Difference between revisions of "Sacred 2:Concentration"

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(added formula paragraph)
m (moved formula section to 'breakpoints')
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* Regeneration Time -%
 
* Regeneration Time -%
 
* Active Buffs +1
 
* Active Buffs +1
 
 
The '''regeneration bonus''' at a given skill level x is given fairly precisely by the following formulas:
 
* '''66.6'''*(x+1.44)/(x+34.3) Pre-Mastery
 
* '''74.8'''*(x-33.2)/(x-9.0) Mastery
 
The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
 
 
As an example, regeneration at x=75: 75 is the first mastery level, so we take the mastery formula and we have
 
 
74.8*(75-33.2)/(75-9) = 74.8*41.8/66 = '''47.37'''
 
 
This value compared with the table value below is a good example of the precision the formulas offer.
 
 
  
  
Line 43: Line 30:
 
====Breakpoints====
 
====Breakpoints====
 
* The regeneration time bonus is increased in steps as shown in the [[/Full Table|Concentration full table]]
 
* The regeneration time bonus is increased in steps as shown in the [[/Full Table|Concentration full table]]
 +
 +
 +
The '''regeneration bonus''' at a given skill level x is given fairly precisely by the following formulas:
 +
* '''66.6'''*(x+1.44)/(x+34.3) Pre-Mastery
 +
* '''74.8'''*(x-33.2)/(x-9.0) Mastery
 +
The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
 +
 +
As an example, regeneration at x=75: 75 is the first mastery level, so we take the mastery formula and we have
 +
 +
74.8*(75-33.2)/(75-9) = 74.8*41.8/66 = '''47.37'''
 +
 +
This value compared with the table value is a good example of the precision the formulas offer.

Revision as of 03:54, 22 January 2010


concentration.gif Concentration

Gives an additional buff slot and improves regeneration for all Combat Arts.

  • Regeneration Time -%
  • Active Buffs +1


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Regeneration, -%: 4,6 17,2 26,3 32,6 37,1 40,6 43,4 45,6 46,4 47,4 49,3 52,4 54,9 56,9 58,5 59,8 61 62,4 63,5 64,5 65,3


lsTitle.png
rsTitle.png


Mastery

  • At Level 75 Concentration will significantly decrease regeneration time of all Combat Arts.
  • Grants the ability to maintain up to 3 buffs simultaneously.


Breakpoints


The regeneration bonus at a given skill level x is given fairly precisely by the following formulas:

  • 66.6*(x+1.44)/(x+34.3) Pre-Mastery
  • 74.8*(x-33.2)/(x-9.0) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, regeneration at x=75: 75 is the first mastery level, so we take the mastery formula and we have

74.8*(75-33.2)/(75-9) = 74.8*41.8/66 = 47.37

This value compared with the table value is a good example of the precision the formulas offer.