Difference between revisions of "Sacred 2:Combat Trance"

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==Skills and Attributes==
 
==Skills and Attributes==
 
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* [[Sacred 2:Mentalism Lore|'''Mentalist Lore''']] improves cast speed as usual.
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* [[Sacred 2:Mentalism Focus|'''Mentalist Focus''']] improves regeneration time and maximum combat art levels.
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* [[Sacred 2:Concentration|'''Concentration''']] reduces regeneration time as usual.
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* [[Sacred 2:Stamina |'''Stamina''']] reduces regeneration time as usual.
  
 
== Usage Strategies ==
 
== Usage Strategies ==

Revision as of 10:59, 6 November 2009

combat_trance.gif Combat Trance reduces the caster's combat art cooldown and protects him from effect damage and stuns.

Aspect

DM_Asp_03.gif - Mentalism


Innate Abilities (Lvl 1)

  • Aspect Regeneration:-23.2%
  • Block Chance Snare:26.8%
  • Block Chance Stun:33.7%
  • Duration:15.0s

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Light Footed - Increased snare resistance (ie, resistance to roots).
  • Awareness - Increased stun resistance.

MODicons_10.gif Silver
  • Hardened - Increased resistance against side effects.
  • Experienced - Reduces the cooldown of the trance.

MODicons_08.gif Gold
  • Hardened - Increased resistance against side effects.
  • Energy Flux - Markedly increased regeneration.

Skills and Attributes

Usage Strategies

Combo Recommendations

Pros and Cons

Pros

  • ...
  • ...

Cons

  • ...
  • ...

Stats Chart


PICTURE HERE