Difference between revisions of "Sacred 2:Demonic Blow"

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{{Languages}}
 
{{Languages}}
 
 
 
{|
 
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/SW/01.gif
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/SW/01.gif
|The Shadow Warrior focuses his entire strength in a mighty, purposeful blow. This attack is especially useful against strong or heavily-armored opponents.  
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|The Shadow Warrior focuses his entire strength in a mighty, purposeful blow with his equipped weapon. This attack is especially useful against strong or heavily-armored opponents.  
 
|}
 
|}
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This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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{|width="100%"
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|width="25%" valign="top"|
 
==Aspect==
 
==Aspect==
 
http://www.sacredwiki.org/images/Sacred_2/Aspects/SW_Asp_01.png - '''[[Sacred 2:Death Warrior|Death Warrior]]'''
 
http://www.sacredwiki.org/images/Sacred_2/Aspects/SW_Asp_01.png - '''[[Sacred 2:Death Warrior|Death Warrior]]'''
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|width="75%" valign="top"|
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==Innate Abilities (Lvl 1) [[File:Physical.png]]==
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* Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 46-57 [[Sacred 2:Physical|Physical]]
 +
* Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]].
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* Has an innate bonus to [[Sacred 2:Attack Value|attack rating]] (20 + 35*CA-Lvl.).
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* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 3.4 seconds
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|}
  
 
== Modifications ==
 
== Modifications ==
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
|
* '''Wounding''' - Chance to cause an open wound (damage over time). (19.7% + 0.3% per CA level chance)
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* '''Wounding''' - Chance to cause an [[Sacred 2:Chance to inflict Open Wounds|open wound]] ([[Sacred 2:Damage over time: Physical|physical damage over time]]). (19.7% + 0.3% per CA level chance)
* '''Vehemence''' - Allows Demonic Blow to inflict area damage on nearby opponents. (745 + 5 per CA level area(?))
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* '''Vehemence''' - Allows Demonic Blow to inflict [[Sacred 2:Area of Effect|area damage]] on nearby opponents. (1/2 damage)
 
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
* '''Frailty''' - Temporarily reduces the opponent's armor class. (50% + 0.1% per CA level decrease)
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* '''Frailty''' - Temporarily reduces the opponent's armor class. ([[Sacred 2:Opponent's armor: Physical|Opponent's Armor: Physical]] ~33.8% reduction at CA level 1, 50% reduction at CA level 50, 60% reduction at CA level 100)
* '''Poisoning''' - Adds poison damage (damage over time). (4% + 1% per CA level)
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* '''Poisoning''' - Adds poison damage (damage over time). (4 + 1 per CA level poison damage (+damage modifiers), despite the description, this is '''direct''' [[Sacred 2:Poison|poison]] damage, '''not''' DoT)
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
* '''Life Leech''' - Life leech (exact name and description?). (3% + 1.5% per CA level)
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* '''Life Leech''' - Leeches life from opponents when they are hit. (3 + 1.5 per CA level) - This works exactly the same as [[Sacred 2:Life leeched per hit|Life leeched per hit]] and is modified by [[Sacred 2:Tactics Lore|Tactics Lore]], but not by +% Damage.
* '''Trauma''' - Chance to cause a severe wound. (20% + 0.2% per CA level)
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* '''Trauma''' - Chance to cause a severe wound. (20% + 0.2% per CA level [[Sacred 2:Chance to inflict Deep Wounds|Chance to inflict Deep Wounds]])
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|}
  
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|valign="top"|
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{| align="right"
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|{{s2frame|{{#ev:youtube|CarF8MpBfT0|400}}|center|Demonic Blow without Modifications}}
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|}
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__NOTOC__
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<BR CLEAR=right>
 
|}
 
|}
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==Skills and Attributes==
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
  
==Skills==
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* [[Sacred 2:Tactics Lore|Tactics Lore]] - indirectly, it increases weapon [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]], thus making Demonic Blow hit harder. Also increases the leech life effect of the mod 3a '''Life Leech''' and allows for modification points.
The following skills will affect this combat art:
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* [[Sacred 2:Tactics Lore|Tactics Lore]] (increases the damage of your attacks, and thus increases the damage of Demonic Blow).
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* [[Sacred 2:Death Warrior Focus|Death Warrior Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
* [[Sacred 2:Aspect Focus|Death Warrior Focus]] (decreases regeneration time).
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* [[Sacred 2:Concentration|Concentration]] (decreases regeneration time).
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* Any [[Sacred 2:Weapons|weapon]] lore (such as [[Sacred 2:Hafted Weapons|Hafted Weapons]] when the Shadow Warrior is wielding an axe) - will indirectly increase this combat art's [[Sacred 2:Casting Speed|execution speed]], damage and [[Sacred 2:Chance To Hit|chance to hit]], and will allow the equippng of higher level weapons used to execute this combat art.
* [[Sacred 2:Tactics Lore|Tactics Lore]] will increases the leech life effect of the mod 3a Life Leech.
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* ...
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* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time.
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 +
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase its [[Sacred 2:Damage|damage]] and reduce its regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]].  This increase in damage is direct; it increases the +xx% that the CA adds to base damage.
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 +
* [[Sacred 2:Speed Lore|Speed Lore]] - will increase its chance to hit indirectly by increasing a player's attack rating.
 +
 
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* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of any [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Demonic Blow, based on the damage types on the equipped weapon ([[Sacred 2:Chance to inflict Open Wounds|open wounds]], [[Sacred 2:Chance for Poison|poisoning]], etc.).
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The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 +
 
 +
*[[Sacred 2:Strength |Strength]] will increase damage for melee weapons, and chance to hit
 +
 
 +
*[[Sacred 2:Dexterity |Dexterity]] will increase damage for ranged weapons (and some melee weapons), and chance to hit
 +
 
 +
*[[Sacred 2:Intelligence |Intelligence]] will increase damage for magic staves
 +
 
 +
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
 +
 
 +
*[[Sacred 2:Willpower|Willpower]] will increase damage for [[Sacred 2:Lightsabers|Lightsabers]] ([[Sacred 2:Community Patch|Community Patch]] Only)
  
 
== Usage Strategies ==
 
== Usage Strategies ==
Keep it either very high and use it as a one hit wonder to kill off champs and on bosses, and utilise from the high Ca lvl and gain high chance for modification effects.
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*Keep the CA level either very high and use it as a one hit wonder to kill off champs and on bosses, and utilize from the high Ca lvl and gain high chance for modification effects.
Or keep it very low and use it as your main attack when other combat arts are on cooldown.
+
 
'''Never be hasty to increase a CA, you can not revert back to a lower CA lvl.'''
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*Or keep it very low and use it as your main attack when other combat arts are on cooldown.
 +
 
 +
*Using [[Sacred 2:Regeneration per hit|regen per hit]] modifier will allow you to have no regeneration time, so you can land as many Demonic Blows as you want.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
+
'''Pros'''
 
* Strong single target damage, can be modified to attack several opponents through an area of effect mod.
 
* Strong single target damage, can be modified to attack several opponents through an area of effect mod.
 
* Low regeneration time
 
* Low regeneration time
* Strong boss killer with modifications for wounds and poison de buffs.  
+
* Strong [[Sacred 2:Boss|boss]] killer with modifications for wounds and poison debuffs.  
 
* Fast execution animation making it viable for a short regeneration time.
 
* Fast execution animation making it viable for a short regeneration time.
* The mod 1b Vehemence (area of effect) and the mod 3a Life Leech (enhanced by tactics lore) work good together, the damage recieved by the nearby opponents are halved compared to the original target, but not the leech life
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* The mod 1b '''Vehemence''' (area of effect) and the mod 3a '''Life Leech''' (enhanced by Tactics Lore) work good together, as you can add to your health a considerable amount of hitpoints with only one hit.
Cons
+
'''Cons'''
 
* Single target attack, must be modified to attack more than one opponent.
 
* Single target attack, must be modified to attack more than one opponent.
* ...
+
* Mod 2a '''Frailty''' only reduces opponent's physical armor.
  
 
== Stats Chart ==
 
== Stats Chart ==
 +
* Weapon damage multiplier is 1.300 + 0.003*CA-Lvl
 +
* Damage modifier is increased by 40 + 10*CA-Lvl percentage points.
 +
==Notes==
 +
* In Ice and Blood, the animations for Demonic blow became broken when the Shadow Warrior used it with the following weapons while mounted on the HellHound: Ranged Weapons, Pole Arms, 2h Magic Staves.  This bug was fixed in the [[Sacred 2:Community Patch|Community Patch 1.60]].
  
|valign="top"|
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==See Also==
__TOC__
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*[[Sacred 2:Shadow Warrior|Shadow Warrior]]
<BR CLEAR=right>
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*[[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Arts]]
 +
*[[Sacred 2:Skills|Skills]]
 +
*[[Sacred 2:Shadow Warrior Guides|Shadow Warrior Guides]]
 +
 
 +
== Gallery ==
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{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
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|-valign="top"
  
PICTURE HERE
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|width="180px"|On Foot
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<center>{{S2frame|[[Image:Demblow 1haft no mods.jpg|x200px]]|none}}</center>
  
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|width="180px"|Mounted
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<center>{{S2frame|[[File:S25.jpg|x200px]]|none}}</center>
  
 
|}
 
|}
  
 
[[Category:Sacred 2 Combat Arts]][[Category:Shadow Warrior Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Shadow Warrior Combat Arts]]

Latest revision as of 22:11, 27 April 2022

01.gif The Shadow Warrior focuses his entire strength in a mighty, purposeful blow with his equipped weapon. This attack is especially useful against strong or heavily-armored opponents.

This is a Weapon Damage Based Combat Art.

Aspect

SW_Asp_01.png - Death Warrior

Innate Abilities (Lvl 1) Physical.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze

MODicons_10.gif Silver
  • Frailty - Temporarily reduces the opponent's armor class. (Opponent's Armor: Physical ~33.8% reduction at CA level 1, 50% reduction at CA level 50, 60% reduction at CA level 100)
  • Poisoning - Adds poison damage (damage over time). (4 + 1 per CA level poison damage (+damage modifiers), despite the description, this is direct poison damage, not DoT)

MODicons_08.gif Gold
Demonic Blow without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Tactics Lore - indirectly, it increases weapon damage and critical chance, thus making Demonic Blow hit harder. Also increases the leech life effect of the mod 3a Life Leech and allows for modification points.
  • Any weapon lore (such as Hafted Weapons when the Shadow Warrior is wielding an axe) - will indirectly increase this combat art's execution speed, damage and chance to hit, and will allow the equippng of higher level weapons used to execute this combat art.
  • Combat Discipline - will increase its damage and reduce its regeneration time if this Combat Art is placed within a combo. This increase in damage is direct; it increases the +xx% that the CA adds to base damage.
  • Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.

The following attributes will affect this combat art:

  • Strength will increase damage for melee weapons, and chance to hit
  • Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
  • Stamina will lower regeneration time

Usage Strategies

  • Keep the CA level either very high and use it as a one hit wonder to kill off champs and on bosses, and utilize from the high Ca lvl and gain high chance for modification effects.
  • Or keep it very low and use it as your main attack when other combat arts are on cooldown.
  • Using regen per hit modifier will allow you to have no regeneration time, so you can land as many Demonic Blows as you want.

Pros and Cons

Pros

  • Strong single target damage, can be modified to attack several opponents through an area of effect mod.
  • Low regeneration time
  • Strong boss killer with modifications for wounds and poison debuffs.
  • Fast execution animation making it viable for a short regeneration time.
  • The mod 1b Vehemence (area of effect) and the mod 3a Life Leech (enhanced by Tactics Lore) work good together, as you can add to your health a considerable amount of hitpoints with only one hit.

Cons

  • Single target attack, must be modified to attack more than one opponent.
  • Mod 2a Frailty only reduces opponent's physical armor.

Stats Chart

  • Weapon damage multiplier is 1.300 + 0.003*CA-Lvl
  • Damage modifier is increased by 40 + 10*CA-Lvl percentage points.

Notes

  • In Ice and Blood, the animations for Demonic blow became broken when the Shadow Warrior used it with the following weapons while mounted on the HellHound: Ranged Weapons, Pole Arms, 2h Magic Staves. This bug was fixed in the Community Patch 1.60.

See Also

Gallery

On Foot
Mounted