dryad.png
Dryad Combat Arts

HE.png
High Elf Combat Arts

inq.png
Inquisitor Combat Arts

TG.png
Temple Guardian Combat Arts


Combat Arts are the basic game-play units in Fallen Angel and are commonly called CA's by many players. They are the equivalent of skills and spells in other games. There are a number of Combat Arts in Sacred 2, with each character being able to learn all 15 available Combat Arts if they choose to do so. The higher the level of a Combat Art, the stronger the effect. However, this will increase regeneration times, so it's best to balance the levels according to your play style. For attack CA's, you may prefer many small fast hits with a short regen rather than one hard hit with a much longer regen.

  • Note- Increasing a Combat Art to too high of a level can cause unsatisfactory regeneration times for certain CA's. It is often best to leave some CA's at level 1 until your character is high enough level to support the increased regen time gained by using more runes.

Combat Arts are grouped within Aspects. Each character has three aspects to choose from, and they may develop Combat Arts from within one or more aspects. Combat Arts differ in Sacred 2 from the original Sacred in that Combat Arts may be "developed" (or modded) as the game progresses. In this way, for example, an Ancestral Fireball spell could have variations that allow the fireball to be customized and wielded as a succession of blazing rapid fire spheres, or instead as a large, explosive fire-and-forget projectile. For more information, see the Modifications heading for each specific CA.

Combat Arts are increased by right-clicking (also called reading, eating, or consuming) runes, equipping items which increase CA's, or forging runes or CA-boosting jewelry into item slots. You cannot learn a CA for a different character class, although you may forge their runes into items to gain the secondary effects.

  • Tip- Forging a rune into an item or equipping an item which increases a CA will result in half the regeneration penalty from reading the rune.

Most Combat Arts can be placed in combos to increase their potency. For instance, a Shadow Warrior could create a combo of Demonic Blow and Frenzied Rampage (for one hard hit to one monster and several smaller hits to it or other nearby monsters if the first one has perished). Up to three CA's may be included in a combo if you have taken the skill Combat Discipline or four CA's if you have Combat Discipline mastery (75 points).

Class-Specific Combat Arts