Difference between revisions of "Sacred 2:Demonic Blow"

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==Skills and Attributes==
 
==Skills and Attributes==
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
* [[Sacred 2:Tactics Lore|Tactics Lore]] - indirectly, it increases weapon [[Sacred 2:Damage|damage]], thus making Demonic Blow hit harder. Also increases the leech life effect of the mod 3a "Life Leech" and allows for modification points.
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* [[Sacred 2:Tactics Lore|Tactics Lore]] - indirectly, it increases weapon [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]], thus making Demonic Blow hit harder. Also increases the leech life effect of the mod 3a "Life Leech" and allows for modification points.
 
* [[Sacred 2:Death Warrior Focus|Death Warrior Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points.
 
* [[Sacred 2:Death Warrior Focus|Death Warrior Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points.
 
* Any [[Sacred 2:Weapons|weapon]] lore - will indirectly increase this combat art's speed, damage and [[Sacred 2:Chance To Hit|chance to hit]] by allowing the equippng of higher level weapons used to execute this combat art.
 
* Any [[Sacred 2:Weapons|weapon]] lore - will indirectly increase this combat art's speed, damage and [[Sacred 2:Chance To Hit|chance to hit]] by allowing the equippng of higher level weapons used to execute this combat art.
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*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
 
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
 
*[[Sacred 2:Willpower|Willpower]] will increase damage for [[Sacred 2:Lightsabers|Lightsabers]] ([[Sacred 2:Community Patch|Community Patch]] Only)
 
*[[Sacred 2:Willpower|Willpower]] will increase damage for [[Sacred 2:Lightsabers|Lightsabers]] ([[Sacred 2:Community Patch|Community Patch]] Only)
 
  
 
== Usage Strategies ==
 
== Usage Strategies ==

Revision as of 03:29, 8 December 2013

01.gif The Shadow Warrior focuses his entire strength in a mighty, purposeful blow with his equipped weapon. This attack is especially useful against strong or heavily-armored opponents.

This is a Weapon Damage Based Combat Art.

Aspect

SW_Asp_01.png - Death Warrior

Innate Abilities (Lvl 1) Physical.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze

MODicons_10.gif Silver
  • Frailty - Temporarily reduces the opponent's armor class. (50% + 0.1% per CA level decrease in opponent's physical armor)
  • Poisoning - Adds poison damage (poison damage over time). (4% + 1% per CA level, this actually seems to be direct poison damage, not DoT)

MODicons_08.gif Gold
Demonic Blow without Modifications


Skills and Attributes

The following skills will affect this combat art:


The following attributes will affect this combat art:

Usage Strategies

  • Keep the CA level either very high and use it as a one hit wonder to kill off champs and on bosses, and utilize from the high Ca lvl and gain high chance for modification effects.
  • Or keep it very low and use it as your main attack when other combat arts are on cooldown.

Never be hasty to increase a CA, you can not revert back to a lower CA lvl.

  • Using regen per hit modifier will allow you to have no regeneration time, so you can land as many Demonic Blows as you want.

Pros and Cons

Pros

  • Strong single target damage, can be modified to attack several opponents through an area of effect mod.
  • Low regeneration time
  • Strong boss killer with modifications for wounds and poison debuffs.
  • Fast execution animation making it viable for a short regeneration time.
  • The mod 1b "Vehemence" (area of effect) and the mod 3a "Life Leech" (enhanced by Tactics Lore) work good together, as you can add to your health a considerable amount of hitpoints with only one hit.

Cons

  • Single target attack, must be modified to attack more than one opponent.
  • Mod 2a "Frailty" only reduces opponent's physical armor.

Stats Chart

See Also

Gallery