Sacred 2:Combat Arts/es

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PAGINA EN PROCESO DE TRADUCCION

Cada Clase de personaje tiene tres Aspectos con cinco Artes de Combate en cada aspecto, uno de los cuales es usualmente un Buff.


Las Artes de Combate son las unidades básicas de juego en Fallen Angel y son llamadas comunmente CAs (Combat Arts) por muchos jugadores. Son equivalentes a las destrezas y hechizos en otros juegos. Hay un número de Artes de Combate en Sacred 2 y cada personaje està en capacidad de aprender todas las 15 Artes de Combate disponibles, si así lo desea. Mientras mas alto sea el nivel de un Arte de Combate, mas fuerte será el efecto. Sin embargo, esto incrementarà los tiempos de regeneración, de tal forma que es mejor balancear los nivles de acuerdo con su estilo de juego. Para las Artes de Combate de ataque, Usted podría preferir muchos golpes pequeños y rápidos con tiempo de regeneración corto en vez de un golpe fuerte con una regeneración mucho mas larga.

  • Nota- Incrementar un Arte de Combate hasta un nivel demasiado alto puede causar tiempos de regeneración insatisfactorios para ciertas Artes de Combate. Frecuentemente es mejor dejar algunas Artes de Combate a nivel 1 hasta que su personaje sea de un nivel suficientemente alto como para soportar el tiempo de regeneración incrementado que se gana utilizando mas runas.

Combat Arts are grouped within Aspects. Each character has three aspects to choose from, and they may develop Combat Arts from within one or more aspects. Combat Arts differ in Sacred 2 from the original Sacred in that Combat Arts may be "developed" (or modified) as the game progresses. In this way, for example, an Ancestral Fireball spell could have variations that allow the fireball to be customized and wielded as a succession of blazing rapid fire spheres, or instead as a large, explosive fire-and-forget projectile. For more information, see the Modifications heading for each specific CA.

Combat Arts are increased by right-clicking (also called reading, eating, or consuming) runes, equipping items which increase Combat Arts, or forging runes or Combat Art-boosting jewelry into item slots. A player cannot learn a Combat Art for a different character class, although they may forge their runes into items to gain the secondary effects.

  • Tip- Forging a rune into an item or equipping an item which increases a Combat Art will result in half the regeneration penalty from reading the rune.

Most Combat Arts can be placed in combos to increase their potency. For instance, a Shadow Warrior could create a combo of Demonic Blow and Frenzied Rampage (for one hard hit to one monster and several smaller hits to it or other nearby monsters if the first one has perished). Up to three Combat Arts may be included in a combo if a player has taken the skill Combat Discipline or four Combat Arts if a player has achieved Combat Discipline mastery (75 hard skil points).

Energy with regards to normal Combat Arts is how long they take to regenerate, whilst energy with regards to Buff Combat Arts is how much of a penalty they give to normal Combat Arts while active. A "reduction of energy" will reduce the values, so that regeneration on normal Combat Arts are faster and the penalties on Buff Combat Arts aren't as severe.

See Also