Sacred 2:Combat Discipline

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Revision as of 11:37, 22 January 2010 by Nokka (talk | contribs) (added formula section to 'breakpoints')
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combatdiscipline.gif Combat Discipline

Improves regeneration of Combat Arts that are in a Combo and slightly increases the damage of all combat arts. Also allows up to three Combat Arts in a combo.

Prior to game version 2.40.0, it should be noted that due to a bug Combat Arts in a combo always used attack speed rather than casting speed or attack speed depending on the type of combat art to determine execution speed (this is still the case on console versions). As a result, if using combos on console versions, it is recommended to have a way to increase attack speed such as using a weapon in conjunction with a weapon skill (ex: have a sword equipped and the sword weapons skill or 2 melee weapons with the dual wield skill), or using a CA that increases attack speed (such as seraphim's dashing alacrity), or using equipment that increases attack speed (ex: rings, amulets).

  • Regeneration Time -10%
  • Damage +XX (refer to table below)


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Damage: 74 313 537 726 889 1030 1153 1261 1301 1356 1464 1658 1829 1981 2116 2238 2348 2494 2621 2734 2833


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Mastery

  • At Level 75 Combat Discipline will allow up to four Combat Arts in a Combo.
  • Regeneration Time -20%
  • The increase in damage per skill level decreases until level 75 is reached, after which the increase in damage jumps up and increases by a significant amount per level of this skill.

Properties

  • Regeneration time bonus stacks with Concentration skill bonus.
  • Combat Discipline improves regeneration only for the Combat Arts that are in a combo, but you can assign a single Art to a combo to reap the benefits.
  • Combat Discipline gives a global damage boost for all Arts, in or out of combo. The bonus increases as a player puts more skill points in it. To translate the "+ X" into percentage, divide it by 10 (for example "+ 74" is actually a 7,4% increase, apparently rounded up to 8%).
  • The Damage bonus from Combat Discipline affects non-weapon based (ie, spells) combat arts fully, but for weapon-based combat arts it will only boost the bonus damage from the CA (eg, if Battle Extension is giving you an additional +20% damage, Combat Discipline will affect that +20%, so if CD gives you +10%, a player will end up with +22% damage bonus from Battle Extension).


Breakpoints

  • Regeneration time bonus is fixed at -10% below level 75 Combat Discipline
  • Regeneration time bonus is fixed at -20% above level 75 Combat Discipline


The damage bonus at a given skill level x is given fairly precisely by the following formulas:

  • 3000*(x+1.5)/(x+100) Pre-Mastery
  • 4500*(x-32.5)/(x+66) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, damage at x=75: 75 is the first mastery level, so we take the mastery formula and we have

4500*(75-32.5)/(75+66) = 4500*42.5/141 = 1356.4

This value compared with the table value is a good example of the precision the formulas offer.